diff --git a/src/dots.h b/src/dots.h
index b5ac1d95b7d6e28546b005393f9e7cf501a1221c..c3a930aa1529840656def5f12405e6f7e2663d90 100644 (file)
--- a/src/dots.h
+++ b/src/dots.h
/*
Copyright (C) Prikol Software 1996-1997
Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
This file is part of the Doom2D:Rembo project.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-// Dots
+#ifndef DOTS_H_INCLUDED
+#define DOTS_H_INCLUDED
+
+#include "glob.h"
+#include "view.h" // obj_t
+#include <stdio.h> // FILE
#define MAXDOT 400
-void DOT_init(void);
-void DOT_alloc(void);
-void DOT_act(void);
-void DOT_draw(void);
-void DOT_add(int x,int y,char xv,char yv,byte color,byte time);
-void DOT_blood(int,int,int,int,int);
-void DOT_spark(int,int,int,int,int);
-void DOT_water(int,int,int,int,int,int);
+typedef struct {
+ obj_t o;
+ byte c, t;
+} dot_t;
+
+extern dot_t dot[MAXDOT];
+
+void DOT_savegame (FILE *h);
+void DOT_loadgame (FILE *h);
+void DOT_init (void);
+void DOT_alloc (void);
+void DOT_act (void);
+void DOT_add (int x, int y, char xv, char yv, byte c, byte t);
+void DOT_blood (int x, int y, int xv, int yv, int n);
+void DOT_spark (int x, int y, int xv, int yv, int n);
+void DOT_water (int x, int y, int xv, int yv, int n, int c);
+
+#endif /* DOTS_H_INCLUDED */