DEADSOFTWARE

6044bfc7ecad9e6be1359b507714b3e2040a9422
[flatwaifu.git] / src / sdl2 / main.c
1 #ifdef __EMSCRIPTEN__
2 # include <emscripten.h>
3 #endif
5 #include <SDL2/SDL.h>
6 #include <stdio.h>
7 #include <stdarg.h>
8 #include <stdlib.h> // srand exit
9 #include <string.h> // strcasecmp
10 #include <assert.h>
11 #include "system.h"
12 #include "input.h"
14 #include "cp866.h"
16 #include "my.h" // fexists
17 #include "player.h" // pl1 pl2
18 #include "menu.h" // G_keyf
19 #include "error.h" // logo
20 #include "monster.h" // nomon
22 #include "files.h" // F_startup F_addwad F_initwads F_allocres
23 #include "config.h" // CFG_args CFG_load CFG_save
24 #include "args.h" // ARG_parse
25 #include "memory.h" // M_startup
26 #include "game.h" // G_init G_act
27 #include "sound.h" // S_init S_done
28 #include "music.h" // S_initmusic S_updatemusic S_donemusic
29 #include "render.h" // R_init R_draw R_done
31 #define TITLE_STR "Doom 2D (SDL2)"
33 static Uint32 ticks;
34 static int quit = 0;
35 static SDL_Window *window;
36 static SDL_GLContext context;
37 static SDL_Surface *surf;
38 static videomode_t vlist;
40 static const cfg_t arg[] = {
41 {"file", NULL, Y_FILES},
42 {"cheat", &cheat, Y_SW_ON},
43 // {"vga", &shot_vga, Y_SW_ON},
44 // {"musvol", &mus_vol, Y_WORD},
45 {"mon", &nomon, Y_SW_OFF},
46 {"warp", &_warp, Y_BYTE},
47 // {"config", NULL, cfg_file, Y_STRING},
48 {NULL, NULL, 0} // end
49 };
51 static const cfg_t cfg[] = {
52 // {"screenshot", &shot_vga, Y_SW_ON},
53 // {"music_volume", &mus_vol, Y_WORD},
54 // {"music_random", &music_random, Y_SW_ON},
55 // {"music_time", &music_time, Y_DWORD},
56 // {"music_fade", &music_fade, Y_DWORD},
57 {"pl1_left", &pl1.kl, Y_KEY},
58 {"pl1_right",&pl1.kr, Y_KEY},
59 {"pl1_up", &pl1.ku, Y_KEY},
60 {"pl1_down", &pl1.kd, Y_KEY},
61 {"pl1_jump", &pl1.kj, Y_KEY},
62 {"pl1_fire", &pl1.kf, Y_KEY},
63 {"pl1_next", &pl1.kwr, Y_KEY},
64 {"pl1_prev", &pl1.kwl, Y_KEY},
65 {"pl1_use", &pl1.kp, Y_KEY},
66 {"pl2_left", &pl2.kl, Y_KEY},
67 {"pl2_right", &pl2.kr, Y_KEY},
68 {"pl2_up", &pl2.ku, Y_KEY},
69 {"pl2_down", &pl2.kd, Y_KEY},
70 {"pl2_jump", &pl2.kj, Y_KEY},
71 {"pl2_fire", &pl2.kf, Y_KEY},
72 {"pl2_next", &pl2.kwr, Y_KEY},
73 {"pl2_prev", &pl2.kwl, Y_KEY},
74 {"pl2_use", &pl2.kp, Y_KEY},
75 {NULL, NULL, 0} // end
76 };
78 static void CFG_args (int argc, char **argv) {
79 const cfg_t *list[] = { arg, R_args(), S_args(), MUS_args() };
80 ARG_parse(argc, argv, 4, list);
81 }
83 static void CFG_load (void) {
84 const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
85 CFG_read_config("default.cfg", 4, list);
86 CFG_read_config("doom2d.cfg", 4, list);
87 }
89 static void CFG_save (void) {
90 const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() };
91 CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify");
92 }
94 /* --- error.h --- */
96 void logo (const char *s, ...) {
97 va_list ap;
98 va_start(ap, s);
99 vprintf(s, ap);
100 va_end(ap);
101 fflush(stdout);
104 void logo_gas (int cur, int all) {
105 // stub
108 void ERR_failinit (char *s, ...) {
109 va_list ap;
110 va_start(ap, s);
111 vprintf(s, ap);
112 va_end(ap);
113 puts("");
114 exit(1);
117 void ERR_fatal (char *s, ...) {
118 va_list ap;
119 R_done();
120 MUS_done();
121 S_done();
122 M_shutdown();
123 SDL_Quit();
124 puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
125 va_start(ap, s);
126 vprintf(s, ap);
127 va_end(ap);
128 puts("");
129 exit(1);
132 void ERR_quit (void) {
133 quit = 1;
136 /* --- system.h --- */
138 static int Y_resize_window (int w, int h, int fullscreen) {
139 assert(w > 0);
140 assert(h > 0);
141 assert(window != NULL);
142 if (surf != NULL) {
143 if (surf->w != w || surf->h != h) {
144 SDL_Surface *s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
145 if (s != NULL) {
146 SDL_SetPaletteColors(s->format->palette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
147 SDL_FreeSurface(surf);
148 surf = s;
152 SDL_SetWindowSize(window, w, h);
153 Y_set_fullscreen(fullscreen);
154 return 1;
157 int Y_set_videomode_opengl (int w, int h, int fullscreen) {
158 assert(w > 0);
159 assert(h > 0);
160 Uint32 flags;
161 SDL_Window *win;
162 SDL_GLContext ctx;
163 if (window != NULL && context != NULL) {
164 Y_resize_window(w, h, fullscreen);
165 win = window;
166 } else {
167 flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
168 if (fullscreen) {
169 flags = flags | SDL_WINDOW_FULLSCREEN;
171 // TODO set context version and type
172 #ifdef __EMSCRIPTEN__
173 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
174 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
175 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
176 #else
177 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
178 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
179 #endif
180 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
181 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
182 if (win != NULL) {
183 ctx = SDL_GL_CreateContext(win);
184 if (ctx != NULL) {
185 Y_unset_videomode();
186 window = win;
187 context = ctx;
188 SDL_GL_MakeCurrent(window, context);
189 } else {
190 SDL_DestroyWindow(win);
191 win = NULL;
195 if (win == NULL) {
196 logo("Y_set_videomode_opengl: error: %s\n", SDL_GetError());
198 return win != NULL;
201 int Y_set_videomode_software (int w, int h, int fullscreen) {
202 assert(w > 0);
203 assert(h > 0);
204 Uint32 flags;
205 SDL_Surface *s;
206 SDL_Window *win;
207 if (window != NULL && surf != NULL) {
208 Y_resize_window(w, h, fullscreen);
209 win = window;
210 } else {
211 flags = SDL_WINDOW_RESIZABLE;
212 if (fullscreen) {
213 flags = flags | SDL_WINDOW_FULLSCREEN;
215 win = SDL_CreateWindow(TITLE_STR, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
216 if (win != NULL) {
217 s = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
218 if (s != NULL) {
219 Y_unset_videomode();
220 window = win;
221 surf = s;
222 } else {
223 SDL_DestroyWindow(win);
224 win = NULL;
228 if (win == NULL) {
229 logo("Y_set_videomode_software: error: %s\n", SDL_GetError());
231 return win != NULL;
234 void Y_get_videomode (int *w, int *h) {
235 if (window != NULL) {
236 SDL_GetWindowSize(window, w, h);
237 } else {
238 *w = 0;
239 *h = 0;
243 int Y_videomode_setted (void) {
244 return window != NULL;
247 void Y_unset_videomode (void) {
248 if (window != NULL) {
249 if (context != NULL) {
250 SDL_GL_MakeCurrent(window, NULL);
251 SDL_GL_DeleteContext(context);
252 context = NULL;
254 if (surf != NULL) {
255 SDL_FreeSurface(surf);
256 surf = NULL;
258 SDL_DestroyWindow(window);
259 window = NULL;
263 static void init_videomode_list (void) {
264 int i, j, k;
265 SDL_DisplayMode m;
266 int n = SDL_GetNumDisplayModes(0);
267 if (vlist.modes != NULL) {
268 free(vlist.modes);
269 vlist.modes = NULL;
270 vlist.n = 0;
272 if (n > 0) {
273 vlist.modes = malloc(n * sizeof(videomode_size_t));
274 if (vlist.modes != NULL) {
275 j = 0;
276 for (i = 0; i < n; i++) {
277 SDL_GetDisplayMode(0, i, &m);
278 k = 0;
279 while (k < j && (m.w != vlist.modes[k].w || m.h != vlist.modes[k].h)) {
280 k++;
282 if (k >= j) {
283 vlist.modes[j] = (videomode_size_t) {
284 .w = m.w,
285 .h = m.h
286 };
287 j++;
290 vlist.n = j;
295 const videomode_t *Y_get_videomode_list_opengl (int fullscreen) {
296 init_videomode_list();
297 return &vlist;
300 const videomode_t *Y_get_videomode_list_software (int fullscreen) {
301 init_videomode_list();
302 return &vlist;
305 void Y_set_fullscreen (int yes) {
306 if (window != NULL) {
307 SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
311 int Y_get_fullscreen (void) {
312 return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
315 void Y_swap_buffers (void) {
316 assert(window != NULL);
317 assert(context != NULL);
318 SDL_GL_SwapWindow(window);
321 void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
322 assert(window != NULL);
323 assert(surf != NULL);
324 *buf = surf->pixels;
325 *w = surf->w;
326 *h = surf->h;
327 *pitch = surf->pitch;
330 void Y_set_vga_palette (byte *vgapal) {
331 assert(window != NULL);
332 assert(surf != NULL);
333 int i;
334 byte *p = vgapal;
335 SDL_Color colors[256];
336 for (i = 0; i < 256; i++) {
337 colors[i] = (SDL_Color) {
338 .r = p[0] * 255 / 63,
339 .g = p[1] * 255 / 63,
340 .b = p[2] * 255 / 63
341 };
342 p += 3;
344 SDL_SetPaletteColors(surf->format->palette, colors, 0, 256);
347 void Y_repaint_rect (int x, int y, int w, int h) {
348 assert(window != NULL);
349 assert(surf != NULL);
350 SDL_Surface *s = SDL_GetWindowSurface(window);
351 SDL_Rect r = (SDL_Rect) {
352 .x = x,
353 .y = y,
354 .w = w,
355 .h = h
356 };
357 SDL_BlitSurface(surf, &r, s, &r);
358 SDL_UpdateWindowSurfaceRects(window, &r, 1);
361 void Y_repaint (void) {
362 Y_repaint_rect(0, 0, surf->w, surf->h);
365 void Y_enable_text_input (void) {
366 SDL_StartTextInput();
369 void Y_disable_text_input (void) {
370 SDL_StopTextInput();
373 /* --- main --- */
375 static int sdl_to_key (int code) {
376 switch (code) {
377 case SDL_SCANCODE_0: return KEY_0;
378 case SDL_SCANCODE_1: return KEY_1;
379 case SDL_SCANCODE_2: return KEY_2;
380 case SDL_SCANCODE_3: return KEY_3;
381 case SDL_SCANCODE_4: return KEY_4;
382 case SDL_SCANCODE_5: return KEY_5;
383 case SDL_SCANCODE_6: return KEY_6;
384 case SDL_SCANCODE_7: return KEY_7;
385 case SDL_SCANCODE_8: return KEY_8;
386 case SDL_SCANCODE_9: return KEY_9;
387 case SDL_SCANCODE_A: return KEY_A;
388 case SDL_SCANCODE_B: return KEY_B;
389 case SDL_SCANCODE_C: return KEY_C;
390 case SDL_SCANCODE_D: return KEY_D;
391 case SDL_SCANCODE_E: return KEY_E;
392 case SDL_SCANCODE_F: return KEY_F;
393 case SDL_SCANCODE_G: return KEY_G;
394 case SDL_SCANCODE_H: return KEY_H;
395 case SDL_SCANCODE_I: return KEY_I;
396 case SDL_SCANCODE_J: return KEY_J;
397 case SDL_SCANCODE_K: return KEY_K;
398 case SDL_SCANCODE_L: return KEY_L;
399 case SDL_SCANCODE_M: return KEY_M;
400 case SDL_SCANCODE_N: return KEY_N;
401 case SDL_SCANCODE_O: return KEY_O;
402 case SDL_SCANCODE_P: return KEY_P;
403 case SDL_SCANCODE_Q: return KEY_Q;
404 case SDL_SCANCODE_R: return KEY_R;
405 case SDL_SCANCODE_S: return KEY_S;
406 case SDL_SCANCODE_T: return KEY_T;
407 case SDL_SCANCODE_U: return KEY_U;
408 case SDL_SCANCODE_V: return KEY_V;
409 case SDL_SCANCODE_W: return KEY_W;
410 case SDL_SCANCODE_X: return KEY_X;
411 case SDL_SCANCODE_Y: return KEY_Y;
412 case SDL_SCANCODE_Z: return KEY_Z;
413 case SDL_SCANCODE_RETURN: return KEY_RETURN;
414 case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
415 case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
416 case SDL_SCANCODE_TAB: return KEY_TAB;
417 case SDL_SCANCODE_SPACE: return KEY_SPACE;
418 case SDL_SCANCODE_MINUS: return KEY_MINUS;
419 case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
420 case SDL_SCANCODE_LEFTBRACKET: return KEY_LEFTBRACKET;
421 case SDL_SCANCODE_RIGHTBRACKET: return KEY_RIGHTBRACKET;
422 case SDL_SCANCODE_BACKSLASH: return KEY_BACKSLASH;
423 case SDL_SCANCODE_SEMICOLON: return KEY_SEMICOLON;
424 case SDL_SCANCODE_APOSTROPHE: return KEY_APOSTROPHE;
425 case SDL_SCANCODE_GRAVE: return KEY_GRAVE;
426 case SDL_SCANCODE_COMMA: return KEY_COMMA;
427 case SDL_SCANCODE_PERIOD: return KEY_PERIOD;
428 case SDL_SCANCODE_SLASH: return KEY_SLASH;
429 case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
430 case SDL_SCANCODE_F1: return KEY_F1;
431 case SDL_SCANCODE_F2: return KEY_F2;
432 case SDL_SCANCODE_F3: return KEY_F3;
433 case SDL_SCANCODE_F4: return KEY_F4;
434 case SDL_SCANCODE_F5: return KEY_F5;
435 case SDL_SCANCODE_F6: return KEY_F6;
436 case SDL_SCANCODE_F7: return KEY_F7;
437 case SDL_SCANCODE_F8: return KEY_F8;
438 case SDL_SCANCODE_F9: return KEY_F9;
439 case SDL_SCANCODE_F10: return KEY_F10;
440 case SDL_SCANCODE_F11: return KEY_F11;
441 case SDL_SCANCODE_F12: return KEY_F12;
442 case SDL_SCANCODE_PRINTSCREEN: return KEY_PRINTSCREEN;
443 case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
444 case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
445 case SDL_SCANCODE_INSERT: return KEY_INSERT;
446 case SDL_SCANCODE_HOME: return KEY_HOME;
447 case SDL_SCANCODE_PAGEUP: return KEY_PAGEUP;
448 case SDL_SCANCODE_DELETE: return KEY_DELETE;
449 case SDL_SCANCODE_END: return KEY_END;
450 case SDL_SCANCODE_PAGEDOWN: return KEY_PAGEDOWN;
451 case SDL_SCANCODE_RIGHT: return KEY_RIGHT;
452 case SDL_SCANCODE_LEFT: return KEY_LEFT;
453 case SDL_SCANCODE_DOWN: return KEY_DOWN;
454 case SDL_SCANCODE_UP: return KEY_UP;
455 case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
456 case SDL_SCANCODE_KP_DIVIDE: return KEY_KP_DIVIDE;
457 case SDL_SCANCODE_KP_MULTIPLY: return KEY_KP_MULTIPLY;
458 case SDL_SCANCODE_KP_MINUS: return KEY_KP_MINUS;
459 case SDL_SCANCODE_KP_PLUS: return KEY_KP_PLUS;
460 case SDL_SCANCODE_KP_ENTER: return KEY_KP_ENTER;
461 case SDL_SCANCODE_KP_0: return KEY_KP_0;
462 case SDL_SCANCODE_KP_1: return KEY_KP_1;
463 case SDL_SCANCODE_KP_2: return KEY_KP_2;
464 case SDL_SCANCODE_KP_3: return KEY_KP_3;
465 case SDL_SCANCODE_KP_4: return KEY_KP_4;
466 case SDL_SCANCODE_KP_5: return KEY_KP_5;
467 case SDL_SCANCODE_KP_6: return KEY_KP_6;
468 case SDL_SCANCODE_KP_7: return KEY_KP_7;
469 case SDL_SCANCODE_KP_8: return KEY_KP_8;
470 case SDL_SCANCODE_KP_9: return KEY_KP_9;
471 case SDL_SCANCODE_KP_PERIOD: return KEY_KP_PERIOD;
472 case SDL_SCANCODE_SYSREQ: return KEY_SYSREQ;
473 case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
474 case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
475 case SDL_SCANCODE_LALT: return KEY_LALT;
476 case SDL_SCANCODE_LGUI: return KEY_LSUPER;
477 case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
478 case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
479 case SDL_SCANCODE_RALT: return KEY_RALT;
480 case SDL_SCANCODE_RGUI: return KEY_RSUPER;
481 default: return KEY_UNKNOWN;
485 static void window_event_handler (SDL_WindowEvent *ev) {
486 switch (ev->event) {
487 case SDL_WINDOWEVENT_RESIZED:
488 R_set_videomode(ev->data1, ev->data2, Y_get_fullscreen());
489 break;
490 case SDL_WINDOWEVENT_CLOSE:
491 ERR_quit();
492 break;
496 static int utf8_to_wchar (char *x) {
497 int i = 0;
498 byte *s = (byte*)x;
499 if (s[0] < 0x80) {
500 return s[0];
501 } else if (s[0] < 0xE0) {
502 if (s[0] - 192 >= 0 && s[1] >= 0x80 && s[1] < 0xE0) {
503 i = (s[0] - 192) * 64 + s[1] - 128;
505 } else if (s[0] < 0xF0) {
506 if (s[1] >= 0x80 && s[1] < 0xE0 && s[2] >= 0x80 && s[2] < 0xE0) {
507 i = ((s[0] - 224) * 64 + s[1] - 128) * 64 + s[2] - 128;
510 return i;
513 static void poll_events (void) {
514 int key, down, uch, ch;
515 SDL_Event ev;
516 while (SDL_PollEvent(&ev)) {
517 switch (ev.type) {
518 case SDL_QUIT:
519 ERR_quit();
520 break;
521 case SDL_WINDOWEVENT:
522 if (ev.window.windowID == SDL_GetWindowID(window)) {
523 window_event_handler(&ev.window);
525 break;
526 case SDL_KEYDOWN:
527 case SDL_KEYUP:
528 down = ev.type == SDL_KEYDOWN;
529 key = sdl_to_key(ev.key.keysym.scancode);
530 I_press(key, down);
531 GM_key(key, down);
532 break;
533 case SDL_TEXTINPUT:
534 uch = utf8_to_wchar(ev.text.text);
535 ch = cp866_utoc(uch);
536 if (ch >= 0) {
537 GM_input(ch);
539 break;
544 static void step (void) {
545 poll_events();
546 MUS_update();
547 Uint32 t = SDL_GetTicks();
548 if (t - ticks > DELAY) {
549 ticks = t;
550 G_act();
552 R_draw();
555 int main (int argc, char **argv) {
556 char *pw;
557 CFG_args(argc, argv);
558 logo("system: initialize SDL2\n");
559 if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
560 logo("system: failed to init SDL2: %s\n", SDL_GetError());
561 return 1;
563 // Player 1 defaults
564 pl1.ku = KEY_KP_8;
565 pl1.kd = KEY_KP_5;
566 pl1.kl = KEY_KP_4;
567 pl1.kr = KEY_KP_6;
568 pl1.kf = KEY_PAGEDOWN;
569 pl1.kj = KEY_DELETE;
570 pl1.kwl = KEY_HOME;
571 pl1.kwr = KEY_END;
572 pl1.kp = KEY_KP_8;
573 // Player 2 defaults
574 pl2.ku = KEY_E;
575 pl2.kd = KEY_D;
576 pl2.kl = KEY_S;
577 pl2.kr = KEY_F;
578 pl2.kf = KEY_A;
579 pl2.kj = KEY_Q;
580 pl2.kwl = KEY_1;
581 pl2.kwr = KEY_2;
582 pl2.kp = KEY_E;
583 srand(SDL_GetTicks());
584 F_startup();
585 CFG_load();
586 #ifndef WIN32
587 pw = "/usr/share/doom2d-rembo/doom2d.wad";
588 #else
589 pw = "doom2d.wad";
590 #endif
591 if (fexists(pw)) {
592 F_addwad(pw);
593 } else {
594 F_addwad("doom2d.wad");
596 F_initwads();
597 M_startup();
598 F_allocres();
599 S_init();
600 MUS_init();
601 R_init();
602 G_init();
603 ticks = SDL_GetTicks();
604 #ifdef __EMSCRIPTEN__
605 emscripten_set_main_loop(step, 0, 1);
606 #else
607 while (!quit) {
608 step();
610 #endif
611 CFG_save();
612 R_done();
613 MUS_done();
614 S_done();
615 M_shutdown();
616 SDL_Quit();
617 return 0;