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e7ee1d0eb784275870b6aa872acb8158049d3256
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 {$M+}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
18 unit g_monsters;
20 interface
22 uses
23 SysUtils, Classes,
24 mempool,
25 g_basic, e_graphics, g_phys, g_textures, g_grid,
26 g_saveload, g_panel, xprofiler;
28 const
29 MONSTATE_SLEEP = 0;
30 MONSTATE_GO = 1;
31 MONSTATE_RUN = 2;
32 MONSTATE_CLIMB = 3;
33 MONSTATE_DIE = 4;
34 MONSTATE_DEAD = 5;
35 MONSTATE_ATTACK = 6;
36 MONSTATE_SHOOT = 7;
37 MONSTATE_PAIN = 8;
38 MONSTATE_WAIT = 9;
39 MONSTATE_REVIVE = 10;
40 MONSTATE_RUNOUT = 11;
42 MON_BURN_TIME = 100;
44 { in mapdef now
45 BH_NORMAL = 0;
46 BH_KILLER = 1;
47 BH_MANIAC = 2;
48 BH_INSANE = 3;
49 BH_CANNIBAL = 4;
50 BH_GOOD = 5;
51 }
53 type
54 PMonster = ^TMonster;
55 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
56 private
57 FMonsterType: Byte;
58 FUID: Word;
59 FDirection: TDirection;
60 FStartDirection: TDirection;
61 FStartX, FStartY: Integer;
62 FRemoved: Boolean;
63 FHealth: Integer;
64 FMaxHealth: Integer;
65 FState: Byte;
66 FCurAnim: Byte;
67 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
68 FTargetUID: Word;
69 FTargetTime: Integer;
70 FBehaviour: Byte;
71 FAmmo: Integer;
72 FPain: Integer;
73 FSleep: Integer;
74 FPainSound: Boolean;
75 FPainTicks: Integer;
76 FWaitAttackAnim: Boolean;
77 FChainFire: Boolean;
78 tx, ty: Integer;
79 FStartID: Integer;
80 FObj: TObj;
81 FBloodRed: Byte;
82 FBloodGreen: Byte;
83 FBloodBlue: Byte;
84 FBloodKind: Byte;
85 FShellTimer: Integer;
86 FShellType: Byte;
87 FFirePainTime: Integer;
88 FFireAttacker: Word;
89 vilefire: TAnimation;
90 mProxyId: Integer; // node in dyntree or -1
91 mArrIdx: Integer; // in gMonsters
93 FDieTriggers: Array of Integer;
94 FSpawnTrigger: Integer;
96 mNeedSend: Boolean; // for network
98 mEDamageType: Integer;
100 procedure Turn();
101 function findNewPrey(): Boolean;
102 procedure ActivateTriggers();
104 procedure setGameX (v: Integer); inline;
105 procedure setGameY (v: Integer); inline;
107 procedure doDamage (v: Integer);
109 public
110 FNoRespawn: Boolean;
111 FFireTime: Integer;
112 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
113 mplatCheckFrameId: LongWord;
115 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
116 destructor Destroy(); override;
117 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
118 function Collide(Panel: TPanel): Boolean; overload;
119 function Collide(X, Y: Integer): Boolean; overload;
120 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
121 function alive(): Boolean;
122 procedure SetHealth(aH: Integer);
123 procedure Push(vx, vy: Integer);
124 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
125 function Heal(Value: Word): Boolean;
126 procedure BFGHit();
127 procedure Update();
128 procedure ClientUpdate();
129 procedure ClientAttack(wx, wy, atx, aty: Integer);
130 procedure SetDeadAnim;
131 procedure Draw();
132 procedure WakeUp();
133 procedure WakeUpSound();
134 procedure DieSound();
135 procedure PainSound();
136 procedure ActionSound();
137 procedure AddTrigger(t: Integer);
138 procedure ClearTriggers();
139 procedure Respawn();
140 procedure SaveState (st: TStream);
141 procedure LoadState (st: TStream);
142 procedure SetState(State: Byte; ForceAnim: Byte = 255);
143 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
144 procedure MakeBloodSimple(Count: Word);
145 procedure RevertAnim(R: Boolean = True);
146 function AnimIsReverse: Boolean;
147 function shoot(o: PObj; immediately: Boolean): Boolean;
148 function kick(o: PObj): Boolean;
149 procedure CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
150 procedure OnFireFlame(Times: DWORD = 1);
152 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
154 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
155 procedure moveBy (dx, dy: Integer); inline;
157 procedure getMapBox (out x, y, w, h: Integer); inline;
159 // get-and-clear
160 function gncNeedSend (): Boolean; inline;
161 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
163 public
164 property Obj: TObj read FObj;
166 property proxyId: Integer read mProxyId;
167 property arrIdx: Integer read mArrIdx;
169 property MonsterType: Byte read FMonsterType;
170 property MonsterHealth: Integer read FHealth write FHealth;
171 property MonsterAmmo: Integer read FAmmo write FAmmo;
172 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
173 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
174 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
175 property MonsterSleep: Integer read FSleep write FSleep;
176 property MonsterState: Byte read FState write FState;
177 property MonsterRemoved: Boolean read FRemoved write FRemoved;
178 property MonsterPain: Integer read FPain write FPain;
179 property MonsterAnim: Byte read FCurAnim write FCurAnim;
181 property UID: Word read FUID write FUID;
182 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
184 property GameX: Integer read FObj.X write setGameX;
185 property GameY: Integer read FObj.Y write setGameY;
186 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
187 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
188 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
189 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
190 property GameDirection: TDirection read FDirection write FDirection;
192 property StartID: Integer read FStartID;
194 published
195 property eMonsterType: Byte read FMonsterType;
196 property eMonsterHealth: Integer read FHealth write FHealth;
197 property eMonsterAmmo: Integer read FAmmo write FAmmo;
198 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
199 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
200 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
201 property eMonsterSleep: Integer read FSleep write FSleep;
202 property eMonsterState: Byte read FState write FState;
203 property eMonsterRemoved: Boolean read FRemoved;
204 property eMonsterPain: Integer read FPain write FPain;
205 property eMonsterAnim: Byte read FCurAnim;
207 property eUID: Word read FUID;
208 property eSpawnTrigger: Integer read FSpawnTrigger;
210 property eGameX: Integer read FObj.X write setGameX;
211 property eGameY: Integer read FObj.Y write setGameY;
212 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
213 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
214 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
215 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
216 property eGameDirection: TDirection read FDirection write FDirection;
218 property eStartID: Integer read FStartID;
220 // set this before assigning something to `eDamage`
221 property eDamageType: Integer read mEDamageType write mEDamageType;
222 property eDamage: Integer write doDamage;
223 end;
226 // will be called from map loader
227 procedure g_Mons_InitTree (x, y, w, h: Integer);
229 procedure g_Monsters_LoadData ();
230 procedure g_Monsters_FreeData ();
231 procedure g_Monsters_Init ();
232 procedure g_Monsters_Free (clearGrid: Boolean=true);
233 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
234 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
235 procedure g_Monsters_Update ();
236 procedure g_Monsters_Draw ();
237 procedure g_Monsters_DrawHealth ();
238 function g_Monsters_ByUID (UID: Word): TMonster;
239 procedure g_Monsters_killedp ();
240 procedure g_Monsters_SaveState (st: TStream);
241 procedure g_Monsters_LoadState (st: TStream);
243 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
244 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
246 function g_Mons_TypeLo (): Integer; inline;
247 function g_Mons_TypeHi (): Integer; inline;
249 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
250 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
251 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
254 type
255 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
257 // throws on invalid uid
258 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
260 // can return null
261 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
263 function g_Mons_TotalCount (): Integer; inline;
265 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
267 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
268 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
270 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
271 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
273 function g_Mons_getNewTrapFrameId (): DWord; inline;
274 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
278 type
279 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
281 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
285 var
286 gmon_debug_use_sqaccel: Boolean = true;
289 //HACK!
290 procedure g_Mons_ProfilersBegin ();
291 procedure g_Mons_ProfilersEnd ();
293 procedure g_Mons_LOS_Start (); inline;
294 procedure g_Mons_LOS_End (); inline;
296 var
297 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
300 type
301 TMonsterGrid = specialize TBodyGridBase<TMonster>;
303 var
304 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
307 var
308 gmon_debug_think: Boolean = true;
309 gmon_debug_one_think_step: Boolean = false;
312 implementation
314 uses
315 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
316 g_weapons, g_triggers, MAPDEF, g_items, g_options,
317 g_console, g_map, Math, g_menu, wadreader,
318 g_language, g_netmsg, idpool, utils, xstreams;
322 // ////////////////////////////////////////////////////////////////////////// //
323 procedure g_Mons_ProfilersBegin ();
324 begin
325 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
326 if (profMonsLOS <> nil) then profMonsLOS.mainBegin(g_profile_los);
327 if g_profile_los and (profMonsLOS <> nil) then
328 begin
329 profMonsLOS.sectionBegin('loscalc');
330 profMonsLOS.sectionEnd();
331 end;
332 end;
334 procedure g_Mons_ProfilersEnd ();
335 begin
336 if (profMonsLOS <> nil) and (g_profile_los) then profMonsLOS.mainEnd();
337 end;
339 procedure g_Mons_LOS_Start (); inline;
340 begin
341 if (profMonsLOS <> nil) then profMonsLOS.sectionBeginAccum('loscalc');
342 end;
344 procedure g_Mons_LOS_End (); inline;
345 begin
346 if (profMonsLOS <> nil) then profMonsLOS.sectionEnd();
347 end;
350 // ////////////////////////////////////////////////////////////////////////// //
351 var
352 monCheckTrapLastFrameId: DWord = 0;
353 monCheckMPlatLastFrameId: LongWord = 0;
356 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
357 begin
358 x := FObj.X+FObj.Rect.X;
359 y := FObj.Y+FObj.Rect.Y;
360 w := FObj.Rect.Width;
361 h := FObj.Rect.Height;
362 end;
364 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
366 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
369 // ////////////////////////////////////////////////////////////////////////// //
371 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
372 begin
373 if not assigned(cb) then begin result := nil; exit; end;
374 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
375 end;
379 //WARNING! call this after monster position was changed, or coldet will not work right!
380 procedure TMonster.positionChanged ();
381 var
382 x, y, w, h: Integer;
383 nx, ny, nw, nh: Integer;
384 begin
385 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
386 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
387 {$ENDIF}
388 if (mProxyId = -1) then
389 begin
390 //mNeedSend := true;
391 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
392 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
393 monsGrid.getBodyXY(mProxyId, x, y);
394 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
395 {$ENDIF}
396 end
397 else
398 begin
399 monsGrid.getBodyDims(mProxyId, x, y, w, h);
400 getMapBox(nx, ny, nw, nh);
402 if (w <> nw) or (h <> nh) then
403 begin
404 //mNeedSend := true;
405 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
406 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
407 {$ENDIF}
408 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
409 end
410 else if (x <> nx) or (y <> ny) then
411 begin
412 //mNeedSend := true;
413 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
414 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
415 {$ENDIF}
416 monsGrid.moveBody(mProxyId, nx, ny);
417 end
418 else
419 begin
420 exit; // nothing to do
421 end;
422 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
423 monsGrid.getBodyXY(mProxyId, x, y);
424 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
425 {$ENDIF}
426 end;
427 end;
430 // ////////////////////////////////////////////////////////////////////////// //
431 const
432 ANIM_SLEEP = 0;
433 ANIM_GO = 1;
434 ANIM_DIE = 2;
435 ANIM_MESS = 3;
436 ANIM_ATTACK = 4;
437 ANIM_ATTACK2 = 5;
438 ANIM_PAIN = 6;
440 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
442 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
443 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
444 record
445 name: String;
446 loop: Boolean;
447 end = ((name: 'SLEEP'; loop: True),
448 (name: 'GO'; loop: True),
449 (name: 'DIE'; loop: False),
450 (name: 'MESS'; loop: False),
451 (name: 'ATTACK'; loop: False),
452 (name: 'ATTACK2'; loop: False),
453 (name: 'PAIN'; loop: False));
455 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
456 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
457 record
458 Name: String;
459 Rect: TRectWH;
460 Health: Word;
461 RunVel: Byte;
462 MinPain: Byte;
463 Pain: Byte;
464 Jump: Byte;
465 end =
466 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
467 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
469 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
470 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
472 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
473 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
475 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
476 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
478 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
479 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
481 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
482 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
484 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
485 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
487 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
488 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
490 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
491 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
493 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
494 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
496 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
497 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
499 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
500 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
502 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
503 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
505 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
506 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
508 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
509 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
511 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
512 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
514 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
515 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
517 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
518 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
520 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
521 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
523 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
524 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
526 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
527 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
528 record
529 LeftAnim: Boolean;
530 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
531 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
532 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
533 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
534 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
535 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
536 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
537 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
539 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
540 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
541 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
543 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
544 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
545 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
547 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
548 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
549 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
551 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
552 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
553 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
555 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
556 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
557 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
559 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
560 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
561 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
563 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
564 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
565 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
567 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
568 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
569 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
571 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
572 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
573 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
575 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
576 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
577 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
579 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
580 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
581 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
583 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
584 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
585 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
587 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
588 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
589 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
591 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
592 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
593 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
595 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
596 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
597 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
599 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
600 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
601 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
603 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
604 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
605 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
607 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
608 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
609 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
611 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
612 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
613 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
615 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
616 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
619 // ////////////////////////////////////////////////////////////////////////// //
620 var
621 gMonsters: array of TMonster;
622 uidMap: array [0..65535] of TMonster; // monster knows it's index
623 freeInds: TIdPool = nil;
626 procedure clearUidMap ();
627 var
628 idx: Integer;
629 begin
630 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
631 freeInds.clear();
632 end;
635 function g_Mons_getNewTrapFrameId (): DWord; inline;
636 var
637 f: Integer;
638 begin
639 Inc(monCheckTrapLastFrameId);
640 if (monCheckTrapLastFrameId = 0) then
641 begin
642 // wraparound
643 monCheckTrapLastFrameId := 1;
644 for f := 0 to High(gMonsters) do
645 begin
646 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
647 end;
648 end;
649 result := monCheckTrapLastFrameId;
650 end;
653 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
654 var
655 f: Integer;
656 begin
657 Inc(monCheckMPlatLastFrameId);
658 if (monCheckMPlatLastFrameId = 0) then
659 begin
660 // wraparound
661 monCheckMPlatLastFrameId := 1;
662 for f := 0 to High(gMonsters) do
663 begin
664 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
665 end;
666 end;
667 result := monCheckMPlatLastFrameId;
668 end;
671 var
672 pt_x: Integer = 0;
673 pt_xs: Integer = 1;
674 pt_y: Integer = 0;
675 pt_ys: Integer = 1;
676 soulcount: Integer = 0;
679 function allocMonster (): DWORD;
680 var
681 f, olen: Integer;
682 begin
683 result := freeInds.alloc();
684 if (result > High(gMonsters)) then
685 begin
686 olen := Length(gMonsters);
687 SetLength(gMonsters, result+64);
688 for f := olen to High(gMonsters) do gMonsters[f] := nil;
689 end;
690 end;
693 function IsFriend(a, b: Byte): Boolean;
694 begin
695 Result := True;
697 // Áî÷êà - âñåì äðóã:
698 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
699 Exit;
701 // Ìîíñòðû îäíîãî âèäà:
702 if a = b then
703 case a of
704 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
705 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
706 Exit; // Ýòè íå áüþò ñâîèõ
707 end;
709 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
710 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
711 Exit;
712 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
713 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
714 Exit;
716 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
717 Result := False;
718 end;
721 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
722 var
723 m: TMonster;
724 UIDType, MonsterType: Byte;
725 begin
726 Result := False;
727 MonsterType := 0;
729 UIDType := g_GetUIDType(SpawnerUID);
730 if UIDType = UID_MONSTER then
731 begin
732 m := g_Monsters_ByUID(SpawnerUID);
733 if m = nil then Exit;
734 MonsterType := m.FMonsterType;
735 end;
737 case BH of
738 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
739 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
741 BH_KILLER: Result := UIDType = UID_PLAYER;
742 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
743 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
745 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
746 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
747 end;
748 end;
751 function canShoot(m: Byte): Boolean;
752 begin
753 Result := False;
755 case m of
756 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
757 Exit;
758 else
759 Result := True;
760 end;
761 end;
764 function isCorpse (o: PObj; immediately: Boolean): Integer;
766 (*
767 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
768 begin
769 atag := atag; // shut up, fpc!
770 result := false; // don't stop
771 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
772 begin
773 case mon.FMonsterType of // Íå âîñêðåñèòü:
774 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
775 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
776 end;
777 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
778 result := true;
779 end;
780 end;
781 *)
783 var
784 a: Integer;
785 mon: PMonster;
786 mres: TMonster = nil;
787 it: TMonsterGrid.Iter;
788 begin
789 result := -1;
791 // Åñëè íóæíà âåðîÿòíîñòü
792 if not immediately and (Random(8) <> 0) then exit;
794 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
795 if gmon_debug_use_sqaccel then
796 begin
797 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
798 //if (mon <> nil) then result := mon.mArrIdx;
799 it := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
800 for mon in it do
801 begin
802 case mon.FMonsterType of // Íå âîñêðåñèòü:
803 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
804 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: begin end;
805 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
806 else mres := mon^;
807 end;
808 if (mres <> nil) then break;
809 end;
810 it.release();
811 if (mres <> nil) then result := mres.mArrIdx;
812 end
813 else
814 begin
815 for a := 0 to High(gMonsters) do
816 begin
817 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
818 begin
819 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
820 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
821 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
822 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
823 begin
824 Result := a;
825 Exit;
826 end;
827 end;
828 end;
829 end;
830 end;
831 end;
833 procedure g_Monsters_LoadData();
834 begin
835 e_WriteLog('Loading monsters data...', TMsgType.Notify);
837 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
844 g_Game_StepLoading(6);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
852 g_Game_StepLoading(13);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
860 g_Game_StepLoading(20);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
867 g_Game_StepLoading(26);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
874 g_Game_StepLoading(32);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
881 g_Game_StepLoading(38);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
888 g_Game_StepLoading(44);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
895 g_Game_StepLoading(50);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
902 g_Game_StepLoading(56);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
909 g_Game_StepLoading(62);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
916 g_Game_StepLoading(68);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
923 g_Game_StepLoading(74);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
930 g_Game_StepLoading(80);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
937 g_Game_StepLoading(86);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
944 g_Game_StepLoading(92);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
951 g_Game_StepLoading(98);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
958 g_Game_StepLoading(104);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
965 g_Game_StepLoading(110);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
972 g_Game_StepLoading(116);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
979 g_Game_StepLoading(122);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
986 g_Game_StepLoading(128);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
992 g_Game_StepLoading(133);
994 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
996 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
998 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
999 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1052 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1062 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1069 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1071 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1073 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1075 freeInds := TIdPool.Create();
1076 clearUidMap();
1077 monCheckTrapLastFrameId := 0;
1078 monCheckMPlatLastFrameId := 0;
1079 end;
1081 procedure g_Monsters_FreeData();
1082 begin
1083 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1085 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1219 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1221 g_Sound_Delete('SOUND_MONSTER_PAIN');
1222 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1223 g_Sound_Delete('SOUND_MONSTER_ACTION');
1224 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1225 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1226 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1227 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1228 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1229 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1230 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1231 g_Sound_Delete('SOUND_MONSTER_SLOP');
1233 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1234 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1235 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1237 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1244 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1245 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1246 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1247 g_Sound_Delete('SOUND_MONSTER_HAHA');
1248 g_Sound_Delete('SOUND_MONSTER_TRUP');
1250 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1251 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1253 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1254 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1258 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1260 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1264 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1266 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1270 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1271 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1272 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1275 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1276 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1277 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1279 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1280 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1282 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1283 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1285 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1286 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1287 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1289 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1290 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1292 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1293 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1294 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1296 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1298 freeInds.Free();
1299 freeInds := nil;
1300 end;
1302 procedure g_Monsters_Init();
1303 begin
1304 soulcount := 0;
1305 end;
1307 procedure g_Monsters_Free (clearGrid: Boolean=true);
1308 var
1309 a: Integer;
1310 begin
1311 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1312 if (clearGrid) then
1313 begin
1314 monsGrid.Free();
1315 monsGrid := nil;
1316 end;
1317 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1318 gMonsters := nil;
1319 clearUidMap();
1320 monCheckTrapLastFrameId := 0;
1321 monCheckMPlatLastFrameId := 0;
1322 end;
1325 // will be called from map loader
1326 procedure g_Mons_InitTree (x, y, w, h: Integer);
1327 begin
1328 monsGrid.Free();
1329 monsGrid := TMonsterGrid.Create(x, y, w, h);
1330 //clearUidMap(); // why not?
1331 e_LogWritefln('%s', ['Recreated monster tree']);
1332 end;
1335 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1336 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1337 var
1338 find_id: DWORD;
1339 mon: TMonster;
1340 begin
1341 result := nil;
1343 // Íåò òàêîãî ìîíñòðà
1344 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1346 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1347 if MonsterType = MONSTER_SOUL then
1348 begin
1349 if soulcount > MAX_SOUL then exit;
1350 soulcount := soulcount + 1;
1351 end;
1353 find_id := allocMonster();
1355 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1356 gMonsters[find_id] := mon;
1357 mon.mArrIdx := find_id;
1358 mon.mProxyId := -1;
1360 uidMap[mon.FUID] := mon;
1362 // Íàñòðàèâàåì ïîëîæåíèå
1363 with mon do
1364 begin
1365 if AdjCoord then
1366 begin
1367 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1368 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1369 end
1370 else
1371 begin
1372 FObj.X := X-FObj.Rect.X;
1373 FObj.Y := Y-FObj.Rect.Y;
1374 end;
1376 FDirection := Direction;
1377 FStartDirection := Direction;
1378 FStartX := GameX;
1379 FStartY := GameY;
1380 end;
1382 mon.positionChanged();
1384 result := mon;
1385 end;
1387 procedure g_Monsters_killedp();
1388 var
1389 a, h: Integer;
1390 begin
1391 if gMonsters = nil then
1392 Exit;
1394 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1395 h := High(gMonsters);
1396 for a := 0 to h do
1397 begin
1398 if (gMonsters[a] <> nil) then
1399 begin
1400 with gMonsters[a] do
1401 begin
1402 if (FMonsterType = MONSTER_MAN) and
1403 (FState <> MONSTATE_DEAD) and
1404 (FState <> MONSTATE_SLEEP) and
1405 (FState <> MONSTATE_DIE) then
1406 begin
1407 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1408 Exit;
1409 end;
1410 end;
1411 end;
1412 end;
1413 end;
1415 procedure g_Monsters_Update();
1416 var
1417 a: Integer;
1418 begin
1419 // Öåëåóêàçàòåëü
1420 if gTime mod (GAME_TICK*2) = 0 then
1421 begin
1422 pt_x := pt_x+pt_xs;
1423 pt_y := pt_y+pt_ys;
1424 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1425 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1426 end;
1428 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1430 if gmon_debug_think or gmon_debug_one_think_step then
1431 begin
1432 gmon_debug_one_think_step := false;
1433 for a := 0 to High(gMonsters) do
1434 begin
1435 if (gMonsters[a] = nil) then continue;
1436 if not gMonsters[a].FRemoved then
1437 begin
1438 if g_Game_IsClient then
1439 gMonsters[a].ClientUpdate()
1440 else
1441 gMonsters[a].Update();
1442 end
1443 else
1444 begin
1445 gMonsters[a].Free();
1446 gMonsters[a] := nil;
1447 end;
1448 end;
1449 end;
1451 gMon := False;
1452 end;
1454 procedure g_Monsters_Draw();
1455 var
1456 a: Integer;
1457 begin
1458 if gMonsters <> nil then
1459 begin
1460 for a := 0 to High(gMonsters) do
1461 begin
1462 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1463 end;
1464 end;
1465 end;
1467 procedure g_Monsters_DrawHealth();
1468 var
1469 a: Integer;
1470 fW, fH: Byte;
1471 begin
1472 if gMonsters = nil then Exit;
1473 e_TextureFontGetSize(gStdFont, fW, fH);
1475 for a := 0 to High(gMonsters) do
1476 begin
1477 if gMonsters[a] <> nil then
1478 begin
1479 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1480 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1481 IntToStr(gMonsters[a].FHealth), gStdFont);
1482 end;
1483 end;
1484 end;
1486 function g_Monsters_ByUID (UID: Word): TMonster;
1487 begin
1488 result := uidMap[UID];
1489 end;
1491 procedure g_Monsters_SaveState (st: TStream);
1492 var
1493 count, i: Integer;
1494 begin
1495 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1496 count := 0;
1497 for i := 0 to High(gMonsters) do
1498 begin
1499 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1500 end;
1502 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1503 utils.writeInt(st, LongInt(pt_x));
1504 utils.writeInt(st, LongInt(pt_xs));
1505 utils.writeInt(st, LongInt(pt_y));
1506 utils.writeInt(st, LongInt(pt_ys));
1508 // Êîëè÷åñòâî ìîíñòðîâ
1509 utils.writeInt(st, LongInt(count));
1511 if (count = 0) then exit;
1513 // Ñîõðàíÿåì ìîíñòðîâ
1514 for i := 0 to High(gMonsters) do
1515 begin
1516 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1517 begin
1518 // Òèï ìîíñòðà
1519 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1520 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1521 gMonsters[i].SaveState(st);
1522 end;
1523 end;
1524 end;
1527 procedure g_Monsters_LoadState (st: TStream);
1528 var
1529 count, a: Integer;
1530 b: Byte;
1531 mon: TMonster;
1532 begin
1533 assert(st <> nil);
1535 g_Monsters_Free(false);
1537 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1538 pt_x := utils.readLongInt(st);
1539 pt_xs := utils.readLongInt(st);
1540 pt_y := utils.readLongInt(st);
1541 pt_ys := utils.readLongInt(st);
1543 // Êîëè÷åñòâî ìîíñòðîâ
1544 count := utils.readLongInt(st);
1546 if (count = 0) then exit;
1547 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1549 // Çàãðóæàåì ìîíñòðîâ
1550 for a := 0 to count-1 do
1551 begin
1552 // Òèï ìîíñòðà
1553 b := utils.readByte(st);
1554 // Ñîçäàåì ìîíñòðà
1555 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1556 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1557 // Çàãðóæàåì äàííûå ìîíñòðà
1558 mon.LoadState(st);
1559 end;
1560 end;
1563 // ////////////////////////////////////////////////////////////////////////// //
1564 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1565 begin
1566 result := nil;
1567 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1568 begin
1569 result := g_Monsters_Create(monType, x, y, dir);
1570 end;
1571 end;
1574 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1575 begin
1576 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1577 end;
1581 // ////////////////////////////////////////////////////////////////////////// //
1582 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1583 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1586 function g_Mons_TypeIdByName (const name: String): Integer;
1587 var
1588 i: Integer;
1589 begin
1590 i := MONSTER_DEMON;
1591 while (i <= MONSTER_MAN) do
1592 begin
1593 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1594 begin
1595 result := i;
1596 exit;
1597 end;
1598 Inc(i);
1599 end;
1600 result := -1;
1601 // HACK!
1602 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1603 end;
1606 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1607 begin
1608 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1609 result := MONSTERTABLE[monType].Name
1610 else
1611 result := '?';
1612 end;
1615 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1616 begin
1617 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1618 Result := KilledByMonster[monType]
1619 else
1620 Result := '?';
1621 end;
1624 // ////////////////////////////////////////////////////////////////////////// //
1625 { T M o n s t e r : }
1627 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1628 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1630 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1632 procedure TMonster.moveBy (dx, dy: Integer); inline;
1633 begin
1634 if (dx <> 0) or (dy <> 0) then
1635 begin
1636 FObj.X += dx;
1637 FObj.Y += dy;
1638 positionChanged();
1639 end;
1640 end;
1642 procedure TMonster.doDamage (v: Integer);
1643 begin
1644 if (v <= 0) then exit;
1645 if (v > 32767) then v := 32767;
1646 Damage(v, 0, 0, 0, mEDamageType);
1647 end;
1649 procedure TMonster.ActionSound();
1650 begin
1651 case FMonsterType of
1652 MONSTER_IMP:
1653 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1654 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1655 MONSTER_MANCUB:
1656 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1657 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1658 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1659 MONSTER_SPIDER:
1660 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1661 MONSTER_BSP:
1662 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1663 MONSTER_VILE:
1664 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1665 MONSTER_SKEL:
1666 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1667 MONSTER_CYBER:
1669 MONSTER_MAN:
1670 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1671 end;
1672 end;
1674 procedure TMonster.PainSound();
1675 begin
1676 if FPainSound then
1677 Exit;
1679 FPainSound := True;
1680 FPainTicks := 20;
1682 case FMonsterType of
1683 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1684 MONSTER_SKEL, MONSTER_CGUN:
1685 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1686 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1687 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1688 MONSTER_BSP, MONSTER_CYBER:
1689 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1690 MONSTER_VILE:
1691 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1692 MONSTER_MANCUB:
1693 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1694 MONSTER_PAIN:
1695 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1696 MONSTER_MAN:
1697 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1698 end;
1699 end;
1701 procedure TMonster.DieSound();
1702 begin
1703 case FMonsterType of
1704 MONSTER_IMP:
1705 case Random(2) of
1706 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1707 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1708 end;
1709 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1710 case Random(3) of
1711 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1712 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1713 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1714 end;
1715 MONSTER_DEMON:
1716 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1717 MONSTER_BARREL:
1718 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1719 MONSTER_SOUL:
1720 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1721 MONSTER_BSP:
1722 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1723 MONSTER_VILE:
1724 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1725 MONSTER_BARON:
1726 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1727 MONSTER_CACO:
1728 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1729 MONSTER_CYBER:
1730 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1731 MONSTER_KNIGHT:
1732 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1733 MONSTER_MANCUB:
1734 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1735 MONSTER_PAIN:
1736 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1737 MONSTER_SKEL:
1738 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1739 MONSTER_SPIDER:
1740 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1741 MONSTER_MAN:
1742 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1743 end;
1744 end;
1746 procedure TMonster.WakeUpSound();
1747 begin
1748 case FMonsterType of
1749 MONSTER_IMP:
1750 case Random(2) of
1751 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1752 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1753 end;
1754 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1755 case Random(3) of
1756 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1757 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1758 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1759 end;
1760 MONSTER_MAN:
1761 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1762 MONSTER_BSP:
1763 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1764 MONSTER_VILE:
1765 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1766 MONSTER_BARON:
1767 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1768 MONSTER_CACO:
1769 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1770 MONSTER_CYBER:
1771 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1772 MONSTER_KNIGHT:
1773 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1774 MONSTER_MANCUB:
1775 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1776 MONSTER_PAIN:
1777 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1778 MONSTER_DEMON:
1779 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1780 MONSTER_SKEL:
1781 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1782 MONSTER_SPIDER:
1783 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1784 MONSTER_SOUL:
1786 end;
1787 end;
1789 procedure TMonster.BFGHit();
1790 begin
1791 if FMonsterType = MONSTER_FISH then
1792 Exit;
1794 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1795 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1796 {if g_Game_IsServer and g_Game_IsNet then
1797 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1798 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1799 0, NET_GFX_BFG);}
1800 end;
1802 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1803 begin
1804 Result := g_Collide(FObj.X+FObj.Rect.X,
1805 FObj.Y+FObj.Rect.Y,
1806 FObj.Rect.Width,
1807 FObj.Rect.Height,
1808 X, Y,
1809 Width, Height);
1810 end;
1812 function TMonster.Collide(Panel: TPanel): Boolean;
1813 begin
1814 Result := g_Collide(FObj.X+FObj.Rect.X,
1815 FObj.Y+FObj.Rect.Y,
1816 FObj.Rect.Width,
1817 FObj.Rect.Height,
1818 Panel.X, Panel.Y,
1819 Panel.Width, Panel.Height);
1820 end;
1822 function TMonster.Collide(X, Y: Integer): Boolean;
1823 begin
1824 X := X - FObj.X - FObj.Rect.X;
1825 Y := Y - FObj.Y - FObj.Rect.Y;
1826 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1827 (y >= 0) and (y <= FObj.Rect.Height);
1828 end;
1830 procedure TMonster.Respawn;
1831 begin
1832 FObj.Vel.X := 0;
1833 FObj.Vel.Y := 0;
1834 FObj.Accel.X := 0;
1835 FObj.Accel.Y := 0;
1836 FDirection := FStartDirection;
1837 {GameX}FObj.X := FStartX;
1838 {GameY}FObj.Y := FStartY;
1839 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1840 FHealth := MONSTERTABLE[FMonsterType].Health;
1841 FAmmo := 0;
1842 FPain := 0;
1843 FTargetUID := 0;
1844 FTargetTime := 0;
1845 FDieTriggers := nil;
1846 FWaitAttackAnim := False;
1847 FChainFire := False;
1848 FShellTimer := -1;
1850 FState := MONSTATE_SLEEP;
1851 FCurAnim := ANIM_SLEEP;
1853 positionChanged(); // this updates spatial accelerators
1855 if g_Game_IsNet and g_Game_IsServer then
1856 begin
1857 MH_SEND_MonsterPos(FUID);
1858 MH_SEND_MonsterState(FUID);
1859 end;
1860 end;
1862 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1863 var
1864 a: Integer;
1865 FramesID: DWORD = 0;
1866 s: String;
1867 res: Boolean;
1868 begin
1869 if ForcedUID < 0 then
1870 FUID := g_CreateUID(UID_MONSTER)
1871 else
1872 FUID := ForcedUID;
1874 FMonsterType := MonsterType;
1876 g_Obj_Init(@FObj);
1878 FState := MONSTATE_SLEEP;
1879 FCurAnim := ANIM_SLEEP;
1880 FHealth := MONSTERTABLE[MonsterType].Health;
1881 FMaxHealth := FHealth;
1882 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1883 FDieTriggers := nil;
1884 FSpawnTrigger := -1;
1885 FWaitAttackAnim := False;
1886 FChainFire := False;
1887 FStartID := aID;
1888 FNoRespawn := False;
1889 FShellTimer := -1;
1890 FBehaviour := BH_NORMAL;
1891 FFireTime := 0;
1892 FFirePainTime := 0;
1893 FFireAttacker := 0;
1894 mEDamageType := HIT_SOME;
1896 mProxyId := -1;
1897 mArrIdx := -1;
1898 trapCheckFrameId := 0;
1899 mplatCheckFrameId := 0;
1900 mNeedSend := false;
1902 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1903 FBloodKind := BLOOD_SPARKS
1904 else
1905 FBloodKind := BLOOD_NORMAL;
1906 if FMonsterType = MONSTER_CACO then
1907 begin
1908 FBloodRed := 0;
1909 FBloodGreen := 0;
1910 FBloodBlue := 150;
1911 end
1912 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1913 begin
1914 FBloodRed := 0;
1915 FBloodGreen := 150;
1916 FBloodBlue := 0;
1917 end
1918 else
1919 begin
1920 FBloodRed := 150;
1921 FBloodGreen := 0;
1922 FBloodBlue := 0;
1923 end;
1925 SetLength(FAnim, Length(ANIMTABLE));
1927 for a := 0 to High(FAnim) do
1928 begin
1929 FAnim[a, TDirection.D_LEFT] := nil;
1930 FAnim[a, TDirection.D_RIGHT] := nil;
1931 end;
1933 for a := ANIM_SLEEP to ANIM_PAIN do
1934 if (ANIMTABLE[a].name <> '') and
1935 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1936 begin
1937 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1938 '_'+ANIMTABLE[a].name;
1940 res := g_Frames_Exists(s);
1942 if res then
1943 res := g_Frames_Get(FramesID, s);
1945 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1946 if (not res) then
1947 begin
1948 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1949 if a <> ANIM_MESS then
1950 Continue;
1952 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1953 '_'+ANIMTABLE[ANIM_DIE].name) then
1954 begin
1955 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1956 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1957 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1958 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1959 Continue;
1960 end;
1961 end;
1963 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1964 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1966 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1967 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1968 begin
1969 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1970 '_'+ANIMTABLE[a].name+'_L';
1971 if g_Frames_Exists(s) then
1972 g_Frames_Get(FramesID, s);
1973 end;
1975 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1976 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1977 end;
1979 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1980 if MonsterType = MONSTER_VILE then
1981 begin
1982 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1983 vilefire := TAnimation.Create(FramesID, True, 2);
1984 end
1985 else
1986 vilefire := nil;
1987 end;
1989 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1990 var
1991 c, it: Integer;
1992 p: TPlayer;
1993 begin
1994 Result := False;
1996 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
1997 if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
1999 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2000 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
2001 Exit;
2003 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2004 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
2005 begin
2006 FSleep := 20;
2007 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2008 Result := True;
2009 SetState(MONSTATE_RUN);
2010 Exit;
2011 end;
2013 // Àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
2014 if (t = HIT_FLAME) and (FMonsterType in [MONSTER_VILE, MONSTER_SOUL]) then
2015 begin
2016 // Ïðîñíóòüñÿ âñå-òàêè ñòîèò
2017 if FState = MONSTATE_SLEEP then
2018 SetState(MONSTATE_GO);
2019 Exit;
2020 end;
2022 // Ëîâóøêà óáèâàåò ñðàçó:
2023 if t = HIT_TRAP then
2024 FHealth := -100;
2026 // Ðîáîòó óðîíà íåò:
2027 if FMonsterType = MONSTER_ROBO then
2028 aDamage := 0;
2030 // Íàíîñèì óðîí:
2031 if g_Game_IsServer then Dec(FHealth, aDamage);
2033 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2034 if FPain = 0 then
2035 FPain := 3;
2036 FPain := FPain+aDamage;
2038 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2039 if FState <> MONSTATE_PAIN then
2040 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2041 (FMonsterType <> MONSTER_BARREL) then
2042 SetState(MONSTATE_PAIN);
2044 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2045 if (gBloodCount > 0) then
2046 begin
2047 c := Min(aDamage, 200);
2048 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2050 if (VelX = 0) and (VelY = 0) then
2051 MakeBloodSimple(c)
2052 else
2053 case t of
2054 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2055 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2056 end;
2057 end;
2059 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2060 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2061 begin
2062 FTargetUID := SpawnerUID;
2063 FTargetTime := 0;
2064 end;
2066 // Çäîðîâüå çàêîí÷èëîñü:
2067 if FHealth <= 0 then
2068 begin
2069 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2070 if (FMonsterType <> MONSTER_BARREL) then
2071 begin
2072 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2073 begin
2074 p := g_Player_Get(SpawnerUID);
2075 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2076 begin
2077 p.MonsterKills := p.MonsterKills+1;
2078 if gGameSettings.GameMode = GM_COOP then
2079 p.Frags := p.Frags + 1;
2080 // Uncomment this if you want to double-kill monsters
2081 //p.FragCombo();
2082 end;
2083 end;
2084 if gLMSRespawn = LMS_RESPAWN_NONE then
2085 begin
2086 Inc(gCoopMonstersKilled);
2087 if g_Game_IsNet then
2088 MH_SEND_GameStats;
2089 end;
2090 end;
2092 // Âûáèðàåì ëóò:
2093 case FMonsterType of
2094 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2095 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2096 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2097 MONSTER_MAN: c := ITEM_KEY_RED;
2098 else c := 0;
2099 end;
2101 // Áðîñàåì ëóò:
2102 if c <> 0 then
2103 begin
2104 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2105 FObj.Y + (FObj.Rect.Height div 2),
2106 c, True, False);
2107 g_Items_SetDrop(it); // mark it as monster drop
2108 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2109 (FObj.Vel.Y div 2)-Random(4));
2110 //positionChanged(); // this updates spatial accelerators
2111 if g_Game_IsServer and g_Game_IsNet then
2112 MH_SEND_ItemSpawn(True, it);
2113 end;
2115 // Òðóï äàëüøå íå èäåò:
2116 FObj.Vel.X := 0;
2118 // Ó òðóïà ðàçìåðû ìåíüøå:
2119 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2120 begin
2121 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2122 FObj.Rect.Height := 12;
2123 positionChanged();
2124 end;
2126 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2127 if (FHealth <= -30) and
2128 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2129 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2130 (FMonsterType = MONSTER_MAN)) then
2131 begin
2132 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2133 SetState(MONSTATE_DIE, ANIM_MESS);
2134 end
2135 else
2136 begin
2137 DieSound();
2138 SetState(MONSTATE_DIE);
2139 end;
2141 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2142 if g_Game_IsServer then ActivateTriggers();
2144 FHealth := 0;
2145 end
2146 else
2147 if FState = MONSTATE_SLEEP then
2148 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2149 FPain := MONSTERTABLE[FMonsterType].Pain;
2150 SetState(MONSTATE_GO);
2151 end;
2153 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2154 Result := True;
2155 end;
2157 function TMonster.Heal(Value: Word): Boolean;
2158 begin
2159 Result := False;
2160 if g_Game_IsClient then
2161 Exit;
2162 if not alive then
2163 Exit;
2165 if FHealth < FMaxHealth then
2166 begin
2167 IncMax(FHealth, Value, FMaxHealth);
2168 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2169 Result := True;
2170 end;
2171 end;
2173 destructor TMonster.Destroy();
2174 var
2175 a: Integer;
2176 begin
2177 for a := 0 to High(FAnim) do
2178 begin
2179 FAnim[a, TDirection.D_LEFT].Free();
2180 FAnim[a, TDirection.D_RIGHT].Free();
2181 end;
2183 vilefire.Free();
2185 if (mProxyId <> -1) then
2186 begin
2187 if (monsGrid <> nil) then
2188 begin
2189 monsGrid.removeBody(mProxyId);
2190 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2191 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2192 {$ENDIF}
2193 end;
2194 mProxyId := -1;
2195 end;
2197 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2198 begin
2199 freeInds.release(mArrIdx);
2200 gMonsters[mArrIdx] := nil;
2201 end;
2202 mArrIdx := -1;
2204 uidMap[FUID] := nil;
2206 inherited Destroy();
2207 end;
2209 procedure TMonster.Draw();
2210 var
2211 m: TMirrorType;
2212 dx, dy, c: Integer;
2213 o: TObj;
2214 begin
2215 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2216 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2218 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2219 if FMonsterType = MONSTER_VILE then
2220 if FState = MONSTATE_SHOOT then
2221 if GetPos(FTargetUID, @o) then
2222 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2223 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2225 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2226 //FIXME!
2227 if (g_dbg_scale = 1.0) then
2228 begin
2229 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2230 sX-128, sY-128, sWidth+256, sHeight+256) then
2231 Exit;
2232 end;
2234 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2235 if FState = MONSTATE_DEAD then
2236 case FMonsterType of
2237 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2238 end;
2240 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2241 if FAnim[FCurAnim, FDirection] <> nil then
2242 begin
2243 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2244 if (FDirection = TDirection.D_LEFT) and
2245 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2246 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2247 (FMonsterType <> MONSTER_BARREL) then
2248 m := TMirrorType.Horizontal
2249 else
2250 m := TMirrorType.None;
2252 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2253 if (FDirection = TDirection.D_LEFT) and
2254 (FMonsterType <> MONSTER_BARREL) then
2255 begin
2256 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2257 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2259 if m = TMirrorType.Horizontal then
2260 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2261 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2262 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2263 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2264 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2265 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2266 dx := -dx;
2267 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2268 end;
2269 end
2270 else // Ïðàâàÿ àíèìàöèÿ
2271 begin
2272 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2273 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2274 end;
2276 // Ðèñóåì:
2277 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2278 end;
2280 if g_debug_Frames then
2281 begin
2282 e_DrawQuad(FObj.X+FObj.Rect.X,
2283 FObj.Y+FObj.Rect.Y,
2284 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2285 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2286 0, 255, 0);
2287 end;
2288 end;
2290 procedure TMonster.MakeBloodSimple(Count: Word);
2291 begin
2292 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2293 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2294 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2295 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2296 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2297 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2298 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2299 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2300 end;
2302 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2303 begin
2304 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2305 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2306 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2307 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2308 end;
2310 procedure TMonster.Push(vx, vy: Integer);
2311 begin
2312 FObj.Accel.X := FObj.Accel.X + vx;
2313 FObj.Accel.Y := FObj.Accel.Y + vy;
2314 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2315 end;
2317 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2318 var
2319 Anim: Byte;
2320 begin
2321 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2322 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2323 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2324 soulcount := soulcount-1;
2326 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2327 case FState of
2328 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2329 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2330 (State <> MONSTATE_GO) then
2331 Exit;
2332 end;
2334 // Ñìåíà ñîñòîÿíèÿ:
2335 FState := State;
2337 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2339 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2340 case FState of
2341 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2342 MONSTATE_PAIN: Anim := ANIM_PAIN;
2343 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2344 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2345 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2346 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2347 MONSTATE_DIE: Anim := ANIM_DIE;
2348 MONSTATE_REVIVE:
2349 begin // íà÷àëè âîñðåøàòüñÿ
2350 Anim := FCurAnim;
2351 FAnim[Anim, FDirection].Revert(True);
2353 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2354 FHealth := MONSTERTABLE[FMonsterType].Health;
2355 FAmmo := 0;
2356 FPain := 0;
2357 end;
2358 else Exit;
2359 end;
2361 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2362 if ForceAnim <> 255 then
2363 Anim := ForceAnim;
2365 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2366 if FCurAnim <> Anim then
2367 if FAnim[Anim, FDirection] <> nil then
2368 begin
2369 FAnim[Anim, FDirection].Reset();
2370 FCurAnim := Anim;
2371 end;
2372 end;
2374 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2375 var
2376 TA: TAnimation;
2377 FramesID: DWORD;
2378 begin
2379 Result := False;
2381 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2382 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2383 begin
2384 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2385 if g_Game_IsServer and g_Game_IsNet then
2386 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2387 Exit;
2388 end;
2390 TA := nil;
2392 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2393 if not silent then
2394 begin
2395 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2396 TA := TAnimation.Create(FramesID, False, 6);
2397 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2398 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2399 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2401 if g_Game_IsServer and g_Game_IsNet then
2402 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2403 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2404 NET_GFX_TELE);
2405 end;
2407 FObj.X := X - FObj.Rect.X;
2408 FObj.Y := Y - FObj.Rect.Y;
2409 positionChanged();
2411 if dir = 1 then
2412 FDirection := TDirection.D_LEFT
2413 else
2414 if dir = 2 then
2415 FDirection := TDirection.D_RIGHT
2416 else
2417 if dir = 3 then
2418 begin // îáðàòíîå
2419 if FDirection = TDirection.D_RIGHT then
2420 FDirection := TDirection.D_LEFT
2421 else
2422 FDirection := TDirection.D_RIGHT;
2423 end;
2425 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2426 if not silent and (TA <> nil) then
2427 begin
2428 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2429 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2430 TA.Free();
2432 if g_Game_IsServer and g_Game_IsNet then
2433 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2434 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2435 NET_GFX_TELE);
2436 end;
2438 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2439 Result := True;
2440 end;
2442 procedure TMonster.Update();
2443 var
2444 a, b, sx, sy, wx, wy, oldvelx: Integer;
2445 st: Word;
2446 o, co: TObj;
2447 fall: Boolean;
2448 mon: TMonster;
2449 mit: PMonster;
2450 it: TMonsterGrid.Iter;
2451 label
2452 _end;
2453 begin
2454 fall := True;
2456 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
2457 if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
2459 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2460 if FMonsterType = MONSTER_FISH then
2461 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2462 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2463 fall := False;
2465 // Ëåòàþùèå ìîíòñðû:
2466 if ((FMonsterType = MONSTER_SOUL) or
2467 (FMonsterType = MONSTER_PAIN) or
2468 (FMonsterType = MONSTER_CACO)) and
2469 (FState <> MONSTATE_DIE) and
2470 (FState <> MONSTATE_DEAD) then
2471 fall := False;
2473 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2474 if gTime mod (GAME_TICK*2) <> 0 then
2475 begin
2476 g_Obj_Move(@FObj, fall, True, True);
2477 positionChanged(); // this updates spatial accelerators
2478 Exit;
2479 end;
2481 if FPainTicks > 0 then
2482 Dec(FPainTicks)
2483 else
2484 FPainSound := False;
2486 // Äâèãàåìñÿ:
2487 st := g_Obj_Move(@FObj, fall, True, True);
2488 positionChanged(); // this updates spatial accelerators
2490 // Åñëè ãîðèì - ïîäæèãàåì äðóãèõ ìîíñòðîâ, íî íå íà 100 òèêîâ êàæäûé ðàç:
2491 if FFireTime > 0 then
2492 begin
2493 it := monsGrid.forEachInAABB(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
2494 for mit in it do
2495 if mit.UID <> FUID then
2496 mit.CatchFire(FFireAttacker, FFireTime);
2497 end;
2499 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2500 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2501 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2502 begin
2503 FRemoved := True;
2504 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2505 begin
2506 Inc(gCoopMonstersKilled);
2507 if g_Game_IsNet then
2508 MH_SEND_GameStats;
2509 end;
2510 ActivateTriggers();
2511 Exit;
2512 end;
2514 oldvelx := FObj.Vel.X;
2516 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2517 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2518 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2520 if FFireTime > 0 then
2521 begin
2522 if WordBool(st and MOVE_INWATER) then
2523 FFireTime := 0
2524 else
2525 begin
2526 OnFireFlame(1);
2527 FFireTime := FFireTime - 1;
2528 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2529 if FFirePainTime = 0 then
2530 begin
2531 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2532 FFirePainTime := 18;
2533 end
2534 else
2535 FFirePainTime := FFirePainTime - 1;
2536 end;
2537 end;
2539 // Ìåðòâûé íè÷åãî íå äåëàåò:
2540 if (FState = MONSTATE_DEAD) then
2541 goto _end;
2543 // AI ìîíñòðîâ âûêëþ÷åí:
2544 if g_debug_MonsterOff then
2545 begin
2546 FSleep := 1;
2547 if FState <> MONSTATE_SLEEP then
2548 SetState(MONSTATE_SLEEP);
2549 end;
2551 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2552 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2553 case FMonsterType of
2554 MONSTER_FISH:
2555 if Random(4) = 0 then
2556 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2557 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2558 MONSTER_ROBO, MONSTER_BARREL:
2559 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2560 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2561 else begin
2562 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2563 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2564 if Random(2) = 0 then
2565 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2566 else
2567 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2568 end;
2569 end;
2571 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2572 if FMonsterType = MONSTER_BARREL then
2573 begin
2574 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2575 (FAnim[FCurAnim, FDirection].Counter = 0) then
2576 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2577 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2578 60, FUID);
2579 end;
2581 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2582 if FMonsterType = MONSTER_SOUL then
2583 if WordBool(st and MOVE_HITAIR) then
2584 g_Obj_SetSpeed(@FObj, 16);
2586 if FAmmo < 0 then
2587 FAmmo := FAmmo + 1;
2589 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2590 if FObj.Vel.Y < 0 then
2591 if WordBool(st and MOVE_INWATER) then
2592 FObj.Vel.Y := -4;
2594 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2595 FTargetTime := FTargetTime + 1;
2597 // Ãèëüçû
2598 if FShellTimer > -1 then
2599 if FShellTimer = 0 then
2600 begin
2601 if FShellType = SHELL_SHELL then
2602 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2603 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2604 GameVelX, GameVelY-2, SHELL_SHELL)
2605 else if FShellType = SHELL_DBLSHELL then
2606 begin
2607 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2608 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2609 GameVelX-1, GameVelY-2, SHELL_SHELL);
2610 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2611 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2612 GameVelX+1, GameVelY-2, SHELL_SHELL);
2613 end;
2614 FShellTimer := -1;
2615 end else Dec(FShellTimer);
2617 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2618 if fall then
2619 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2620 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2621 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2622 FObj.Rect.Width, FObj.Rect.Height, 50) then
2623 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2624 (FObj.Accel.Y = 0) then
2625 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2627 case FState of
2628 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2629 begin
2630 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2631 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2632 begin
2633 FPain := MONSTERTABLE[FMonsterType].Pain;
2634 if gSoundEffectsDF then PainSound();
2635 end;
2636 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2637 PainSound();
2639 // Ñíèæàåì áîëü ñî âðåìåíåì:
2640 FPain := FPain - 5;
2642 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2643 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2644 begin
2645 FPain := 0;
2646 FAmmo := -9;
2647 SetState(MONSTATE_GO);
2648 end;
2649 end;
2651 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2652 begin
2653 // Ñïèì:
2654 FSleep := FSleep + 1;
2656 // Ïðîñïàëè äîñòàòî÷íî:
2657 if FSleep >= 18 then
2658 FSleep := 0
2659 else // åùå ñïèì
2660 goto _end;
2662 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2663 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2664 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2665 if (gPlayers <> nil) then
2666 for a := 0 to High(gPlayers) do
2667 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2668 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2669 with gPlayers[a] do
2670 if g_Look(@FObj, @Obj, FDirection) then
2671 begin
2672 FTargetUID := gPlayers[a].UID;
2673 FTargetTime := 0;
2674 WakeUpSound();
2675 SetState(MONSTATE_GO);
2676 Break;
2677 end;
2679 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2680 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2681 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2682 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2683 if gMonsters <> nil then
2684 for a := 0 to High(gMonsters) do
2685 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2686 (gMonsters[a].FUID <> FUID) then
2687 begin
2688 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2689 if (FBehaviour = BH_MANIAC) and
2690 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2691 Continue;
2692 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2693 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2694 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2695 Continue;
2696 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2697 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2698 Continue;
2699 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2700 begin
2701 FTargetUID := gMonsters[a].UID;
2702 FTargetTime := 0;
2703 WakeUpSound();
2704 SetState(MONSTATE_GO);
2705 Break;
2706 end;
2707 end;
2708 end;
2710 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2711 begin
2712 // Æäåì:
2713 FSleep := FSleep - 1;
2715 // Âûæäàëè äîñòàòî÷íî - èäåì:
2716 if FSleep < 0 then
2717 SetState(MONSTATE_GO);
2718 end;
2720 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2721 begin
2722 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2723 if WordBool(st and MOVE_BLOCK) then
2724 begin
2725 Turn();
2726 FSleep := 40;
2727 SetState(MONSTATE_RUNOUT);
2729 goto _end;
2730 end;
2732 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2733 if (FMonsterType = MONSTER_VILE) then
2734 if isCorpse(@FObj, False) <> -1 then
2735 begin
2736 FObj.Vel.X := 0;
2737 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2739 goto _end;
2740 end;
2742 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2743 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2744 if not findNewPrey() then
2745 begin // Íîâûõ öåëåé íåò
2746 FTargetUID := 0;
2747 o.X := FObj.X+pt_x;
2748 o.Y := FObj.Y+pt_y;
2749 o.Vel.X := 0;
2750 o.Vel.Y := 0;
2751 o.Accel.X := 0;
2752 o.Accel.Y := 0;
2753 o.Rect := _Rect(0, 0, 0, 1);
2754 end
2755 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2756 GetPos(FTargetUID, @o);
2758 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2759 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2760 begin
2761 FTargetTime := 0;
2762 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2763 begin
2764 if kick(@o) then
2765 goto _end;
2766 end;
2767 end;
2769 // Ðàññòîÿíèå äî öåëè:
2770 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2771 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2773 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2774 if sx > 0 then
2775 FDirection := TDirection.D_RIGHT
2776 else
2777 FDirection := TDirection.D_LEFT;
2779 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2780 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2781 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2782 if shoot(@o, False) then
2783 goto _end;
2785 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2786 if Abs(sx) < 40 then
2787 if FMonsterType <> MONSTER_FISH then
2788 begin
2789 FSleep := 15;
2790 SetState(MONSTATE_RUN);
2791 if Random(2) = 0 then
2792 FDirection := TDirection.D_LEFT
2793 else
2794 FDirection := TDirection.D_RIGHT;
2796 goto _end;
2797 end;
2799 // Óïåðëèñü â ñòåíó:
2800 if WordBool(st and MOVE_HITWALL) then
2801 begin
2802 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2803 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2804 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2805 FSleep := 4;
2806 SetState(MONSTATE_WAIT);
2808 goto _end;
2809 end;
2811 case FMonsterType of
2812 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2813 else // Íå ëåòàþò:
2814 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2815 (FObj.Accel.Y = 0) then
2816 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2817 // Ïðûæîê ÷åðåç ñòåíó:
2818 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2819 SetState(MONSTATE_CLIMB);
2820 end;
2821 end;
2823 goto _end;
2824 end;
2826 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2827 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2828 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2829 begin
2830 if FMonsterType = MONSTER_FISH then
2831 begin // Ðûáà
2832 if not WordBool(st and MOVE_INWATER) then
2833 begin // Ðûáà âíå âîäû:
2834 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2835 begin // "Ñòîèò" òâåðäî
2836 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2837 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2838 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2839 end;
2841 // Ðûáå áîëüíî:
2842 SetState(MONSTATE_PAIN);
2843 FPain := FPain + 50;
2844 end
2845 else // Ðûáà â âîäå
2846 begin
2847 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2848 if Abs(sy) > 8 then
2849 FObj.Vel.Y := g_basic.Sign(sy)*4
2850 else
2851 FObj.Vel.Y := 0;
2853 // Ðûáà ïëûâåò ââåðõ:
2854 if FObj.Vel.Y < 0 then
2855 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
2856 begin
2857 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2858 FObj.Vel.Y := 0;
2859 // Ïëàâàåì òóäà-ñþäà:
2860 if Random(2) = 0 then
2861 FDirection := TDirection.D_LEFT
2862 else
2863 FDirection := TDirection.D_RIGHT;
2864 FSleep := 20;
2865 SetState(MONSTATE_RUN);
2866 end;
2867 end;
2868 end
2869 else // Ëåòàþùèå ìîíñòðû
2870 begin
2871 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2872 if Abs(sy) > 8 then
2873 FObj.Vel.Y := g_basic.Sign(sy)*4
2874 else
2875 FObj.Vel.Y := 0;
2876 end;
2877 end
2878 else // "Íàçåìíûå" ìîíñòðû
2879 begin
2880 // Âîçìîæíî, ïèíàåì êóñêè:
2881 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2882 begin
2883 b := Abs(FObj.Vel.X);
2884 if b > 1 then b := b * (Random(8 div b) + 1);
2885 for a := 0 to High(gGibs) do
2886 begin
2887 if gGibs[a].alive and
2888 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2889 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2890 begin
2891 // Ïèíàåì êóñêè
2892 if FObj.Vel.X < 0 then
2893 begin
2894 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2895 end
2896 else
2897 begin
2898 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2899 end;
2900 end;
2901 end;
2902 end;
2903 // Áîññû ìîãóò ïèíàòü òðóïû:
2904 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2905 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2906 begin
2907 b := Abs(FObj.Vel.X);
2908 if b > 1 then b := b * (Random(8 div b) + 1);
2909 for a := 0 to High(gCorpses) do
2910 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2911 begin
2912 co := gCorpses[a].Obj;
2913 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2914 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2915 // Ïèíàåì òðóïû
2916 if FObj.Vel.X < 0 then
2917 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2918 else
2919 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2920 end;
2921 end;
2922 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2923 if sy < -40 then
2924 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2925 // ñòîèò òâåðäî
2926 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2927 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2928 end;
2930 FSleep := FSleep + 1;
2932 // Èíîãäà ðû÷èì:
2933 if FSleep >= 8 then
2934 begin
2935 FSleep := 0;
2936 if Random(8) = 0 then
2937 ActionSound();
2938 end;
2940 // Áåæèì â âûáðàííóþ ñòîðîíó:
2941 if FDirection = TDirection.D_RIGHT then
2942 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2943 else
2944 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2946 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2947 if WordBool(st and MOVE_INWATER) then
2948 FObj.Vel.X := FObj.Vel.X div 2
2949 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2950 if FMonsterType = MONSTER_FISH then
2951 FObj.Vel.X := 0;
2952 end;
2954 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2955 begin
2956 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2957 if WordBool(st and MOVE_BLOCK) then
2958 begin
2959 Turn();
2960 FSleep := 40;
2961 SetState(MONSTATE_RUNOUT);
2963 goto _end;
2964 end;
2966 FSleep := FSleep - 1;
2968 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2969 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2970 begin
2971 FSleep := 0;
2972 SetState(MONSTATE_GO);
2973 // Ñòåíà - èäåì îáðàòíî:
2974 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2975 Turn();
2976 // Èíîãäà ðû÷èì:
2977 if Random(8) = 0 then
2978 ActionSound();
2979 end;
2981 // Áåæèì â âûáðàííóþ ñòîðîíó:
2982 if FDirection = TDirection.D_RIGHT then
2983 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2984 else
2985 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2987 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2988 if WordBool(st and MOVE_INWATER) then
2989 FObj.Vel.X := FObj.Vel.X div 2
2990 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2991 if FMonsterType = MONSTER_FISH then
2992 FObj.Vel.X := 0;
2993 end;
2995 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2996 begin
2997 // Âûøëè èç ÁëîêÌîíà:
2998 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2999 FSleep := 0;
3001 FSleep := FSleep - 1;
3003 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3004 if FSleep <= -18 then
3005 begin
3006 FSleep := 0;
3007 SetState(MONSTATE_GO);
3008 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
3009 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3010 Turn();
3011 // Èíîãäà ðû÷èì:
3012 if Random(8) = 0 then
3013 ActionSound();
3014 end;
3016 // Áåæèì â âûáðàííóþ ñòîðîíó:
3017 if FDirection = TDirection.D_RIGHT then
3018 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3019 else
3020 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3022 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3023 if WordBool(st and MOVE_INWATER) then
3024 FObj.Vel.X := FObj.Vel.X div 2
3025 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3026 if FMonsterType = MONSTER_FISH then
3027 FObj.Vel.X := 0;
3028 end;
3030 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3031 begin
3032 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3033 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3034 (not WordBool(st and MOVE_HITWALL)) then
3035 begin
3036 FSleep := 0;
3037 SetState(MONSTATE_GO);
3039 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3040 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3041 begin
3042 Turn();
3043 FSleep := 15;
3044 SetState(MONSTATE_RUN);
3045 end;
3046 end;
3048 // Áåæèì â âûáðàííóþ ñòîðîíó:
3049 if FDirection = TDirection.D_RIGHT then
3050 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3051 else
3052 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3054 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3055 if WordBool(st and MOVE_INWATER) then
3056 FObj.Vel.X := FObj.Vel.X div 2
3057 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3058 if FMonsterType = MONSTER_FISH then
3059 FObj.Vel.X := 0;
3060 end;
3062 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3063 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3064 begin
3065 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3066 if FMonsterType = MONSTER_SOUL then
3067 begin
3068 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3069 SetState(MONSTATE_GO);
3071 goto _end;
3072 end;
3074 // Çàìåäëÿåìñÿ ïðè àòàêå:
3075 if FMonsterType <> MONSTER_FISH then
3076 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3078 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3079 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3080 begin
3081 // Öåëü ïîãèáëà => èäåì äàëüøå:
3082 if not GetPos(FTargetUID, @o) then
3083 begin
3084 SetState(MONSTATE_GO);
3086 goto _end;
3087 end;
3089 // Öåëü íå âèäíî => èäåì äàëüøå:
3090 if not g_Look(@FObj, @o, FDirection) then
3091 begin
3092 SetState(MONSTATE_GO);
3094 goto _end;
3095 end;
3097 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3098 if g_Obj_CollideWater(@o, 0, 0) then
3099 begin
3100 SetState(MONSTATE_GO);
3102 goto _end;
3103 end;
3105 // Æàðèì öåëü:
3106 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3107 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3108 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3109 end;
3110 end;
3111 end; // case FState of ...
3113 _end:
3115 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3116 if FState = MONSTATE_REVIVE then
3117 if FAnim[FCurAnim, FDirection].Played then
3118 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3119 FAnim[FCurAnim, FDirection].Revert(False);
3120 SetState(MONSTATE_GO);
3121 end;
3123 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3124 if vilefire <> nil then
3125 vilefire.Update();
3127 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3128 if (FState = MONSTATE_DIE) and
3129 (FAnim[FCurAnim, FDirection] <> nil) and
3130 (FAnim[FCurAnim, FDirection].Played) then
3131 begin
3132 // Óìåð:
3133 SetState(MONSTATE_DEAD);
3135 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3136 if (FMonsterType = MONSTER_PAIN) then
3137 begin
3138 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3139 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3140 if mon <> nil then
3141 begin
3142 mon.SetState(MONSTATE_GO);
3143 mon.FNoRespawn := True;
3144 Inc(gTotalMonsters);
3145 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3146 end;
3148 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3149 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3150 if mon <> nil then
3151 begin
3152 mon.SetState(MONSTATE_GO);
3153 mon.FNoRespawn := True;
3154 Inc(gTotalMonsters);
3155 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3156 end;
3158 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3159 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3160 if mon <> nil then
3161 begin
3162 mon.SetState(MONSTATE_GO);
3163 mon.FNoRespawn := True;
3164 Inc(gTotalMonsters);
3165 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3166 end;
3168 if g_Game_IsNet then MH_SEND_CoopStats();
3169 end;
3171 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3172 if (FMonsterType = MONSTER_PAIN) or
3173 (FMonsterType = MONSTER_SOUL) or
3174 (FMonsterType = MONSTER_BARREL) then
3175 FRemoved := True;
3176 end;
3178 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3179 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3180 if (FAnim[FCurAnim, FDirection] <> nil) then
3181 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3182 if (FAnim[FCurAnim, FDirection].Played) then
3183 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3184 if FState = MONSTATE_ATTACK then
3185 begin // Ñîñòîÿíèå - Àòàêà
3186 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3187 if FMonsterType <> MONSTER_SOUL then
3188 SetState(MONSTATE_GO);
3189 end
3190 else // Ñîñòîÿíèå - Ñòðåëüáà
3191 begin
3192 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3193 if not FChainFire then
3194 SetState(MONSTATE_GO)
3195 else
3196 begin // Íàäî ñòðåëÿòü åùå
3197 FChainFire := False;
3198 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3199 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3200 FAnim[FCurAnim, FDirection].Reset();
3201 end;
3202 end;
3204 FWaitAttackAnim := False;
3205 end
3207 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3208 if (FMonsterType = MONSTER_SOUL) or
3209 ( (not FWaitAttackAnim) and
3210 (FAnim[FCurAnim, FDirection].CurrentFrame =
3211 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3212 ) then
3213 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3214 if FState = MONSTATE_ATTACK then
3215 begin // Ñîñòîÿíèå - Àòàêà
3216 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3217 if FMonsterType = MONSTER_SOUL then
3218 FAnim[FCurAnim, FDirection].Reset();
3220 case FMonsterType of
3221 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3222 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3223 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3224 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3225 if FMonsterType = MONSTER_SOUL then
3226 SetState(MONSTATE_GO);
3228 MONSTER_FISH:
3229 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3230 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3231 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3233 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3234 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3235 if FCurAnim = ANIM_ATTACK2 then
3236 begin
3237 o := FObj;
3238 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3239 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3240 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3241 end;
3243 MONSTER_VILE:
3244 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3245 if FCurAnim = ANIM_ATTACK2 then
3246 begin
3247 sx := isCorpse(@FObj, True);
3248 if sx <> -1 then
3249 begin // Íàøëè, êîãî âîñêðåñèòü
3250 gMonsters[sx].SetState(MONSTATE_REVIVE);
3251 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3252 // Âîñêðåøàòü - ñåáå âðåäèòü:
3253 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3254 end;
3255 end;
3256 end;
3257 end
3259 else // Ñîñòîÿíèå - Ñòðåëüáà
3260 begin
3261 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3262 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3264 if FDirection = TDirection.D_LEFT then
3265 begin
3266 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3267 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3268 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3270 wx := FObj.X + wx;
3271 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3273 // Ìîíñòð íå ìîæåò öåëèòüñÿ â îáúåêò çà ñïèíîé, ñòðåëÿÿ âëåâî:
3274 if (FDirection = TDirection.D_LEFT) and (tx > wx) then
3275 begin
3276 tx := wx - 32;
3277 ty := wy + Random(11) - 5;
3278 end;
3279 // È àíàëîãè÷íî, ñòðåëÿÿ âïðàâî:
3280 if (FDirection = TDirection.D_RIGHT) and (tx < wx) then
3281 begin
3282 tx := wx + 32;
3283 ty := wy + Random(11) - 5;
3284 end;
3286 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3287 case FMonsterType of
3288 MONSTER_IMP:
3289 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3290 MONSTER_ZOMBY:
3291 begin
3292 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3293 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3294 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3295 end;
3296 MONSTER_SERG:
3297 begin
3298 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3299 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3300 FShellTimer := 10;
3301 FShellType := SHELL_SHELL;
3302 end;
3303 MONSTER_MAN:
3304 begin
3305 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3306 FShellTimer := 13;
3307 FShellType := SHELL_DBLSHELL;
3308 FAmmo := -36;
3309 end;
3310 MONSTER_CYBER:
3311 begin
3312 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3313 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3314 end;
3315 MONSTER_SKEL:
3316 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3317 MONSTER_CGUN:
3318 begin
3319 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3320 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3321 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3322 end;
3323 MONSTER_SPIDER:
3324 begin
3325 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3326 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3327 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3328 end;
3329 MONSTER_BSP:
3330 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3331 MONSTER_ROBO:
3332 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3333 MONSTER_MANCUB:
3334 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3335 MONSTER_BARON, MONSTER_KNIGHT:
3336 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3337 MONSTER_CACO:
3338 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3339 MONSTER_PAIN:
3340 begin // Ñîçäàåì Lost_Soul:
3341 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3342 FObj.Y+FObj.Rect.Y, FDirection);
3344 if mon <> nil then
3345 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3346 mon.FTargetUID := FTargetUID;
3347 GetPos(FTargetUID, @o);
3348 mon.FTargetTime := 0;
3349 mon.FNoRespawn := True;
3350 mon.SetState(MONSTATE_GO);
3351 mon.shoot(@o, True);
3352 Inc(gTotalMonsters);
3354 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3355 end;
3356 end;
3357 end;
3359 if FMonsterType <> MONSTER_PAIN then
3360 if g_Game_IsNet then
3361 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3363 // Ñêîðîñòðåëüíûå ìîíñòðû:
3364 if (FMonsterType = MONSTER_CGUN) or
3365 (FMonsterType = MONSTER_SPIDER) or
3366 (FMonsterType = MONSTER_BSP) or
3367 (FMonsterType = MONSTER_MANCUB) or
3368 (FMonsterType = MONSTER_ROBO) then
3369 if not GetPos(FTargetUID, @o) then
3370 // Öåëü ìåðòâà - èùåì íîâóþ:
3371 findNewPrey()
3372 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3373 if shoot(@o, False) then
3374 FChainFire := True;
3375 end;
3377 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3378 FWaitAttackAnim := True;
3379 end;
3381 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3382 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3383 case FState of
3384 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3385 // Çâóêè ïðè ïåðåäâèæåíèè:
3386 case FMonsterType of
3387 MONSTER_CYBER:
3388 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3389 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3390 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3391 MONSTER_SPIDER:
3392 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3393 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3394 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3395 MONSTER_BSP:
3396 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3397 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3398 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3399 MONSTER_ROBO:
3400 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3401 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3402 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3403 end;
3404 end;
3406 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3407 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3408 FObj.Vel.X := oldvelx;
3410 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3411 if FAnim[FCurAnim, FDirection] <> nil then
3412 FAnim[FCurAnim, FDirection].Update();
3413 end;
3415 procedure TMonster.SetDeadAnim;
3416 begin
3417 if FAnim <> nil then
3418 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3419 end;
3421 procedure TMonster.RevertAnim(R: Boolean = True);
3422 begin
3423 if FAnim <> nil then
3424 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3425 FAnim[FCurAnim, FDirection].Revert(R);
3426 end;
3428 function TMonster.AnimIsReverse: Boolean;
3429 begin
3430 if FAnim <> nil then
3431 Result := FAnim[FCurAnim, FDirection].IsReverse
3432 else
3433 Result := False;
3434 end;
3436 procedure TMonster.ClientUpdate();
3437 var
3438 a, b, sx, sy, oldvelx: Integer;
3439 st: Word;
3440 o, co: TObj;
3441 fall: Boolean;
3442 label
3443 _end;
3444 begin
3445 sx := 0; // SHUT UP COMPILER
3446 sy := 0;
3447 fall := True;
3449 // Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
3450 if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
3452 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3453 if FMonsterType = MONSTER_FISH then
3454 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3455 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3456 fall := False;
3458 // Ëåòàþùèå ìîíòñðû:
3459 if ((FMonsterType = MONSTER_SOUL) or
3460 (FMonsterType = MONSTER_PAIN) or
3461 (FMonsterType = MONSTER_CACO)) and
3462 (FState <> MONSTATE_DIE) and
3463 (FState <> MONSTATE_DEAD) then
3464 fall := False;
3466 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3467 if gTime mod (GAME_TICK*2) <> 0 then
3468 begin
3469 g_Obj_Move(@FObj, fall, True, True);
3470 positionChanged(); // this updates spatial accelerators
3471 Exit;
3472 end;
3474 if FPainTicks > 0 then
3475 Dec(FPainTicks)
3476 else
3477 FPainSound := False;
3479 // Äâèãàåìñÿ:
3480 st := g_Obj_Move(@FObj, fall, True, True);
3481 positionChanged(); // this updates spatial accelerators
3483 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3484 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3485 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3486 begin
3487 FRemoved := True;
3488 Exit;
3489 end;
3491 oldvelx := FObj.Vel.X;
3493 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3494 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3495 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3497 if FFireTime > 0 then
3498 begin
3499 if WordBool(st and MOVE_INWATER) then
3500 FFireTime := 0
3501 else
3502 begin
3503 OnFireFlame(1);
3504 FFireTime := FFireTime - 1;
3505 end;
3506 end;
3508 // Ìåðòâûé íè÷åãî íå äåëàåò:
3509 if (FState = MONSTATE_DEAD) then
3510 goto _end;
3512 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3513 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3514 case FMonsterType of
3515 MONSTER_FISH:
3516 if Random(4) = 0 then
3517 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3518 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3519 MONSTER_ROBO, MONSTER_BARREL:
3520 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3521 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3522 else begin
3523 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3524 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3525 if Random(2) = 0 then
3526 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3527 else
3528 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3529 end;
3530 end;
3532 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3533 if FMonsterType = MONSTER_BARREL then
3534 begin
3535 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3536 (FAnim[FCurAnim, FDirection].Counter = 0) then
3537 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3538 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3539 60, FUID);
3540 end;
3542 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3543 if FMonsterType = MONSTER_SOUL then
3544 if WordBool(st and MOVE_HITAIR) then
3545 g_Obj_SetSpeed(@FObj, 16);
3547 if FAmmo < 0 then
3548 FAmmo := FAmmo + 1;
3550 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3551 if FObj.Vel.Y < 0 then
3552 if WordBool(st and MOVE_INWATER) then
3553 FObj.Vel.Y := -4;
3555 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3556 FTargetTime := FTargetTime + 1;
3558 if FShellTimer > -1 then
3559 if FShellTimer = 0 then
3560 begin
3561 if FShellType = SHELL_SHELL then
3562 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3563 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3564 GameVelX, GameVelY-2, SHELL_SHELL)
3565 else if FShellType = SHELL_DBLSHELL then
3566 begin
3567 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3568 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3569 GameVelX-1, GameVelY-2, SHELL_SHELL);
3570 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3571 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3572 GameVelX+1, GameVelY-2, SHELL_SHELL);
3573 end;
3574 FShellTimer := -1;
3575 end else Dec(FShellTimer);
3577 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3578 if fall then
3579 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3580 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3581 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3582 FObj.Rect.Width, FObj.Rect.Height, 50) then
3583 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3584 (FObj.Accel.Y = 0) then
3585 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3587 case FState of
3588 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3589 begin
3590 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3591 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3592 begin
3593 FPain := MONSTERTABLE[FMonsterType].Pain;
3594 if gSoundEffectsDF then PainSound();
3595 end;
3596 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3597 PainSound();
3599 // Ñíèæàåì áîëü ñî âðåìåíåì:
3600 FPain := FPain - 5;
3602 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3603 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3604 begin
3605 SetState(MONSTATE_GO);
3606 FPain := 0;
3607 end;
3608 end;
3610 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3611 begin
3612 // Ñïèì:
3613 FSleep := FSleep + 1;
3615 // Ïðîñïàëè äîñòàòî÷íî:
3616 if FSleep >= 18 then
3617 FSleep := 0
3618 else // åùå ñïèì
3619 goto _end;
3620 end;
3622 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3623 begin
3624 // Æäåì:
3625 FSleep := FSleep - 1;
3626 end;
3628 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3629 begin
3630 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3631 if WordBool(st and MOVE_BLOCK) then
3632 begin
3633 Turn();
3634 FSleep := 40;
3635 SetState(MONSTATE_RUNOUT);
3637 goto _end;
3638 end;
3640 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3641 if (FMonsterType = MONSTER_VILE) then
3642 if isCorpse(@FObj, False) <> -1 then
3643 begin
3644 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3645 FObj.Vel.X := 0;
3647 goto _end;
3648 end;
3650 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3651 if Abs(sx) < 40 then
3652 if FMonsterType <> MONSTER_FISH then
3653 begin
3654 SetState(MONSTATE_RUN);
3655 FSleep := 15;
3657 goto _end;
3658 end;
3660 // Óïåðëèñü â ñòåíó:
3661 if WordBool(st and MOVE_HITWALL) then
3662 begin
3663 case FMonsterType of
3664 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3665 else // Íå ëåòàþò:
3666 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3667 (FObj.Accel.Y = 0) then
3668 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3669 // Ïðûæîê ÷åðåç ñòåíó:
3670 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3671 SetState(MONSTATE_CLIMB);
3672 end;
3673 end;
3675 goto _end;
3676 end;
3678 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3679 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3680 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3681 begin
3682 if FMonsterType = MONSTER_FISH then
3683 begin // Ðûáà
3684 if not WordBool(st and MOVE_INWATER) then
3685 begin // Ðûáà âíå âîäû:
3686 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3687 begin // "Ñòîèò" òâåðäî
3688 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3689 if FObj.Accel.Y = 0 then
3690 FObj.Vel.Y := -6;
3691 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3692 end;
3694 // Ðûáå áîëüíî:
3695 SetState(MONSTATE_PAIN);
3696 FPain := FPain + 50;
3697 end
3698 else // Ðûáà â âîäå
3699 begin
3700 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3701 if Abs(sy) > 8 then
3702 FObj.Vel.Y := g_basic.Sign(sy)*4
3703 else
3704 FObj.Vel.Y := 0;
3706 // Ðûáà ïëûâåò ââåðõ:
3707 if FObj.Vel.Y < 0 then
3708 if not g_Obj_CollideLiquid(@FObj, 0, -16) then
3709 begin
3710 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3711 FObj.Vel.Y := 0;
3712 // Ïëàâàåì òóäà-ñþäà:
3713 SetState(MONSTATE_RUN);
3714 FSleep := 20;
3715 end;
3716 end;
3717 end
3718 else // Ëåòàþùèå ìîíñòðû
3719 begin
3720 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3721 if Abs(sy) > 8 then
3722 FObj.Vel.Y := g_basic.Sign(sy)*4
3723 else
3724 FObj.Vel.Y := 0;
3725 end;
3726 end
3727 else // "Íàçåìíûå" ìîíñòðû
3728 begin
3729 // Âîçìîæíî, ïèíàåì êóñêè:
3730 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3731 begin
3732 b := Abs(FObj.Vel.X);
3733 if b > 1 then b := b * (Random(8 div b) + 1);
3734 for a := 0 to High(gGibs) do
3735 begin
3736 if gGibs[a].alive and
3737 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3738 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3739 begin
3740 // Ïèíàåì êóñêè
3741 if FObj.Vel.X < 0 then
3742 begin
3743 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3744 end
3745 else
3746 begin
3747 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3748 end;
3749 positionChanged(); // this updates spatial accelerators
3750 end;
3751 end;
3752 end;
3753 // Áîññû ìîãóò ïèíàòü òðóïû:
3754 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3755 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3756 begin
3757 b := Abs(FObj.Vel.X);
3758 if b > 1 then b := b * (Random(8 div b) + 1);
3759 for a := 0 to High(gCorpses) do
3760 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3761 begin
3762 co := gCorpses[a].Obj;
3763 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3764 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3765 // Ïèíàåì òðóïû
3766 if FObj.Vel.X < 0 then
3767 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3768 else
3769 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3770 end;
3771 end;
3772 end;
3774 FSleep := FSleep + 1;
3776 // Èíîãäà ðû÷èì:
3777 if FSleep >= 8 then
3778 begin
3779 FSleep := 0;
3780 if Random(8) = 0 then
3781 ActionSound();
3782 end;
3784 // Áåæèì â âûáðàííóþ ñòîðîíó:
3785 if FDirection = TDirection.D_RIGHT then
3786 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3787 else
3788 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3790 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3791 if WordBool(st and MOVE_INWATER) then
3792 FObj.Vel.X := FObj.Vel.X div 2
3793 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3794 if FMonsterType = MONSTER_FISH then
3795 FObj.Vel.X := 0;
3796 end;
3798 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3799 begin
3800 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3801 if WordBool(st and MOVE_BLOCK) then
3802 begin
3803 SetState(MONSTATE_RUNOUT);
3804 FSleep := 40;
3806 goto _end;
3807 end;
3809 FSleep := FSleep - 1;
3811 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3812 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3813 begin
3814 SetState(MONSTATE_GO);
3815 FSleep := 0;
3817 // Èíîãäà ðû÷èì:
3818 if Random(8) = 0 then
3819 ActionSound();
3820 end;
3822 // Áåæèì â âûáðàííóþ ñòîðîíó:
3823 if FDirection = TDirection.D_RIGHT then
3824 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3825 else
3826 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3828 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3829 if WordBool(st and MOVE_INWATER) then
3830 FObj.Vel.X := FObj.Vel.X div 2
3831 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3832 if FMonsterType = MONSTER_FISH then
3833 FObj.Vel.X := 0;
3834 end;
3836 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3837 begin
3838 // Âûøëè èç ÁëîêÌîíà:
3839 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3840 FSleep := 0;
3842 FSleep := FSleep - 1;
3844 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3845 if FSleep <= -18 then
3846 begin
3847 SetState(MONSTATE_GO);
3848 FSleep := 0;
3850 // Èíîãäà ðû÷èì:
3851 if Random(8) = 0 then
3852 ActionSound();
3853 end;
3855 // Áåæèì â âûáðàííóþ ñòîðîíó:
3856 if FDirection = TDirection.D_RIGHT then
3857 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3858 else
3859 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3861 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3862 if WordBool(st and MOVE_INWATER) then
3863 FObj.Vel.X := FObj.Vel.X div 2
3864 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3865 if FMonsterType = MONSTER_FISH then
3866 FObj.Vel.X := 0;
3867 end;
3869 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3870 begin
3871 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3872 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3873 (not WordBool(st and MOVE_HITWALL)) then
3874 begin
3875 SetState(MONSTATE_GO);
3876 FSleep := 0;
3878 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3879 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3880 begin
3881 SetState(MONSTATE_RUN);
3882 FSleep := 15;
3883 end;
3884 end;
3886 // Áåæèì â âûáðàííóþ ñòîðîíó:
3887 if FDirection = TDirection.D_RIGHT then
3888 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3889 else
3890 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3892 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3893 if WordBool(st and MOVE_INWATER) then
3894 FObj.Vel.X := FObj.Vel.X div 2
3895 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3896 if FMonsterType = MONSTER_FISH then
3897 FObj.Vel.X := 0;
3898 end;
3900 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3901 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3902 begin
3903 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3904 if FMonsterType = MONSTER_SOUL then
3905 begin
3906 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3907 SetState(MONSTATE_GO);
3909 goto _end;
3910 end;
3912 // Çàìåäëÿåìñÿ ïðè àòàêå:
3913 if FMonsterType <> MONSTER_FISH then
3914 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3916 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3917 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3918 begin
3919 // Öåëü ïîãèáëà => èäåì äàëüøå:
3920 if not GetPos(FTargetUID, @o) then
3921 begin
3922 SetState(MONSTATE_GO);
3924 goto _end;
3925 end;
3927 // Öåëü íå âèäíî => èäåì äàëüøå:
3928 if not g_Look(@FObj, @o, FDirection) then
3929 begin
3930 SetState(MONSTATE_GO);
3932 goto _end;
3933 end;
3935 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3936 if g_Obj_CollideWater(@o, 0, 0) then
3937 begin
3938 SetState(MONSTATE_GO);
3940 goto _end;
3941 end;
3942 end;
3943 end;
3944 end; // case FState of ...
3946 _end:
3948 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3949 if FState = MONSTATE_REVIVE then
3950 if FAnim[FCurAnim, FDirection].Played then
3951 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3952 FAnim[FCurAnim, FDirection].Revert(False);
3953 SetState(MONSTATE_GO);
3954 end;
3956 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3957 if vilefire <> nil then
3958 vilefire.Update();
3960 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3961 if (FState = MONSTATE_DIE) and
3962 (FAnim[FCurAnim, FDirection] <> nil) and
3963 (FAnim[FCurAnim, FDirection].Played) then
3964 begin
3965 // Óìåð:
3966 SetState(MONSTATE_DEAD);
3968 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3969 if (FMonsterType = MONSTER_PAIN) or
3970 (FMonsterType = MONSTER_SOUL) or
3971 (FMonsterType = MONSTER_BARREL) then
3972 FRemoved := True
3973 else
3974 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3975 end;
3977 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3978 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3979 if (FAnim[FCurAnim, FDirection] <> nil) then
3980 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3981 if (FAnim[FCurAnim, FDirection].Played) then
3982 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3983 if FState = MONSTATE_ATTACK then
3984 begin // Ñîñòîÿíèå - Àòàêà
3985 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3986 if FMonsterType <> MONSTER_SOUL then
3987 SetState(MONSTATE_GO);
3988 end
3989 else // Ñîñòîÿíèå - Ñòðåëüáà
3990 begin
3991 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3992 if not FChainFire then
3993 SetState(MONSTATE_GO)
3994 else
3995 begin // Íàäî ñòðåëÿòü åùå
3996 FChainFire := False;
3997 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3998 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3999 FAnim[FCurAnim, FDirection].Reset();
4000 end;
4001 end;
4003 FWaitAttackAnim := False;
4004 end
4006 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
4007 if (FMonsterType = MONSTER_SOUL) or
4008 ( (not FWaitAttackAnim) and
4009 (FAnim[FCurAnim, FDirection].CurrentFrame =
4010 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
4011 ) then
4012 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
4013 if FState = MONSTATE_ATTACK then
4014 begin // Ñîñòîÿíèå - Àòàêà
4015 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
4016 if FMonsterType = MONSTER_SOUL then
4017 FAnim[FCurAnim, FDirection].Reset();
4019 case FMonsterType of
4020 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
4021 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
4022 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
4023 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
4024 if FMonsterType = MONSTER_SOUL then
4025 SetState(MONSTATE_GO);
4027 MONSTER_FISH:
4028 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
4030 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4031 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
4032 if FCurAnim = ANIM_ATTACK2 then
4033 begin
4034 o := FObj;
4035 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
4036 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
4037 end;
4039 MONSTER_VILE:
4040 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4041 if FCurAnim = ANIM_ATTACK2 then
4042 begin
4043 sx := isCorpse(@FObj, True);
4044 if sx <> -1 then
4045 begin // Íàøëè, êîãî âîñêðåñèòü
4046 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4047 // Âîñêðåøàòü - ñåáå âðåäèòü:
4048 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4049 end;
4050 end;
4051 end;
4052 end
4054 else // Ñîñòîÿíèå - Ñòðåëüáà
4055 begin
4056 // Ñêîðîñòðåëüíûå ìîíñòðû:
4057 if (FMonsterType = MONSTER_CGUN) or
4058 (FMonsterType = MONSTER_SPIDER) or
4059 (FMonsterType = MONSTER_BSP) or
4060 (FMonsterType = MONSTER_MANCUB) or
4061 (FMonsterType = MONSTER_ROBO) then
4062 if not GetPos(FTargetUID, @o) then
4063 // Öåëü ìåðòâà - èùåì íîâóþ:
4064 findNewPrey()
4065 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4066 if shoot(@o, False) then
4067 FChainFire := True;
4068 end;
4070 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4071 FWaitAttackAnim := True;
4072 end;
4074 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4075 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4076 case FState of
4077 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4078 // Çâóêè ïðè ïåðåäâèæåíèè:
4079 case FMonsterType of
4080 MONSTER_CYBER:
4081 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4082 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4083 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4084 MONSTER_SPIDER:
4085 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4086 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4087 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4088 MONSTER_BSP:
4089 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4090 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4091 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4092 MONSTER_ROBO:
4093 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4094 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4095 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4096 end;
4097 end;
4099 // Êîñòûëü äëÿ ïîòîêîâ
4100 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4101 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4102 FObj.Vel.X := oldvelx;
4104 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4105 if FAnim[FCurAnim, FDirection] <> nil then
4106 FAnim[FCurAnim, FDirection].Update();
4107 end;
4109 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4110 begin
4111 case FMonsterType of
4112 MONSTER_ZOMBY:
4113 begin
4114 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4115 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4116 end;
4117 MONSTER_SERG:
4118 begin
4119 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4120 FShellTimer := 10;
4121 FShellType := SHELL_SHELL;
4122 end;
4123 MONSTER_MAN:
4124 begin
4125 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4126 FShellTimer := 13;
4127 FShellType := SHELL_DBLSHELL;
4128 end;
4129 MONSTER_CGUN, MONSTER_SPIDER:
4130 begin
4131 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4132 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4133 end;
4134 MONSTER_IMP:
4135 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4136 MONSTER_CYBER:
4137 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4138 MONSTER_SKEL:
4139 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4140 MONSTER_BSP:
4141 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4142 MONSTER_ROBO:
4143 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4144 MONSTER_MANCUB:
4145 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4146 MONSTER_BARON, MONSTER_KNIGHT:
4147 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4148 MONSTER_CACO:
4149 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4150 end;
4151 end;
4153 procedure TMonster.Turn();
4154 begin
4155 // Ðàçâîðà÷èâàåìñÿ:
4156 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4158 // Áåæèì â âûáðàííóþ ñòîðîíó:
4159 if FDirection = TDirection.D_RIGHT then
4160 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4161 else
4162 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4163 end;
4165 function TMonster.findNewPrey(): Boolean;
4166 var
4167 a: DWORD;
4168 l, l2: Integer;
4169 PlayersSee, MonstersSee: Array of DWORD;
4170 PlayerNear, MonsterNear: Integer;
4171 begin
4172 Result := False;
4173 SetLength(MonstersSee, 0);
4174 SetLength(PlayersSee, 0);
4176 FTargetUID := 0;
4177 l := 32000;
4178 PlayerNear := -1;
4179 MonsterNear := -1;
4181 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4182 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4183 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4184 for a := 0 to High(gPlayers) do
4185 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4186 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4187 begin
4188 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4189 begin
4190 SetLength(PlayersSee, Length(PlayersSee) + 1);
4191 PlayersSee[High(PlayersSee)] := a;
4192 end;
4193 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4194 Abs(gPlayers[a].GameY-FObj.Y);
4195 if l2 < l then
4196 begin
4197 l := l2;
4198 PlayerNear := Integer(a);
4199 end;
4200 end;
4202 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4203 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4204 for a := 0 to High(gMonsters) do
4205 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4206 (gMonsters[a].FUID <> FUID) then
4207 begin
4208 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4209 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4210 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4211 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4212 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4213 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4214 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4215 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4217 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4218 begin
4219 SetLength(MonstersSee, Length(MonstersSee) + 1);
4220 MonstersSee[High(MonstersSee)] := a;
4221 end;
4222 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4223 Abs(gMonsters[a].FObj.Y-FObj.Y);
4224 if l2 < l then
4225 begin
4226 l := l2;
4227 MonsterNear := Integer(a);
4228 end;
4229 end;
4231 case FBehaviour of
4232 BH_NORMAL, BH_KILLER:
4233 begin
4234 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4235 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4236 begin
4237 a := PlayersSee[Random(Length(PlayersSee))];
4238 FTargetUID := gPlayers[a].UID;
4239 end;
4240 // Çàòåì ïîáëèçîñòè
4241 if (FTargetUID = 0) and (PlayerNear > -1) then
4242 begin
4243 a := PlayerNear;
4244 FTargetUID := gPlayers[a].UID;
4245 end;
4246 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4247 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4248 begin
4249 a := MonstersSee[Random(Length(MonstersSee))];
4250 FTargetUID := gMonsters[a].UID;
4251 end;
4252 // Çàòåì ïîáëèçîñòè
4253 if (FTargetUID = 0) and (MonsterNear > -1) then
4254 begin
4255 a := MonsterNear;
4256 FTargetUID := gMonsters[a].UID;
4257 end;
4258 end;
4259 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4260 begin
4261 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4262 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4263 begin
4264 a := PlayersSee[Random(Length(PlayersSee))];
4265 FTargetUID := gPlayers[a].UID;
4266 end;
4267 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4268 begin
4269 a := MonstersSee[Random(Length(MonstersSee))];
4270 FTargetUID := gMonsters[a].UID;
4271 end;
4272 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4273 if (FTargetUID = 0) and (PlayerNear > -1) then
4274 begin
4275 a := PlayerNear;
4276 FTargetUID := gPlayers[a].UID;
4277 end;
4278 if (FTargetUID = 0) and (MonsterNear > -1) then
4279 begin
4280 a := MonsterNear;
4281 FTargetUID := gMonsters[a].UID;
4282 end;
4283 end;
4284 end;
4286 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4287 if FTargetUID = 0 then
4288 begin
4289 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4290 if FBehaviour = BH_INSANE then
4291 FTargetUID := FUID
4292 else
4293 FTargetTime := MAX_ATM;
4294 end
4295 else
4296 begin // Öåëü íàøëè
4297 FTargetTime := 0;
4298 Result := True;
4299 end;
4300 end;
4302 function TMonster.kick(o: PObj): Boolean;
4303 begin
4304 Result := False;
4306 case FMonsterType of
4307 MONSTER_FISH:
4308 begin
4309 SetState(MONSTATE_ATTACK);
4310 Result := True;
4311 end;
4312 MONSTER_DEMON:
4313 begin
4314 SetState(MONSTATE_ATTACK);
4315 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4316 Result := True;
4317 end;
4318 MONSTER_IMP:
4319 begin
4320 SetState(MONSTATE_ATTACK);
4321 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4322 Result := True;
4323 end;
4324 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4325 begin
4326 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4327 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4328 Result := True;
4329 end;
4330 MONSTER_BARON, MONSTER_KNIGHT,
4331 MONSTER_CACO, MONSTER_MANCUB:
4332 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4333 if not g_Game_IsClient then Result := shoot(o, True);
4334 end;
4335 end;
4337 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4338 var
4339 xd, yd, m: Integer;
4340 begin
4341 Result := False;
4343 // Ñòðåëÿòü ðàíî:
4344 if FAmmo < 0 then
4345 Exit;
4347 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4348 if not immediately then
4349 case FMonsterType of
4350 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4351 Exit; // íå ñòðåëÿþò
4352 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4353 begin
4354 FAmmo := FAmmo + 1;
4355 // Âðåìÿ âûñòðåëà óïóùåíî:
4356 if FAmmo >= 50 then
4357 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4358 end;
4359 MONSTER_MAN: ;
4360 MONSTER_MANCUB:
4361 begin
4362 FAmmo := FAmmo + 1;
4363 // Âðåìÿ âûñòðåëà óïóùåíî:
4364 if FAmmo >= 5 then
4365 FAmmo := -50;
4366 end;
4367 MONSTER_SPIDER:
4368 begin
4369 FAmmo := FAmmo + 1;
4370 // Âðåìÿ âûñòðåëà óïóùåíî:
4371 if FAmmo >= 100 then
4372 FAmmo := -50;
4373 end;
4374 MONSTER_CYBER:
4375 begin
4376 // Ñòðåëÿåò íå âñåãäà:
4377 if Random(2) = 0 then
4378 Exit;
4379 FAmmo := FAmmo + 1;
4380 // Âðåìÿ âûñòðåëà óïóùåíî:
4381 if FAmmo >= 10 then
4382 FAmmo := -50;
4383 end;
4384 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4385 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4386 MONSTER_VILE: if Random(8) <> 0 then Exit;
4387 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4388 else if Random(16) <> 0 then Exit;
4389 end;
4391 // Öåëè íå âèäíî:
4392 if not g_Look(@FObj, o, FDirection) then
4393 Exit;
4395 FTargetTime := 0;
4397 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4398 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4400 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4401 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4402 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4403 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4404 Exit;
4406 case FMonsterType of
4407 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4408 begin
4409 SetState(MONSTATE_SHOOT);
4410 {nn}
4411 end;
4412 MONSTER_SKEL:
4413 begin
4414 SetState(MONSTATE_SHOOT);
4415 {nn}
4416 end;
4417 MONSTER_VILE:
4418 begin // Çàæèãàåì îãîíü
4419 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4420 ty := o^.Y+o^.Rect.Y;
4421 SetState(MONSTATE_SHOOT);
4423 vilefire.Reset();
4425 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4426 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4427 end;
4428 MONSTER_SOUL:
4429 begin // Ëåòèò â ñòîðîíó öåëè:
4430 SetState(MONSTATE_ATTACK);
4431 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4433 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4434 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4435 m := Max(Abs(xd), Abs(yd));
4436 if m = 0 then
4437 m := 1;
4439 FObj.Vel.X := (xd*16) div m;
4440 FObj.Vel.Y := (yd*16) div m;
4441 end;
4442 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4443 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4444 begin
4445 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4446 if FMonsterType = MONSTER_MANCUB then
4447 if FAmmo = 1 then
4448 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4450 SetState(MONSTATE_SHOOT);
4451 end;
4452 else Exit;
4453 end;
4455 Result := True;
4456 end;
4458 function TMonster.alive(): Boolean;
4459 begin
4460 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4461 end;
4463 procedure TMonster.SetHealth(aH: Integer);
4464 begin
4465 if (aH > 0) and (aH < 1000000) then
4466 begin
4467 FHealth := aH;
4468 if FHealth > FMaxHealth then
4469 FMaxHealth := FHealth;
4470 end;
4471 end;
4473 procedure TMonster.WakeUp();
4474 begin
4475 if g_Game_IsClient then Exit;
4476 SetState(MONSTATE_GO);
4477 FTargetTime := MAX_ATM;
4478 WakeUpSound();
4479 end;
4481 procedure TMonster.SaveState (st: TStream);
4482 var
4483 i: Integer;
4484 b: Byte;
4485 anim: Boolean;
4486 begin
4487 assert(st <> nil);
4489 // Ñèãíàòóðà ìîíñòðà:
4490 utils.writeSign(st, 'MONS');
4491 utils.writeInt(st, Byte(0)); // version
4492 // UID ìîíñòðà:
4493 utils.writeInt(st, Word(FUID));
4494 // Íàïðàâëåíèå
4495 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4496 utils.writeInt(st, Byte(b));
4497 // Íàäî ëè óäàëèòü åãî
4498 utils.writeBool(st, FRemoved);
4499 // Îñòàëîñü çäîðîâüÿ
4500 utils.writeInt(st, LongInt(FHealth));
4501 // Ñîñòîÿíèå
4502 utils.writeInt(st, Byte(FState));
4503 // Òåêóùàÿ àíèìàöèÿ
4504 utils.writeInt(st, Byte(FCurAnim));
4505 // UID öåëè
4506 utils.writeInt(st, Word(FTargetUID));
4507 // Âðåìÿ ïîñëå ïîòåðè öåëè
4508 utils.writeInt(st, LongInt(FTargetTime));
4509 // Ïîâåäåíèå ìîíñòðà
4510 utils.writeInt(st, Byte(FBehaviour));
4511 // Ãîòîâíîñòü ê âûñòðåëó
4512 utils.writeInt(st, LongInt(FAmmo));
4513 // Áîëü
4514 utils.writeInt(st, LongInt(FPain));
4515 // Âðåìÿ îæèäàíèÿ
4516 utils.writeInt(st, LongInt(FSleep));
4517 // Îçâó÷èâàòü ëè áîëü
4518 utils.writeBool(st, FPainSound);
4519 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4520 utils.writeBool(st, FWaitAttackAnim);
4521 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4522 utils.writeBool(st, FChainFire);
4523 // Ïîäëåæèò ëè ðåñïàâíó
4524 utils.writeBool(st, FNoRespawn);
4525 // Êîîðäèíàòû öåëè
4526 utils.writeInt(st, LongInt(tx));
4527 utils.writeInt(st, LongInt(ty));
4528 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4529 utils.writeInt(st, LongInt(FStartID));
4530 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4531 utils.writeInt(st, LongInt(FSpawnTrigger));
4532 // Îáúåêò ìîíñòðà
4533 Obj_SaveState(st, @FObj);
4534 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4535 anim := (vilefire <> nil);
4536 utils.writeBool(st, anim);
4537 // Åñëè åñòü - ñîõðàíÿåì:
4538 if anim then vilefire.SaveState(st);
4539 // Àíèìàöèè
4540 for i := ANIM_SLEEP to ANIM_PAIN do
4541 begin
4542 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4543 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4544 utils.writeBool(st, anim);
4545 // Åñëè åñòü - ñîõðàíÿåì
4546 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4547 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4548 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4549 utils.writeBool(st, anim);
4550 // Åñëè åñòü - ñîõðàíÿåì
4551 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4552 end;
4553 end;
4556 procedure TMonster.LoadState (st: TStream);
4557 var
4558 i: Integer;
4559 b: Byte;
4560 anim: Boolean;
4561 begin
4562 assert(st <> nil);
4564 // Ñèãíàòóðà ìîíñòðà:
4565 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4566 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4567 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4568 uidMap[FUID] := nil;
4569 // UID ìîíñòðà:
4570 FUID := utils.readWord(st);
4571 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4572 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4573 uidMap[FUID] := self;
4574 // Íàïðàâëåíèå
4575 b := utils.readByte(st);
4576 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4577 // Íàäî ëè óäàëèòü åãî
4578 FRemoved := utils.readBool(st);
4579 // Îñòàëîñü çäîðîâüÿ
4580 FHealth := utils.readLongInt(st);
4581 // Ñîñòîÿíèå
4582 FState := utils.readByte(st);
4583 // Òåêóùàÿ àíèìàöèÿ
4584 FCurAnim := utils.readByte(st);
4585 // UID öåëè
4586 FTargetUID := utils.readWord(st);
4587 // Âðåìÿ ïîñëå ïîòåðè öåëè
4588 FTargetTime := utils.readLongInt(st);
4589 // Ïîâåäåíèå ìîíñòðà
4590 FBehaviour := utils.readByte(st);
4591 // Ãîòîâíîñòü ê âûñòðåëó
4592 FAmmo := utils.readLongInt(st);
4593 // Áîëü
4594 FPain := utils.readLongInt(st);
4595 // Âðåìÿ îæèäàíèÿ
4596 FSleep := utils.readLongInt(st);
4597 // Îçâó÷èâàòü ëè áîëü
4598 FPainSound := utils.readBool(st);
4599 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4600 FWaitAttackAnim := utils.readBool(st);
4601 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4602 FChainFire := utils.readBool(st);
4603 // Ïîäëåæèò ëè ðåñïàâíó
4604 FNoRespawn := utils.readBool(st);
4605 // Êîîðäèíàòû öåëè
4606 tx := utils.readLongInt(st);
4607 ty := utils.readLongInt(st);
4608 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4609 FStartID := utils.readLongInt(st);
4610 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4611 FSpawnTrigger := utils.readLongInt(st);
4612 // Îáúåêò ìîíñòðà
4613 Obj_LoadState(@FObj, st);
4614 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4615 anim := utils.readBool(st);
4616 // Åñëè åñòü - çàãðóæàåì:
4617 if anim then
4618 begin
4619 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4620 vilefire.LoadState(st);
4621 end;
4622 // Àíèìàöèè
4623 for i := ANIM_SLEEP to ANIM_PAIN do
4624 begin
4625 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4626 anim := utils.readBool(st);
4627 // Åñëè åñòü - çàãðóæàåì
4628 if anim then
4629 begin
4630 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4631 FAnim[i, TDirection.D_LEFT].LoadState(st);
4632 end;
4633 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4634 anim := utils.readBool(st);
4635 // Åñëè åñòü - çàãðóæàåì
4636 if anim then
4637 begin
4638 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4639 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4640 end;
4641 end;
4642 end;
4645 procedure TMonster.ActivateTriggers();
4646 var
4647 a: Integer;
4648 begin
4649 if FDieTriggers <> nil then
4650 for a := 0 to High(FDieTriggers) do
4651 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4652 if FSpawnTrigger > -1 then
4653 begin
4654 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4655 FSpawnTrigger := -1;
4656 end;
4657 end;
4659 procedure TMonster.AddTrigger(t: Integer);
4660 begin
4661 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4662 FDieTriggers[High(FDieTriggers)] := t;
4663 end;
4665 procedure TMonster.ClearTriggers();
4666 begin
4667 SetLength(FDieTriggers, 0);
4668 end;
4670 procedure TMonster.CatchFire(Attacker: Word; Timeout: Integer = MON_BURN_TIME);
4671 begin
4672 if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then
4673 exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
4674 if Timeout <= 0 then exit;
4675 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
4676 exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
4677 if FFireTime <= 0 then
4678 g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
4679 FFireTime := Timeout;
4680 FFireAttacker := Attacker;
4681 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4682 end;
4684 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4685 var
4686 id, i: DWORD;
4687 Anim: TAnimation;
4688 begin
4689 if (Random(10) = 1) and (Times = 1) then
4690 Exit;
4692 if g_Frames_Get(id, 'FRAMES_FLAME') then
4693 begin
4694 for i := 1 to Times do
4695 begin
4696 Anim := TAnimation.Create(id, False, 3);
4697 Anim.Alpha := 0;
4698 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4699 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4700 Anim.Free();
4701 end;
4702 end;
4703 end;
4706 // ////////////////////////////////////////////////////////////////////////// //
4707 // throws on invalid uid
4708 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4709 begin
4710 result := g_Mons_ByIdx_NC(uid);
4711 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4712 end;
4714 // can return null
4715 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4716 begin
4717 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4718 result := gMonsters[uid];
4719 end;
4721 function g_Mons_TotalCount (): Integer; inline;
4722 begin
4723 result := Length(gMonsters);
4724 end;
4727 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4728 var
4729 idx: Integer;
4730 mon: TMonster;
4731 begin
4732 result := false;
4733 if (gMonsters = nil) or not assigned(cb) then exit;
4734 for idx := 0 to High(gMonsters) do
4735 begin
4736 mon := gMonsters[idx];
4737 if (mon <> nil) then
4738 begin
4739 result := cb(mon);
4740 if result then exit;
4741 end;
4742 end;
4743 end;
4746 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4747 var
4748 idx: Integer;
4749 mon: TMonster;
4750 begin
4751 result := false;
4752 if (gMonsters = nil) or not assigned(cb) then exit;
4753 for idx := 0 to High(gMonsters) do
4754 begin
4755 mon := gMonsters[idx];
4756 if (mon <> nil) and mon.alive then
4757 begin
4758 result := cb(mon);
4759 if result then exit;
4760 end;
4761 end;
4762 end;
4765 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4766 (*
4767 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4768 begin
4769 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4770 end;
4771 *)
4772 var
4773 idx: Integer;
4774 mon: TMonster;
4775 mit: PMonster;
4776 it: TMonsterGrid.Iter;
4777 begin
4778 result := false;
4779 if (width < 1) or (height < 1) then exit;
4780 if gmon_debug_use_sqaccel then
4781 begin
4782 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4783 it := monsGrid.forEachInAABB(x, y, width, height);
4784 for mit in it do if (mit.alive) then begin result := true; break; end;
4785 it.release();
4786 end
4787 else
4788 begin
4789 for idx := 0 to High(gMonsters) do
4790 begin
4791 mon := gMonsters[idx];
4792 if (mon <> nil) and mon.alive then
4793 begin
4794 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4795 begin
4796 result := true;
4797 exit;
4798 end;
4799 end;
4800 end;
4801 end;
4802 end;
4805 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4806 (*
4807 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4808 begin
4809 result := cb(mon);
4810 end;
4811 *)
4812 var
4813 idx: Integer;
4814 mon: TMonster;
4815 mit: PMonster;
4816 it: TMonsterGrid.Iter;
4817 begin
4818 result := false;
4819 if (width < 1) or (height < 1) then exit;
4820 if gmon_debug_use_sqaccel then
4821 begin
4822 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4823 it := monsGrid.forEachInAABB(x, y, width, height);
4824 for mit in it do if (cb(mit^)) then begin result := true; break; end;
4825 it.release();
4826 end
4827 else
4828 begin
4829 for idx := 0 to High(gMonsters) do
4830 begin
4831 mon := gMonsters[idx];
4832 if (mon <> nil) and mon.alive then
4833 begin
4834 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4835 begin
4836 result := cb(mon);
4837 if result then exit;
4838 end;
4839 end;
4840 end;
4841 end;
4842 end;
4845 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4846 (*
4847 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4848 begin
4849 //result := false;
4850 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4851 if mon.alive then result := cb(mon) else result := false;
4852 end;
4853 *)
4854 var
4855 idx: Integer;
4856 mon: TMonster;
4857 mit: PMonster;
4858 it: TMonsterGrid.Iter;
4859 begin
4860 result := false;
4861 if (width < 1) or (height < 1) then exit;
4862 if gmon_debug_use_sqaccel then
4863 begin
4865 if (width = 1) and (height = 1) then
4866 begin
4867 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4868 end
4869 else
4870 begin
4871 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4872 end;
4874 it := monsGrid.forEachInAABB(x, y, width, height);
4875 for mit in it do
4876 begin
4877 if (mit^.alive) then
4878 begin
4879 if (cb(mit^)) then begin result := true; break; end;
4880 end;
4881 end;
4882 it.release();
4883 end
4884 else
4885 begin
4886 for idx := 0 to High(gMonsters) do
4887 begin
4888 mon := gMonsters[idx];
4889 if (mon <> nil) and mon.alive then
4890 begin
4891 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4892 begin
4893 result := cb(mon);
4894 if result then exit;
4895 end;
4896 end;
4897 end;
4898 end;
4899 end;
4902 end.