void Z_splash (obj_t *p, int n) {
Z_sound(bulsnd[0], 128);
- DOT_water(p->x, p->y-p->h / 2, p->xv + p->vx, p->yv + p->vy, n, R_get_special_id(wfront));
+ DOT_water(p->x, p->y-p->h / 2, p->xv + p->vx, p->yv + p->vy, n, R_get_special_id(wfront) - 1);
}
void Z_calc_time(dword t,word *h,word *m,word *s)