#include "glob.h"
#include "view.h" // pos_t
#include "player.h" // player_t
-#include <stdio.h> // FILE
extern byte transdraw;
extern byte _2pl;
extern int g_trans;
-void G_savegame (FILE* h);
-void G_loadgame (FILE* h);
-int G_load (FILE *h);
void load_game (int n);
void G_start (void);
void G_init (void);