DEADSOFTWARE

Первая версия протестированная на сервере
[netwar.git] / server.c
1 #include <assert.h>
2 #include <SDL2/SDL_net.h>
4 #include "game.h"
5 #include "server.h"
6 #include "network.h"
7 #include "protocol.h"
9 #define MAX_NAMESIZE 32
11 typedef struct Client {
12 bool connected;
13 IPaddress address;
14 char name[MAX_NAMESIZE];
15 } Client;
17 static Uint32 lastTime;
18 static Uint32 currTime;
20 static UDPsocket sock;
21 static Client client[MAX_PLAYERS];
22 static char name[MAX_NAMESIZE] = "netwar! server";
23 static int clientlimit = 0;
25 static inline float randf() {
26 return (float) rand() / (float) RAND_MAX;
27 }
29 static inline float randfm() {
30 return (rand() % 2) ? (-randf()) : (+randf());
31 }
33 static inline bool cmpaddr(IPaddress a, IPaddress b) {
34 return (a.host == b.host) && (a.port == b.port);
35 }
37 static int sv_find_client(IPaddress address) {
38 for(int i = 0; i < clientlimit; i++)
39 if(client[i].connected && cmpaddr(client[i].address, address))
40 return i;
41 return -1;
42 }
44 static void sv_sync_client(int id, bool full) {
45 assert(id >= 0);
46 assert(client[id].connected);
48 for(int i = 0; i < clientlimit; i++)
49 if(full || g_player[i].updated)
50 SendMessage(sock, client[id].address, sv_splr(i, g_player[i].live, g_player[i].x, g_player[i].y, g_player[i].r, g_player[i].vx, g_player[i].vy, g_player[i].vr));
51 }
53 static void sv_kill_player(int id, bool send, const char * msg) {
54 assert(id >= 0);
55 assert(client[id].connected);
57 if(send)
58 SendMessage(sock, client[id].address, sv_kill(msg));
60 client[id].connected = false;
61 g_player_set(id, false, 0, 0, 0, 0, 0, 0);
62 SDL_Log("Player %s (%i) disconnected: %s", client[id].name, id, msg);
63 }
65 static void sv_move_player(int id, ProtocolMessage m) {
66 assert(id >= 0);
67 assert(client[id].connected);
69 g_player_does(id, m.cl.does.code);
70 }
72 static void sv_register_player(IPaddress address, ProtocolMessage m) {
73 if(m.cl.info.version != PROTOCOL_VERSION)
74 SendMessage(sock, address, sv_kill("Uncompatible version"));
76 int i = 0;
77 while((i < clientlimit) && (client[i].connected))
78 ++i;
80 int namesize = sizeof(m.cl.info.name);
81 if(i >= clientlimit) {
82 SDL_Log("Too may clints, player %.*s disconnected", namesize, m.cl.info.name);
83 SendMessage(sock, address, sv_kill("Too many clients"));
84 return;
85 }
87 client[i].connected = true;
88 client[i].address = address;
89 strncpy(client[i].name, (char*) m.cl.info.name, MAX_NAMESIZE);
90 client[i].name[MAX_NAMESIZE - 1] = 0;
92 SDL_Log("Player %s (%i) connected", client[i].name, i);
93 SendMessage(sock, address, sv_info(name, i, clientlimit));
95 g_player_set(i, true, randfm(), randfm(), randfm(), 0, 0, 0);
96 sv_sync_client(i, true);
97 }
99 static void sv_recv() {
100 IPaddress address;
101 ProtocolMessage m;
102 if(!RecvMessage(sock, &address, &m))
103 return;
105 switch(m.type) {
106 case CL_INFO: sv_register_player(address, m); break;
107 case CL_KILL: sv_kill_player(sv_find_client(address), false, ""); break;
108 case CL_DOES: sv_move_player(sv_find_client(address), m); break;
109 default: SDL_Log("invalid message %i", m.type);
113 static void sv_send() {
114 for(int i = 0; i < clientlimit; i++)
115 if(client[i].connected)
116 sv_sync_client(i, false);
118 for(int i = 0; i < clientlimit; i++)
119 g_player[i].updated = false;
122 void sv_start(uint16_t port) {
123 sock = OpenPort(port);
124 lastTime = SDL_GetTicks();
125 currTime = SDL_GetTicks();
128 void sv_stop() {
129 for(int i = 0; i < clientlimit; i++)
130 if(client[i].connected)
131 sv_kill_player(i, true, "Server shutdown");
132 ClosePort(sock);
135 void sv_setclientlimit(unsigned int maxclients) {
136 // TODO disconnect clients
137 clientlimit = (maxclients > MAX_PLAYERS) ? (MAX_PLAYERS) : (maxclients);
140 void sv_handle() {
141 if(currTime - lastTime >= TICK_DELAY) {
142 sv_recv();
143 g_update();
144 sv_send();
145 lastTime = SDL_GetTicks();
147 currTime = SDL_GetTicks();