DEADSOFTWARE

d2df-sdl.git
6 years agoslightly fixed README
fgsfds [Thu, 31 Aug 2017 16:44:01 +0000 (19:44 +0300)]
slightly fixed README

6 years agocosmetix in textmaps: tried to make it even faster, but failed
Ketmar Dark [Thu, 31 Aug 2017 14:17:57 +0000 (17:17 +0300)]
cosmetix in textmaps: tried to make it even faster, but failed

6 years agomade textmap parsing three times faster
Ketmar Dark [Thu, 31 Aug 2017 13:31:06 +0000 (16:31 +0300)]
made textmap parsing three times faster

6 years agoHolmes, please, there are no criminals in dedicated server!
Ketmar Dark [Thu, 31 Aug 2017 12:34:34 +0000 (15:34 +0300)]
Holmes, please, there are no criminals in dedicated server!

6 years agofixed wadcvt compiling
Ketmar Dark [Thu, 31 Aug 2017 04:02:30 +0000 (07:02 +0300)]
fixed wadcvt compiling

6 years agotextmap: dramatically increased text map parsing speed (text map now parses in the...
Ketmar Dark [Thu, 31 Aug 2017 03:59:21 +0000 (06:59 +0300)]
textmap: dramatically increased text map parsing speed (text map now parses in the (nearly) same time as binary map)

6 years agoadded "dbg_scale_half" experimental deBUG mode
Ketmar Dark [Thu, 31 Aug 2017 01:38:09 +0000 (04:38 +0300)]
added "dbg_scale_half" experimental deBUG mode

6 years agoremoved one debug message
Ketmar Dark [Thu, 31 Aug 2017 00:37:11 +0000 (03:37 +0300)]
removed one debug message

6 years agoadded some alternative texture names ==> simple zipping "game.wad" from resource...
Ketmar Dark [Thu, 31 Aug 2017 00:30:39 +0000 (03:30 +0300)]
added some alternative texture names ==> simple zipping "game.wad" from resource repository works

6 years agotextmap: mosnterid in triggers is fuckin' special (i HAET special fields!); workarounded
Ketmar Dark [Wed, 30 Aug 2017 21:08:30 +0000 (00:08 +0300)]
textmap: mosnterid in triggers is fuckin' special (i HAET special fields!); workarounded

6 years agotypo in mapcvt: microseconds -> milliseconds
Ketmar Dark [Wed, 30 Aug 2017 20:51:50 +0000 (23:51 +0300)]
typo in mapcvt: microseconds -> milliseconds

6 years agorelaxed map reader, so "bloodlust", for example, is working now
Ketmar Dark [Wed, 30 Aug 2017 20:06:09 +0000 (23:06 +0300)]
relaxed map reader, so "bloodlust", for example, is working now

6 years agomoved tools to separate directory; moved "mapdef.txt" to separate directory
Ketmar Dark [Wed, 30 Aug 2017 16:36:00 +0000 (19:36 +0300)]
moved tools to separate directory; moved "mapdef.txt" to separate directory

6 years agosmoother camera on stairs/slopes
Ketmar Dark [Wed, 30 Aug 2017 14:29:36 +0000 (17:29 +0300)]
smoother camera on stairs/slopes

6 years agomore cosmetix
Ketmar Dark [Wed, 30 Aug 2017 11:59:43 +0000 (14:59 +0300)]
more cosmetix

6 years agocosmetic fixes, optimization flag changes
Ketmar Dark [Wed, 30 Aug 2017 11:13:50 +0000 (14:13 +0300)]
cosmetic fixes, optimization flag changes

6 years agorenamed `grid.atPoint` to `grid.atCellInPoint`
Ketmar Dark [Wed, 30 Aug 2017 10:43:57 +0000 (13:43 +0300)]
renamed `grid.atPoint` to `grid.atCellInPoint`

6 years ago`atPoint` grid enumerator (for .. in)
Ketmar Dark [Wed, 30 Aug 2017 10:42:57 +0000 (13:42 +0300)]
`atPoint` grid enumerator (for .. in)

6 years agohashtable: StrInt hash
Ketmar Dark [Wed, 30 Aug 2017 02:47:39 +0000 (05:47 +0300)]
hashtable: StrInt hash

6 years agono more old mapreader: use textmap reader both for text and for binary maps
Ketmar Dark [Wed, 30 Aug 2017 01:27:34 +0000 (04:27 +0300)]
no more old mapreader: use textmap reader both for text and for binary maps

6 years agothe game is able to read text maps now (WARNING! the feature is still experimental!)
Ketmar Dark [Tue, 29 Aug 2017 21:53:09 +0000 (00:53 +0300)]
the game is able to read text maps now (WARNING! the feature is still experimental!)

6 years agotextmap cosmetix
Ketmar Dark [Tue, 29 Aug 2017 20:14:55 +0000 (23:14 +0300)]
textmap cosmetix

6 years agotextmap: binary i/o seems to work!
Ketmar Dark [Tue, 29 Aug 2017 19:01:14 +0000 (22:01 +0300)]
textmap: binary i/o seems to work!

6 years agosome fixes for recursive grid queries (grid doesn't support recursive queries, but...
Ketmar Dark [Tue, 29 Aug 2017 15:42:35 +0000 (18:42 +0300)]
some fixes for recursive grid queries (grid doesn't support recursive queries, but triggers can try that)

6 years agoweapon hitscan should be a little faster now
Ketmar Dark [Tue, 29 Aug 2017 13:54:43 +0000 (16:54 +0300)]
weapon hitscan should be a little faster now

6 years agogrid: slightly faster cell skipping
Ketmar Dark [Tue, 29 Aug 2017 13:34:13 +0000 (16:34 +0300)]
grid: slightly faster cell skipping

6 years agogrid: strict horizontal/vertical trace accelerator seems to work now
Ketmar Dark [Tue, 29 Aug 2017 12:50:39 +0000 (15:50 +0300)]
grid: strict horizontal/vertical trace accelerator seems to work now

6 years agomore enumerators in hashtable
Ketmar Dark [Tue, 29 Aug 2017 12:13:41 +0000 (15:13 +0300)]
more enumerators in hashtable

6 years agoless log spam in model loader (hack!)
Ketmar Dark [Tue, 29 Aug 2017 11:51:16 +0000 (14:51 +0300)]
less log spam in model loader (hack!)

6 years agocompletely rebindable keyboard and mouse in Holmes
Ketmar Dark [Mon, 28 Aug 2017 13:54:24 +0000 (16:54 +0300)]
completely rebindable keyboard and mouse in Holmes

6 years agoHolmes UI window title fix
Ketmar Dark [Mon, 28 Aug 2017 11:21:06 +0000 (14:21 +0300)]
Holmes UI window title fix

6 years agoadded lights for some items
Ketmar Dark [Mon, 28 Aug 2017 11:16:49 +0000 (14:16 +0300)]
added lights for some items

6 years agocosmetix
Ketmar Dark [Mon, 28 Aug 2017 10:40:40 +0000 (13:40 +0300)]
cosmetix

6 years agoHolmes cursor shadow cosmetix
Ketmar Dark [Mon, 28 Aug 2017 10:38:00 +0000 (13:38 +0300)]
Holmes cursor shadow cosmetix

6 years agoHolmes UI: events now can be compared with strings
Ketmar Dark [Mon, 28 Aug 2017 10:25:54 +0000 (13:25 +0300)]
Holmes UI: events now can be compared with strings

6 years agoF1 in Holmes now shows simple help
Ketmar Dark [Mon, 28 Aug 2017 09:50:49 +0000 (12:50 +0300)]
F1 in Holmes now shows simple help

6 years agosome changes in internal logic of Holmes UI
Ketmar Dark [Mon, 28 Aug 2017 09:31:48 +0000 (12:31 +0300)]
some changes in internal logic of Holmes UI

6 years agomore Holmes UI cosmetix
Ketmar Dark [Mon, 28 Aug 2017 09:02:27 +0000 (12:02 +0300)]
more Holmes UI cosmetix

6 years agoHolmes UI fixes
Ketmar Dark [Mon, 28 Aug 2017 08:47:56 +0000 (11:47 +0300)]
Holmes UI fixes

6 years agofixed bug with Holmes font rendering
Ketmar Dark [Mon, 28 Aug 2017 07:45:07 +0000 (10:45 +0300)]
fixed bug with Holmes font rendering

6 years agoslightly faster outline rendering (draw hline as GL_LINE, not as GL_PIXELs)
Ketmar Dark [Sun, 27 Aug 2017 17:31:23 +0000 (20:31 +0300)]
slightly faster outline rendering (draw hline as GL_LINE, not as GL_PIXELs)

6 years agoload extended model animations if present
fgsfds [Sun, 27 Aug 2017 17:12:33 +0000 (20:12 +0300)]
load extended model animations if present

6 years agocosmetix
Ketmar Dark [Sun, 27 Aug 2017 16:47:49 +0000 (19:47 +0300)]
cosmetix

6 years agoHolmes' outline fixes; outlines are colored now
Ketmar Dark [Sun, 27 Aug 2017 16:46:31 +0000 (19:46 +0300)]
Holmes' outline fixes; outlines are colored now

6 years agoHolmes cosmetix
Ketmar Dark [Sun, 27 Aug 2017 16:11:04 +0000 (19:11 +0300)]
Holmes cosmetix

6 years agoslightly better outlining in Holmes
Ketmar Dark [Sun, 27 Aug 2017 16:03:27 +0000 (19:03 +0300)]
slightly better outlining in Holmes

6 years agopanel outlines in Holmes
Ketmar Dark [Sun, 27 Aug 2017 15:57:34 +0000 (18:57 +0300)]
panel outlines in Holmes

6 years agocosmetix in Holmes UI
Ketmar Dark [Sun, 27 Aug 2017 15:19:37 +0000 (18:19 +0300)]
cosmetix in Holmes UI

6 years agoHolmes should eat player keys now
Ketmar Dark [Sun, 27 Aug 2017 15:12:06 +0000 (18:12 +0300)]
Holmes should eat player keys now

6 years agoHolmes UI is more important than console! ;-)
Ketmar Dark [Sun, 27 Aug 2017 14:55:00 +0000 (17:55 +0300)]
Holmes UI is more important than console! ;-)

6 years agosimple UI subsystem for Holmes (yay, now we have two!)
Ketmar Dark [Sun, 27 Aug 2017 14:43:19 +0000 (17:43 +0300)]
simple UI subsystem for Holmes (yay, now we have two!)

6 years agotextmap code cleanup
Ketmar Dark [Sun, 27 Aug 2017 10:42:12 +0000 (13:42 +0300)]
textmap code cleanup

6 years agodarken title/game instead of lighten
Ketmar Dark [Sun, 27 Aug 2017 08:54:21 +0000 (11:54 +0300)]
darken title/game instead of lighten

6 years agomoved some utility functions from xparser to utils
Ketmar Dark [Sun, 27 Aug 2017 08:24:13 +0000 (11:24 +0300)]
moved some utility functions from xparser to utils

6 years agotextmap writer fixes (and other fixes); binary writer is still broken
Ketmar Dark [Sat, 26 Aug 2017 18:32:28 +0000 (21:32 +0300)]
textmap writer fixes (and other fixes); binary writer is still broken

6 years agomore cosmetix
Ketmar Dark [Sat, 26 Aug 2017 17:39:05 +0000 (20:39 +0300)]
more cosmetix

6 years agotextmaps: some code cleanup
Ketmar Dark [Sat, 26 Aug 2017 17:35:16 +0000 (20:35 +0300)]
textmaps: some code cleanup

6 years agodon't do particles in headless; draw time in scoreboard
fgsfds [Sat, 26 Aug 2017 14:27:19 +0000 (17:27 +0300)]
don't do particles in headless; draw time in scoreboard

6 years agobinary writer for textmaps (aboslutely not tested with the game yet)
Ketmar Dark [Sat, 26 Aug 2017 05:10:16 +0000 (08:10 +0300)]
binary writer for textmaps (aboslutely not tested with the game yet)

6 years agoxdyn cosmetix (File -> TStream)
Ketmar Dark [Sat, 26 Aug 2017 00:54:36 +0000 (03:54 +0300)]
xdyn cosmetix (File -> TStream)

6 years agorenamed "mapdesc.txt" to "mapdef.txt"
Ketmar Dark [Sat, 26 Aug 2017 00:48:06 +0000 (03:48 +0300)]
renamed "mapdesc.txt" to "mapdef.txt"

6 years agoadded `binblock` to mapdef
Ketmar Dark [Sat, 26 Aug 2017 00:47:31 +0000 (03:47 +0300)]
added `binblock` to mapdef

6 years agomore typos
Ketmar Dark [Sat, 26 Aug 2017 00:15:53 +0000 (03:15 +0300)]
more typos

6 years agotypo
Ketmar Dark [Sat, 26 Aug 2017 00:15:24 +0000 (03:15 +0300)]
typo

6 years agopushed "mapdesc.txt" for textual maps
Ketmar Dark [Sat, 26 Aug 2017 00:11:51 +0000 (03:11 +0300)]
pushed "mapdesc.txt" for textual maps

6 years agopreliminary textual map framework; DO NOT USE!
Ketmar Dark [Sat, 26 Aug 2017 00:08:48 +0000 (03:08 +0300)]
preliminary textual map framework; DO NOT USE!

6 years agoloadgame: set correct panel enabled state
Ketmar Dark [Fri, 25 Aug 2017 13:29:40 +0000 (16:29 +0300)]
loadgame: set correct panel enabled state

6 years agouse idpool to manage monster slots
Ketmar Dark [Fri, 25 Aug 2017 13:15:15 +0000 (16:15 +0300)]
use idpool to manage monster slots

6 years agouse idpool to allocate new item object
Ketmar Dark [Fri, 25 Aug 2017 13:01:20 +0000 (16:01 +0300)]
use idpool to allocate new item object

6 years agoidpool: it is now possible to request the specified id
Ketmar Dark [Fri, 25 Aug 2017 12:58:49 +0000 (15:58 +0300)]
idpool: it is now possible to request the specified id

6 years agoadded TIdPool (idpool.pas)
Ketmar Dark [Fri, 25 Aug 2017 12:29:36 +0000 (15:29 +0300)]
added TIdPool (idpool.pas)

6 years agoitem list fixes
Ketmar Dark [Fri, 25 Aug 2017 10:57:47 +0000 (13:57 +0300)]
item list fixes

6 years agofixed(?) loading saved games
Ketmar Dark [Fri, 25 Aug 2017 10:41:56 +0000 (13:41 +0300)]
fixed(?) loading saved games

6 years agostarted `conRegVar()` API (only for booleans for now)
Ketmar Dark [Fri, 25 Aug 2017 01:42:59 +0000 (04:42 +0300)]
started `conRegVar()` API (only for booleans for now)

6 years agoturned on typeinfo (preparing for text-mode maps magic)
Ketmar Dark [Fri, 25 Aug 2017 00:43:43 +0000 (03:43 +0300)]
turned on typeinfo (preparing for text-mode maps magic)

6 years agotemporarily turned off raytracing ortho-accelerator (it is buggy)
Ketmar Dark [Thu, 24 Aug 2017 22:00:49 +0000 (01:00 +0300)]
temporarily turned off raytracing ortho-accelerator (it is buggy)

6 years agoremoved unused code; optimized horizontal and vertical traces should work (i hope)
Ketmar Dark [Thu, 24 Aug 2017 18:25:04 +0000 (21:25 +0300)]
removed unused code; optimized horizontal and vertical traces should work (i hope)

6 years agooptimized horizontal and vertical traces
Ketmar Dark [Thu, 24 Aug 2017 18:24:19 +0000 (21:24 +0300)]
optimized horizontal and vertical traces

6 years agooptimized horizontal grid traces
Ketmar Dark [Thu, 24 Aug 2017 17:41:53 +0000 (20:41 +0300)]
optimized horizontal grid traces

6 years agoforcing centering of small maps (BlackDoomer request)
Ketmar Dark [Thu, 24 Aug 2017 16:16:34 +0000 (19:16 +0300)]
forcing centering of small maps (BlackDoomer request)

6 years ago`conwriteln()` and `conwritefln()` API
Ketmar Dark [Thu, 24 Aug 2017 16:07:48 +0000 (19:07 +0300)]
`conwriteln()` and `conwritefln()` API

6 years agoadded "--safe-log" cli arg: log writer will be slower, but should not loose log entri...
Ketmar Dark [Thu, 24 Aug 2017 15:58:38 +0000 (18:58 +0300)]
added "--safe-log" cli arg: log writer will be slower, but should not loose log entries on crash

6 years agoadded `utils.formatstrf()`; added `e_LogWritefln()`; made logging system slightly...
Ketmar Dark [Thu, 24 Aug 2017 15:52:34 +0000 (18:52 +0300)]
added `utils.formatstrf()`; added `e_LogWritefln()`; made logging system slightly faster

6 years agofaster blood particles
Ketmar Dark [Thu, 24 Aug 2017 02:41:03 +0000 (05:41 +0300)]
faster blood particles

6 years agoslightly better water particles
Ketmar Dark [Thu, 24 Aug 2017 02:23:12 +0000 (05:23 +0300)]
slightly better water particles

6 years agoparticle code uglyfying; more gitiks in holmes
Ketmar Dark [Thu, 24 Aug 2017 01:06:38 +0000 (04:06 +0300)]
particle code uglyfying; more gitiks in holmes

6 years agofixed another bug in grid raytracer
Ketmar Dark [Thu, 24 Aug 2017 01:06:24 +0000 (04:06 +0300)]
fixed another bug in grid raytracer

6 years agoparticles refucktoring
Ketmar Dark [Wed, 23 Aug 2017 23:52:12 +0000 (02:52 +0300)]
particles refucktoring

6 years agocosmetix
Ketmar Dark [Wed, 23 Aug 2017 22:20:08 +0000 (01:20 +0300)]
cosmetix

6 years agofixed grid updates; another station now working (kinda)
Ketmar Dark [Wed, 23 Aug 2017 22:07:18 +0000 (01:07 +0300)]
fixed grid updates; another station now working (kinda)

6 years agono more raycasting thru the walls if the wall is in the starting cell
Ketmar Dark [Wed, 23 Aug 2017 21:07:32 +0000 (00:07 +0300)]
no more raycasting thru the walls if the wall is in the starting cell

6 years agofixed passing thru disabled walls
Ketmar Dark [Wed, 23 Aug 2017 20:30:15 +0000 (23:30 +0300)]
fixed passing thru disabled walls

  i completely fucked up map grid creation by inserting walls and
  doors twice (or even thrice). what a moron i am!

6 years agoskip disabled panels in map rendering collector
Ketmar Dark [Wed, 23 Aug 2017 19:11:50 +0000 (22:11 +0300)]
skip disabled panels in map rendering collector

6 years agodon't skip drawing disabled panels
Ketmar Dark [Wed, 23 Aug 2017 19:11:11 +0000 (22:11 +0300)]
don't skip drawing disabled panels

6 years agoholmes now can work without lasersight
Ketmar Dark [Wed, 23 Aug 2017 19:06:13 +0000 (22:06 +0300)]
holmes now can work without lasersight

6 years ago"--holmes" now turns on debug mode too (and it really works now)
Ketmar Dark [Wed, 23 Aug 2017 18:45:28 +0000 (21:45 +0300)]
"--holmes" now turns on debug mode too (and it really works now)

6 years agofixed build in non-debug mode
Ketmar Dark [Wed, 23 Aug 2017 18:28:01 +0000 (21:28 +0300)]
fixed build in non-debug mode

6 years agofixed bug in grid update; one more mode for Holmes
Ketmar Dark [Wed, 23 Aug 2017 18:22:58 +0000 (21:22 +0300)]
fixed bug in grid update; one more mode for Holmes

6 years agofixed bug in grid raytracer: use `const`, Luke!
Ketmar Dark [Wed, 23 Aug 2017 17:42:46 +0000 (20:42 +0300)]
fixed bug in grid raytracer: use `const`, Luke!

6 years agofixed bug in grid updates for moving objects
Ketmar Dark [Wed, 23 Aug 2017 16:45:57 +0000 (19:45 +0300)]
fixed bug in grid updates for moving objects

  and God says: thou should check all corners!