diff --git a/src/player.h b/src/player.h
index 48c49abd25f7d7b88b53e79b34f9488f8419e6b2..6b7f0ea91f4f33b7e34b6c73b3149810e907e225 100644 (file)
--- a/src/player.h
+++ b/src/player.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef PLAYER_H_INCLUDED
#define PLAYER_H_INCLUDED
#include "glob.h"
#include "view.h" // obj_t
-#include <stdio.h> // FILE
#define PL_DRAWLIFE 1
#define PL_DRAWARMOR 2
extern byte plr_dieanim[];
extern byte plr_slopanim[];
-void PL_savegame (FILE *h);
-void PL_loadgame (FILE *h);
int PL_isdead (player_t *p);
void PL_init (void);
void PL_alloc (void);