1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 MAPSTRUCT
, e_graphics
, MAPDEF
, g_basic
, g_sound
,
39 TexturePanel
: Integer;
40 TexturePanelType
: Word;
44 Activators
: array of TActivator
;
45 PlayerCollide
: Boolean;
49 SoundPlayCount
: Integer;
50 Sound
: TPlayableSound
;
52 SpawnCooldown
: Integer;
53 SpawnedCount
: Integer;
55 ShotPanelTime
: Integer;
56 ShotSightTime
: Integer;
57 ShotSightTimeout
: Integer;
58 ShotSightTarget
: Word;
59 ShotSightTargetN
: Word;
61 ShotReloadTime
: Integer;
66 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
69 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
70 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
71 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
72 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
77 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
79 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
81 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
82 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
84 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
86 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
87 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
89 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
90 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
93 gTriggerClientID
: Integer = 0;
94 gTriggers
: array of TTrigger
;
95 gSecretsCount
: Integer = 0;
96 gMonstersSpawned
: array of LongInt = nil;
101 g_player
, g_map
, Math
, g_gfx
, g_game
, g_textures
,
102 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
103 wadreader
, g_main
, SysUtils
, e_log
, g_language
,
104 g_options
, g_net
, g_netmsg
, g_scripts
;
107 TRIGGER_SIGNATURE
= $52475254; // 'TRGR'
110 function FindTrigger(): DWORD
;
114 if gTriggers
<> nil then
115 for i
:= 0 to High(gTriggers
) do
116 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then
122 if gTriggers
= nil then
124 SetLength(gTriggers
, 8);
129 Result
:= High(gTriggers
) + 1;
130 SetLength(gTriggers
, Length(gTriggers
) + 8);
134 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
140 if PanelID
= -1 then Exit
;
144 with gWalls
[PanelID
] do
146 if g_CollidePlayer(X
, Y
, Width
, Height
) or
147 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
154 if g_Game_IsServer
and g_Game_IsNet
then
155 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
157 g_Map_EnableWall(PanelID
);
164 if gDoorMap
= nil then Exit
;
167 for a
:= 0 to High(gDoorMap
) do
169 for b
:= 0 to High(gDoorMap
[a
]) do
170 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
176 if c
<> -1 then Break
;
180 for b
:= 0 to High(gDoorMap
[c
]) do
181 with gWalls
[gDoorMap
[c
, b
]] do
183 if g_CollidePlayer(X
, Y
, Width
, Height
) or
184 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
188 for b
:= 0 to High(gDoorMap
[c
]) do
189 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
191 with gWalls
[PanelID
] do
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
194 if g_Game_IsServer
and g_Game_IsNet
then
195 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
200 for b
:= 0 to High(gDoorMap
[c
]) do
201 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
203 g_Map_EnableWall(gDoorMap
[c
, b
]);
209 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
213 if PanelID
= -1 then Exit
;
217 with gWalls
[PanelID
] do
218 if (not NoSound
) and (not Enabled
) then
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
221 if g_Game_IsServer
and g_Game_IsNet
then
222 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
225 with gWalls
[PanelID
] do
227 if gPlayers
<> nil then
228 for a
:= 0 to High(gPlayers
) do
229 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
230 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
231 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
233 if gMonsters
<> nil then
234 for a
:= 0 to High(gMonsters
) do
235 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
236 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
237 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
239 if not Enabled
then g_Map_EnableWall(PanelID
);
244 if gDoorMap
= nil then Exit
;
247 for a
:= 0 to High(gDoorMap
) do
249 for b
:= 0 to High(gDoorMap
[a
]) do
250 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
256 if c
<> -1 then Break
;
261 for b
:= 0 to High(gDoorMap
[c
]) do
262 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
264 with gWalls
[PanelID
] do
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
267 if g_Game_IsServer
and g_Game_IsNet
then
268 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
273 for b
:= 0 to High(gDoorMap
[c
]) do
274 with gWalls
[gDoorMap
[c
, b
]] do
276 if gPlayers
<> nil then
277 for a
:= 0 to High(gPlayers
) do
278 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
279 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
280 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
282 if gMonsters
<> nil then
283 for a
:= 0 to High(gMonsters
) do
284 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
285 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
286 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
288 if not Enabled
then g_Map_EnableWall(gDoorMap
[c
, b
]);
293 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
299 if PanelID
= -1 then Exit
;
303 with gWalls
[PanelID
] do
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
309 if g_Game_IsServer
and g_Game_IsNet
then
310 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
312 g_Map_DisableWall(PanelID
);
318 if gDoorMap
= nil then Exit
;
321 for a
:= 0 to High(gDoorMap
) do
323 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if c
<> -1 then Break
;
335 for b
:= 0 to High(gDoorMap
[c
]) do
336 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
338 with gWalls
[PanelID
] do
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
341 if g_Game_IsServer
and g_Game_IsNet
then
342 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
347 for b
:= 0 to High(gDoorMap
[c
]) do
348 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
350 g_Map_DisableWall(gDoorMap
[c
, b
]);
356 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
363 if PanelID
= -1 then Exit
;
365 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or
366 (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
370 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 1, 0, 1);
372 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or
373 (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
377 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 2, 3, 2);
382 with gLifts
[PanelID
] do
383 if LiftType
<> t
then
385 g_Map_SetLift(PanelID
, t
);
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
394 if gLiftMap
= nil then Exit
;
397 for a
:= 0 to High(gLiftMap
) do
399 for b
:= 0 to High(gLiftMap
[a
]) do
400 if gLiftMap
[a
, b
] = DWORD(PanelID
) then
406 if c
<> -1 then Break
;
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
419 for b
:= 0 to High(gLiftMap
[c
]) do
420 with gLifts
[gLiftMap
[c
, b
]] do
421 if LiftType
<> t
then
423 g_Map_SetLift(gLiftMap
[c
, b
], t
);
430 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
438 TextureID
:= DWORD(-1);
439 snd
:= 'SOUND_WEAPON_FIREROCKET';
444 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
445 snd
:= 'SOUND_WEAPON_FIREPISTOL';
449 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
451 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
457 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
458 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
459 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
463 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
465 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
469 TRIGGER_SHOT_SHOTGUN
:
471 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
472 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
476 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
478 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
484 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
485 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
489 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
490 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
492 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
498 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True);
499 snd
:= 'SOUND_WEAPON_FIREBALL';
504 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True);
505 snd
:= 'SOUND_WEAPON_FIREPLASMA';
510 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True);
511 snd
:= 'SOUND_WEAPON_FIREPLASMA';
516 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True);
517 snd
:= 'SOUND_WEAPON_FIREBALL';
522 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True);
523 snd
:= 'SOUND_WEAPON_FIREBALL';
528 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True);
529 snd
:= 'SOUND_WEAPON_FIREBALL';
534 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
535 snd
:= 'SOUND_WEAPON_FIREREV';
540 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True);
541 snd
:= 'SOUND_WEAPON_FIREROCKET';
546 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True);
547 snd
:= 'SOUND_WEAPON_FIREBFG';
552 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_ROCKET') then
554 Anim
:= TAnimation
.Create(TextureID
, False, 6);
555 Anim
.Blending
:= False;
556 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
560 g_Weapon_Explode(wx
, wy
, 60, 0);
561 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
564 TRIGGER_SHOT_BFGEXPL
:
566 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_BFG') then
568 Anim
:= TAnimation
.Create(TextureID
, False, 6);
569 Anim
.Blending
:= False;
570 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
574 g_Weapon_BFG9000(wx
, wy
, 0);
575 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
581 if g_Game_IsNet
and g_Game_IsServer
then
584 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
585 TRIGGER_SHOT_BFGEXPL
:
586 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
590 MH_SEND_CreateShot(LastShotID
);
592 MH_SEND_Sound(wx
, wy
, snd
);
597 g_Sound_PlayExAt(snd
, wx
, wy
);
600 Result
:= LastShotID
;
603 procedure MakeShot(var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
606 if (Data
.ShotAmmo
= 0) or
607 ((Data
.ShotAmmo
> 0) and (ShotAmmoCount
> 0)) then
609 if (Data
.ShotPanelID
<> -1) and (ShotPanelTime
= 0) then
611 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
612 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
615 if Data
.ShotIntSight
> 0 then
616 ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
618 if ShotAmmoCount
> 0 then Dec(ShotAmmoCount
);
620 dx
:= dx
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
621 dy
:= dy
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
623 tr_SpawnShot(Data
.ShotType
, wx
, wy
, dx
, dy
, Data
.ShotSound
, TargetUID
);
626 if (Data
.ShotIntReload
> 0) and (ShotReloadTime
= 0) then
627 ShotReloadTime
:= Data
.ShotIntReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
630 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
635 if T
= TRIGGER_EFFECT_PARTICLE
then
637 TRIGGER_EFFECT_SLIQUID
:
639 if (CR
= 255) and (CG
= 0) and (CB
= 0) then
640 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
641 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then
642 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
643 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then
644 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
646 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
648 TRIGGER_EFFECT_LLIQUID
:
649 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
650 TRIGGER_EFFECT_DLIQUID
:
651 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
652 TRIGGER_EFFECT_BLOOD
:
653 g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
654 TRIGGER_EFFECT_SPARK
:
655 g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
656 TRIGGER_EFFECT_BUBBLE
:
657 g_GFX_Bubbles(X
, Y
, 1, 0, 0);
659 if T
= TRIGGER_EFFECT_ANIMATION
then
661 EFFECT_TELEPORT
: begin
662 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
664 Anim
:= TAnimation
.Create(FramesID
, False, 3);
666 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
667 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
670 if Send
and g_Game_IsServer
and g_Game_IsNet
then
671 MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
673 EFFECT_RESPAWN
: begin
674 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
676 Anim
:= TAnimation
.Create(FramesID
, False, 4);
678 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
679 g_GFX_OnceAnim(X
-16, Y
-16, Anim
);
682 if Send
and g_Game_IsServer
and g_Game_IsNet
then
683 MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
686 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
688 Anim
:= TAnimation
.Create(FramesID
, False, 4);
690 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
691 g_GFX_OnceAnim(X
-32, Y
-128, Anim
);
694 if Send
and g_Game_IsServer
and g_Game_IsNet
then
695 MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
700 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
706 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
707 case g_GetUIDType(ActivateUID
) of
710 p
:= g_Player_Get(ActivateUID
);
716 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2),
717 TY
-p
.Obj
.Rect
.Height
,
723 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then
729 m
:= g_Monsters_Get(ActivateUID
);
735 if m
.TeleportTo(TX
-(m
.Obj
.Rect
.Width
div 2),
736 TY
-m
.Obj
.Rect
.Height
,
742 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then
748 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
754 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
755 case g_GetUIDType(ActivateUID
) of
758 p
:= g_Player_Get(ActivateUID
);
775 m
:= g_Monsters_Get(ActivateUID
);
792 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
799 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
800 msg
:= b_Text_Format(MText
);
804 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
806 if g_Game_IsWatchedPlayer(ActivateUID
) then
809 g_Console_Add(msg
, True)
810 else if MKind
= 1 then
811 g_Game_Message(msg
, MTime
);
815 p
:= g_Player_Get(ActivateUID
);
816 if g_Game_IsNet
and (p
.FClientID
>= 0) then
818 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
819 else if MKind
= 1 then
820 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
825 1: // activator's team
827 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
829 p
:= g_Player_Get(ActivateUID
);
830 if g_Game_IsWatchedTeam(p
.Team
) then
832 g_Console_Add(msg
, True)
833 else if MKind
= 1 then
834 g_Game_Message(msg
, MTime
);
838 for i
:= Low(gPlayers
) to High(gPlayers
) do
839 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
841 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
842 else if MKind
= 1 then
843 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
848 2: // activator's enemy team
850 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
852 p
:= g_Player_Get(ActivateUID
);
853 if g_Game_IsWatchedTeam(p
.Team
) then
855 g_Console_Add(msg
, True)
856 else if MKind
= 1 then
857 g_Game_Message(msg
, MTime
);
861 for i
:= Low(gPlayers
) to High(gPlayers
) do
862 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
864 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
865 else if MKind
= 1 then
866 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
873 if g_Game_IsWatchedTeam(TEAM_RED
) then
875 g_Console_Add(msg
, True)
876 else if MKind
= 1 then
877 g_Game_Message(msg
, MTime
);
881 for i
:= Low(gPlayers
) to High(gPlayers
) do
882 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
884 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
885 else if MKind
= 1 then
886 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
892 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
894 g_Console_Add(msg
, True)
895 else if MKind
= 1 then
896 g_Game_Message(msg
, MTime
);
900 for i
:= Low(gPlayers
) to High(gPlayers
) do
901 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
903 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
904 else if MKind
= 1 then
905 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
912 g_Console_Add(msg
, True)
913 else if MKind
= 1 then
914 g_Game_Message(msg
, MTime
);
919 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
920 else if MKind
= 1 then
921 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
927 function ActivateTrigger(var Trigger
: TTrigger
; actType
: Byte): Boolean;
932 i
, k
, wx
, wy
, xd
, yd
: Integer;
942 if g_Game_IsClient
then
945 if not Trigger
.Enabled
then
947 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then
949 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
954 coolDown
:= (actType
<> 0);
961 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
962 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
963 gExitByTrigger
:= True;
964 g_Game_ExitLevel(Data
.MapName
);
973 Result
:= tr_Teleport(ActivateUID
,
974 Data
.TargetPoint
.X
, Data
.TargetPoint
.Y
,
975 Data
.TlpDir
, Data
.silent_teleport
,
982 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
988 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
992 TRIGGER_DOOR
, TRIGGER_DOOR5
:
994 if Data
.PanelID
<> -1 then
996 if gWalls
[Data
.PanelID
].Enabled
then
998 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1000 if TriggerType
= TRIGGER_DOOR5
then
1004 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1011 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1013 tr_CloseTrap(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1015 if TriggerType
= TRIGGER_TRAP
then
1029 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1031 PressCount
:= PressCount
+ 1;
1033 if PressTime
= -1 then
1034 PressTime
:= Data
.Wait
;
1044 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1048 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1050 g_Player_Get(ActivateUID
).GetSecret();
1051 Inc(gCoopSecretsFound
);
1052 if g_Game_IsNet
then MH_SEND_GameStats();
1058 Result
:= tr_SetLift(Data
.PanelID
, 0, Data
.NoSound
, Data
.d2d_doors
);
1061 if (not Data
.NoSound
) and Result
then begin
1062 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1064 Y
+ (Height
div 2));
1065 if g_Game_IsServer
and g_Game_IsNet
then
1066 MH_SEND_Sound(X
+ (Width
div 2),
1068 'SOUND_GAME_SWITCH0');
1074 Result
:= tr_SetLift(Data
.PanelID
, 1, Data
.NoSound
, Data
.d2d_doors
);
1077 if (not Data
.NoSound
) and Result
then begin
1078 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1080 Y
+ (Height
div 2));
1081 if g_Game_IsServer
and g_Game_IsNet
then
1082 MH_SEND_Sound(X
+ (Width
div 2),
1084 'SOUND_GAME_SWITCH0');
1090 Result
:= tr_SetLift(Data
.PanelID
, 3, Data
.NoSound
, Data
.d2d_doors
);
1096 if (not Data
.NoSound
) and Result
then begin
1097 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1099 Y
+ (Height
div 2));
1100 if g_Game_IsServer
and g_Game_IsNet
then
1101 MH_SEND_Sound(X
+ (Width
div 2),
1103 'SOUND_GAME_SWITCH0');
1110 if ByteBool(Data
.ActivateOnce
) then
1113 TriggerType
:= TRIGGER_NONE
;
1121 animonce
:= Data
.AnimOnce
;
1127 if Sound
<> nil then
1129 if Data
.SoundSwitch
and Sound
.IsPlaying() then
1130 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1132 SoundPlayCount
:= 0;
1135 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1136 if (Data
.PlayCount
> 0) or (not Sound
.IsPlaying()) then
1138 if Data
.PlayCount
> 0 then
1139 SoundPlayCount
:= Data
.PlayCount
1140 else // 0 - èãðàåì áåñêîíå÷íî
1141 SoundPlayCount
:= 1;
1144 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1148 TRIGGER_SPAWNMONSTER
:
1149 if (Data
.MonType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1152 if (Data
.MonDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1154 AutoSpawn
:= not AutoSpawn
;
1156 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1160 if ((Data
.MonDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1161 or ((Data
.MonDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1162 for k
:= 1 to Data
.MonCount
do
1164 if (actType
= ACTIVATE_CUSTOM
) and (Data
.MonDelay
> 0) then
1165 SpawnCooldown
:= Data
.MonDelay
;
1166 if (Data
.MonMax
> 0) and (SpawnedCount
>= Data
.MonMax
) then
1169 i
:= g_Monsters_Create(Data
.MonType
,
1170 Data
.MonPos
.X
, Data
.MonPos
.Y
,
1171 TDirection(Data
.MonDir
), True);
1176 if (Data
.MonHealth
> 0) then
1177 gMonsters
[i
].SetHealth(Data
.MonHealth
);
1178 // Óñòàíàâëèâàåì ïîâåäåíèå:
1179 gMonsters
[i
].MonsterBehaviour
:= Data
.MonBehav
;
1180 gMonsters
[i
].FNoRespawn
:= True;
1181 if g_Game_IsNet
then
1182 MH_SEND_MonsterSpawn(gMonsters
[i
].UID
);
1183 // Èäåì èñêàòü öåëü, åñëè íàäî:
1184 if Data
.MonActive
then
1185 gMonsters
[i
].WakeUp();
1187 if Data
.MonType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1189 if g_Game_IsNet
then
1191 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1192 gMonstersSpawned
[High(gMonstersSpawned
)] := gMonsters
[i
].UID
;
1195 if Data
.MonMax
> 0 then
1197 gMonsters
[i
].SpawnTrigger
:= ID
;
1201 case Data
.MonEffect
of
1202 EFFECT_TELEPORT
: begin
1203 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1205 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1206 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1207 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1208 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, Anim
);
1211 if g_Game_IsServer
and g_Game_IsNet
then
1212 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1213 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, 1,
1216 EFFECT_RESPAWN
: begin
1217 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1219 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1220 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1221 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1222 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, Anim
);
1225 if g_Game_IsServer
and g_Game_IsNet
then
1226 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1227 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, 1,
1231 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1233 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1234 g_Sound_PlayExAt('SOUND_FIRE', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1235 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1236 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, Anim
);
1239 if g_Game_IsServer
and g_Game_IsNet
then
1240 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1241 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, 1,
1246 if g_Game_IsNet
then
1248 MH_SEND_GameStats();
1249 MH_SEND_CoopStats();
1256 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1257 if actType
= ACTIVATE_CUSTOM
then
1262 if (Data
.ItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1265 if (Data
.ItemDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1267 AutoSpawn
:= not AutoSpawn
;
1269 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1273 if ((Data
.ItemDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1274 or ((Data
.ItemDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1275 if (not Data
.ItemOnlyDM
) or
1276 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1277 for k
:= 1 to Data
.ItemCount
do
1279 if (actType
= ACTIVATE_CUSTOM
) and (Data
.ItemDelay
> 0) then
1280 SpawnCooldown
:= Data
.ItemDelay
;
1281 if (Data
.ItemMax
> 0) and (SpawnedCount
>= Data
.ItemMax
) then
1284 iid
:= g_Items_Create(Data
.ItemPos
.X
, Data
.ItemPos
.Y
,
1285 Data
.ItemType
, Data
.ItemFalls
, False, True);
1289 if Data
.ItemMax
> 0 then
1291 gItems
[iid
].SpawnTrigger
:= ID
;
1295 case Data
.ItemEffect
of
1296 EFFECT_TELEPORT
: begin
1297 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1299 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1300 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1301 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1302 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-32, Anim
);
1305 if g_Game_IsServer
and g_Game_IsNet
then
1306 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1307 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-32, 1,
1310 EFFECT_RESPAWN
: begin
1311 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1313 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1314 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1315 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-16,
1316 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-16, Anim
);
1319 if g_Game_IsServer
and g_Game_IsNet
then
1320 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-16,
1321 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-16, 1,
1325 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1327 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1328 g_Sound_PlayExAt('SOUND_FIRE', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1329 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1330 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+gItems
[iid
].Obj
.Rect
.Height
-128, Anim
);
1333 if g_Game_IsServer
and g_Game_IsNet
then
1334 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1335 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+gItems
[iid
].Obj
.Rect
.Height
-128, 1,
1340 if g_Game_IsNet
then
1341 MH_SEND_ItemSpawn(True, iid
);
1348 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1349 if actType
= ACTIVATE_CUSTOM
then
1355 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1356 if (Trigger
.Data
.MusicName
<> '') then
1358 gMusic
.SetByName(Trigger
.Data
.MusicName
);
1359 gMusic
.SpecPause
:= True;
1363 if Trigger
.Data
.MusicAction
= 1 then
1365 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1366 gMusic
.SpecPause
:= False
1367 else // Èãðàëà => ñíà÷àëà
1368 gMusic
.SetPosition(0);
1373 gMusic
.SpecPause
:= True;
1381 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1386 pAngle
:= -DegToRad(Data
.PushAngle
);
1387 Result
:= tr_Push(ActivateUID
,
1388 Floor(Cos(pAngle
)*Data
.PushForce
),
1389 Floor(Sin(pAngle
)*Data
.PushForce
),
1397 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1398 if (Data
.ScoreAction
in [0..1]) and (Data
.ScoreCount
> 0) then
1400 // Ñâîåé èëè ÷óæîé êîìàíäå
1401 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1403 p
:= g_Player_Get(ActivateUID
);
1404 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1405 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1407 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1409 if Data
.ScoreCon
then
1410 if Data
.ScoreTeam
= 0 then
1412 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1413 if g_Game_IsServer
and g_Game_IsNet
then
1414 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+r');
1417 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1418 if g_Game_IsServer
and g_Game_IsNet
then
1419 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+re');
1422 if Data
.ScoreMsg
then
1424 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1425 if g_Game_IsServer
and g_Game_IsNet
then
1426 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1429 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1430 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1432 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1434 if Data
.ScoreCon
then
1435 if Data
.ScoreTeam
= 0 then
1437 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1438 if g_Game_IsServer
and g_Game_IsNet
then
1439 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-r');
1442 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1443 if g_Game_IsServer
and g_Game_IsNet
then
1444 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-re');
1447 if Data
.ScoreMsg
then
1449 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1450 if g_Game_IsServer
and g_Game_IsNet
then
1451 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1454 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1455 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1457 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1459 if Data
.ScoreCon
then
1460 if Data
.ScoreTeam
= 0 then
1462 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1463 if g_Game_IsServer
and g_Game_IsNet
then
1464 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+b');
1467 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1468 if g_Game_IsServer
and g_Game_IsNet
then
1469 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+be');
1472 if Data
.ScoreMsg
then
1474 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1475 if g_Game_IsServer
and g_Game_IsNet
then
1476 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1479 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1480 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1482 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1484 if Data
.ScoreCon
then
1485 if Data
.ScoreTeam
= 0 then
1487 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1488 if g_Game_IsServer
and g_Game_IsNet
then
1489 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-b');
1492 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1493 if g_Game_IsServer
and g_Game_IsNet
then
1494 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-be');
1497 if Data
.ScoreMsg
then
1499 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1500 if g_Game_IsServer
and g_Game_IsNet
then
1501 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1504 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1506 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1507 if Data
.ScoreTeam
in [2..3] then
1509 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 2) then
1511 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1513 if Data
.ScoreCon
then
1515 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1516 if g_Game_IsServer
and g_Game_IsNet
then
1517 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tr');
1520 if Data
.ScoreMsg
then
1522 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1523 if g_Game_IsServer
and g_Game_IsNet
then
1524 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1527 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 2) then
1529 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1531 if Data
.ScoreCon
then
1533 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1534 if g_Game_IsServer
and g_Game_IsNet
then
1535 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tr');
1538 if Data
.ScoreMsg
then
1540 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1541 if g_Game_IsServer
and g_Game_IsNet
then
1542 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1545 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 3) then
1547 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1549 if Data
.ScoreCon
then
1551 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1552 if g_Game_IsServer
and g_Game_IsNet
then
1553 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tb');
1556 if Data
.ScoreMsg
then
1558 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1559 if g_Game_IsServer
and g_Game_IsNet
then
1560 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1563 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 3) then
1565 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1567 if Data
.ScoreCon
then
1569 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1570 if g_Game_IsServer
and g_Game_IsNet
then
1571 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tb');
1574 if Data
.ScoreMsg
then
1576 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1577 if g_Game_IsServer
and g_Game_IsNet
then
1578 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1585 if (Data
.ScoreAction
= 2) and (gGameSettings
.GoalLimit
> 0) then
1587 // Ñâîåé èëè ÷óæîé êîìàíäû
1588 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1590 p
:= g_Player_Get(ActivateUID
);
1591 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Red Wins
1592 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1593 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1595 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1597 if Data
.ScoreCon
then
1598 if Data
.ScoreTeam
= 0 then
1600 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1601 if g_Game_IsServer
and g_Game_IsNet
then
1602 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1605 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1606 if g_Game_IsServer
and g_Game_IsNet
then
1607 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1612 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1613 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1614 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1616 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1618 if Data
.ScoreCon
then
1619 if Data
.ScoreTeam
= 0 then
1621 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1622 if g_Game_IsServer
and g_Game_IsNet
then
1623 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1626 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1627 if g_Game_IsServer
and g_Game_IsNet
then
1628 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1634 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1635 if Data
.ScoreTeam
in [2..3] then
1637 if Data
.ScoreTeam
= 2 then // Red Wins
1638 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1640 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1643 if Data
.ScoreTeam
= 3 then // Blue Wins
1644 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1646 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1652 if (Data
.ScoreAction
= 3) and (gGameSettings
.GoalLimit
> 0) then
1654 // Ñâîåé èëè ÷óæîé êîìàíäû
1655 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1657 p
:= g_Player_Get(ActivateUID
);
1658 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1659 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1660 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1662 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1664 if Data
.ScoreCon
then
1665 if Data
.ScoreTeam
= 0 then
1667 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1668 if g_Game_IsServer
and g_Game_IsNet
then
1669 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1672 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1673 if g_Game_IsServer
and g_Game_IsNet
then
1674 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1679 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Blue Wins
1680 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1681 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1683 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1685 if Data
.ScoreCon
then
1686 if Data
.ScoreTeam
= 0 then
1688 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1689 if g_Game_IsServer
and g_Game_IsNet
then
1690 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1693 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1694 if g_Game_IsServer
and g_Game_IsNet
then
1695 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1701 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1702 if Data
.ScoreTeam
in [2..3] then
1704 if Data
.ScoreTeam
= 3 then // Red Wins
1705 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1707 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1710 if Data
.ScoreTeam
= 2 then // Blue Wins
1711 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1713 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1718 if Result
then begin
1723 if g_Game_IsServer
and g_Game_IsNet
then
1730 Result
:= tr_Message(Data
.MessageKind
, Data
.MessageText
,
1731 Data
.MessageSendTo
, Data
.MessageTime
,
1736 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
1739 UIDType
:= g_GetUIDType(ActivateUID
);
1740 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
1746 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1747 for i
:= 0 to High(Activators
) do
1748 if Activators
[i
].UID
= ActivateUID
then
1754 begin // Âèäèì åãî âïåðâûå
1756 SetLength(Activators
, Length(Activators
) + 1);
1757 k
:= High(Activators
);
1758 Activators
[k
].UID
:= ActivateUID
;
1760 begin // Óæå âèäåëè åãî
1761 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1762 if (Data
.DamageInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
1763 Activators
[k
].TimeOut
:= 65535;
1764 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1765 Result
:= Activators
[k
].TimeOut
= 0;
1774 p
:= g_Player_Get(ActivateUID
);
1778 // Íàíîñèì óðîí èãðîêó
1779 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1780 p
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1783 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1784 if p
.Heal(Data
.HealValue
, not Data
.HealMax
) and (not Data
.HealSilent
) then
1786 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
1787 if g_Game_IsServer
and g_Game_IsNet
then
1788 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1794 m
:= g_Monsters_Get(ActivateUID
);
1798 // Íàíîñèì óðîí ìîíñòðó
1799 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1800 m
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1803 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1804 if m
.Heal(Data
.HealValue
) and (not Data
.HealSilent
) then
1806 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
1807 if g_Game_IsServer
and g_Game_IsNet
then
1808 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1812 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1813 if TriggerType
= TRIGGER_DAMAGE
then
1814 i
:= Data
.DamageInterval
1816 i
:= Data
.HealInterval
;
1819 Activators
[k
].TimeOut
:= i
1821 Activators
[k
].TimeOut
:= 65535;
1829 if ShotSightTime
> 0 then
1832 // put this at the beginning so it doesn't trigger itself
1833 TimeOut
:= Data
.ShotWait
+ 1;
1835 wx
:= Data
.ShotPos
.X
;
1836 wy
:= Data
.ShotPos
.Y
;
1837 pAngle
:= -DegToRad(Data
.ShotAngle
);
1838 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
1839 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
1842 case Data
.ShotTarget
of
1843 TRIGGER_SHOT_TARGET_MON
: // monsters
1844 if gMonsters
<> nil then
1845 for i
:= Low(gMonsters
) to High(gMonsters
) do
1846 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1847 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1849 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1850 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1851 TargetUID
:= gMonsters
[i
].UID
;
1855 TRIGGER_SHOT_TARGET_PLR
: // players
1856 if gPlayers
<> nil then
1857 for i
:= Low(gPlayers
) to High(gPlayers
) do
1858 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1859 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1861 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1862 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1863 TargetUID
:= gPlayers
[i
].UID
;
1867 TRIGGER_SHOT_TARGET_RED
: // red team
1868 if gPlayers
<> nil then
1869 for i
:= Low(gPlayers
) to High(gPlayers
) do
1870 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1871 (gPlayers
[i
].Team
= TEAM_RED
) and
1872 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1874 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1875 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1876 TargetUID
:= gPlayers
[i
].UID
;
1880 TRIGGER_SHOT_TARGET_BLUE
: // blue team
1881 if gPlayers
<> nil then
1882 for i
:= Low(gPlayers
) to High(gPlayers
) do
1883 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1884 (gPlayers
[i
].Team
= TEAM_BLUE
) and
1885 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1887 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1888 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1889 TargetUID
:= gPlayers
[i
].UID
;
1893 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
1895 if gMonsters
<> nil then
1896 for i
:= Low(gMonsters
) to High(gMonsters
) do
1897 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1898 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1900 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1901 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1902 TargetUID
:= gMonsters
[i
].UID
;
1905 if (TargetUID
= 0) and (gPlayers
<> nil) then
1906 for i
:= Low(gPlayers
) to High(gPlayers
) do
1907 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1908 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1910 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1911 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1912 TargetUID
:= gPlayers
[i
].UID
;
1917 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
1919 if gPlayers
<> nil then
1920 for i
:= Low(gPlayers
) to High(gPlayers
) do
1921 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1922 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1924 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1925 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1926 TargetUID
:= gPlayers
[i
].UID
;
1929 if (TargetUID
= 0) and (gMonsters
<> nil) then
1930 for i
:= Low(gMonsters
) to High(gMonsters
) do
1931 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1932 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1934 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1935 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1936 TargetUID
:= gMonsters
[i
].UID
;
1942 if (Data
.ShotTarget
<> TRIGGER_SHOT_TARGET_NONE
) or
1943 (Data
.ShotType
<> TRIGGER_SHOT_REV
) then
1944 TargetUID
:= ActivateUID
;
1948 if (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) then
1951 if (Data
.ShotIntSight
= 0) or
1952 (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
1953 (TargetUID
= ShotSightTarget
) then
1954 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
1957 ShotSightTime
:= Data
.ShotIntSight
;
1958 ShotSightTargetN
:= TargetUID
;
1959 if Data
.ShotType
= TRIGGER_SHOT_BFG
then
1961 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
1962 if g_Game_IsNet
and g_Game_IsServer
then
1963 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
1976 TRIGGER_EFFECT_POS_CENTER
:
1978 wx
:= X
+ Width
div 2;
1979 wy
:= Y
+ Height
div 2;
1981 TRIGGER_EFFECT_POS_AREA
:
1983 wx
:= X
+ Random(Width
);
1984 wy
:= Y
+ Random(Height
);
1987 wx
:= X
+ Width
div 2;
1988 wy
:= Y
+ Height
div 2;
1993 if Data
.FXSpreadL
> 0 then xd
:= xd
- Random(Data
.FXSpreadL
+ 1);
1994 if Data
.FXSpreadR
> 0 then xd
:= xd
+ Random(Data
.FXSpreadR
+ 1);
1995 if Data
.FXSpreadU
> 0 then yd
:= yd
- Random(Data
.FXSpreadU
+ 1);
1996 if Data
.FXSpreadD
> 0 then yd
:= yd
+ Random(Data
.FXSpreadD
+ 1);
1997 tr_MakeEffect(wx
, wy
, xd
, yd
,
1998 Data
.FXType
, Data
.FXSubType
,
1999 Data
.FXColorR
, Data
.FXColorG
, Data
.FXColorB
, True, False);
2002 TimeOut
:= Data
.FXWait
;
2007 g_Scripts_ProcExec(Data
.SCRProc
, [ID
, ActivateUID
, actType
, Data
.SCRArg
], 'map');
2014 if Result
and (Trigger
.TexturePanel
<> -1) then
2015 g_Map_SwitchTexture(Trigger
.TexturePanelType
, Trigger
.TexturePanel
, IfThen(animonce
, 2, 1));
2018 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
2023 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2024 if (Trigger
.TriggerType
= TRIGGER_EXIT
) and
2025 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2026 Trigger
.TriggerType
:= TRIGGER_NONE
;
2028 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2029 if (Trigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2030 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2031 (gGameSettings
.GameType
<> GT_SINGLE
) then
2032 Trigger
.TriggerType
:= TRIGGER_NONE
;
2034 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2035 if Trigger
.TriggerType
= TRIGGER_SECRET
then
2036 gSecretsCount
:= gSecretsCount
+ 1;
2038 find_id
:= FindTrigger();
2039 gTriggers
[find_id
] := Trigger
;
2041 with gTriggers
[find_id
] do
2044 // if this type of trigger exists both on the client and on the server
2045 // use an uniform numeration
2046 if Trigger
.TriggerType
= TRIGGER_SOUND
then
2048 Inc(gTriggerClientID
);
2049 ClientID
:= gTriggerClientID
;
2055 PlayerCollide
:= False;
2059 SoundPlayCount
:= 0;
2066 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2067 if (Trigger
.TriggerType
= TRIGGER_SOUND
) and
2068 (Trigger
.Data
.SoundName
<> '') then
2070 // Åùå íåò òàêîãî çâóêà:
2071 if not g_Sound_Exists(Trigger
.Data
.SoundName
) then
2073 fn
:= g_ExtractWadName(Trigger
.Data
.SoundName
);
2076 begin // Çâóê â ôàéëå ñ êàðòîé
2077 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2078 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.SoundName
);
2080 else // Çâóê â îòäåëüíîì ôàéëå
2081 fn
:= GameDir
+ '/wads/' + Trigger
.Data
.SoundName
;
2083 if not g_Sound_CreateWADEx(Trigger
.Data
.SoundName
, fn
) then
2084 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.SoundName
]));
2087 // Ñîçäàåì îáúåêò çâóêà:
2088 with gTriggers
[find_id
] do
2090 Sound
:= TPlayableSound
.Create();
2091 if not Sound
.SetByName(Trigger
.Data
.SoundName
) then
2099 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2100 if (Trigger
.TriggerType
= TRIGGER_MUSIC
) and
2101 (Trigger
.Data
.MusicName
<> '') then
2103 // Åùå íåò òàêîé ìóçûêè:
2104 if not g_Sound_Exists(Trigger
.Data
.MusicName
) then
2106 fn
:= g_ExtractWadName(Trigger
.Data
.MusicName
);
2109 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2110 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2111 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.MusicName
);
2113 else // Ìóçûêà â ôàéëå ñ êàðòîé
2114 fn
:= GameDir
+'/wads/'+Trigger
.Data
.MusicName
;
2116 if not g_Sound_CreateWADEx(Trigger
.Data
.MusicName
, fn
, True) then
2117 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.MusicName
]));
2121 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2122 if Trigger
.TriggerType
= TRIGGER_SHOT
then
2123 with gTriggers
[find_id
] do
2127 ShotSightTimeout
:= 0;
2128 ShotSightTarget
:= 0;
2129 ShotSightTargetN
:= 0;
2130 ShotAmmoCount
:= Trigger
.Data
.ShotAmmo
;
2131 ShotReloadTime
:= 0;
2137 procedure g_Triggers_Update();
2140 Affected
: array of Integer;
2142 if gTriggers
= nil then
2144 SetLength(Affected
, 0);
2146 for a
:= 0 to High(gTriggers
) do
2147 with gTriggers
[a
] do
2149 if TriggerType
<> TRIGGER_NONE
then
2151 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2152 if DoorTime
> 0 then
2153 DoorTime
:= DoorTime
- 1;
2154 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2155 if PressTime
> 0 then
2156 PressTime
:= PressTime
- 1;
2157 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2158 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2159 for b
:= 0 to High(Activators
) do
2161 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2162 if Activators
[b
].TimeOut
> 0 then
2163 Dec(Activators
[b
].TimeOut
)
2166 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2167 if (Data
.DamageInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then
2168 Activators
[b
].TimeOut
:= 0;
2171 // Îáðàáàòûâàåì ñïàâíåðû:
2172 if Enabled
and AutoSpawn
then
2173 if SpawnCooldown
= 0 then
2175 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2176 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (Data
.MonDelay
> 0) then
2179 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2181 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2182 if (TriggerType
= TRIGGER_SPAWNITEM
) and (Data
.ItemDelay
> 0) then
2185 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2187 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2190 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2191 if TriggerType
= TRIGGER_SHOT
then
2193 if ShotPanelTime
> 0 then
2196 if ShotPanelTime
= 0 then
2197 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
2199 if ShotSightTime
> 0 then
2202 if ShotSightTime
= 0 then
2203 ShotSightTarget
:= ShotSightTargetN
;
2205 if ShotSightTimeout
> 0 then
2207 Dec(ShotSightTimeout
);
2208 if ShotSightTimeout
= 0 then
2209 ShotSightTarget
:= 0;
2211 if ShotReloadTime
> 0 then
2213 Dec(ShotReloadTime
);
2214 if ShotReloadTime
= 0 then
2215 ShotAmmoCount
:= Data
.ShotAmmo
;
2219 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2220 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2221 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2223 if Data
.PlayCount
> 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2224 SoundPlayCount
:= SoundPlayCount
- 1;
2226 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2228 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2229 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2230 MH_SEND_TriggerSound(gTriggers
[a
]);
2233 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2234 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2236 tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
2240 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2241 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2244 if gWalls
[Data
.PanelID
].Enabled
then
2246 else // Ïîêà îòêðûòà - çàêðûâàåì
2247 if tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
) then
2251 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2252 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2253 (PressTime
= 0) and (PressCount
>= Data
.Count
) then
2255 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2257 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2258 if Data
.Count
> 0 then
2259 PressCount
:= PressCount
- Data
.Count
2263 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2264 for b
:= 0 to High(gTriggers
) do
2265 if g_Collide(Data
.tX
, Data
.tY
, Data
.tWidth
, Data
.tHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2266 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2267 ((b
<> a
) or (Data
.Wait
> 0)) then
2268 begin // Can be self-activated, if there is Data.Wait
2269 if (not Data
.ExtRandom
) or gTriggers
[b
].Enabled
then
2271 SetLength(Affected
, Length(Affected
) + 1);
2272 Affected
[High(Affected
)] := b
;
2275 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2276 if (TriggerType
= TRIGGER_PRESS
) and Data
.ExtRandom
then
2278 if (Length(Affected
) > 0) then
2280 b
:= Affected
[Random(Length(Affected
))];
2281 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2282 ActivateTrigger(gTriggers
[b
], 0);
2285 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2286 for i
:= 0 to High(Affected
) do
2292 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2293 ActivateTrigger(gTriggers
[b
], 0);
2297 gTriggers
[b
].Enabled
:= True;
2301 gTriggers
[b
].Enabled
:= False;
2302 gTriggers
[b
].TimeOut
:= 0;
2303 if gTriggers
[b
].AutoSpawn
then
2305 gTriggers
[b
].AutoSpawn
:= False;
2306 gTriggers
[b
].SpawnCooldown
:= 0;
2311 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2312 if not gTriggers
[b
].Enabled
then
2314 gTriggers
[b
].TimeOut
:= 0;
2315 if gTriggers
[b
].AutoSpawn
then
2317 gTriggers
[b
].AutoSpawn
:= False;
2318 gTriggers
[b
].SpawnCooldown
:= 0;
2324 SetLength(Affected
, 0);
2327 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2330 TimeOut
:= TimeOut
- 1;
2331 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2334 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2339 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2341 if gPlayers
<> nil then
2342 for b
:= 0 to High(gPlayers
) do
2343 if gPlayers
[b
] <> nil then
2345 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2346 if Live
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2347 Collide(X
, Y
, Width
, Height
) then
2349 gTriggers
[a
].ActivateUID
:= UID
;
2351 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2353 { Don't activate sound/music again if player is here }
2355 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2358 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2360 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2361 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2362 (TimeOut
= 0) and (Keys
= 0) then
2364 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2365 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2366 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2367 gTriggers
[a
].ActivateUID
:= 0;
2368 ActivateTrigger(gTriggers
[a
], 0);
2372 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2373 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2374 if gMonsters
<> nil then
2375 for b
:= 0 to High(gMonsters
) do
2376 if (gMonsters
[b
] <> nil) then
2377 with gMonsters
[b
] do
2378 if Collide(X
, Y
, Width
, Height
) then
2380 gTriggers
[a
].ActivateUID
:= UID
;
2381 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2385 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2386 (TimeOut
= 0) and (Keys
= 0) then
2387 if not g_CollideMonster(X
, Y
, Width
, Height
) then
2389 gTriggers
[a
].ActivateUID
:= 0;
2390 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2394 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2398 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2400 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2401 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2404 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2405 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2413 if gTriggers
= nil then Exit
;
2415 case g_GetUIDType(UID
) of
2419 p
:= g_Player_Get(UID
);
2428 for a
:= 0 to High(gTriggers
) do
2429 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2430 (gTriggers
[a
].TimeOut
= 0) and
2431 (not InDWArray(a
, IgnoreList
)) and
2432 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2433 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2434 if g_Collide(X
, Y
, Width
, Height
,
2435 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2436 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2438 gTriggers
[a
].ActivateUID
:= UID
;
2439 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2441 SetLength(Result
, Length(Result
)+1);
2442 Result
[High(Result
)] := a
;
2447 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2453 if gTriggers
= nil then Exit
;
2455 case g_GetUIDType(UID
) of
2459 p
:= g_Player_Get(UID
);
2468 for a
:= 0 to High(gTriggers
) do
2469 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2470 (gTriggers
[a
].TimeOut
= 0) and
2471 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2472 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2473 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2474 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2476 gTriggers
[a
].ActivateUID
:= UID
;
2477 ActivateTrigger(gTriggers
[a
], ActivateType
);
2481 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte; IgnoreTrigger
: Integer = -1);
2488 if gTriggers
= nil then
2491 case g_GetUIDType(UID
) of
2495 p
:= g_Player_Get(UID
);
2504 rsq
:= Radius
* Radius
;
2506 for a
:= 0 to High(gTriggers
) do
2507 if (gTriggers
[a
].ID
<> DWORD(IgnoreTrigger
)) and
2508 (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2509 (gTriggers
[a
].TimeOut
= 0) and
2510 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2511 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2512 with gTriggers
[a
] do
2513 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
2514 X
, Y
, Width
, Height
) then
2515 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2516 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2517 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2518 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2519 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
2520 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2521 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
2522 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2525 ActivateTrigger(gTriggers
[a
], ActivateType
);
2529 procedure g_Triggers_OpenAll();
2534 if gTriggers
= nil then Exit
;
2537 for a
:= 0 to High(gTriggers
) do
2538 with gTriggers
[a
] do
2539 if (TriggerType
= TRIGGER_OPENDOOR
) or
2540 (TriggerType
= TRIGGER_DOOR5
) or
2541 (TriggerType
= TRIGGER_DOOR
) then
2543 tr_OpenDoor(Data
.PanelID
, True, Data
.d2d_doors
);
2544 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
2548 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2551 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
2553 if (gTriggers
<> nil) then
2554 if gTriggers
[ID
].SpawnedCount
> 0 then
2555 Dec(gTriggers
[ID
].SpawnedCount
);
2558 procedure g_Triggers_Free();
2562 if gTriggers
<> nil then
2563 for a
:= 0 to High(gTriggers
) do
2565 if gTriggers
[a
].TriggerType
= TRIGGER_SOUND
then
2567 if g_Sound_Exists(gTriggers
[a
].Data
.SoundName
) then
2568 g_Sound_Delete(gTriggers
[a
].Data
.SoundName
);
2570 gTriggers
[a
].Sound
.Free();
2572 if gTriggers
[a
].Activators
<> nil then
2573 SetLength(gTriggers
[a
].Activators
, 0);
2578 SetLength(gMonstersSpawned
, 0);
2581 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
2583 count
, act_count
, i
, j
: Integer;
2589 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2591 if gTriggers
<> nil then
2592 for i
:= 0 to High(gTriggers
) do
2595 Mem
:= TBinMemoryWriter
.Create((count
+1) * 200);
2597 // Êîëè÷åñòâî òðèããåðîâ:
2598 Mem
.WriteInt(count
);
2603 for i
:= 0 to High(gTriggers
) do
2605 // Ñèãíàòóðà òðèããåðà:
2606 dw
:= TRIGGER_SIGNATURE
; // 'TRGR'
2609 Mem
.WriteByte(gTriggers
[i
].TriggerType
);
2610 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2611 p
:= @gTriggers
[i
].Data
;
2612 Mem
.WriteMemory(p
, SizeOf(TTriggerData
));
2613 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2614 Mem
.WriteInt(gTriggers
[i
].X
);
2615 Mem
.WriteInt(gTriggers
[i
].Y
);
2617 Mem
.WriteWord(gTriggers
[i
].Width
);
2618 Mem
.WriteWord(gTriggers
[i
].Height
);
2619 // Âêëþ÷åí ëè òðèããåð:
2620 Mem
.WriteBoolean(gTriggers
[i
].Enabled
);
2621 // Òèï àêòèâàöèè òðèããåðà:
2622 Mem
.WriteByte(gTriggers
[i
].ActivateType
);
2623 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2624 Mem
.WriteByte(gTriggers
[i
].Keys
);
2625 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2626 Mem
.WriteInt(gTriggers
[i
].TexturePanel
);
2628 Mem
.WriteWord(gTriggers
[i
].TexturePanelType
);
2629 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2630 Mem
.WriteWord(gTriggers
[i
].TimeOut
);
2631 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2632 Mem
.WriteWord(gTriggers
[i
].ActivateUID
);
2633 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2634 act_count
:= Length(gTriggers
[i
].Activators
);
2635 Mem
.WriteInt(act_count
);
2636 for j
:= 0 to act_count
-1 do
2639 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].UID
);
2641 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2643 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2644 Mem
.WriteBoolean(gTriggers
[i
].PlayerCollide
);
2645 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2646 Mem
.WriteInt(gTriggers
[i
].DoorTime
);
2647 // Çàäåðæêà àêòèâàöèè:
2648 Mem
.WriteInt(gTriggers
[i
].PressTime
);
2650 Mem
.WriteInt(gTriggers
[i
].PressCount
);
2652 Mem
.WriteBoolean(gTriggers
[i
].AutoSpawn
);
2653 // Çàäåðæêà ñïàâíåðà:
2654 Mem
.WriteInt(gTriggers
[i
].SpawnCooldown
);
2655 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2656 Mem
.WriteInt(gTriggers
[i
].SpawnedCount
);
2657 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2658 Mem
.WriteInt(gTriggers
[i
].SoundPlayCount
);
2659 // Ïðîèãðûâàåòñÿ ëè çâóê?
2660 if gTriggers
[i
].Sound
<> nil then
2661 b
:= gTriggers
[i
].Sound
.IsPlaying()
2664 Mem
.WriteBoolean(b
);
2667 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2668 dw
:= gTriggers
[i
].Sound
.GetPosition();
2671 sg
:= gTriggers
[i
].Sound
.GetVolume();
2672 sg
:= sg
/ (gSoundLevel
/255.0);
2673 Mem
.WriteSingle(sg
);
2674 // Ñòåðåî ñìåùåíèå çâóêà:
2675 sg
:= gTriggers
[i
].Sound
.GetPan();
2676 Mem
.WriteSingle(sg
);
2681 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
2683 count
, act_count
, i
, j
, a
: Integer;
2695 // Êîëè÷åñòâî òðèããåðîâ:
2701 for a
:= 0 to count
-1 do
2703 // Ñèãíàòóðà òðèããåðà:
2705 if dw
<> TRIGGER_SIGNATURE
then // 'TRGR'
2707 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2710 Mem
.ReadByte(Trig
.TriggerType
);
2711 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2712 Mem
.ReadMemory(p
, dw
);
2713 if dw
<> SizeOf(TTriggerData
) then
2715 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2717 Trig
.Data
:= TTriggerData(p
^);
2719 i
:= g_Triggers_Create(Trig
);
2720 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2721 Mem
.ReadInt(gTriggers
[i
].X
);
2722 Mem
.ReadInt(gTriggers
[i
].Y
);
2724 Mem
.ReadWord(gTriggers
[i
].Width
);
2725 Mem
.ReadWord(gTriggers
[i
].Height
);
2726 // Âêëþ÷åí ëè òðèããåð:
2727 Mem
.ReadBoolean(gTriggers
[i
].Enabled
);
2728 // Òèï àêòèâàöèè òðèããåðà:
2729 Mem
.ReadByte(gTriggers
[i
].ActivateType
);
2730 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2731 Mem
.ReadByte(gTriggers
[i
].Keys
);
2732 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2733 Mem
.ReadInt(gTriggers
[i
].TexturePanel
);
2735 Mem
.ReadWord(gTriggers
[i
].TexturePanelType
);
2736 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2737 Mem
.ReadWord(gTriggers
[i
].TimeOut
);
2738 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2739 Mem
.ReadWord(gTriggers
[i
].ActivateUID
);
2740 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2741 Mem
.ReadInt(act_count
);
2742 if act_count
> 0 then
2744 SetLength(gTriggers
[i
].Activators
, act_count
);
2745 for j
:= 0 to act_count
-1 do
2748 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].UID
);
2750 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2753 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2754 Mem
.ReadBoolean(gTriggers
[i
].PlayerCollide
);
2755 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2756 Mem
.ReadInt(gTriggers
[i
].DoorTime
);
2757 // Çàäåðæêà àêòèâàöèè:
2758 Mem
.ReadInt(gTriggers
[i
].PressTime
);
2760 Mem
.ReadInt(gTriggers
[i
].PressCount
);
2762 Mem
.ReadBoolean(gTriggers
[i
].AutoSpawn
);
2763 // Çàäåðæêà ñïàâíåðà:
2764 Mem
.ReadInt(gTriggers
[i
].SpawnCooldown
);
2765 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2766 Mem
.ReadInt(gTriggers
[i
].SpawnedCount
);
2767 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2768 Mem
.ReadInt(gTriggers
[i
].SoundPlayCount
);
2769 // Ïðîèãðûâàåòñÿ ëè çâóê?
2773 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2776 Mem
.ReadSingle(vol
);
2777 // Ñòåðåî ñìåùåíèå çâóêà:
2778 Mem
.ReadSingle(pan
);
2779 // Çàïóñêàåì çâóê, åñëè åñòü:
2780 if gTriggers
[i
].Sound
<> nil then
2782 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
2783 gTriggers
[i
].Sound
.Pause(True);
2784 gTriggers
[i
].Sound
.SetPosition(dw
);