10 procedure KeyPress(K
: Word);
11 procedure CharPress(C
: Char);
23 SDL2
, GL
, GLExt
, WADEDITOR
, e_log
, g_window
,
24 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
25 e_sound
, g_options
, g_sound
, g_player
,
26 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
27 MAPSTRUCT
, g_menu
, g_language
, g_net
;
30 charbuff
: Array [0..15] of Char;
35 MapsDir
:= GameDir
+ '/maps/';
36 DataDir
:= GameDir
+ '/data/';
37 ModelsDir
:= DataDir
+ 'models/';
38 GameWAD
:= DataDir
+ 'Game.wad';
40 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
42 e_WriteLog('Read config file', MSG_NOTIFY
);
43 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
45 //GetSystemDefaultLCID()
47 //e_WriteLog('Read language file', MSG_NOTIFY);
48 //g_Language_Load(DataDir + gLanguage + '.txt');
49 e_WriteLog(gLanguage
, MSG_NOTIFY
);
50 g_Language_Set(gLanguage
);
53 if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING
) < 0 then
55 if SDL_Init(SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
) < 0 then
57 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
61 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
69 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
79 e_WriteLog('Init Input', MSG_NOTIFY
);
82 if (e_JoysticksAvailable
> 0) then
83 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
85 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
89 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
93 e_WriteLog('Init game', MSG_NOTIFY
);
96 for a
:= 0 to 15 do charbuff
[a
] := ' ';
101 e_WriteLog('Releasing engine', MSG_NOTIFY
);
104 e_WriteLog('Releasing Input', MSG_NOTIFY
);
109 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
110 e_ReleaseSoundSystem();
124 function Translit(S
: String): String;
129 for i
:= 1 to Length(Result
) do
131 'É': Result
[i
] := 'Q';
132 'Ö': Result
[i
] := 'W';
133 'Ó': Result
[i
] := 'E';
134 'Ê': Result
[i
] := 'R';
135 'Å': Result
[i
] := 'T';
136 'Í': Result
[i
] := 'Y';
137 'Ã': Result
[i
] := 'U';
138 'Ø': Result
[i
] := 'I';
139 'Ù': Result
[i
] := 'O';
140 'Ç': Result
[i
] := 'P';
141 'Õ': Result
[i
] := Chr(219);
142 'Ú': Result
[i
] := Chr(221);
143 'Ô': Result
[i
] := 'A';
144 'Û': Result
[i
] := 'S';
145 'Â': Result
[i
] := 'D';
146 'À': Result
[i
] := 'F';
147 'Ï': Result
[i
] := 'G';
148 'Ð': Result
[i
] := 'H';
149 'Î': Result
[i
] := 'J';
150 'Ë': Result
[i
] := 'K';
151 'Ä': Result
[i
] := 'L';
152 'Æ': Result
[i
] := Chr(186);
153 'Ý': Result
[i
] := Chr(222);
154 'ß': Result
[i
] := 'Z';
155 '×': Result
[i
] := 'X';
156 'Ñ': Result
[i
] := 'C';
157 'Ì': Result
[i
] := 'V';
158 'È': Result
[i
] := 'B';
159 'Ò': Result
[i
] := 'N';
160 'Ü': Result
[i
] := 'M';
161 'Á': Result
[i
] := Chr(188);
162 'Þ': Result
[i
] := Chr(190);
172 s
, s2
, ls1
, ls2
: string;
176 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
177 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
178 or g_Game_IsNet
then Exit
;
180 s
:= 'SOUND_GAME_RADIO';
183 ls1
:= CheatEng
[I_GAME_CHEAT_GODMODE
];
184 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_GODMODE
]);
185 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
186 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
188 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
189 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
193 ls1
:= CheatEng
[I_GAME_CHEAT_WEAPONS
];
194 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_WEAPONS
]);
195 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
196 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
198 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
199 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
203 ls1
:= CheatEng
[I_GAME_CHEAT_HEALTH
];
204 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_HEALTH
]);
205 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
206 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
208 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
209 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
213 ls1
:= CheatEng
[I_GAME_CHEAT_DEATH
];
214 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_DEATH
]);
215 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
216 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
218 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
219 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
220 s
:= 'SOUND_MONSTER_HAHA';
224 ls1
:= CheatEng
[I_GAME_CHEAT_DOORS
];
225 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_DOORS
]);
226 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
227 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
229 g_Triggers_OpenAll();
233 ls1
:= CheatEng
[I_GAME_CHEAT_NEXTMAP
];
234 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_NEXTMAP
]);
235 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
236 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
238 if gTriggers
<> nil then
239 for a
:= 0 to High(gTriggers
) do
240 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
242 gExitByTrigger
:= True;
243 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
249 ls1
:= CheatEng
[I_GAME_CHEAT_CHANGEMAP
];
250 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_CHANGEMAP
]);
251 s2
:= Copy(charbuff
, 15, 2);
252 if ((Copy(charbuff
, 15 - Length(ls1
), Length(ls1
)) = ls1
) or
253 (Copy(charbuff
, 15 - Length(ls2
), Length(ls2
)) = ls2
))
254 and (s2
[1] >= '0') and (s2
[1] <= '9')
255 and (s2
[2] >= '0') and (s2
[2] <= '9') then
257 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
267 ls1
:= CheatEng
[I_GAME_CHEAT_FLY
];
268 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_FLY
]);
269 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
270 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
276 ls1
:= CheatEng
[I_GAME_CHEAT_JUMPS
];
277 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_JUMPS
]);
278 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
279 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
281 VEL_JUMP
:= 30-VEL_JUMP
;
285 ls1
:= CheatEng
[I_GAME_CHEAT_SPEED
];
286 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_SPEED
]);
287 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
288 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
290 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
294 ls1
:= CheatEng
[I_GAME_CHEAT_SUIT
];
295 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_SUIT
]);
296 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
297 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
299 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
300 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
304 ls1
:= CheatEng
[I_GAME_CHEAT_AIR
];
305 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_AIR
]);
306 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
307 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
309 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
310 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
314 ls1
:= CheatEng
[I_GAME_CHEAT_BERSERK
];
315 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_BERSERK
]);
316 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
317 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
319 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
320 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
324 ls1
:= CheatEng
[I_GAME_CHEAT_JETPACK
];
325 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_JETPACK
]);
326 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
327 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
329 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
330 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
334 ls1
:= CheatEng
[I_GAME_CHEAT_NOCLIP
];
335 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_NOCLIP
]);
336 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
337 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
339 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
340 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
344 ls1
:= CheatEng
[I_GAME_CHEAT_NOTARGET
];
345 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_NOTARGET
]);
346 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
347 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
349 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
350 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
354 ls1
:= CheatEng
[I_GAME_CHEAT_NORELOAD
];
355 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_NORELOAD
]);
356 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
357 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
359 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
360 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
363 ls1
:= CheatEng
[I_GAME_CHEAT_AIMLINE
];
364 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_AIMLINE
]);
365 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
366 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
368 gAimLine
:= not gAimLine
;
371 ls1
:= CheatEng
[I_GAME_CHEAT_AUTOMAP
];
372 ls2
:= Translit(CheatRus
[I_GAME_CHEAT_AUTOMAP
]);
373 if (Copy(charbuff
, 17 - Length(ls1
), Length(ls1
)) = ls1
) or
374 (Copy(charbuff
, 17 - Length(ls2
), Length(ls2
)) = ls2
) then
376 gShowMap
:= not gShowMap
;
385 procedure KeyPress(K
: Word);
390 IK_PAUSE
: // <Pause/Break>:
392 if (g_ActiveWindow
= nil) then
393 g_Game_Pause(not gPause
);
396 IK_BACKQUOTE
: // <`/~/¨/¸>:
405 g_Console_Chat_Switch();
412 if g_ActiveWindow
<> nil then
414 Msg
.Msg
:= WM_KEYDOWN
;
415 Msg
.WParam
:= IK_ESCAPE
;
416 g_ActiveWindow
.OnMessage(Msg
);
419 if gState
<> STATE_FOLD
then
421 or (gState
= STATE_INTERSINGLE
)
422 or (gState
= STATE_INTERCUSTOM
)
424 g_Game_InGameMenu(True)
426 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
428 if gState
<> STATE_MENU
then
429 if NetMode
<> NET_NONE
then
431 g_Game_StopAllSounds(True);
433 gState
:= STATE_MENU
;
437 g_GUI_ShowWindow('MainMenu');
438 g_Sound_PlayEx('MENU_OPEN');
442 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
443 begin // <F2> .. <F6> � <F12>
444 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
446 while g_ActiveWindow
<> nil do
447 g_GUI_HideWindow(False);
449 if (not g_Game_IsNet
) then
454 g_Menu_Show_SaveMenu();
456 g_Menu_Show_LoadMenu();
458 g_Menu_Show_GameSetGame();
460 g_Menu_Show_OptionsVideo();
462 g_Menu_Show_OptionsSound();
464 g_Menu_Show_EndGameMenu();
466 g_Menu_Show_QuitGameMenu();
473 gJustChatted
:= False;
474 if gConsoleShow
or gChatShow
then
477 if g_ActiveWindow
<> nil then
479 Msg
.Msg
:= WM_KEYDOWN
;
481 g_ActiveWindow
.OnMessage(Msg
);
485 if (gState
= STATE_MENU
) then
487 g_GUI_ShowWindow('MainMenu');
488 g_Sound_PlayEx('MENU_OPEN');
495 procedure CharPress(C
: Char);
500 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
503 if gConsoleShow
or gChatShow
then
506 if g_ActiveWindow
<> nil then
509 Msg
.WParam
:= Ord(C
);
510 g_ActiveWindow
.OnMessage(Msg
);
515 charbuff
[a
] := charbuff
[a
+1];
516 charbuff
[15] := UpCase(C
);