DEADSOFTWARE

d2df-sdl.git
2017-08-31 fgsfdsslightly fixed README
2017-08-31 Ketmar Darkcosmetix in textmaps: tried to make it even faster...
2017-08-31 Ketmar Darkmade textmap parsing three times faster
2017-08-31 Ketmar DarkHolmes, please, there are no criminals in dedicated...
2017-08-31 Ketmar Darkfixed wadcvt compiling
2017-08-31 Ketmar Darktextmap: dramatically increased text map parsing speed...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-31 Ketmar Darkremoved one debug message
2017-08-31 Ketmar Darkadded some alternative texture names ==> simple zipping...
2017-08-30 Ketmar Darktextmap: mosnterid in triggers is fuckin' special ...
2017-08-30 Ketmar Darktypo in mapcvt: microseconds -> milliseconds
2017-08-30 Ketmar Darkrelaxed map reader, so "bloodlust", for example, is...
2017-08-30 Ketmar Darkmoved tools to separate directory; moved "mapdef.txt...
2017-08-30 Ketmar Darksmoother camera on stairs/slopes
2017-08-30 Ketmar Darkmore cosmetix
2017-08-30 Ketmar Darkcosmetic fixes, optimization flag changes
2017-08-30 Ketmar Darkrenamed `grid.atPoint` to `grid.atCellInPoint`
2017-08-30 Ketmar Dark`atPoint` grid enumerator (for .. in)
2017-08-30 Ketmar Darkhashtable: StrInt hash
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-29 Ketmar Darktextmap cosmetix
2017-08-29 Ketmar Darktextmap: binary i/o seems to work!
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-29 Ketmar Darkweapon hitscan should be a little faster now
2017-08-29 Ketmar Darkgrid: slightly faster cell skipping
2017-08-29 Ketmar Darkgrid: strict horizontal/vertical trace accelerator...
2017-08-29 Ketmar Darkmore enumerators in hashtable
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-28 Ketmar Darkcompletely rebindable keyboard and mouse in Holmes
2017-08-28 Ketmar DarkHolmes UI window title fix
2017-08-28 Ketmar Darkadded lights for some items
2017-08-28 Ketmar Darkcosmetix
2017-08-28 Ketmar DarkHolmes cursor shadow cosmetix
2017-08-28 Ketmar DarkHolmes UI: events now can be compared with strings
2017-08-28 Ketmar DarkF1 in Holmes now shows simple help
2017-08-28 Ketmar Darksome changes in internal logic of Holmes UI
2017-08-28 Ketmar Darkmore Holmes UI cosmetix
2017-08-28 Ketmar DarkHolmes UI fixes
2017-08-28 Ketmar Darkfixed bug with Holmes font rendering
2017-08-27 Ketmar Darkslightly faster outline rendering (draw hline as GL_LIN...
2017-08-27 fgsfdsload extended model animations if present
2017-08-27 Ketmar Darkcosmetix
2017-08-27 Ketmar DarkHolmes' outline fixes; outlines are colored now
2017-08-27 Ketmar DarkHolmes cosmetix
2017-08-27 Ketmar Darkslightly better outlining in Holmes
2017-08-27 Ketmar Darkpanel outlines in Holmes
2017-08-27 Ketmar Darkcosmetix in Holmes UI
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-27 Ketmar DarkHolmes UI is more important than console! ;-)
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darktextmap code cleanup
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-27 Ketmar Darkmoved some utility functions from xparser to utils
2017-08-26 Ketmar Darktextmap writer fixes (and other fixes); binary writer...
2017-08-26 Ketmar Darkmore cosmetix
2017-08-26 Ketmar Darktextmaps: some code cleanup
2017-08-26 fgsfdsdon't do particles in headless; draw time in scoreboard
2017-08-26 Ketmar Darkbinary writer for textmaps (aboslutely not tested with...
2017-08-26 Ketmar Darkxdyn cosmetix (File -> TStream)
2017-08-26 Ketmar Darkrenamed "mapdesc.txt" to "mapdef.txt"
2017-08-26 Ketmar Darkadded `binblock` to mapdef
2017-08-26 Ketmar Darkmore typos
2017-08-26 Ketmar Darktypo
2017-08-26 Ketmar Darkpushed "mapdesc.txt" for textual maps
2017-08-26 Ketmar Darkpreliminary textual map framework; DO NOT USE!
2017-08-25 Ketmar Darkloadgame: set correct panel enabled state
2017-08-25 Ketmar Darkuse idpool to manage monster slots
2017-08-25 Ketmar Darkuse idpool to allocate new item object
2017-08-25 Ketmar Darkidpool: it is now possible to request the specified id
2017-08-25 Ketmar Darkadded TIdPool (idpool.pas)
2017-08-25 Ketmar Darkitem list fixes
2017-08-25 Ketmar Darkfixed(?) loading saved games
2017-08-25 Ketmar Darkstarted `conRegVar()` API (only for booleans for now)
2017-08-25 Ketmar Darkturned on typeinfo (preparing for text-mode maps magic)
2017-08-24 Ketmar Darktemporarily turned off raytracing ortho-accelerator...
2017-08-24 Ketmar Darkremoved unused code; optimized horizontal and vertical...
2017-08-24 Ketmar Darkoptimized horizontal and vertical traces
2017-08-24 Ketmar Darkoptimized horizontal grid traces
2017-08-24 Ketmar Darkforcing centering of small maps (BlackDoomer request)
2017-08-24 Ketmar Dark`conwriteln()` and `conwritefln()` API
2017-08-24 Ketmar Darkadded "--safe-log" cli arg: log writer will be slower...
2017-08-24 Ketmar Darkadded `utils.formatstrf()`; added `e_LogWritefln()...
2017-08-24 Ketmar Darkfaster blood particles
2017-08-24 Ketmar Darkslightly better water particles
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-24 Ketmar Darkfixed another bug in grid raytracer
2017-08-24 Ketmar Darkparticles refucktoring
2017-08-23 Ketmar Darkcosmetix
2017-08-23 Ketmar Darkfixed grid updates; another station now working (kinda)
2017-08-23 Ketmar Darkno more raycasting thru the walls if the wall is in...
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkskip disabled panels in map rendering collector
2017-08-23 Ketmar Darkdon't skip drawing disabled panels
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Dark"--holmes" now turns on debug mode too (and it really...
2017-08-23 Ketmar Darkfixed build in non-debug mode
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid raytracer: use `const`, Luke!
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
next