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game: create baron fireball with size 16x16
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 21 Feb 2023 22:09:39 +0000
(
01:09
+0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 27 Feb 2023 00:15:36 +0000
(
03:15
+0300)
src/game/g_weapons.pas
patch
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diff --git
a/src/game/g_weapons.pas
b/src/game/g_weapons.pas
index 32fc8f6c04a770ee0c0e34bfc5ab630b4958d20b..9b2b96808fc5fe09991d523063ef5a70e5a03291 100644
(file)
--- a/
src/game/g_weapons.pas
+++ b/
src/game/g_weapons.pas
@@
-694,7
+694,7
@@
begin
begin
g_Obj_Init(@Obj);
begin
g_Obj_Init(@Obj);
- Obj.Rect.Width :=
32
;
+ Obj.Rect.Width :=
16
;
Obj.Rect.Height := 16;
Triggers := nil;
Obj.Rect.Height := 16;
Triggers := nil;
@@
-1913,7
+1913,7
@@
begin
begin
g_Obj_Init(@Obj);
begin
g_Obj_Init(@Obj);
- Obj.Rect.Width :=
32
;
+ Obj.Rect.Width :=
16
;
Obj.Rect.Height := 16;
dx := IfThen(xd>x, -Obj.Rect.Width, 0);
Obj.Rect.Height := 16;
dx := IfThen(xd>x, -Obj.Rect.Width, 0);
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