DEADSOFTWARE

remove sound debug prints
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 17 Aug 2019 00:53:56 +0000 (03:53 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 17 Aug 2019 00:53:56 +0000 (03:53 +0300)
src/game/g_sound.pas

index 2cc02ad2aec4672815a071e1deafc2064b61495f..8623b5f7ebd5294487650f3cb1c7a16b64617f77 100644 (file)
@@ -213,8 +213,7 @@ begin
     Pan := pan1;
     Volume := 1.0 - len1 / sMaxDist;
     Result := True
-  end;
-  e_LogWritefln('PlaySounAtRect: Pan = %s | Volume = %s | Result = %s', [Pan, Volume, Result]);
+  end
 end;
 
 function PlaySoundAt(X, Y: Integer; out Pan: Single; out Volume: Single; InVolume: Single = 1.0): Boolean;