DEADSOFTWARE

66b6680aefec37471739a81acd7bf3cd2ef250ae
[flatwaifu.git] / src / sdl2 / main.c
1 #include <SDL.h>
2 #include <stdio.h>
3 #include <stdarg.h>
4 #include <stdlib.h> // srand exit
5 #include <string.h> // strcasecmp
6 #include <assert.h>
7 #include "system.h"
8 #include "input.h"
10 #include "my.h" // fexists
11 #include "player.h" // pl1 pl2
12 #include "menu.h" // G_keyf
13 #include "error.h" // logo
15 #include "files.h" // F_startup F_addwad F_initwads F_allocres
16 #include "config.h" // CFG_args CFG_load CFG_save
17 #include "memory.h" // M_startup
18 #include "game.h" // G_init G_act
19 #include "sound.h" // S_init S_done
20 #include "music.h" // S_initmusic S_updatemusic S_donemusic
21 #include "render.h" // R_init R_draw R_done
23 #define TITLE_STR "DooM 2D (SDL2)"
25 static int quit = 0;
26 static SDL_Window *window;
27 static SDL_GLContext context;
28 static SDL_Surface *surf;
30 /* --- error.h --- */
32 void logo (const char *s, ...) {
33 va_list ap;
34 va_start(ap, s);
35 vprintf(s, ap);
36 va_end(ap);
37 fflush(stdout);
38 }
40 void logo_gas (int cur, int all) {
41 // stub
42 }
44 void ERR_failinit (char *s, ...) {
45 va_list ap;
46 va_start(ap, s);
47 vprintf(s, ap);
48 va_end(ap);
49 puts("");
50 exit(1);
51 }
53 void ERR_fatal (char *s, ...) {
54 va_list ap;
55 R_done();
56 S_done();
57 S_donemusic();
58 M_shutdown();
59 SDL_Quit();
60 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
61 va_start(ap, s);
62 vprintf(s, ap);
63 va_end(ap);
64 puts("");
65 exit(1);
66 }
68 void ERR_quit (void) {
69 puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
70 //F_loadres(F_getresid("ENDOOM"),p,0,4000);
71 quit = 1;
72 }
74 /* --- system.h --- */
76 static int Y_set_videomode_opengl (int w, int h, int fullscreen) {
77 assert(w > 0);
78 assert(h > 0);
79 Uint32 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
80 flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0;
81 // TODO set context version and type
82 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
83 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
84 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
85 int x = SDL_WINDOWPOS_CENTERED;
86 int y = SDL_WINDOWPOS_CENTERED;
87 SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags);
88 if (win != NULL) {
89 SDL_GLContext ctx = SDL_GL_CreateContext(win);
90 if (ctx != NULL) {
91 Y_unset_videomode();
92 window = win;
93 context = ctx;
94 SDL_GL_MakeCurrent(window, context);
95 } else {
96 SDL_DestroyWindow(win);
97 win = NULL;
98 }
99 }
100 return win != NULL;
103 static int Y_set_videomode_software (int w, int h, int fullscreen) {
104 assert(w > 0);
105 assert(h > 0);
106 int x = SDL_WINDOWPOS_CENTERED;
107 int y = SDL_WINDOWPOS_CENTERED;
108 Uint32 flags = SDL_WINDOW_RESIZABLE;
109 flags |= fullscreen ? SDL_WINDOW_FULLSCREEN : 0;
110 SDL_Window *win = SDL_CreateWindow(TITLE_STR, x, y, w, h, flags);
111 if (win != NULL) {
112 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
113 if (s != NULL) {
114 Y_unset_videomode();
115 window = win;
116 surf = s;
117 } else {
118 SDL_DestroyWindow(win);
119 win = NULL;
122 return win != NULL;
125 static int Y_resize_window (int w, int h, int fullscreen) {
126 assert(w > 0);
127 assert(h > 0);
128 assert(window != NULL);
129 if (surf != NULL) {
130 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
131 if (s != NULL) {
132 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
133 SDL_FreeSurface(surf);
134 surf = s;
137 SDL_SetWindowSize(window, w, h);
138 Y_set_fullscreen(fullscreen);
139 return 1;
142 int Y_set_videomode (int w, int h, int flags) {
143 assert(w > 0);
144 assert(h > 0);
145 int fullscreen = (flags & SYSTEM_USE_FULLSCREEN) != 0;
146 if (flags & SYSTEM_USE_OPENGL) {
147 if (window != NULL && context != NULL) {
148 return Y_resize_window(w, h, fullscreen);
149 } else {
150 return Y_set_videomode_opengl(w, h, fullscreen);
152 } else {
153 if (window != NULL && surf != NULL) {
154 return Y_resize_window(w, h, fullscreen);
155 } else {
156 return Y_set_videomode_software(w, h, fullscreen);
161 void Y_get_videomode (int *w, int *h) {
162 if (window != NULL) {
163 SDL_GetWindowSize(window, w, h);
164 } else {
165 *w = 0;
166 *h = 0;
170 int Y_videomode_setted (void) {
171 return window != NULL;
174 void Y_unset_videomode (void) {
175 if (window != NULL) {
176 if (context != NULL) {
177 SDL_GL_MakeCurrent(window, NULL);
178 SDL_GL_DeleteContext(context);
179 context = NULL;
181 if (surf != NULL) {
182 SDL_FreeSurface(surf);
183 surf = NULL;
185 SDL_DestroyWindow(window);
186 window = NULL;
190 void Y_set_fullscreen (int yes) {
191 if (window != NULL) {
192 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
196 int Y_get_fullscreen (void) {
197 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
200 void Y_swap_buffers (void) {
201 assert(window != NULL);
202 assert(context != NULL);
203 SDL_GL_SwapWindow(window);
206 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
207 assert(window != NULL);
208 assert(surf != NULL);
209 *buf = surf->pixels;
210 *w = surf->w;
211 *h = surf->h;
212 *pitch = surf->pitch;
215 void Y_set_vga_palette (byte *vgapal) {
216 assert(window != NULL);
217 assert(surf != NULL);
218 int i;
219 byte *p = vgapal;
220 SDL_Color colors[256];
221 for (i = 0; i < 256; i++) {
222 colors[i] = (SDL_Color) {
223 .r = p[0] * 255 / 63,
224 .g = p[1] * 255 / 63,
225 .b = p[2] * 255 / 63
226 };
227 p += 3;
229 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
232 void Y_repaint_rect (int x, int y, int w, int h) {
233 assert(window != NULL);
234 assert(surf != NULL);
235 SDL_Surface *s = SDL_GetWindowSurface(window);
236 SDL_Rect r = (SDL_Rect) {
237 .x = x,
238 .y = y,
239 .w = w,
240 .h = h
241 };
242 SDL_BlitSurface(surf, &r, s, &r);
243 SDL_UpdateWindowSurfaceRects(window, &r, 1);
246 void Y_repaint (void) {
247 Y_repaint_rect(0, 0, surf->w, surf->h);
250 /* --- main --- */
252 static int sdl_to_key (int code) {
253 switch (code) {
254 case SDL_SCANCODE_0: return KEY_0;
255 case SDL_SCANCODE_1: return KEY_1;
256 case SDL_SCANCODE_2: return KEY_2;
257 case SDL_SCANCODE_3: return KEY_3;
258 case SDL_SCANCODE_4: return KEY_4;
259 case SDL_SCANCODE_5: return KEY_5;
260 case SDL_SCANCODE_6: return KEY_6;
261 case SDL_SCANCODE_7: return KEY_7;
262 case SDL_SCANCODE_8: return KEY_8;
263 case SDL_SCANCODE_9: return KEY_9;
264 case SDL_SCANCODE_A: return KEY_A;
265 case SDL_SCANCODE_B: return KEY_B;
266 case SDL_SCANCODE_C: return KEY_C;
267 case SDL_SCANCODE_D: return KEY_D;
268 case SDL_SCANCODE_E: return KEY_E;
269 case SDL_SCANCODE_F: return KEY_F;
270 case SDL_SCANCODE_G: return KEY_G;
271 case SDL_SCANCODE_H: return KEY_H;
272 case SDL_SCANCODE_I: return KEY_I;
273 case SDL_SCANCODE_J: return KEY_J;
274 case SDL_SCANCODE_K: return KEY_K;
275 case SDL_SCANCODE_L: return KEY_L;
276 case SDL_SCANCODE_M: return KEY_M;
277 case SDL_SCANCODE_N: return KEY_N;
278 case SDL_SCANCODE_O: return KEY_O;
279 case SDL_SCANCODE_P: return KEY_P;
280 case SDL_SCANCODE_Q: return KEY_Q;
281 case SDL_SCANCODE_R: return KEY_R;
282 case SDL_SCANCODE_S: return KEY_S;
283 case SDL_SCANCODE_T: return KEY_T;
284 case SDL_SCANCODE_U: return KEY_U;
285 case SDL_SCANCODE_V: return KEY_V;
286 case SDL_SCANCODE_W: return KEY_W;
287 case SDL_SCANCODE_X: return KEY_X;
288 case SDL_SCANCODE_Y: return KEY_Y;
289 case SDL_SCANCODE_Z: return KEY_Z;
290 case SDL_SCANCODE_RETURN: return KEY_RETURN;
291 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
292 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
293 case SDL_SCANCODE_TAB: return KEY_TAB;
294 case SDL_SCANCODE_SPACE: return KEY_SPACE;
295 case SDL_SCANCODE_MINUS: return KEY_MINUS;
296 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
297 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
298 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
299 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
300 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
301 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
302 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
303 case SDL_SCANCODE_COMMA: return KEY_COMMA;
304 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
305 case SDL_SCANCODE_SLASH: return KEY_SLASH;
306 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
307 case SDL_SCANCODE_F1: return KEY_F1;
308 case SDL_SCANCODE_F2: return KEY_F2;
309 case SDL_SCANCODE_F3: return KEY_F3;
310 case SDL_SCANCODE_F4: return KEY_F4;
311 case SDL_SCANCODE_F5: return KEY_F5;
312 case SDL_SCANCODE_F6: return KEY_F6;
313 case SDL_SCANCODE_F7: return KEY_F7;
314 case SDL_SCANCODE_F8: return KEY_F8;
315 case SDL_SCANCODE_F9: return KEY_F9;
316 case SDL_SCANCODE_F10: return KEY_F10;
317 case SDL_SCANCODE_F11: return KEY_F11;
318 case SDL_SCANCODE_F12: return KEY_F12;
319 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
320 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
321 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
322 case SDL_SCANCODE_INSERT: return KEY_INSERT;
323 case SDL_SCANCODE_HOME: return KEY_HOME;
324 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
325 case SDL_SCANCODE_DELETE: return KEY_DELETE;
326 case SDL_SCANCODE_END: return KEY_END;
327 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
328 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
329 case SDL_SCANCODE_LEFT: return KEY_LEFT;
330 case SDL_SCANCODE_DOWN: return KEY_DOWN;
331 case SDL_SCANCODE_UP: return KEY_UP;
332 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
333 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
334 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
335 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
336 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
337 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
338 case SDL_SCANCODE_KP_0: return KEY_KP_0;
339 case SDL_SCANCODE_KP_1: return KEY_KP_1;
340 case SDL_SCANCODE_KP_2: return KEY_KP_2;
341 case SDL_SCANCODE_KP_3: return KEY_KP_3;
342 case SDL_SCANCODE_KP_4: return KEY_KP_4;
343 case SDL_SCANCODE_KP_5: return KEY_KP_5;
344 case SDL_SCANCODE_KP_6: return KEY_KP_6;
345 case SDL_SCANCODE_KP_7: return KEY_KP_7;
346 case SDL_SCANCODE_KP_8: return KEY_KP_8;
347 case SDL_SCANCODE_KP_9: return KEY_KP_9;
348 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
349 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
350 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
351 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
352 case SDL_SCANCODE_LALT: return KEY_LALT;
353 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
354 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
355 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
356 case SDL_SCANCODE_RALT: return KEY_RALT;
357 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
358 default: return KEY_UNKNOWN;
362 static void window_event_handler (SDL_WindowEvent *ev) {
363 switch (ev->event) {
364 case SDL_WINDOWEVENT_RESIZED:
365 if (window != NULL && ev->windowID == SDL_GetWindowID(window)) {
366 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
368 break;
369 case SDL_WINDOWEVENT_CLOSE:
370 ERR_quit();
371 break;
375 static void poll_events (void (*h)(int key, int down)) {
376 int key;
377 SDL_Event ev;
378 while (SDL_PollEvent(&ev)) {
379 switch (ev.type) {
380 case SDL_QUIT:
381 ERR_quit();
382 break;
383 case SDL_WINDOWEVENT:
384 window_event_handler(&ev.window);
385 break;
386 case SDL_KEYDOWN:
387 case SDL_KEYUP:
388 key = sdl_to_key(ev.key.keysym.scancode);
389 I_press(key, ev.type == SDL_KEYDOWN);
390 if (h != NULL) {
391 (*h)(key, ev.type == SDL_KEYDOWN);
393 break;
398 int main (int argc, char **argv) {
399 char *pw;
400 Uint32 t, ticks;
401 logo("system: initialize SDL2\n");
402 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
403 logo("system: failed to init SDL2: %s\n", SDL_GetError());
404 return 1;
406 //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
407 // Player 1 defaults
408 pl1.ku = KEY_KP_8;
409 pl1.kd = KEY_KP_5;
410 pl1.kl = KEY_KP_4;
411 pl1.kr = KEY_KP_6;
412 pl1.kf = KEY_PAGEDOWN;
413 pl1.kj = KEY_DELETE;
414 pl1.kwl = KEY_HOME;
415 pl1.kwr = KEY_END;
416 pl1.kp = KEY_KP_8;
417 // Player 2 defaults
418 pl2.ku = KEY_E;
419 pl2.kd = KEY_D;
420 pl2.kl = KEY_S;
421 pl2.kr = KEY_F;
422 pl2.kf = KEY_A;
423 pl2.kj = KEY_Q;
424 pl2.kwl = KEY_1;
425 pl2.kwr = KEY_2;
426 pl2.kp = KEY_E;
427 srand(SDL_GetTicks());
428 F_startup();
429 #ifndef WIN32
430 pw = "/usr/share/doom2d-rembo/doom2d.wad";
431 #else
432 pw = "doom2d.wad";
433 #endif
434 if (fexists(pw)) {
435 F_addwad(pw);
436 } else {
437 F_addwad("doom2d.wad");
439 CFG_args(argc, argv);
440 CFG_load();
441 F_initwads();
442 M_startup();
443 F_allocres();
444 S_init();
445 S_initmusic();
446 R_init();
447 G_init();
448 ticks = SDL_GetTicks();
449 while (!quit) {
450 poll_events(&G_keyf);
451 S_updatemusic();
452 t = SDL_GetTicks();
453 if (t - ticks > DELAY) {
454 ticks = t;
455 G_act();
457 R_draw();
459 CFG_save();
460 R_done();
461 S_donemusic();
462 S_done();
463 M_shutdown();
464 SDL_Quit();
465 return 0;