DEADSOFTWARE

Update trigger shot structure to avoid alignment problems
authorbinarymaster <x86corez@gmail.com>
Mon, 20 Jun 2016 19:30:58 +0000 (22:30 +0300)
committerbinarymaster <x86corez@gmail.com>
Mon, 20 Jun 2016 19:30:58 +0000 (22:30 +0300)
src/shared/MAPDEF.pas

index b1f55a7576da40725b93d710b22bf83fe84a8de9..8f46f5fae83846bede07385994e620fdf12c9bbe 100644 (file)
@@ -224,7 +224,7 @@ const
   TEXTURE_SPECIAL_ACID2 = DWORD(-3);
   TEXTURE_NONE = DWORD(-4);
 
-Type
+type
   TPoint = packed record
     X, Y: LongInt;
   end;
@@ -304,13 +304,13 @@ Type
                              HealInterval: Word;
                              HealMax: Boolean;
                              HealSilent: Boolean);
-      TRIGGER_SHOT:         (ShotType: Byte;
+      TRIGGER_SHOT:         (ShotPos: TPoint;
+                             ShotType: Byte;
+                             ShotTarget: Byte;
                              ShotSound: Boolean;
+                             ShotAllMap: Boolean;
                              ShotPanelID: Integer;
-                             ShotTarget: Byte;
                              ShotIntSight: Word;
-                             ShotAllMap: Boolean;
-                             ShotPos: TPoint;
                              ShotAngle: Word;
                              ShotWait: Word;
                              ShotAccuracy: Word;