DEADSOFTWARE

fac3ca78f40f161031fbcd68254909343f475a64
[d2df-sdl.git] / src / game / g_menu.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_menu;
18 interface
20 procedure g_Menu_Init();
21 procedure g_Menu_Free();
22 procedure g_Menu_Reset();
23 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
24 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
25 procedure g_Menu_AskLanguage();
27 procedure g_Menu_Show_SaveMenu();
28 procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
29 procedure g_Menu_Show_GameSetGame();
30 procedure g_Menu_Show_OptionsVideo();
31 procedure g_Menu_Show_OptionsSound();
32 procedure g_Menu_Show_EndGameMenu();
33 procedure g_Menu_Show_QuitGameMenu();
35 var
36 gMenuFont: DWORD;
37 gMenuSmallFont: DWORD;
38 PromptIP: string;
39 PromptPort: Word;
40 TempScale: Integer = -1;
41 TempResScale: Integer = -1;
43 implementation
45 uses
46 {$INCLUDE ../nogl/noGLuses.inc}
47 g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
48 g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
49 e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
50 MAPDEF, Math, g_saveload,
51 e_texture, g_language, e_res,
52 g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
53 utils, wadreader, g_system;
56 type TYNCallback = procedure (yes:Boolean);
58 procedure YNKeyDownProc (win: TGUIWindow; Key: Byte);
59 begin
60 if win.UserData = nil then exit;
61 case Key of
62 IK_Y, IK_SPACE: TYNCallback(win.UserData)(true);
63 IK_N: TYNCallback(win.UserData)(false);
64 end;
65 end;
67 procedure YesButtonCB (ctl: TGUITextButton);
68 begin
69 if ctl.UserData = nil then exit;
70 TYNCallback(ctl.UserData)(true);
71 end;
73 procedure NoButtonCB (ctl: TGUITextButton);
74 begin
75 if ctl.UserData = nil then exit;
76 TYNCallback(ctl.UserData)(false);
77 end;
79 function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow;
80 var
81 menu: TGUIMenu;
82 begin
83 //if length(Text) = 0 then exit;
84 Result := TGUIWindow.Create(WinName);
85 with Result do
86 begin
87 //OnKeyDownEx := @YNKeyDownProc;
88 //UserData := @ActionProc;
89 menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, '')));
90 with menu do
91 begin
92 Name := '__temp_yes_no_menu:'+WinName;
93 YesNo := true;
94 AddText(Text, MaxLen);
95 with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
96 with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
97 end;
98 DefControl := '__temp_yes_no_menu:'+WinName;
99 SetActive(nil);
100 end;
101 end;
104 procedure ProcChangeColor(Sender: TGUIControl); forward;
105 procedure ProcSelectModel(Sender: TGUIControl); forward;
107 procedure ProcApplyOptions();
108 var
109 menu: TGUIMenu;
110 i: Integer;
111 ovs: Boolean;
112 begin
113 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
115 if TGUISwitch(menu.GetControl('swBPP')).ItemIndex = 0 then
116 gBPP := 16
117 else
118 gBPP := 32;
120 ovs := gVSync;
121 gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
122 if (ovs <> gVSync) then
123 sys_EnableVSync(gVSync);
125 gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
126 glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
127 gLerpActors := TGUISwitch(menu.GetControl('swInterp')).ItemIndex = 0;
129 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
131 g_Sound_SetupAllVolumes(
132 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
133 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
134 );
136 gMaxSimSounds := Max(Min(TGUIScroll(menu.GetControl('scMaxSimSounds')).Value*4+2, 66), 2);
137 gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1;
138 gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex;
139 gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1;
140 gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0;
142 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
144 g_GFX_SetMax(TGUIScroll(menu.GetControl('scParticlesCount')).Value*1000);
145 g_Shells_SetMax(TGUIScroll(menu.GetControl('scShellsMax')).Value*30);
146 g_Gibs_SetMax(TGUIScroll(menu.GetControl('scGibsMax')).Value*25);
147 g_Corpses_SetMax(TGUIScroll(menu.GetControl('scCorpsesMax')).Value*5);
149 case TGUISwitch(menu.GetControl('swGibsCount')).ItemIndex of
150 0: gGibsCount := 0;
151 1: gGibsCount := 8;
152 2: gGibsCount := 16;
153 3: gGibsCount := 32;
154 else gGibsCount := 48;
155 end;
157 gBloodCount := TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex;
158 gFlash := TGUISwitch(menu.GetControl('swScreenFlash')).ItemIndex;
159 gAdvBlood := TGUISwitch(menu.GetControl('swBloodType')).ItemIndex = 1;
160 gAdvCorpses := TGUISwitch(menu.GetControl('swCorpseType')).ItemIndex = 1;
161 gAdvGibs := TGUISwitch(menu.GetControl('swGibsType')).ItemIndex = 1;
162 gDrawBackGround := TGUISwitch(menu.GetControl('swBackGround')).ItemIndex = 0;
163 gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
164 gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
165 gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
166 gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex;
167 gPlayerIndicatorStyle := TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')).ItemIndex;
168 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
169 begin
170 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
171 g_dbg_scale := TempScale + 1;
172 end;
175 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
177 with menu do
178 begin
179 g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
180 g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
181 g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
182 g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
183 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
184 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
185 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
186 g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
187 end;
189 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
190 with menu do
191 begin
192 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
193 g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
194 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
195 g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
196 g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
197 g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
198 g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
199 g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
200 g_Console_BindKey(g_Console_FindBind(1, 'p1_dropflag', ''), '');
201 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapnext', ''), '');
202 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapprev', ''), '');
203 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
204 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
205 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
206 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
207 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
208 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
209 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
210 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
211 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p1_dropflag', '');
212 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p1_weapnext', '', True);
213 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p1_weapprev', '', True);
214 // second set
215 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
216 g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
217 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
218 g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
219 g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
220 g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
221 g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
222 g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
223 g_Console_BindKey(g_Console_FindBind(2, 'p1_dropflag', ''), '');
224 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapnext', ''), '');
225 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapprev', ''), '');
226 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
227 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
228 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
229 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
230 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
231 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
232 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
233 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
234 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p1_dropflag', '');
235 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p1_weapnext', '', True);
236 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p1_weapprev', '', True);
237 end;
239 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
240 with menu do
241 begin
242 for i := WP_FIRST to WP_LAST do
243 begin
244 g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
245 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
246 g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
247 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
248 end;
249 end;
251 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
252 with menu do
253 begin
254 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
255 g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
256 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
257 g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
258 g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
259 g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
260 g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
261 g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
262 g_Console_BindKey(g_Console_FindBind(1, 'p2_dropflag', ''), '');
263 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapnext', ''), '');
264 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapprev', ''), '');
265 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
266 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
267 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
268 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
269 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
270 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
271 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
272 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
273 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0, 'p2_dropflag', '');
274 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, 'p2_weapnext', '', True);
275 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, 'p2_weapprev', '', True);
276 // second set
277 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
278 g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
279 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
280 g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
281 g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
282 g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
283 g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
284 g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
285 g_Console_BindKey(g_Console_FindBind(2, 'p2_dropflag', ''), '');
286 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapnext', ''), '');
287 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapprev', ''), '');
288 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
289 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
290 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
291 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
292 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
293 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
294 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
295 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
296 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1, 'p2_dropflag', '');
297 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, 'p2_weapnext', '', True);
298 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, 'p2_weapprev', '', True);
299 end;
301 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
302 with menu do
303 begin
304 for i := WP_FIRST to WP_LAST do
305 begin
306 g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
307 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
308 g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
309 g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
310 end;
311 end;
313 if e_HasJoysticks then
314 begin
315 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
316 with menu do
317 begin
318 for i := 0 to e_MaxJoys - 1 do
319 if e_JoystickAvailable[i] then
320 e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
321 end
322 end;
324 if g_touch_enabled then
325 begin
326 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
327 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
328 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
329 g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
330 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
331 end;
333 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
334 gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
335 gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
336 TEAM_RED, TEAM_BLUE);
337 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
338 begin
339 gPlayer1Settings.Model := Model.Name;
340 gPlayer1Settings.Color := Model.Color;
341 end;
343 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
344 gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
345 gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
346 TEAM_RED, TEAM_BLUE);
347 with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
348 begin
349 gPlayer2Settings.Model := Model.Name;
350 gPlayer2Settings.Color := Model.Color;
351 end;
353 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
354 gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
355 gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
356 gPlayer1Settings.SkipIronFist := TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex;
357 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
358 with menu do
359 begin
360 for i := WP_FIRST to WP_LAST+1 do
361 begin
362 gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
363 end;
364 end;
366 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
367 gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
368 gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
369 gPlayer2Settings.SkipIronFist := TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex;
370 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
371 with menu do
372 begin
373 for i := WP_FIRST to WP_LAST+1 do
374 begin
375 gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
376 end;
377 end;
379 if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
380 if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
382 if g_Game_IsServer then
383 begin
384 if gPlayer1 <> nil then
385 begin
386 gPlayer1.SetModel(gPlayer1Settings.Model);
387 gPlayer1.Name := gPlayer1Settings.Name;
388 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
389 gPlayer1.SetColor(gPlayer1Settings.Color)
390 else
391 if gPlayer1.Team <> gPlayer1Settings.Team then
392 gPlayer1.SwitchTeam;
393 gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
394 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
395 gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
396 gPlayer1.SkipIronFist := gPlayer1Settings.SkipIronFist;
397 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
398 end;
400 if gPlayer2 <> nil then
401 begin
402 gPlayer2.SetModel(gPlayer2Settings.Model);
403 gPlayer2.Name := gPlayer2Settings.Name;
404 if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
405 gPlayer2.SetColor(gPlayer2Settings.Color)
406 else
407 if gPlayer2.Team <> gPlayer2Settings.Team then
408 gPlayer2.SwitchTeam;
409 gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
410 gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
411 gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
412 gPlayer2.SkipIronFist := gPlayer2Settings.SkipIronFist;
413 //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
414 end;
415 end;
417 if g_Game_IsClient then
418 begin
419 MC_SEND_PlayerSettings;
420 gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
421 end;
423 g_Console_WriteGameConfig;
424 end;
426 procedure ReadOptions();
427 var
428 menu: TGUIMenu;
429 i: Integer;
430 begin
431 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
433 with TGUISwitch(menu.GetControl('swBPP')) do
434 if gBPP = 16 then
435 ItemIndex := 0
436 else
437 ItemIndex := 1;
439 with TGUISwitch(menu.GetControl('swTextureFilter')) do
440 if gTextureFilter then ItemIndex := 0 else ItemIndex := 1;
442 with TGUISwitch(menu.GetControl('swVSync')) do
443 if gVSync then ItemIndex := 0 else ItemIndex := 1;
445 with TGUISwitch(menu.GetControl('swLegacyNPOT')) do
446 if not glNPOTOverride then ItemIndex := 0 else ItemIndex := 1;
448 with TGUISwitch(menu.GetControl('swInterp')) do
449 if gLerpActors then ItemIndex := 0 else ItemIndex := 1;
451 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
453 TGUIScroll(menu.GetControl('scSoundLevel')).Value := Round(gSoundLevel/16);
454 TGUIScroll(menu.GetControl('scMusicLevel')).Value := Round(gMusicLevel/16);
455 TGUIScroll(menu.GetControl('scMaxSimSounds')).Value := Round((gMaxSimSounds-2)/4);
457 with TGUISwitch(menu.GetControl('swInactiveSounds')) do
458 if gMuteWhenInactive then
459 ItemIndex := 1
460 else
461 ItemIndex := 0;
463 TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex := gAnnouncer;
465 with TGUISwitch(menu.GetControl('swSoundEffects')) do
466 if gSoundEffectsDF then
467 ItemIndex := 1
468 else
469 ItemIndex := 0;
471 with TGUISwitch(menu.GetControl('swChatSpeech')) do
472 if gUseChatSounds then
473 ItemIndex := 0
474 else
475 ItemIndex := 1;
477 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
478 with menu do
479 begin
480 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
481 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
482 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
483 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
484 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
485 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
486 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
487 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
488 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p1_dropflag', '');
489 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapnext', '');
490 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p1_weapprev', '');
491 // second set
492 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
493 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
494 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
495 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
496 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
497 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
498 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
499 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
500 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p1_dropflag', '');
501 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapnext', '');
502 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p1_weapprev', '');
503 end;
505 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
506 with menu do
507 begin
508 for i := WP_FIRST to WP_LAST do
509 begin
510 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
511 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
512 end;
513 end;
515 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
516 with menu do
517 begin
518 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
519 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
520 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
521 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
522 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
523 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
524 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
525 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
526 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key0 := g_Console_FindBind(1, 'p2_dropflag', '');
527 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapnext', '');
528 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, 'p2_weapprev', '');
529 // second set
530 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
531 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
532 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
533 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
534 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
535 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
536 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
537 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
538 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DROPFLAG])).Key1 := g_Console_FindBind(2, 'p2_dropflag', '');
539 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapnext', '');
540 TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, 'p2_weapprev', '');
541 end;
543 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
544 with menu do
545 begin
546 for i := WP_FIRST to WP_LAST do
547 begin
548 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
549 TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
550 end;
551 end;
553 if e_HasJoysticks then
554 begin
555 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
556 with menu do
557 begin
558 for i := 0 to e_MaxJoys - 1 do
559 if e_JoystickAvailable[i] then
560 TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
561 end
562 end;
564 if g_touch_enabled then
565 begin
566 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
567 with TGUISwitch(menu.GetControl('swTouchAlt')) do
568 if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
569 TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
570 with TGUISwitch(menu.GetControl('swTouchFire')) do
571 if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
572 TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
573 end;
575 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
576 with menu do
577 begin
578 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
579 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
580 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
581 TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
582 end;
584 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
586 TGUIScroll(menu.GetControl('scParticlesCount')).Value := g_GFX_GetMax() div 1000;
587 TGUIScroll(menu.GetControl('scShellsMax')).Value := g_Shells_GetMax() div 30;
588 TGUIScroll(menu.GetControl('scGibsMax')).Value := g_Gibs_GetMax() div 25;
589 TGUIScroll(menu.GetControl('scCorpsesMax')).Value := g_Corpses_GetMax() div 5;
590 TGUISwitch(menu.GetControl('swBloodCount')).ItemIndex := gBloodCount;
592 with TGUISwitch(menu.GetControl('swScreenFlash')) do
593 ItemIndex := gFlash;
595 with TGUISwitch(menu.GetControl('swBloodType')) do
596 if gAdvBlood then ItemIndex := 1 else ItemIndex := 0;
598 with TGUISwitch(menu.GetControl('swCorpseType')) do
599 if gAdvCorpses then ItemIndex := 1 else ItemIndex := 0;
601 with TGUISwitch(menu.GetControl('swGibsType')) do
602 if gAdvGibs then ItemIndex := 1 else ItemIndex := 0;
604 with TGUISwitch(menu.GetControl('swGibsCount')) do
605 case gGibsCount of
606 0: ItemIndex := 0;
607 8: ItemIndex := 1;
608 16: ItemIndex := 2;
609 32: ItemIndex := 3;
610 else ItemIndex := 4;
611 end;
613 with TGUISwitch(menu.GetControl('swBackGround')) do
614 if gDrawBackGround then ItemIndex := 0 else ItemIndex := 1;
616 with TGUISwitch(menu.GetControl('swMessages')) do
617 if gShowMessages then ItemIndex := 0 else ItemIndex := 1;
619 with TGUISwitch(menu.GetControl('swRevertPlayers')) do
620 if gRevertPlayers then ItemIndex := 0 else ItemIndex := 1;
622 with TGUISwitch(menu.GetControl('swChatBubble')) do
623 ItemIndex := gChatBubble;
625 with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
626 ItemIndex := gPlayerIndicator;
628 with TGUISwitch(menu.GetControl('swPlayerIndicatorStyle')) do
629 ItemIndex := gPlayerIndicatorStyle;
631 TempScale := Round(g_dbg_scale - 1);
632 TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
634 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
636 TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
637 TGUIEdit(menu.GetControl('edP1Name')).Text := gPlayer1Settings.Name;
639 TGUISwitch(menu.GetControl('swP1Team')).ItemIndex :=
640 IfThen(gPlayer1Settings.Team = TEAM_BLUE, 1, 0);
642 TGUIScroll(menu.GetControl('scP1Red')).Value := Round(gPlayer1Settings.Color.R/16);
643 TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
644 TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
646 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
647 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
648 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
649 TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex := gPlayer1Settings.SkipIronFist;
650 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
651 for i := WP_FIRST to WP_LAST+1 do
652 begin
653 if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
654 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
655 end;
657 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
658 TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
659 TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
660 TGUISwitch(menu.GetControl('swWeaponAllowIronFist')).ItemIndex := gPlayer2Settings.SkipIronFist;
661 menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
662 for i := WP_FIRST to WP_LAST+1 do
663 begin
664 if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
665 else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
666 end;
668 menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
670 TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
671 TGUIEdit(menu.GetControl('edP2Name')).Text := gPlayer2Settings.Name;
673 TGUISwitch(menu.GetControl('swP2Team')).ItemIndex :=
674 IfThen(gPlayer2Settings.Team = TEAM_BLUE, 1, 0);
676 TGUIScroll(menu.GetControl('scP2Red')).Value := Round(gPlayer2Settings.Color.R/16);
677 TGUIScroll(menu.GetControl('scP2Green')).Value := Round(gPlayer2Settings.Color.G/16);
678 TGUIScroll(menu.GetControl('scP2Blue')).Value := Round(gPlayer2Settings.Color.B/16);
680 ProcSelectModel(nil);
681 end;
683 procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
684 begin
685 // don't turn off monsters in DM
687 with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
688 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
689 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
690 else
691 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
694 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
695 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
696 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
697 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
699 end;
701 procedure ProcSwitchMonstersNet(Sender: TGUIControl);
702 begin
703 // don't turn off monsters in DM
705 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
706 if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
707 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
708 else
709 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
712 if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
713 TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
714 else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then
715 TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
717 end;
719 function LatchGameOptions(const MenuName: string): Byte;
720 var
721 Map: string;
722 begin
723 Result := GM_NONE;
725 with TGUIMenu(g_ActiveWindow.GetControl(MenuName)) do
726 begin
727 Map := TGUILabel(GetControl('lbMap')).Text;
728 if Map = '' then
729 Exit;
730 if not isWadPath(Map) then
731 Exit;
733 Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
734 gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
735 gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
736 gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
737 gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
738 gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
739 gsMap := Map;
741 gsGameFlags := 0;
742 if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
743 gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
744 if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex = 0 then
745 gsGameFlags := gsGameFlags or GAME_OPTION_TEAMABSORBDAMAGE;
746 if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
747 gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
748 if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
749 gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT;
750 if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then
751 gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
752 if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
753 gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
755 case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
756 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
757 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
758 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
759 end;
761 case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
762 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
763 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
764 else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER;
765 end;
767 case TGUISwitch(GetControl('swFlagDrop')).ItemIndex of
768 0: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
769 1: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG;
770 else gsGameFlags := gsGameFlags and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
771 end;
773 // TODO: get this crap out of here
774 gGameSettings.WarmupTime := gsWarmupTime;
775 gGameSettings.SpawnInvul := gsSpawnInvul;
776 end;
778 // HACK: We keep the variables for the items in a different menu
779 with TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')) do
780 begin
781 gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
782 gsItemRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0);
783 gsPowerupRespawnTime := StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnTime')).Text, 0);
784 gsPowerupRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnRandom')).Text, 0);
786 if TGUISwitch(GetControl('swPowerupRandom')).ItemIndex = 0 then
787 gsGameFlags := gsGameFlags or GAME_OPTION_POWERUPRANDOM;
789 case TGUISwitch(GetControl('swItemsRandom')).ItemIndex of
790 1: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM;
791 2: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM;
792 3: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMWEAPONRANDOM;
793 4: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM;
794 5: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM;
795 6: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM;
796 0: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMALLRANDOM;
797 end;
799 // TODO: get this crap out of here
800 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
801 gGameSettings.ItemRespawnRandom := gsItemRespawnRandom;
802 gGameSettings.PowerupRespawnTime := gsPowerupRespawnTime;
803 gGameSettings.PowerupRespawnRandom := gsPowerupRespawnRandom;
804 end;
805 end;
807 procedure ProcStartCustomGame();
808 var
809 GameMode: Byte;
810 begin
811 GameMode := LatchGameOptions('mCustomGameMenu');
812 if GameMode = GM_NONE then Exit;
814 g_Console_WriteGameConfig;
815 g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
816 gsMaxLives, gsGameFlags, gsPlayers);
817 end;
820 procedure ProcStartNetGame();
821 var
822 GameMode: Byte;
823 begin
824 GameMode := LatchGameOptions('mNetServerMenu');
825 if GameMode = GM_NONE then Exit;
827 with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
828 begin
829 NetPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
830 NetServerName := TGUIEdit(GetControl('edSrvName')).Text;
831 NetMaxClients := Max(1, StrToIntDef(TGUIEdit(GetControl('edMaxPlayers')).Text, 1));
832 NetMaxClients := Min(NET_MAXCLIENTS, NetMaxClients);
833 NetPassword := TGUIEdit(GetControl('edSrvPassword')).Text;
834 NetUseMaster := TGUISwitch(GetControl('swUseMaster')).ItemIndex = 0;
835 end;
837 g_Console_WriteGameConfig;
838 g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
839 gsGameFlags, gsPlayers, 0, NetPort);
840 end;
842 procedure ProcConnectNetGame();
843 var
844 PW: String;
845 begin
846 with TGUIMenu(g_ActiveWindow.GetControl('mNetClientMenu')) do
847 begin
848 NetClientIP := TGUIEdit(GetControl('edIP')).Text;
849 NetClientPort := StrToIntDef(TGUIEdit(GetControl('edPort')).Text, 0);
850 PW := TGUIEdit(GetControl('edPW')).Text;
851 end;
853 g_Console_WriteGameConfig;
854 g_Game_StartClient(NetClientIP, NetClientPort, PW);
855 end;
857 procedure ProcEnterPassword();
858 var
859 PW: string;
860 begin
861 with TGUIMenu(g_ActiveWindow.GetControl('mClientPasswordMenu')) do
862 begin
863 NetClientIP := PromptIP;
864 NetClientPort := PromptPort;
865 PW := TGUIEdit(GetControl('edPW')).Text;
866 end;
868 g_Console_WriteGameConfig;
869 g_Game_StartClient(NetClientIP, NetClientPort, PW);
870 end;
872 procedure ProcServerlist();
873 begin
874 if not NetInitDone then
875 begin
876 if (not g_Net_Init()) then
877 begin
878 g_Console_Add('NET: ERROR: Failed to init ENet!');
879 Exit;
880 end
881 else
882 NetInitDone := True;
883 end;
885 g_Net_Slist_Set(NetMasterList);
887 gState := STATE_SLIST;
888 g_ActiveWindow := nil;
890 slWaitStr := _lc[I_NET_SLIST_WAIT];
892 g_Game_Draw;
893 sys_Repaint;
895 slReturnPressed := True;
896 if g_Net_Slist_Fetch(slCurrent) then
897 begin
898 if slCurrent = nil then
899 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
900 end
901 else
902 slWaitStr := _lc[I_NET_SLIST_ERROR];
903 g_Serverlist_GenerateTable(slCurrent, slTable);
904 end;
906 procedure ProcStartCampaign();
907 var
908 WAD: String;
909 TwoPlayers: Boolean;
910 n: Byte;
911 begin
912 with TGUIMenu(g_ActiveWindow.GetControl('mCampaignMenu')) do
913 begin
914 WAD := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
915 TwoPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex = 1;
916 end;
917 WAD := e_FindWadRel(MegawadDirs, WAD);
919 if TwoPlayers then
920 n := 2
921 else
922 n := 1;
923 g_Game_StartSingle(WAD + ':\MAP01', TwoPlayers, n);
924 end;
926 procedure ProcSelectMap(Sender: TGUIControl);
927 var
928 win: TGUIWindow;
929 a: TMapInfo;
930 wad, map, res: String;
931 begin
932 win := g_GUI_GetWindow('SelectMapMenu');
933 with TGUIMenu(win.GetControl('mSelectMapMenu')) do
934 begin
935 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
936 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
938 if (wad = '') or (map = '') then
939 begin // Ýòî íå êàðòà
940 TGUILabel(GetControl('lbMapName')).Text := '';
941 TGUILabel(GetControl('lbMapAuthor')).Text := '';
942 TGUILabel(GetControl('lbMapSize')).Text := '';
943 TGUIMemo(GetControl('meMapDescription')).SetText('');
944 TGUIMapPreview(win.GetControl('mpMapPreview')).ClearMap();
945 TGUILabel(win.GetControl('lbMapScale')).Text := '';
946 end
947 else // Ýòî êàðòà
948 begin
949 res := wad+':\'+map;
951 a := g_Map_GetMapInfo(res);
953 TGUILabel(GetControl('lbMapName')).Text := a.Name;
954 TGUILabel(GetControl('lbMapAuthor')).Text := a.Author;
955 TGUILabel(GetControl('lbMapSize')).Text := Format('%dx%d', [a.Width, a.Height]);
956 TGUIMemo(GetControl('meMapDescription')).SetText(a.Description);
957 TGUIMapPreview(win.GetControl('mpMapPreview')).SetMap(res);
958 TGUILabel(win.GetControl('lbMapScale')).Text :=
959 TGUIMapPreview(win.GetControl('mpMapPreview')).GetScaleStr;
960 end;
961 end;
962 end;
964 procedure ProcSelectWAD(Sender: TGUIControl);
965 var
966 wad: String;
967 list: SSArray;
968 begin
969 with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
970 begin
971 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
973 with TGUIListBox(GetControl('lsMapRes')) do
974 begin
975 Clear();
977 if wad <> '' then
978 begin
979 list := g_Map_GetMapsList(wad);
981 if list <> nil then
982 begin
983 Items := list;
984 ItemIndex := 0;
985 end
986 end;
987 end;
988 end;
990 ProcSelectMap(nil);
991 end;
993 procedure ProcSelectCampaignWAD(Sender: TGUIControl);
994 var
995 win: TGUIWindow;
996 a: TMegaWADInfo;
997 wad, fn: String;
998 begin
999 win := g_GUI_GetWindow('CampaignMenu');
1000 with TGUIMenu(win.GetControl('mCampaignMenu')) do
1001 begin
1002 wad := TGUIFileListBox(GetControl('lsWAD')).SelectedItem();
1004 if wad = '' then
1005 begin
1006 TGUILabel(GetControl('lbWADName')).Text := '';
1007 TGUILabel(GetControl('lbWADAuthor')).Text := '';
1008 TGUIMemo(GetControl('meWADDescription')).SetText('');
1009 end;
1011 a := g_Game_GetMegaWADInfo(wad);
1013 TGUILabel(GetControl('lbWADName')).Text := a.Name;
1014 TGUILabel(GetControl('lbWADAuthor')).Text := a.Author;
1015 TGUIMemo(GetControl('meWADDescription')).SetText(a.Description);
1017 TGUIImage(win.GetControl('mpWADImage')).ClearImage();
1019 if a.pic <> '' then
1020 begin
1021 fn := g_ExtractWadName(a.pic);
1022 if fn = '' then
1023 TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic)
1024 else
1025 TGUIImage(win.GetControl('mpWADImage')).SetImage(a.pic);
1026 end;
1027 end;
1028 end;
1030 procedure ProcChangeColor(Sender: TGUIControl);
1031 var
1032 window: TGUIWindow;
1033 begin
1034 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1035 with TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')) do
1036 TGUIModelView(window.GetControl('mvP1Model')).SetColor(
1037 Min(TGUIScroll(GetControl('scP1Red')).Value*16, 255),
1038 Min(TGUIScroll(GetControl('scP1Green')).Value*16, 255),
1039 Min(TGUIScroll(GetControl('scP1Blue')).Value*16, 255));
1041 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1042 with TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')) do
1043 TGUIModelView(window.GetControl('mvP2Model')).SetColor(
1044 Min(TGUIScroll(GetControl('scP2Red')).Value*16, 255),
1045 Min(TGUIScroll(GetControl('scP2Green')).Value*16, 255),
1046 Min(TGUIScroll(GetControl('scP2Blue')).Value*16, 255));
1047 end;
1049 procedure ProcSelectModel(Sender: TGUIControl);
1050 var
1051 a: string;
1052 window: TGUIWindow;
1053 begin
1054 window := g_GUI_GetWindow('OptionsPlayersP1Menu');
1055 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP1Menu')).GetControl('lsP1Model')).SelectedItem;
1056 if a <> '' then TGUIModelView(window.GetControl('mvP1Model')).SetModel(a);
1058 window := g_GUI_GetWindow('OptionsPlayersP2Menu');
1059 a := TGUIListBox(TGUIMenu(window.GetControl('mOptionsPlayersP2Menu')).GetControl('lsP2Model')).SelectedItem;
1060 if a <> '' then TGUIModelView(window.GetControl('mvP2Model')).SetModel(a);
1062 ProcChangeColor(nil);
1063 end;
1065 procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
1066 var
1067 cwdt, chgt: Byte;
1068 spc: ShortInt;
1069 ID: DWORD;
1070 wad: TWADFile;
1071 cfgdata: Pointer;
1072 cfglen: Integer;
1073 config: TConfig;
1074 begin
1075 cfglen := 0;
1077 wad := TWADFile.Create;
1078 if wad.ReadFile(GameWAD) then
1079 wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
1080 wad.Free();
1082 if cfglen <> 0 then
1083 begin
1084 g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
1086 config := TConfig.CreateMem(cfgdata, cfglen);
1087 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1088 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1089 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1091 if g_Texture_Get('FONT_STD', ID) then
1092 e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
1094 config.Free();
1095 end;
1097 if cfglen <> 0 then FreeMem(cfgdata);
1098 end;
1100 procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
1101 var
1102 cwdt, chgt: Byte;
1103 spc: ShortInt;
1104 CharID: DWORD;
1105 wad: TWADFile;
1106 cfgdata, fntdata: Pointer;
1107 cfglen, fntlen: Integer;
1108 config: TConfig;
1109 chrwidth: Integer;
1110 a: Byte;
1111 begin
1112 cfglen := 0;
1113 fntlen := 0;
1115 wad := TWADFile.Create;
1116 if wad.ReadFile(GameWAD) then
1117 begin
1118 wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
1119 wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
1120 end;
1121 wad.Free();
1123 if cfglen <> 0 then
1124 begin
1125 config := TConfig.CreateMem(cfgdata, cfglen);
1126 cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
1127 chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
1129 spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
1130 FontID := e_CharFont_Create(spc);
1132 for a := 0 to 255 do
1133 begin
1134 chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
1135 if chrwidth = 0 then Continue;
1137 if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
1138 cwdt, chgt) then
1139 e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
1140 end;
1142 config.Free();
1143 end;
1145 if cfglen <> 0 then FreeMem(cfgdata);
1146 if fntlen <> 0 then FreeMem(fntdata);
1147 end;
1149 procedure MenuLoadData();
1150 begin
1151 e_WriteLog('Loading menu data...', TMsgType.Notify);
1153 g_Texture_CreateWADEx('MAINMENU_LOGO', GameWAD+':TEXTURES\MAINLOGO');
1154 g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1');
1155 g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2');
1156 g_Texture_CreateWADEx('SCROLL_LEFT', GameWAD+':TEXTURES\SLEFT');
1157 g_Texture_CreateWADEx('SCROLL_RIGHT', GameWAD+':TEXTURES\SRIGHT');
1158 g_Texture_CreateWADEx('SCROLL_MIDDLE', GameWAD+':TEXTURES\SMIDDLE');
1159 g_Texture_CreateWADEx('SCROLL_MARKER', GameWAD+':TEXTURES\SMARKER');
1160 g_Texture_CreateWADEx('EDIT_LEFT', GameWAD+':TEXTURES\ELEFT');
1161 g_Texture_CreateWADEx('EDIT_RIGHT', GameWAD+':TEXTURES\ERIGHT');
1162 g_Texture_CreateWADEx('EDIT_MIDDLE', GameWAD+':TEXTURES\EMIDDLE');
1163 g_Texture_CreateWADEx('BOX1', GameWAD+':TEXTURES\BOX1');
1164 g_Texture_CreateWADEx('BOX2', GameWAD+':TEXTURES\BOX2');
1165 g_Texture_CreateWADEx('BOX3', GameWAD+':TEXTURES\BOX3');
1166 g_Texture_CreateWADEx('BOX4', GameWAD+':TEXTURES\BOX4');
1167 g_Texture_CreateWADEx('BOX5', GameWAD+':TEXTURES\BOX5');
1168 g_Texture_CreateWADEx('BOX6', GameWAD+':TEXTURES\BOX6');
1169 g_Texture_CreateWADEx('BOX7', GameWAD+':TEXTURES\BOX7');
1170 g_Texture_CreateWADEx('BOX8', GameWAD+':TEXTURES\BOX8');
1171 g_Texture_CreateWADEx('BOX9', GameWAD+':TEXTURES\BOX9');
1172 g_Texture_CreateWADEx('BSCROLL_UP_A', GameWAD+':TEXTURES\SCROLLUPA');
1173 g_Texture_CreateWADEx('BSCROLL_UP_U', GameWAD+':TEXTURES\SCROLLUPU');
1174 g_Texture_CreateWADEx('BSCROLL_DOWN_A', GameWAD+':TEXTURES\SCROLLDOWNA');
1175 g_Texture_CreateWADEx('BSCROLL_DOWN_U', GameWAD+':TEXTURES\SCROLLDOWNU');
1176 g_Texture_CreateWADEx('BSCROLL_MIDDLE', GameWAD+':TEXTURES\SCROLLMIDDLE');
1177 g_Texture_CreateWADEx('NOPIC', GameWAD+':TEXTURES\NOPIC');
1179 g_Sound_CreateWADEx('MENU_SELECT', GameWAD+':SOUNDS\MENUSELECT');
1180 g_Sound_CreateWADEx('MENU_OPEN', GameWAD+':SOUNDS\MENUOPEN');
1181 g_Sound_CreateWADEx('MENU_CLOSE', GameWAD+':SOUNDS\MENUCLOSE');
1182 g_Sound_CreateWADEx('MENU_CHANGE', GameWAD+':SOUNDS\MENUCHANGE');
1183 g_Sound_CreateWADEx('SCROLL_ADD', GameWAD+':SOUNDS\SCROLLADD');
1184 g_Sound_CreateWADEx('SCROLL_SUB', GameWAD+':SOUNDS\SCROLLSUB');
1185 g_Sound_CreateWADEx('SOUND_PLAYER_FALL', GameWAD+':SOUNDS\FALL');
1186 end;
1188 procedure MenuFreeData();
1189 begin
1190 e_CharFont_Remove(gMenuFont);
1191 e_CharFont_Remove(gMenuSmallFont);
1193 g_Texture_Delete('MAINMENU_LOGO');
1194 g_Texture_Delete('MAINMENU_MARKER1');
1195 g_Texture_Delete('MAINMENU_MARKER2');
1196 g_Texture_Delete('SCROLL_LEFT');
1197 g_Texture_Delete('SCROLL_RIGHT');
1198 g_Texture_Delete('SCROLL_MIDDLE');
1199 g_Texture_Delete('SCROLL_MARKER');
1200 g_Texture_Delete('EDIT_LEFT');
1201 g_Texture_Delete('EDIT_RIGHT');
1202 g_Texture_Delete('EDIT_MIDDLE');
1203 g_Texture_Delete('BOX1');
1204 g_Texture_Delete('BOX2');
1205 g_Texture_Delete('BOX3');
1206 g_Texture_Delete('BOX4');
1207 g_Texture_Delete('BOX5');
1208 g_Texture_Delete('BOX6');
1209 g_Texture_Delete('BOX7');
1210 g_Texture_Delete('BOX8');
1211 g_Texture_Delete('BOX9');
1212 g_Texture_Delete('BSCROLL_UP_A');
1213 g_Texture_Delete('BSCROLL_UP_U');
1214 g_Texture_Delete('BSCROLL_DOWN_A');
1215 g_Texture_Delete('BSCROLL_DOWN_U');
1216 g_Texture_Delete('BSCROLL_MIDDLE');
1217 g_Texture_Delete('NOPIC');
1219 g_Sound_Delete('MENU_SELECT');
1220 g_Sound_Delete('MENU_OPEN');
1221 g_Sound_Delete('MENU_CLOSE');
1222 g_Sound_Delete('MENU_CHANGE');
1223 g_Sound_Delete('SCROLL_ADD');
1224 g_Sound_Delete('SCROLL_SUB');
1225 g_Sound_Delete('SOUND_PLAYER_FALL');
1226 end;
1228 procedure ProcAuthorsMenu();
1229 begin
1230 gMusic.SetByName('MUSIC_INTERMUS');
1231 gMusic.Play();
1232 end;
1234 procedure ProcExitMenuKeyDown (yes: Boolean);
1235 var
1236 s: ShortString;
1237 snd: TPlayableSound;
1238 res: Boolean;
1239 begin
1240 if yes then
1241 begin
1242 g_Game_StopAllSounds(True);
1243 case (Random(18)) of
1244 0: s := 'SOUND_MONSTER_PAIN';
1245 1: s := 'SOUND_MONSTER_DIE_3';
1246 2: s := 'SOUND_MONSTER_SLOP';
1247 3: s := 'SOUND_MONSTER_DEMON_DIE';
1248 4: s := 'SOUND_MONSTER_IMP_DIE_2';
1249 5: s := 'SOUND_MONSTER_MAN_DIE';
1250 6: s := 'SOUND_MONSTER_BSP_DIE';
1251 7: s := 'SOUND_MONSTER_VILE_DIE';
1252 8: s := 'SOUND_MONSTER_SKEL_DIE';
1253 9: s := 'SOUND_MONSTER_MANCUB_ALERT';
1254 10: s := 'SOUND_MONSTER_PAIN_PAIN';
1255 11: s := 'SOUND_MONSTER_BARON_DIE';
1256 12: s := 'SOUND_MONSTER_CACO_DIE';
1257 13: s := 'SOUND_MONSTER_CYBER_DIE';
1258 14: s := 'SOUND_MONSTER_KNIGHT_ALERT';
1259 15: s := 'SOUND_MONSTER_SPIDER_ALERT';
1260 else s := 'SOUND_PLAYER_FALL';
1261 end;
1262 snd := TPlayableSound.Create();
1263 res := snd.SetByName(s);
1264 if not res then res := snd.SetByName('SOUND_PLAYER_FALL');
1265 if res then
1266 begin
1267 snd.Play(True);
1268 while snd.IsPlaying() do begin end;
1269 end;
1270 g_Game_Quit();
1271 exit;
1272 end;
1273 g_GUI_HideWindow();
1274 end;
1276 procedure ProcLoadMenu();
1277 var
1278 a: Integer;
1279 valid: Boolean;
1280 begin
1281 for a := 1 to 8 do
1282 begin
1283 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
1284 TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
1285 //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
1286 end;
1287 end;
1289 procedure ProcSaveMenu();
1290 var
1291 a: Integer;
1292 valid: Boolean;
1293 name: AnsiString;
1294 begin
1295 for a := 1 to 8 do
1296 begin
1297 name := g_GetSaveName(a, valid);
1298 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name;
1299 TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid);
1300 end;
1301 end;
1303 procedure ProcSaveGame(Sender: TGUIControl);
1304 var
1305 a: Integer;
1306 begin
1307 if g_Game_IsNet then Exit;
1308 if g_Game_IsTestMap then Exit;
1309 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1310 g_Game_PauseAllSounds(True);
1311 g_SaveGame(a, TGUIEdit(Sender).Text);
1313 g_ActiveWindow := nil;
1314 g_Game_Pause(False);
1315 end;
1317 procedure ProcLoadGame(Sender: TGUIControl);
1318 var
1319 a: Integer;
1320 begin
1321 if g_Game_IsNet then Exit;
1322 a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1));
1323 if g_LoadGame(a) then
1324 begin
1325 g_Game_PauseAllSounds(False)
1326 end
1327 else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ
1328 begin
1329 g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true);
1330 g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu'));
1331 //g_ActiveWindow := nil;
1332 end;
1333 end;
1335 procedure ProcSinglePlayer (n: Integer);
1336 var wad, map: AnsiString;
1337 begin
1338 assert(n >= 1);
1339 wad := g_ExtractWadName(gDefaultMegawadStart);
1340 map := g_ExtractFilePathName(gDefaultMegawadStart);
1341 if e_FindResource(AllMapDirs, wad) then
1342 begin
1343 wad := ExpandFileName(wad);
1344 g_Game_StartSingle(wad + ':\' + map, n > 1, n)
1345 end
1346 end;
1348 procedure ProcSingle1Player;
1349 begin
1350 ProcSinglePlayer(1)
1351 end;
1353 procedure ProcSingle2Players;
1354 begin
1355 ProcSinglePlayer(2)
1356 end;
1358 procedure ProcSelectMapMenu();
1359 var
1360 menu: TGUIMenu;
1361 wad_lb: TGUIFileListBox;
1362 map_lb: TGUIListBox;
1363 map: String;
1364 begin
1365 menu := TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu'));
1366 wad_lb := TGUIFileListBox(menu.GetControl('lsMapWAD'));
1367 map_lb := TGUIListBox(menu.GetControl('lsMapRes'));
1369 if wad_lb.SelectedItem() <> '' then
1370 map := map_lb.SelectedItem()
1371 else
1372 map := '';
1374 wad_lb.UpdateFileList();
1375 map_lb.Clear();
1377 if wad_lb.SelectedItem() <> '' then
1378 begin
1379 ProcSelectWAD(nil);
1380 map_lb.SelectItem(map);
1382 if map_lb.SelectedItem() <> '' then
1383 ProcSelectMap(nil);
1384 end;
1386 g_GUI_ShowWindow('SelectMapMenu');
1387 end;
1389 procedure ProcSelectCampaignMenu();
1390 var
1391 menu: TGUIMenu;
1392 wad_lb: TGUIFileListBox;
1393 begin
1394 menu := TGUIMenu(g_GUI_GetWindow('CampaignMenu').GetControl('mCampaignMenu'));
1395 wad_lb := TGUIFileListBox(menu.GetControl('lsWAD'));
1397 wad_lb.UpdateFileList();
1399 if wad_lb.SelectedItem() <> '' then
1400 ProcSelectCampaignWAD(nil);
1401 end;
1403 procedure ProcSetMap();
1404 var
1405 wad, map, res: String;
1406 begin
1407 with TGUIMenu(g_ActiveWindow.GetControl('mSelectMapMenu')) do
1408 begin
1409 wad := TGUIFileListBox(GetControl('lsMapWAD')).SelectedItem();
1410 map := TGUIListBox(GetControl('lsMapRes')).SelectedItem();
1411 end;
1413 if (wad = '') or (map = '') then
1414 Exit;
1416 wad := e_FindWadRel(MapDirs, WAD);
1418 res := wad+':\'+map;
1420 TGUILabel(TGUIMenu(g_GUI_GetWindow('CustomGameMenu').GetControl('mCustomGameMenu')).GetControl('lbMap')).Text := res;
1421 TGUILabel(TGUIMenu(g_GUI_GetWindow('NetServerMenu').GetControl('mNetServerMenu')).GetControl('lbMap')).Text := res;
1422 end;
1424 procedure ProcChangeSoundSettings(Sender: TGUIControl);
1425 var
1426 menu: TGUIMenu;
1427 begin
1428 menu := TGUIMenu(g_GUI_GetWindow('OptionsSoundMenu').GetControl('mOptionsSoundMenu'));
1430 g_Sound_SetupAllVolumes(
1431 Min(TGUIScroll(menu.GetControl('scSoundLevel')).Value*16, 255),
1432 Min(TGUIScroll(menu.GetControl('scMusicLevel')).Value*16, 255)
1433 );
1434 end;
1436 procedure ProcChangeGameSettings(Sender: TGUIControl);
1437 var
1438 menu: TGUIMenu;
1439 begin
1440 menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
1441 if TGUIScroll(menu.GetControl('scScaleFactor')).Value <> TempScale then
1442 begin
1443 TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
1444 g_dbg_scale := TempScale + 1;
1445 end;
1446 end;
1448 procedure ProcChangeTouchSettings(Sender: TGUIControl);
1449 var
1450 menu: TGUIMenu;
1451 begin
1452 menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
1453 g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
1454 g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
1455 g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
1456 end;
1458 procedure ProcOptionsPlayersMIMenu();
1459 var
1460 s, a: string;
1461 b: TModelInfo;
1462 begin
1463 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1465 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+s+'Menu')).GetControl('ls'+s+'Model')).SelectedItem;
1467 if a = '' then Exit;
1469 b := g_PlayerModel_GetInfo(a);
1471 with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
1472 begin
1473 TGUILabel(GetControl('lbName')).Text := b.Name;
1474 TGUILabel(GetControl('lbAuthor')).Text := b.Author;
1475 TGUIMemo(GetControl('meComment')).SetText(b.Description);
1477 if b.HaveWeapon then
1478 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
1479 else
1480 TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
1481 end;
1483 g_GUI_ShowWindow('OptionsPlayersMIMenu');
1484 end;
1486 procedure ProcOptionsPlayerP1WeaponMenu();
1487 var
1488 a: string;
1489 begin
1490 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
1491 if a = '' then Exit;
1492 g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
1493 end;
1495 procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
1496 begin
1497 g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
1498 end;
1500 procedure ProcOptionsPlayerP2WeaponMenu();
1501 var
1502 a: string;
1503 begin
1504 a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
1505 if a = '' then Exit;
1506 g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
1507 end;
1509 procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
1510 begin
1511 g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
1512 end;
1514 procedure ProcOptionsPlayersAnim();
1515 var
1516 s: String;
1517 begin
1518 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1519 s := 'P1'
1520 else
1521 s := 'P2';
1523 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1524 begin
1525 NextAnim();
1526 Model.GetCurrentAnimation.Loop := True;
1527 Model.GetCurrentAnimationMask.Loop := True;
1528 end;
1529 end;
1531 procedure ProcOptionsPlayersWeap();
1532 var
1533 s: String;
1534 begin
1535 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then
1536 s := 'P1'
1537 else
1538 s := 'P2';
1540 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
1541 NextWeapon();
1542 end;
1544 procedure ProcOptionsPlayersRot();
1545 var
1546 s: string;
1547 begin
1548 if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
1549 with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do
1550 begin
1551 if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT;
1552 end;
1553 end;
1555 procedure ProcDefaultMenuKeyDown (yes: Boolean);
1556 begin
1557 if yes then
1558 begin
1559 g_Options_SetDefault();
1560 ReadOptions();
1561 end;
1562 g_GUI_HideWindow();
1563 end;
1565 procedure ProcSavedMenuKeyDown (yes: Boolean);
1566 begin
1567 if yes then ReadOptions();
1568 g_GUI_HideWindow();
1569 end;
1571 procedure ProcAuthorsClose();
1572 begin
1573 gMusic.SetByName('MUSIC_MENU');
1574 gMusic.Play();
1575 gState := STATE_MENU;
1576 end;
1578 procedure ProcGMClose();
1579 begin
1580 g_Game_InGameMenu(False);
1581 end;
1583 procedure ProcGMShow();
1584 var
1585 Enabled: Boolean;
1586 begin
1587 Enabled := True;
1588 if (gGameSettings.GameType = GT_SINGLE) and
1589 ((gPlayer1 = nil) or (not gPlayer1.alive)) and
1590 ((gPlayer2 = nil) or (not gPlayer2.alive)) then
1591 Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå
1592 if not gGameOn then
1593 Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî)
1594 if g_Game_IsTestMap then
1595 Enabled := False; // Åñëè èãðàåì íà òåñòîâîé èëè âðåìåííîé êàðòå
1596 TGUIMainMenu(g_ActiveWindow.GetControl(
1597 g_ActiveWindow.DefControl )).EnableButton('save', Enabled);
1598 end;
1600 procedure ProcChangePlayers();
1601 var
1602 TeamGame, Spectator, AddTwo: Boolean;
1603 P1Team{, P2Team}: Byte;
1604 bP2: TGUITextButton;
1605 begin
1606 TeamGame := gGameSettings.GameMode in [GM_TDM, GM_CTF];
1607 Spectator := (gPlayer1 = nil) and (gPlayer2 = nil);
1608 AddTwo := gGameSettings.GameType in [GT_CUSTOM, GT_SERVER];
1609 P1Team := TEAM_NONE;
1610 if gPlayer1 <> nil then P1Team := gPlayer1.Team;
1611 // TODO
1612 //P2Team := TEAM_NONE;
1613 //if gPlayer2 <> nil then P2Team := gPlayer2.Team;
1615 TGUIMainMenu(g_ActiveWindow.GetControl(
1616 g_ActiveWindow.DefControl )).EnableButton('tmJoinRed', TeamGame and (P1Team <> TEAM_RED));
1617 TGUIMainMenu(g_ActiveWindow.GetControl(
1618 g_ActiveWindow.DefControl )).EnableButton('tmJoinBlue', TeamGame and (P1Team <> TEAM_BLUE));
1619 TGUIMainMenu(g_ActiveWindow.GetControl(
1620 g_ActiveWindow.DefControl )).EnableButton('tmJoinGame', Spectator and not TeamGame);
1622 bP2 := TGUIMainMenu(g_ActiveWindow.GetControl(
1623 g_ActiveWindow.DefControl )).GetButton('tmPlayer2');
1624 bP2.Enabled := AddTwo and not Spectator;
1625 if bP2.Enabled then
1626 bP2.Color := MAINMENU_ITEMS_COLOR
1627 else
1628 bP2.Color := MAINMENU_UNACTIVEITEMS_COLOR;
1629 if gPlayer2 = nil then
1630 bP2.Caption := _lc[I_MENU_ADD_PLAYER_2]
1631 else
1632 bP2.Caption := _lc[I_MENU_REM_PLAYER_2];
1634 TGUIMainMenu(g_ActiveWindow.GetControl(
1635 g_ActiveWindow.DefControl )).EnableButton('tmSpectate', not Spectator);
1636 end;
1638 procedure ProcJoinRed();
1639 begin
1640 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1641 Exit;
1642 if g_Game_IsServer then
1643 begin
1644 if gPlayer1 = nil then
1645 g_Game_AddPlayer(TEAM_RED)
1646 else
1647 begin
1648 if gPlayer1.Team <> TEAM_RED then
1649 begin
1650 gPlayer1.SwitchTeam;
1651 gPlayer1Settings.Team := gPlayer1.Team;
1652 end;
1654 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1655 end;
1656 end
1657 else
1658 begin
1659 gPlayer1Settings.Team := TEAM_RED;
1660 MC_SEND_PlayerSettings;
1661 if gPlayer1 = nil then
1662 g_Game_AddPlayer(TEAM_RED);
1663 end;
1664 g_ActiveWindow := nil;
1665 g_Game_Pause(False);
1666 end;
1668 procedure ProcJoinBlue();
1669 begin
1670 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1671 Exit;
1672 if g_Game_IsServer then
1673 begin
1674 if gPlayer1 = nil then
1675 g_Game_AddPlayer(TEAM_BLUE)
1676 else
1677 begin
1678 if gPlayer1.Team <> TEAM_BLUE then
1679 begin
1680 gPlayer1.SwitchTeam;
1681 gPlayer1Settings.Team := gPlayer1.Team;
1682 end;
1684 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
1685 end;
1686 end
1687 else
1688 begin
1689 gPlayer1Settings.Team := TEAM_BLUE;
1690 MC_SEND_PlayerSettings;
1691 if gPlayer1 = nil then
1692 g_Game_AddPlayer(TEAM_BLUE);
1693 end;
1694 g_ActiveWindow := nil;
1695 g_Game_Pause(False);
1696 end;
1698 procedure ProcJoinGame();
1699 begin
1700 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1701 Exit;
1702 if gPlayer1 = nil then
1703 g_Game_AddPlayer();
1704 g_ActiveWindow := nil;
1705 g_Game_Pause(False);
1706 end;
1708 procedure ProcSwitchP2();
1709 begin
1710 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER]) then
1711 Exit;
1712 if gPlayer1 = nil then
1713 Exit;
1714 if gPlayer2 = nil then
1715 g_Game_AddPlayer()
1716 else
1717 g_Game_RemovePlayer();
1718 g_ActiveWindow := nil;
1719 g_Game_Pause(False);
1720 end;
1722 procedure ProcSpectate();
1723 begin
1724 if not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT]) then
1725 Exit;
1726 g_Game_Spectate();
1727 g_ActiveWindow := nil;
1728 g_Game_Pause(False);
1729 end;
1731 procedure ProcRestartMenuKeyDown (yes: Boolean);
1732 begin
1733 if yes then g_Game_Restart() else g_GUI_HideWindow;
1734 end;
1736 procedure ProcEndMenuKeyDown (yes: Boolean);
1737 begin
1738 if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow;
1739 end;
1741 procedure ProcSetRussianLanguage;
1742 begin
1743 if gLanguage <> LANGUAGE_RUSSIAN then
1744 begin
1745 gLanguage := LANGUAGE_RUSSIAN;
1746 gLanguageChange := True;
1747 gAskLanguage := False;
1748 ProcApplyOptions();
1749 end;
1750 end;
1752 procedure ProcSetEnglishLanguage;
1753 begin
1754 if gLanguage <> LANGUAGE_ENGLISH then
1755 begin
1756 gLanguage := LANGUAGE_ENGLISH;
1757 gLanguageChange := True;
1758 gAskLanguage := False;
1759 ProcApplyOptions();
1760 end;
1761 end;
1763 procedure ProcItemsRespawnMenu();
1764 var
1765 menu: TGUIMenu;
1766 begin
1767 menu := TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu'));
1769 g_GUI_ShowWindow('ItemsRespawnMenu');
1770 end;
1772 procedure ReadGameSettings();
1773 var
1774 menu: TGUIMenu;
1775 begin
1776 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1778 with gGameSettings do
1779 begin
1780 with TGUISwitch(menu.GetControl('swTeamDamage')) do
1781 if LongBool(Options and GAME_OPTION_TEAMDAMAGE) then
1782 ItemIndex := 0
1783 else
1784 ItemIndex := 1;
1785 with TGUISwitch(menu.GetControl('swTeamHit')) do
1786 if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
1787 ItemIndex := 0
1788 else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
1789 ItemIndex := 1
1790 else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
1791 ItemIndex := 2
1792 else
1793 ItemIndex := 3;
1794 with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
1795 if LongBool(Options and GAME_OPTION_DMKEYS) then
1796 ItemIndex := 0
1797 else
1798 ItemIndex := 1;
1799 with TGUISwitch(menu.GetControl('swFlagDrop')) do
1800 if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) and LongBool(Options and GAME_OPTION_THROWFLAG) then
1801 ItemIndex := 0
1802 else if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) then
1803 ItemIndex := 1
1804 else
1805 ItemIndex := 2;
1807 TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
1808 TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
1809 TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
1811 with TGUISwitch(menu.GetControl('swBotsVS')) do
1812 if LongBool(Options and GAME_OPTION_BOTVSPLAYER) and
1813 LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1814 ItemIndex := 2
1815 else
1816 if LongBool(Options and GAME_OPTION_BOTVSMONSTER) then
1817 ItemIndex := 1
1818 else
1819 ItemIndex := 0;
1821 if GameType in [GT_CUSTOM, GT_SERVER] then
1822 begin
1823 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1824 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1825 if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
1826 begin
1827 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
1828 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR;
1829 end
1830 else
1831 begin
1832 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1833 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1834 end;
1835 TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
1836 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
1837 TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
1838 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
1839 TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
1840 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
1841 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1842 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True;
1843 end
1844 else
1845 begin
1846 TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
1847 TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
1848 TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
1849 TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
1850 with TGUIEdit(menu.GetControl('edTimeLimit')) do
1851 begin
1852 Enabled := False;
1853 Text := '';
1854 end;
1855 TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1856 with TGUIEdit(menu.GetControl('edScoreLimit')) do
1857 begin
1858 Enabled := False;
1859 Text := '';
1860 end;
1861 TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
1862 with TGUIEdit(menu.GetControl('edMaxLives')) do
1863 begin
1864 Enabled := False;
1865 Text := '';
1866 end;
1867 TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR;
1868 TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
1869 TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False;
1870 end;
1871 end;
1872 end;
1874 procedure ProcApplyGameSet();
1875 var
1876 menu: TGUIMenu;
1877 a, b, n: Integer;
1878 stat: TPlayerStatArray;
1879 begin
1880 menu := TGUIMenu(g_GUI_GetWindow('GameSetGameMenu').GetControl('mGameSetGameMenu'));
1882 if not g_Game_IsServer then Exit;
1884 with gGameSettings do
1885 begin
1886 if TGUISwitch(menu.GetControl('swTeamDamage')).Enabled then
1887 begin
1888 if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 then
1889 Options := Options or GAME_OPTION_TEAMDAMAGE
1890 else
1891 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
1892 end;
1894 if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
1895 begin
1896 Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
1897 case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
1898 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
1899 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
1900 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
1901 end;
1902 end;
1904 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
1905 begin
1906 if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
1907 Options := Options or GAME_OPTION_DMKEYS
1908 else
1909 Options := Options and (not GAME_OPTION_DMKEYS);
1910 end;
1912 if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then
1913 begin
1914 n := StrToIntDef(TGUIEdit(menu.GetControl('edTimeLimit')).Text, TimeLimit);
1916 if n = 0 then
1917 TimeLimit := 0
1918 else
1919 begin
1920 b := (gTime - gGameStartTime) div 1000 + 10; // 10 ñåêóíä íà ñìåíó
1922 TimeLimit := Max(n, b);
1923 end;
1924 end;
1926 if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
1927 begin
1928 n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
1930 if n = 0 then
1931 ScoreLimit := 0
1932 else
1933 begin
1934 b := 0;
1935 if GameMode = GM_DM then
1936 begin // DM
1937 stat := g_Player_GetStats();
1938 if stat <> nil then
1939 for a := 0 to High(stat) do
1940 if stat[a].Frags > b then
1941 b := stat[a].Frags;
1942 end
1943 else // CTF
1944 b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
1946 ScoreLimit := Max(n, b);
1947 end;
1948 end;
1950 if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
1951 begin
1952 n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
1953 if n < 0 then n := 0;
1954 if n > 255 then n := 255;
1955 if n = 0 then
1956 MaxLives := 0
1957 else
1958 begin
1959 b := 0;
1960 stat := g_Player_GetStats();
1961 if stat <> nil then
1962 for a := 0 to High(stat) do
1963 if stat[a].Lives > b then
1964 b := stat[a].Lives;
1966 MaxLives := Max(n, b);
1967 end;
1968 end;
1970 if TGUISwitch(menu.GetControl('swBotsVS')).Enabled then
1971 begin
1972 case TGUISwitch(menu.GetControl('swBotsVS')).ItemIndex of
1973 1:
1974 begin
1975 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
1976 Options := Options or GAME_OPTION_BOTVSMONSTER;
1977 end;
1978 2:
1979 begin
1980 Options := Options or GAME_OPTION_BOTVSPLAYER;
1981 Options := Options or GAME_OPTION_BOTVSMONSTER;
1982 end;
1983 else
1984 begin
1985 Options := Options or GAME_OPTION_BOTVSPLAYER;
1986 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
1987 end;
1988 end;
1989 end;
1991 if TGUISwitch(menu.GetControl('swFlagDrop')).Enabled then
1992 begin
1993 case TGUISwitch(menu.GetControl('swFlagDrop')).ItemIndex of
1994 0: Options := Options or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG;
1995 1: Options := Options or GAME_OPTION_ALLOWDROPFLAG;
1996 else Options := Options and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG);
1997 end;
1998 end;
2000 // don't forget to latch this shit
2001 gsGameFlags := Options;
2002 gsMaxLives := MaxLives;
2003 gsScoreLimit := ScoreLimit;
2004 gsTimeLimit := TimeLimit;
2005 end;
2007 if g_Game_IsNet then MH_SEND_GameSettings;
2008 end;
2010 procedure ProcVideoOptionsRes();
2011 var
2012 menu: TGUIMenu;
2013 list: SSArray;
2014 begin
2015 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2017 TGUILabel(menu.GetControl('lbCurrentRes')).Text :=
2018 IntToStr(gWinSizeX) +
2019 ' x ' + IntToStr(gWinSizeY) +
2020 ', ' + IntToStr(gBPP) + ' bpp';
2022 with TGUIListBox(menu.GetControl('lsResolution')) do
2023 begin
2024 list := sys_GetDisplayModes(gBPP);
2025 if list <> nil then
2026 begin
2027 Items := list;
2028 ItemIndex := -1; (* nothing selected *)
2029 end
2030 else
2031 begin
2032 Clear
2033 end
2034 end;
2036 with TGUISwitch(menu.GetControl('swFullScreen')) do
2037 if gFullscreen then
2038 ItemIndex := 0
2039 else
2040 ItemIndex := 1;
2042 TempResScale := Round(r_pixel_scale - 1);
2043 with TGUISwitch(menu.GetControl('swResFactor')) do
2044 ItemIndex := Max(Min(TempResScale, gRC_Width div 640 - 1), 0);
2045 end;
2047 procedure ProcApplyVideoOptions();
2048 var
2049 menu: TGUIMenu;
2050 Fullscreen: Boolean;
2051 SWidth, SHeight: Integer;
2052 ScaleChanged: Boolean;
2053 str: String;
2054 begin
2055 menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
2057 str := TGUIListBox(menu.GetControl('lsResolution')).SelectedItem;
2058 if str <> '' then
2059 SScanf(str, '%dx%d', [@SWidth, @SHeight])
2060 else
2061 begin
2062 SWidth := gWinSizeX;
2063 SHeight := gWinSizeY;
2064 TempResScale := Min(TempResScale, SWidth div 640 - 1);
2065 end;
2067 Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
2069 ScaleChanged := False;
2070 if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
2071 begin
2072 TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
2073 r_pixel_scale := TempResScale + 1;
2074 ScaleChanged := True;
2075 end;
2077 if (SWidth <> gWinSizeX) or
2078 (SHeight <> gWinSizeY) or
2079 (Fullscreen <> gFullscreen) or
2080 ScaleChanged then
2081 begin
2082 gResolutionChange := True;
2083 gRC_Width := SWidth;
2084 gRC_Height := SHeight;
2085 gRC_FullScreen := Fullscreen;
2086 gRC_Maximized := gWinMaximized;
2087 end;
2089 // Ñîõðàíÿåì èçìåíåíèÿ âñåõ íàñòðîåê:
2090 ProcApplyOptions();
2091 end;
2093 procedure ProcSetFirstRussianLanguage;
2094 begin
2095 gLanguage := LANGUAGE_RUSSIAN;
2096 gLanguageChange := True;
2097 gAskLanguage := False;
2098 end;
2100 procedure ProcSetFirstEnglishLanguage;
2101 begin
2102 gLanguage := LANGUAGE_ENGLISH;
2103 gLanguageChange := True;
2104 gAskLanguage := False;
2105 end;
2107 procedure ProcRecallAddress();
2108 begin
2109 with TGUIMenu(g_GUI_GetWindow('NetClientMenu').GetControl('mNetClientMenu')) do
2110 begin
2111 TGUIEdit(GetControl('edIP')).Text := NetClientIP;
2112 TGUIEdit(GetControl('edPort')).Text := IntToStr(NetClientPort);
2113 end;
2114 end;
2116 procedure CreateFirstLanguageMenu();
2117 var
2118 Menu: TGUIWindow;
2119 begin
2120 Menu := TGUIWindow.Create('FirstLanguageMenu');
2122 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', ' '))) do
2123 begin
2124 Name := 'mmFirstLanguageMenu';
2125 AddButton(@ProcSetFirstRussianLanguage, 'Ðóññêèé', '');
2126 AddButton(@ProcSetFirstEnglishLanguage, 'English', '');
2127 end;
2129 Menu.DefControl := 'mmFirstLanguageMenu';
2130 Menu.MainWindow := True;
2131 g_GUI_AddWindow(Menu);
2132 end;
2134 procedure g_Menu_AskLanguage();
2135 begin
2136 CreateFirstLanguageMenu();
2137 g_GUI_ShowWindow('FirstLanguageMenu');
2138 end;
2140 procedure CreatePlayerOptionsMenu(s: String);
2141 var
2142 Menu: TGUIWindow;
2143 a: String;
2144 begin
2145 Menu := TGUIWindow.Create('OptionsPlayers'+s+'Menu');
2146 if s = 'P1' then
2147 a := _lc[I_MENU_PLAYER_1]
2148 else
2149 a := _lc[I_MENU_PLAYER_2];
2150 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, a))) do
2151 begin
2152 Name := 'mOptionsPlayers'+s+'Menu';
2153 with AddEdit(_lc[I_MENU_PLAYER_NAME]) do
2154 begin
2155 Name := 'ed'+s+'Name';
2156 MaxLength := 12;
2157 Width := 12;
2158 end;
2159 with AddSwitch(_lc[I_MENU_PLAYER_TEAM]) do
2160 begin
2161 Name := 'sw'+s+'Team';
2162 AddItem(_lc[I_MENU_PLAYER_TEAM_RED]);
2163 AddItem(_lc[I_MENU_PLAYER_TEAM_BLUE]);
2164 end ;
2165 with AddList(_lc[I_MENU_PLAYER_MODEL], 12, 6) do
2166 begin
2167 Name := 'ls'+s+'Model';
2168 Sort := True;
2169 Items := g_PlayerModel_GetNames();
2170 OnChange := ProcSelectModel;
2171 end;
2172 with AddScroll(_lc[I_MENU_PLAYER_RED]) do
2173 begin
2174 Name := 'sc'+s+'Red';
2175 Max := 16;
2176 OnChange := ProcChangeColor;
2177 end;
2178 with AddScroll(_lc[I_MENU_PLAYER_GREEN]) do
2179 begin
2180 Name := 'sc'+s+'Green';
2181 Max := 16;
2182 OnChange := ProcChangeColor;
2183 end;
2184 with AddScroll(_lc[I_MENU_PLAYER_BLUE]) do
2185 begin
2186 Name := 'sc'+s+'Blue';
2187 Max := 16;
2188 OnChange := ProcChangeColor;
2189 end;
2190 AddSpace();
2191 AddButton(@ProcOptionsPlayersMIMenu, _lc[I_MENU_MODEL_INFO]);
2192 AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
2193 AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
2194 AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
2195 if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
2196 else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
2197 with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
2198 begin
2199 Name := 'mv'+s+'Model';
2200 X := GetControl('ls'+s+'Model').X+TGUIListBox(GetControl('ls'+s+'Model')).GetWidth+16;
2201 Y := GetControl('ls'+s+'Model').Y;
2202 end;
2203 end;
2204 Menu.DefControl := 'mOptionsPlayers'+s+'Menu';
2205 g_GUI_AddWindow(Menu);
2206 end;
2208 procedure CreateAllMenus();
2209 var
2210 Menu: TGUIWindow;
2211 //SR: TSearchRec;
2212 a, cx, _y, i: Integer;
2213 //list: SSArray;
2214 begin
2215 Menu := TGUIWindow.Create('MainMenu');
2216 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, 'MAINMENU_LOGO', _lc[I_MENU_MAIN_MENU]))) do
2217 begin
2218 Name := 'mmMainMenu';
2219 AddButton(nil, _lc[I_MENU_NEW_GAME], 'NewGameMenu');
2220 AddButton(nil, _lc[I_MENU_MULTIPLAYER], 'NetGameMenu');
2221 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
2222 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
2223 AddButton(@ProcAuthorsMenu, _lc[I_MENU_AUTHORS], 'AuthorsMenu');
2224 AddButton(nil, _lc[I_MENU_EXIT], 'ExitMenu');
2225 end;
2226 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_VERSION], [GAME_VERSION]), gMenuSmallFont))) do
2227 begin
2228 Color := _RGB(255, 255, 255);
2229 X := gScreenWidth-GetWidth-8;
2230 Y := gScreenHeight-GetHeight-8;
2231 end;
2232 Menu.DefControl := 'mmMainMenu';
2233 Menu.MainWindow := True;
2234 g_GUI_AddWindow(Menu);
2236 Menu := TGUIWindow.Create('NewGameMenu');
2237 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_NEW_GAME]))) do
2238 begin
2239 Name := 'mmNewGameMenu';
2240 AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
2241 AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
2242 AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
2243 AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
2244 end;
2245 Menu.DefControl := 'mmNewGameMenu';
2246 g_GUI_AddWindow(Menu);
2248 Menu := TGUIWindow.Create('NetGameMenu');
2249 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MULTIPLAYER]))) do
2250 begin
2251 Name := 'mmNetGameMenu';
2252 AddButton(@ProcRecallAddress, _lc[I_MENU_START_CLIENT], 'NetClientMenu');
2253 AddButton(nil, _lc[I_MENU_START_SERVER], 'NetServerMenu');
2254 end;
2255 Menu.DefControl := 'mmNetGameMenu';
2256 g_GUI_AddWindow(Menu);
2258 Menu := TGUIWindow.Create('NetServerMenu');
2259 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_SERVER]))) do
2260 begin
2261 Name := 'mNetServerMenu';
2262 with AddEdit(_lc[I_NET_SERVER_NAME]) do
2263 begin
2264 Name := 'edSrvName';
2265 OnlyDigits := False;
2266 Width := 16;
2267 MaxLength := 64;
2268 Text := NetServerName;
2269 end;
2270 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2271 begin
2272 Name := 'edSrvPassword';
2273 OnlyDigits := False;
2274 Width := 16;
2275 MaxLength := 24;
2276 Text := NetPassword;
2277 end;
2278 with AddEdit(_lc[I_NET_PORT]) do
2279 begin
2280 Name := 'edPort';
2281 OnlyDigits := True;
2282 Width := 4;
2283 MaxLength := 5;
2284 Text := IntToStr(NetPort);
2285 end;
2286 with AddEdit(_lc[I_NET_MAX_CLIENTS]) do
2287 begin
2288 Name := 'edMaxPlayers';
2289 OnlyDigits := True;
2290 Width := 4;
2291 MaxLength := 2;
2292 Text := IntToStr(NetMaxClients);
2293 end;
2294 with AddSwitch(_lc[I_NET_USE_MASTER]) do
2295 begin
2296 Name := 'swUseMaster';
2297 AddItem(_lc[I_MENU_YES]);
2298 AddItem(_lc[I_MENU_NO]);
2299 if NetUseMaster then
2300 ItemIndex := 0
2301 else
2302 ItemIndex := 1;
2303 end;
2304 AddSpace();
2305 with AddLabel(_lc[I_MENU_MAP]) do
2306 begin
2307 Name := 'lbMap';
2308 FixedLength := 16;
2309 Text := gsMap;
2310 OnClick := @ProcSelectMapMenu;
2311 end;
2312 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2313 begin
2314 Name := 'swGameMode';
2315 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2316 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2317 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2318 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2319 case g_Game_TextToMode(gsGameMode) of
2320 GM_NONE,
2321 GM_DM: ItemIndex := 0;
2322 GM_TDM: ItemIndex := 1;
2323 GM_CTF: ItemIndex := 2;
2324 GM_SINGLE,
2325 GM_COOP: ItemIndex := 3;
2326 end;
2327 OnChange := ProcSwitchMonstersCustom;
2328 end;
2329 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2330 begin
2331 Name := 'edTimeLimit';
2332 OnlyDigits := True;
2333 Width := 4;
2334 MaxLength := 5;
2335 if gsTimeLimit > 0 then
2336 Text := IntToStr(gsTimeLimit);
2337 end;
2338 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2339 begin
2340 Name := 'edScoreLimit';
2341 OnlyDigits := True;
2342 Width := 4;
2343 MaxLength := 5;
2344 if gsScoreLimit > 0 then
2345 Text := IntToStr(gsScoreLimit);
2346 end;
2347 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2348 begin
2349 Name := 'edMaxLives';
2350 OnlyDigits := True;
2351 Width := 4;
2352 MaxLength := 5;
2353 if gsMaxLives > 0 then
2354 Text := IntToStr(gsMaxLives);
2355 end;
2356 with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do
2357 begin
2358 Name := 'lbItemsRespawn';
2359 FixedLength := 16;
2360 OnClick := @ProcItemsRespawnMenu;
2361 end;
2362 AddSpace();
2363 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2364 begin
2365 Name := 'swPlayers';
2366 AddItem(_lc[I_MENU_COUNT_NONE]);
2367 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2368 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2369 ItemIndex := gsPlayers;
2370 end;
2371 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2372 begin
2373 Name := 'swTeamDamage';
2374 AddItem(_lc[I_MENU_YES]);
2375 AddItem(_lc[I_MENU_NO]);
2376 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2377 ItemIndex := 0
2378 else
2379 ItemIndex := 1;
2380 end;
2381 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2382 begin
2383 Name := 'swTeamHit';
2384 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2385 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2386 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2387 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2388 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2389 ItemIndex := 0
2390 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2391 ItemIndex := 1
2392 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2393 ItemIndex := 2
2394 else
2395 ItemIndex := 3;
2396 end;
2397 with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
2398 begin
2399 Name := 'swTeamAbsorbDamage';
2400 AddItem(_lc[I_MENU_YES]);
2401 AddItem(_lc[I_MENU_NO]);
2402 if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
2403 ItemIndex := 0
2404 else
2405 ItemIndex := 1;
2406 end;
2407 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2408 begin
2409 Name := 'swDeathmatchKeys';
2410 AddItem(_lc[I_MENU_YES]);
2411 AddItem(_lc[I_MENU_NO]);
2412 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2413 ItemIndex := 0
2414 else
2415 ItemIndex := 1;
2416 end;
2417 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2418 begin
2419 Name := 'swEnableExits';
2420 AddItem(_lc[I_MENU_YES]);
2421 AddItem(_lc[I_MENU_NO]);
2422 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2423 ItemIndex := 0
2424 else
2425 ItemIndex := 1;
2426 end;
2427 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2428 begin
2429 Name := 'swWeaponStay';
2430 AddItem(_lc[I_MENU_YES]);
2431 AddItem(_lc[I_MENU_NO]);
2432 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2433 ItemIndex := 0
2434 else
2435 ItemIndex := 1;
2436 end;
2437 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2438 begin
2439 Name := 'swMonsters';
2440 AddItem(_lc[I_MENU_YES]);
2441 AddItem(_lc[I_MENU_NO]);
2442 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2443 ItemIndex := 0
2444 else
2445 ItemIndex := 1;
2446 end;
2447 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2448 begin
2449 Name := 'swBotsVS';
2450 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2451 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2452 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2453 ItemIndex := 2;
2454 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2455 ItemIndex := 0;
2456 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2457 ItemIndex := 1;
2458 end;
2459 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2460 begin
2461 Name := 'swFlagDrop';
2462 AddItem(_lc[I_MENU_FLAG_THROW]);
2463 AddItem(_lc[I_MENU_YES]);
2464 AddItem(_lc[I_MENU_NO]);
2465 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2466 ItemIndex := 0
2467 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2468 ItemIndex := 1
2469 else
2470 ItemIndex := 2;
2471 end;
2472 AddSpace();
2473 AddButton(@ProcStartNetGame, _lc[I_MENU_START_GAME]);
2475 ReAlign();
2476 end;
2477 Menu.DefControl := 'mNetServerMenu';
2478 g_GUI_AddWindow(Menu);
2480 Menu := TGUIWindow.Create('NetClientMenu');
2481 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_START_CLIENT]))) do
2482 begin
2483 Name := 'mNetClientMenu';
2485 AddButton(@ProcServerlist, _lc[I_NET_SLIST]);
2486 AddSpace();
2488 with AddEdit(_lc[I_NET_ADDRESS]) do
2489 begin
2490 Name := 'edIP';
2491 OnlyDigits :=False;
2492 Width := 12;
2493 MaxLength := 64;
2494 Text := 'localhost';
2495 end;
2496 with AddEdit(_lc[I_NET_PORT]) do
2497 begin
2498 Name := 'edPort';
2499 OnlyDigits := True;
2500 Width := 4;
2501 MaxLength := 5;
2502 Text := '25666';
2503 end;
2504 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
2505 begin
2506 Name := 'edPW';
2507 OnlyDigits := False;
2508 Width := 12;
2509 MaxLength := 32;
2510 Text := '';
2511 end;
2513 AddSpace();
2514 AddButton(@ProcConnectNetGame, _lc[I_MENU_CLIENT_CONNECT]);
2516 ReAlign();
2517 end;
2518 Menu.DefControl := 'mNetClientMenu';
2519 g_GUI_AddWindow(Menu);
2521 Menu := TGUIWindow.Create('LoadMenu');
2522 Menu.OnShow := ProcLoadMenu;
2523 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LOAD_GAME]))) do
2524 begin
2525 Name := 'mmLoadMenu';
2527 for a := 1 to 8 do
2528 with AddEdit('') do
2529 begin
2530 Name := 'edSlot'+IntToStr(a);
2531 Width := 16;
2532 MaxLength := 16;
2533 OnEnter := ProcLoadGame;
2534 end;
2535 end;
2536 Menu.DefControl := 'mmLoadMenu';
2537 g_GUI_AddWindow(Menu);
2539 Menu := TGUIWindow.Create('SaveMenu');
2540 Menu.OnShow := ProcSaveMenu;
2541 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SAVE_GAME]))) do
2542 begin
2543 Name := 'mmSaveMenu';
2545 for a := 1 to 8 do
2546 with AddEdit('') do
2547 begin
2548 Name := 'edSlot'+IntToStr(a);
2549 Width := 16;
2550 MaxLength := 16;
2551 OnChange := ProcSaveGame;
2552 end;
2553 end;
2554 Menu.DefControl := 'mmSaveMenu';
2555 g_GUI_AddWindow(Menu);
2557 Menu := TGUIWindow.Create('CustomGameMenu');
2558 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CUSTOM_GAME]))) do
2559 begin
2560 Name := 'mCustomGameMenu';
2561 with AddLabel(_lc[I_MENU_MAP]) do
2562 begin
2563 Name := 'lbMap';
2564 FixedLength := 16;
2565 Text := gsMap;
2566 OnClick := @ProcSelectMapMenu;
2567 end;
2568 with AddSwitch(_lc[I_MENU_GAME_TYPE]) do
2569 begin
2570 Name := 'swGameMode';
2571 AddItem(_lc[I_MENU_GAME_TYPE_DM]);
2572 AddItem(_lc[I_MENU_GAME_TYPE_TDM]);
2573 AddItem(_lc[I_MENU_GAME_TYPE_CTF]);
2574 AddItem(_lc[I_MENU_GAME_TYPE_COOP]);
2575 case g_Game_TextToMode(gsGameMode) of
2576 GM_NONE,
2577 GM_DM: ItemIndex := 0;
2578 GM_TDM: ItemIndex := 1;
2579 GM_CTF: ItemIndex := 2;
2580 GM_SINGLE,
2581 GM_COOP: ItemIndex := 3;
2582 end;
2583 OnChange := ProcSwitchMonstersCustom;
2584 end;
2585 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
2586 begin
2587 Name := 'edTimeLimit';
2588 OnlyDigits := True;
2589 Width := 4;
2590 MaxLength := 5;
2591 if gsTimeLimit > 0 then
2592 Text := IntToStr(gsTimeLimit);
2593 end;
2594 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
2595 begin
2596 Name := 'edScoreLimit';
2597 OnlyDigits := True;
2598 Width := 4;
2599 MaxLength := 5;
2600 if gsScoreLimit > 0 then
2601 Text := IntToStr(gsScoreLimit);
2602 end;
2603 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
2604 begin
2605 Name := 'edMaxLives';
2606 OnlyDigits := True;
2607 Width := 4;
2608 MaxLength := 5;
2609 if gsMaxLives > 0 then
2610 Text := IntToStr(gsMaxLives);
2611 end;
2612 with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do
2613 begin
2614 Name := 'lbItemsRespawn';
2615 FixedLength := 16;
2616 OnClick := @ProcItemsRespawnMenu;
2617 end;
2618 AddSpace();
2619 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2620 begin
2621 Name := 'swPlayers';
2622 AddItem(_lc[I_MENU_COUNT_NONE]);
2623 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2624 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2625 ItemIndex := gsPlayers;
2626 end;
2627 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
2628 begin
2629 Name := 'swTeamDamage';
2630 AddItem(_lc[I_MENU_YES]);
2631 AddItem(_lc[I_MENU_NO]);
2632 if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then
2633 ItemIndex := 0
2634 else
2635 ItemIndex := 1;
2636 end;
2637 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
2638 begin
2639 Name := 'swTeamHit';
2640 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
2641 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
2642 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
2643 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
2644 if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
2645 ItemIndex := 0
2646 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
2647 ItemIndex := 1
2648 else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
2649 ItemIndex := 2
2650 else
2651 ItemIndex := 3;
2652 end;
2653 with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
2654 begin
2655 Name := 'swTeamAbsorbDamage';
2656 AddItem(_lc[I_MENU_YES]);
2657 AddItem(_lc[I_MENU_NO]);
2658 if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
2659 ItemIndex := 0
2660 else
2661 ItemIndex := 1;
2662 end;
2663 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
2664 begin
2665 Name := 'swDeathmatchKeys';
2666 AddItem(_lc[I_MENU_YES]);
2667 AddItem(_lc[I_MENU_NO]);
2668 if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then
2669 ItemIndex := 0
2670 else
2671 ItemIndex := 1;
2672 end;
2673 with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do
2674 begin
2675 Name := 'swEnableExits';
2676 AddItem(_lc[I_MENU_YES]);
2677 AddItem(_lc[I_MENU_NO]);
2678 if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then
2679 ItemIndex := 0
2680 else
2681 ItemIndex := 1;
2682 end;
2683 with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do
2684 begin
2685 Name := 'swWeaponStay';
2686 AddItem(_lc[I_MENU_YES]);
2687 AddItem(_lc[I_MENU_NO]);
2688 if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then
2689 ItemIndex := 0
2690 else
2691 ItemIndex := 1;
2692 end;
2693 with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do
2694 begin
2695 Name := 'swMonsters';
2696 AddItem(_lc[I_MENU_YES]);
2697 AddItem(_lc[I_MENU_NO]);
2698 if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then
2699 ItemIndex := 0
2700 else
2701 ItemIndex := 1;
2702 end;
2703 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
2704 begin
2705 Name := 'swBotsVS';
2706 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
2707 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
2708 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
2709 ItemIndex := 2;
2710 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then
2711 ItemIndex := 0;
2712 if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then
2713 ItemIndex := 1;
2714 end;
2715 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
2716 begin
2717 Name := 'swFlagDrop';
2718 AddItem(_lc[I_MENU_FLAG_THROW]);
2719 AddItem(_lc[I_MENU_YES]);
2720 AddItem(_lc[I_MENU_NO]);
2721 if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then
2722 ItemIndex := 0
2723 else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then
2724 ItemIndex := 1
2725 else
2726 ItemIndex := 2;
2727 end;
2728 AddSpace();
2729 AddButton(@ProcStartCustomGame, _lc[I_MENU_START_GAME]);
2731 ReAlign();
2732 end;
2733 Menu.DefControl := 'mCustomGameMenu';
2734 g_GUI_AddWindow(Menu);
2736 Menu := TGUIWindow.Create('CampaignMenu');
2737 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CAMPAIGN]))) do
2738 begin
2739 Name := 'mCampaignMenu';
2741 AddSpace();
2742 AddSpace();
2743 AddSpace();
2744 AddSpace();
2745 AddSpace();
2746 AddSpace();
2748 with AddFileList('', 15, 4) do
2749 begin
2750 Name := 'lsWAD';
2751 OnChange := ProcSelectCampaignWAD;
2753 Sort := True;
2754 Dirs := True;
2755 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2756 SetBase(MegawadDirs);
2757 end;
2759 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2760 begin
2761 Name := 'lbWADName';
2762 FixedLength := 8;
2763 Enabled := False;
2764 end;
2765 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2766 begin
2767 Name := 'lbWADAuthor';
2768 FixedLength := 8;
2769 Enabled := False;
2770 end;
2771 AddLine(_lc[I_MENU_MAP_DESCRIPTION]);
2772 with AddMemo('', 15, 3) do
2773 begin
2774 Name := 'meWADDescription';
2775 Color := MENU_ITEMSCTRL_COLOR;
2776 end;
2777 with AddSwitch(_lc[I_MENU_PLAYERS]) do
2778 begin
2779 Name := 'swPlayers';
2780 AddItem(_lc[I_MENU_PLAYERS_ONE]);
2781 AddItem(_lc[I_MENU_PLAYERS_TWO]);
2782 end;
2783 AddSpace();
2784 AddButton(@ProcStartCampaign, _lc[I_MENU_START_GAME]);
2786 ReAlign();
2788 with TGUIImage(Menu.AddChild(TGUIImage.Create)) do
2789 begin
2790 Name := 'mpWADImage';
2791 DefaultRes := 'NOPIC';
2792 X := GetControl('lsWAD').X+4;
2793 Y := GetControl('lsWAD').Y-128-MENU_VSPACE;
2794 end;
2795 end;
2796 Menu.DefControl := 'mCampaignMenu';
2797 g_GUI_AddWindow(Menu);
2799 Menu := TGUIWindow.Create('SelectMapMenu');
2800 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SELECT_MAP]))) do
2801 begin
2802 Name := 'mSelectMapMenu';
2803 with AddFileList(_lc[I_MENU_MAP_WAD], 12, 4) do
2804 begin
2805 Name := 'lsMapWAD';
2806 OnChange := ProcSelectWAD;
2808 Sort := True;
2809 Dirs := True;
2810 FileMask := '*.wad|*.pk3|*.zip|*.dfz';
2811 SetBase(MapDirs);
2812 end;
2813 with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
2814 begin
2815 Name := 'lsMapRes';
2816 Sort := True;
2817 OnChange := ProcSelectMap;
2818 end;
2819 AddSpace();
2820 with AddLabel(_lc[I_MENU_MAP_NAME]) do
2821 begin
2822 Name := 'lbMapName';
2823 FixedLength := 24;
2824 Enabled := False;
2825 end;
2826 with AddLabel(_lc[I_MENU_MAP_AUTHOR]) do
2827 begin
2828 Name := 'lbMapAuthor';
2829 FixedLength := 16;
2830 Enabled := False;
2831 end;
2832 with AddLabel(_lc[I_MENU_MAP_SIZE]) do
2833 begin
2834 Name := 'lbMapSize';
2835 FixedLength := 10;
2836 Enabled := False;
2837 end;
2838 with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
2839 begin
2840 Name := 'meMapDescription';
2841 end;
2843 ReAlign();
2845 with TGUIMapPreview(Menu.AddChild(TGUIMapPreview.Create)) do
2846 begin
2847 Name := 'mpMapPreview';
2848 X := GetControl('lsMapWAD').X+TGUIListBox(GetControl('lsMapWAD')).GetWidth()+2;
2849 Y := GetControl('lsMapWAD').Y;
2850 end;
2851 with TGUILabel(Menu.AddChild(TGUILabel.Create('', gMenuSmallFont))) do
2852 begin
2853 Name := 'lbMapScale';
2854 FixedLength := 8;
2855 Enabled := False;
2856 Color := MENU_ITEMSCTRL_COLOR;
2857 X := GetControl('lsMapWAD').X +
2858 TGUIListBox(GetControl('lsMapWAD')).GetWidth() +
2859 2 + MAPPREVIEW_WIDTH*4;
2860 Y := GetControl('lsMapWAD').Y + MAPPREVIEW_HEIGHT*16 + 16;
2861 end;
2862 end;
2863 Menu.OnClose := ProcSetMap;
2864 Menu.DefControl := 'mSelectMapMenu';
2865 g_GUI_AddWindow(Menu);
2867 Menu := TGUIWindow.Create('ItemsRespawnMenu');
2868 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_ITEM_RESPAWN]))) do
2869 begin
2870 Name := 'mItemsRespawnMenu';
2872 // Switches separate from the time entry fields
2873 with AddSwitch(_lc[I_MENU_ENABLE_POWERUP_RANDOM]) do
2874 begin
2875 Name := 'swPowerupRandom';
2876 AddItem(_lc[I_MENU_YES]);
2877 AddItem(_lc[I_MENU_NO]);
2878 if LongBool(gsGameFlags and GAME_OPTION_POWERUPRANDOM) then
2879 ItemIndex := 0
2880 else
2881 ItemIndex := 1;
2882 end;
2883 with AddSwitch(_lc[I_MENU_ENABLE_ITEM_RANDOM]) do
2884 begin
2885 Name := 'swItemsRandom';
2886 AddItem(_lc[I_MENU_ITEM_RANDOM_ALL]);
2887 AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_ONLY]);
2888 AddItem(_lc[I_MENU_ITEM_RANDOM_AMMO_ONLY]);
2889 AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_ONLY]);
2890 AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_AMMO]);
2891 AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_WEAPON]);
2892 AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_AMMO]);
2893 AddItem(_lc[I_MENU_ITEM_RANDOM_NOTHING]);
2894 if LongBool(gsGameFlags and GAME_OPTION_ITEMALLRANDOM) then
2895 ItemIndex := 0
2896 else if LongBool(gsGameFlags and GAME_OPTION_ITEMHELPRANDOM) then
2897 ItemIndex := 1
2898 else if LongBool(gsGameFlags and GAME_OPTION_ITEMAMMORANDOM) then
2899 ItemIndex := 2
2900 else if LongBool(gsGameFlags and GAME_OPTION_ITEMWEAPONRANDOM) then
2901 ItemIndex := 3
2902 else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM) then
2903 ItemIndex := 4
2904 else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then
2905 ItemIndex := 5
2906 else if (gsGameFlags and (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then
2907 ItemIndex := 6
2908 else
2909 ItemIndex := 7;
2910 end;
2911 AddSpace();// Items Respawn block
2912 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do
2913 begin
2914 Name := 'edItemRespawnTime';
2915 OnlyDigits := True;
2916 Width := 4;
2917 MaxLength := 5;
2918 if gsItemRespawnTime > 0 then
2919 Text := IntToStr(gsItemRespawnTime);
2920 end;
2921 with AddEdit(_lc[I_MENU_ITEM_RESPAWN_RANDOM]) do
2922 begin
2923 Name := 'edItemRespawnRandom';
2924 OnlyDigits := True;
2925 Width := 4;
2926 MaxLength := 5;
2927 if gsItemRespawnTime > 0 then
2928 Text := IntToStr(gsItemRespawnRandom);
2929 end;
2930 // Powerup Respawn block
2931 with AddEdit(_lc[I_MENU_POWERUP_RESPAWN_TIME]) do
2932 begin
2933 Name := 'edPowerupRespawnTime';
2934 OnlyDigits := True;
2935 Width := 4;
2936 MaxLength := 5;
2937 if gsPowerupRespawnTime > 0 then
2938 Text := IntToStr(gsPowerupRespawnTime);
2939 end;
2940 with AddEdit(_lc[I_MENU_POWERUP_RESPAWN_RANDOM]) do
2941 begin
2942 Name := 'edPowerupRespawnRandom';
2943 OnlyDigits := True;
2944 Width := 4;
2945 MaxLength := 5;
2946 if gsPowerupRespawnRandom > 0 then
2947 Text := IntToStr(gsPowerupRespawnRandom);
2948 end;
2949 AddSpace();
2950 end;
2951 Menu.DefControl := 'mItemsRespawnMenu';
2952 g_GUI_AddWindow(Menu);
2954 Menu := TGUIWindow.Create('OptionsMenu');
2955 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do
2956 begin
2957 Name := 'mmOptionsMenu';
2958 AddButton(nil, _lc[I_MENU_VIDEO_OPTIONS], 'OptionsVideoMenu');
2959 AddButton(nil, _lc[I_MENU_SOUND_OPTIONS], 'OptionsSoundMenu');
2960 AddButton(nil, _lc[I_MENU_GAME_OPTIONS], 'OptionsGameMenu');
2961 AddButton(nil, _lc[I_MENU_CONTROLS_OPTIONS], 'OptionsControlsMenu');
2962 AddButton(nil, _lc[I_MENU_PLAYER_OPTIONS], 'OptionsPlayersMenu');
2963 AddButton(nil, _lc[I_MENU_LANGUAGE_OPTIONS], 'OptionsLanguageMenu');
2964 AddSpace();
2965 AddButton(nil, _lc[I_MENU_SAVED_OPTIONS], 'SavedOptionsMenu').Color := _RGB(255, 0, 0);
2966 AddButton(nil, _lc[I_MENU_DEFAULT_OPTIONS], 'DefaultOptionsMenu').Color := _RGB(255, 0, 0);
2967 end;
2968 Menu.OnClose := ProcApplyOptions;
2969 Menu.DefControl := 'mmOptionsMenu';
2970 g_GUI_AddWindow(Menu);
2972 Menu := CreateYNMenu('SavedOptionsMenu', _lc[I_MENU_LOAD_SAVED_PROMT], Round(gScreenWidth*0.6),
2973 gMenuSmallFont, @ProcSavedMenuKeyDown);
2974 g_GUI_AddWindow(Menu);
2976 Menu := TGUIWindow.Create('OptionsVideoMenu');
2977 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_VIDEO_OPTIONS]))) do
2978 begin
2979 Name := 'mOptionsVideoMenu';
2980 AddButton(@ProcVideoOptionsRes, _lc[I_MENU_VIDEO_RESOLUTION], 'OptionsVideoResMenu');
2981 with AddSwitch(_lc[I_MENU_VIDEO_BPP]) do
2982 begin
2983 Name := 'swBPP';
2984 AddItem('16');
2985 AddItem('32');
2986 end;
2987 with AddSwitch(_lc[I_MENU_VIDEO_VSYNC]) do
2988 begin
2989 Name := 'swVSync';
2990 AddItem(_lc[I_MENU_YES]);
2991 AddItem(_lc[I_MENU_NO]);
2992 end;
2993 with AddSwitch(_lc[I_MENU_VIDEO_FILTER_SKY]) do
2994 begin
2995 Name := 'swTextureFilter';
2996 AddItem(_lc[I_MENU_YES]);
2997 AddItem(_lc[I_MENU_NO]);
2998 end;
2999 with AddSwitch(_lc[I_MENU_VIDEO_INTERPOLATION]) do
3000 begin
3001 Name := 'swInterp';
3002 AddItem(_lc[I_MENU_YES]);
3003 AddItem(_lc[I_MENU_NO]);
3004 end;
3005 with AddSwitch(_lc[I_MENU_VIDEO_LEGACY_COMPATIBLE]) do
3006 begin
3007 Name := 'swLegacyNPOT';
3008 AddItem(_lc[I_MENU_NO]);
3009 AddItem(_lc[I_MENU_YES]);
3010 end;
3011 AddSpace();
3012 AddText(_lc[I_MENU_VIDEO_NEED_RESTART], Round(gScreenWidth*0.6));
3013 ReAlign();
3014 end;
3015 Menu.DefControl := 'mOptionsVideoMenu';
3016 g_GUI_AddWindow(Menu);
3018 Menu := TGUIWindow.Create('OptionsVideoResMenu');
3019 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_RESOLUTION_SELECT]))) do
3020 begin
3021 Name := 'mOptionsVideoResMenu';
3022 with AddLabel(_lc[I_MENU_RESOLUTION_CURRENT]) do
3023 begin
3024 Name := 'lbCurrentRes';
3025 FixedLength := 24;
3026 Enabled := False;
3027 end;
3028 with AddList(_lc[I_MENU_RESOLUTION_LIST], 12, 6) do
3029 begin
3030 Name := 'lsResolution';
3031 Sort := False;
3032 end;
3033 with AddSwitch(_lc[I_MENU_RESOLUTION_FULLSCREEN]) do
3034 begin
3035 Name := 'swFullScreen';
3036 AddItem(_lc[I_MENU_YES]);
3037 AddItem(_lc[I_MENU_NO]);
3038 end;
3039 with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
3040 begin
3041 Name := 'swResFactor';
3042 AddItem('1x');
3043 for i := 2 to gRC_Width div 640 do
3044 AddItem(IntToStr(i) + 'x');
3045 end;
3046 AddSpace();
3047 AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
3048 UpdateIndex();
3049 end;
3050 Menu.DefControl := 'mOptionsVideoResMenu';
3051 g_GUI_AddWindow(Menu);
3053 Menu := TGUIWindow.Create('OptionsSoundMenu');
3054 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SOUND_OPTIONS]))) do
3055 begin
3056 Name := 'mOptionsSoundMenu';
3057 with AddScroll(_lc[I_MENU_SOUND_MUSIC_LEVEL]) do
3058 begin
3059 Name := 'scMusicLevel';
3060 Max := 16;
3061 OnChange := ProcChangeSoundSettings;
3062 end;
3063 with AddScroll(_lc[I_MENU_SOUND_SOUND_LEVEL]) do
3064 begin
3065 Name := 'scSoundLevel';
3066 Max := 16;
3067 OnChange := ProcChangeSoundSettings;
3068 end;
3069 with AddScroll(_lc[I_MENU_SOUND_MAX_SIM_SOUNDS]) do
3070 begin
3071 Name := 'scMaxSimSounds';
3072 Max := 16;
3073 end;
3074 with AddSwitch (_lc[I_MENU_SOUND_ANNOUNCE]) do
3075 begin;
3076 Name := 'swAnnouncer';
3077 AddItem(_lc[I_MENU_ANNOUNCE_NONE]);
3078 AddItem(_lc[I_MENU_ANNOUNCE_ME]);
3079 AddItem(_lc[I_MENU_ANNOUNCE_MEPLUS]);
3080 AddItem(_lc[I_MENU_ANNOUNCE_ALL]);
3081 end;
3082 // Ïåðåêëþ÷àòåëü çâóêîâûõ ýôôåêòîâ (DF / Doom 2)
3083 with AddSwitch (_lc[I_MENU_SOUND_COMPAT]) do
3084 begin;
3085 Name := 'swSoundEffects';
3086 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
3087 AddItem(_lc[I_MENU_COMPAT_DF]);
3088 end;
3089 // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà
3090 with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do
3091 begin;
3092 Name := 'swChatSpeech';
3093 AddItem(_lc[I_MENU_YES]);
3094 AddItem(_lc[I_MENU_NO]);
3095 end;
3096 with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do
3097 begin
3098 Name := 'swInactiveSounds';
3099 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_ON]);
3100 AddItem(_lc[I_MENU_SOUND_INACTIVE_SOUNDS_OFF]);
3101 end;
3102 ReAlign();
3103 end;
3104 Menu.DefControl := 'mOptionsSoundMenu';
3105 g_GUI_AddWindow(Menu);
3107 Menu := TGUIWindow.Create('OptionsGameMenu');
3108 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_GAME_OPTIONS]))) do
3109 begin
3110 Name := 'mOptionsGameMenu';
3111 with AddScroll(_lc[I_MENU_GAME_PARTICLES_COUNT]) do
3112 begin
3113 Name := 'scParticlesCount';
3114 Max := 20;
3115 end;
3116 with AddSwitch(_lc[I_MENU_GAME_BLOOD_COUNT]) do
3117 begin
3118 Name := 'swBloodCount';
3119 AddItem(_lc[I_MENU_COUNT_NONE]);
3120 AddItem(_lc[I_MENU_COUNT_SMALL]);
3121 AddItem(_lc[I_MENU_COUNT_NORMAL]);
3122 AddItem(_lc[I_MENU_COUNT_BIG]);
3123 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
3124 end;
3125 with AddScroll(_lc[I_MENU_GAME_MAX_SHELLS]) do
3126 begin
3127 Name := 'scShellsMax';
3128 Max := 20;
3129 end;
3130 with AddScroll(_lc[I_MENU_GAME_GIBS_COUNT]) do
3131 begin
3132 Name := 'scGibsMax';
3133 Max := 20;
3134 end;
3135 with AddScroll(_lc[I_MENU_GAME_MAX_CORPSES]) do
3136 begin
3137 Name := 'scCorpsesMax';
3138 Max := 20;
3139 end;
3140 with AddSwitch(_lc[I_MENU_GAME_MAX_GIBS]) do
3141 begin
3142 Name := 'swGibsCount';
3143 AddItem(_lc[I_MENU_COUNT_NONE]);
3144 AddItem(_lc[I_MENU_COUNT_SMALL]);
3145 AddItem(_lc[I_MENU_COUNT_NORMAL]);
3146 AddItem(_lc[I_MENU_COUNT_BIG]);
3147 AddItem(_lc[I_MENU_COUNT_VERYBIG]);
3148 end;
3149 with AddSwitch(_lc[I_MENU_GAME_CORPSE_TYPE]) do
3150 begin
3151 Name := 'swCorpseType';
3152 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_SIMPLE]);
3153 AddItem(_lc[I_MENU_GAME_CORPSE_TYPE_ADV]);
3154 end;
3155 with AddSwitch(_lc[I_MENU_GAME_GIBS_TYPE]) do
3156 begin
3157 Name := 'swGibsType';
3158 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_SIMPLE]);
3159 AddItem(_lc[I_MENU_GAME_GIBS_TYPE_ADV]);
3160 end;
3161 with AddSwitch(_lc[I_MENU_GAME_BLOOD_TYPE]) do
3162 begin
3163 Name := 'swBloodType';
3164 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_SIMPLE]);
3165 AddItem(_lc[I_MENU_GAME_BLOOD_TYPE_ADV]);
3166 end;
3167 with AddSwitch(_lc[I_MENU_GAME_SCREEN_FLASH]) do
3168 begin
3169 Name := 'swScreenFlash';
3170 AddItem(_lc[I_MENU_NO]);
3171 AddItem(_lc[I_MENU_COMPAT_DF]);
3172 AddItem(_lc[I_MENU_COMPAT_DOOM2]);
3173 end;
3174 with AddSwitch(_lc[I_MENU_GAME_BACKGROUND]) do
3175 begin
3176 Name := 'swBackground';
3177 AddItem(_lc[I_MENU_YES]);
3178 AddItem(_lc[I_MENU_NO]);
3179 end;
3180 with AddSwitch(_lc[I_MENU_GAME_MESSAGES]) do
3181 begin
3182 Name := 'swMessages';
3183 AddItem(_lc[I_MENU_YES]);
3184 AddItem(_lc[I_MENU_NO]);
3185 end;
3186 with AddSwitch(_lc[I_MENU_GAME_REVERT_PLAYERS]) do
3187 begin
3188 Name := 'swRevertPlayers';
3189 AddItem(_lc[I_MENU_YES]);
3190 AddItem(_lc[I_MENU_NO]);
3191 end;
3192 with AddSwitch(_lc[I_MENU_GAME_CHAT_BUBBLE]) do
3193 begin
3194 Name := 'swChatBubble';
3195 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_NONE]);
3196 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_SIMPLE]);
3197 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_ADV]);
3198 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
3199 AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
3200 end;
3201 with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
3202 begin
3203 Name := 'swPlayerIndicator';
3204 AddItem(_lc[I_MENU_GAME_INDICATOR_NONE]);
3205 AddItem(_lc[I_MENU_GAME_INDICATOR_OWN]);
3206 AddItem(_lc[I_MENU_GAME_INDICATOR_ALL]);
3207 end;
3208 with AddSwitch(_lc[I_MENU_GAME_INDICATOR_STYLE]) do
3209 begin
3210 Name := 'swPlayerIndicatorStyle';
3211 AddItem(_lc[I_MENU_GAME_INDICATOR_ARROW]);
3212 AddItem(_lc[I_MENU_GAME_INDICATOR_NAME]);
3213 end;
3214 with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
3215 begin
3216 Name := 'scScaleFactor';
3217 Max := 10;
3218 OnChange := ProcChangeGameSettings;
3219 end;
3220 ReAlign();
3221 end;
3222 Menu.DefControl := 'mOptionsGameMenu';
3223 g_GUI_AddWindow(Menu);
3225 Menu := TGUIWindow.Create('OptionsControlsMenu');
3226 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROLS_OPTIONS]))) do
3227 begin
3228 Name := 'mOptionsControlsMenu';
3229 AddLine(_lc[I_MENU_CONTROL_GLOBAL]);
3230 AddKeyRead(_lc[I_MENU_CONTROL_SCREENSHOT]).Name := _lc[I_MENU_CONTROL_SCREENSHOT];
3231 AddKeyRead(_lc[I_MENU_CONTROL_STAT]).Name := _lc[I_MENU_CONTROL_STAT];
3232 AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
3233 AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
3234 AddSpace();
3235 AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
3236 {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
3237 AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
3238 AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
3239 {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
3240 AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
3241 if e_HasJoysticks then
3242 begin
3243 AddSpace();
3244 AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
3245 end;
3246 if g_touch_enabled then
3247 begin
3248 AddSpace();
3249 AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
3250 end;
3251 end;
3252 Menu.DefControl := 'mOptionsControlsMenu';
3253 g_GUI_AddWindow(Menu);
3255 Menu := TGUIWindow.Create('OptionsControlsP1Menu');
3256 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
3257 begin
3258 Name := 'mOptionsControlsP1Menu';
3259 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3260 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3261 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3262 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3263 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3264 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3265 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3266 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3267 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3268 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3269 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3270 end;
3271 Menu.DefControl := 'mOptionsControlsP1Menu';
3272 g_GUI_AddWindow(Menu);
3274 Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
3275 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
3276 begin
3277 Name := 'mOptionsControlsP1MenuWeapons';
3278 for i := WP_FIRST to WP_LAST do
3279 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3280 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3281 end;
3282 Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
3283 g_GUI_AddWindow(Menu);
3285 Menu := TGUIWindow.Create('OptionsControlsP2Menu');
3286 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
3287 begin
3288 Name := 'mOptionsControlsP2Menu';
3289 AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
3290 AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
3291 AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
3292 AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
3293 AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
3294 AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
3295 AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
3296 AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
3297 AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
3298 AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
3299 AddKeyRead2(_lc[I_MENU_CONTROL_DROPFLAG]).Name := _lc[I_MENU_CONTROL_DROPFLAG];
3300 end;
3301 Menu.DefControl := 'mOptionsControlsP2Menu';
3302 g_GUI_AddWindow(Menu);
3304 Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
3305 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
3306 begin
3307 Name := 'mOptionsControlsP2MenuWeapons';
3308 for i := WP_FIRST to WP_LAST do
3309 AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
3310 _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
3311 end;
3312 Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
3313 g_GUI_AddWindow(Menu);
3315 Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
3316 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
3317 begin
3318 Name := 'mOptionsControlsJoystickMenu';
3319 for i := 0 to e_MaxJoys - 1 do
3320 with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
3321 begin
3322 Name := 'scDeadzone' + IntToStr(i);
3323 Max := 20
3324 end
3325 end;
3326 Menu.DefControl := 'mOptionsControlsJoystickMenu';
3327 g_GUI_AddWindow(Menu);
3329 Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
3330 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
3331 begin
3332 Name := 'mOptionsControlsTouchMenu';
3333 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
3334 begin
3335 Name := 'swTouchAlt';
3336 AddItem(_lc[I_MENU_NO]);
3337 AddItem(_lc[I_MENU_YES]);
3338 OnChange := ProcChangeTouchSettings;
3339 end;
3340 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
3341 begin
3342 Name := 'scTouchSize';
3343 Max := 20;
3344 OnChange := ProcChangeTouchSettings;
3345 end;
3346 with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
3347 begin
3348 Name := 'swTouchFire';
3349 AddItem(_lc[I_MENU_NO]);
3350 AddItem(_lc[I_MENU_YES]);
3351 end;
3352 with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
3353 begin
3354 Name := 'scTouchOffset';
3355 Max := 20;
3356 OnChange := ProcChangeTouchSettings;
3357 end;
3358 end;
3359 Menu.DefControl := 'mOptionsControlsTouchMenu';
3360 g_GUI_AddWindow(Menu);
3362 Menu := TGUIWindow.Create('OptionsPlayersMenu');
3363 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
3364 begin
3365 Name := 'mOptionsPlayersMenu';
3366 AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsPlayersP1Menu');
3367 AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsPlayersP2Menu');
3368 end;
3369 Menu.DefControl := 'mOptionsPlayersMenu';
3370 g_GUI_AddWindow(Menu);
3372 CreatePlayerOptionsMenu('P1');
3373 CreatePlayerOptionsMenu('P2');
3375 Menu := TGUIWindow.Create('OptionsPlayersMIMenu');
3376 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_MODEL_INFO]))) do
3377 begin
3378 Name := 'mOptionsPlayersMIMenu';
3379 with AddLabel(_lc[I_MENU_MODEL_NAME]) do
3380 begin
3381 Name := 'lbName';
3382 FixedLength := 16;
3383 end;
3384 with AddLabel(_lc[I_MENU_MODEL_AUTHOR]) do
3385 begin
3386 Name := 'lbAuthor';
3387 FixedLength := 16;
3388 end;
3389 with AddMemo(_lc[I_MENU_MODEL_COMMENT], 14, 6) do
3390 begin
3391 Name := 'meComment';
3392 end;
3393 AddSpace();
3394 AddLine(_lc[I_MENU_MODEL_OPTIONS]);
3395 with AddLabel(_lc[I_MENU_MODEL_WEAPON]) do
3396 begin
3397 Name := 'lbWeapon';
3398 FixedLength := Max(Length(_lc[I_MENU_YES]), Length(_lc[I_MENU_NO]));
3399 end;
3400 ReAlign();
3401 end;
3402 Menu.DefControl := 'mOptionsPlayersMIMenu';
3403 g_GUI_AddWindow(Menu);
3405 Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
3406 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3407 begin
3408 Name := 'mOptionsPlayersP1WeaponMenu';
3409 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3410 begin
3411 Name := 'swWeaponAutoswitch';
3412 AddItem(_lc[I_MENU_NO]);
3413 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3414 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3415 end;
3416 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3417 begin
3418 Name := 'swWeaponAllowEmpty';
3419 AddItem(_lc[I_MENU_YES]);
3420 AddItem(_lc[I_MENU_NO]);
3421 end;
3422 with AddSwitch(_lc[I_MENU_IRONFIST_ALLOW]) do
3423 begin
3424 Name := 'swWeaponAllowIronFist';
3425 AddItem(_lc[I_MENU_IRONFIST_ALLOW_ALWAYS]);
3426 AddItem(_lc[I_MENU_IRONFIST_ALLOW_BERSERK]);
3427 end;
3428 AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3429 ReAlign();
3430 end;
3431 Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
3432 g_GUI_AddWindow(Menu);
3434 Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
3435 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
3436 begin
3437 Name := 'mOptionsPreferencesP1WeaponMenu';
3438 for i := WP_FIRST to WP_LAST do
3439 begin
3440 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3441 begin
3442 Name := IntToStr(i);
3443 for a := WP_FIRST to WP_LAST+1 do
3444 begin
3445 AddItem(IntToStr(a));
3446 end;
3447 ItemIndex := i
3448 end;
3449 end;
3450 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3451 begin
3452 Name := IntToStr(WP_LAST+1);
3453 for a := WP_FIRST to WP_LAST+1 do
3454 begin
3455 AddItem(IntToStr(a));
3456 end;
3457 ItemIndex := WP_LAST + 1;
3458 end;
3459 end;
3460 Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
3461 g_GUI_AddWindow(Menu);
3464 Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
3465 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
3466 begin
3467 Name := 'mOptionsPlayersP2WeaponMenu';
3468 with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
3469 begin
3470 Name := 'swWeaponAutoswitch';
3471 AddItem(_lc[I_MENU_NO]);
3472 AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
3473 AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
3474 end;
3475 with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
3476 begin
3477 Name := 'swWeaponAllowEmpty';
3478 AddItem(_lc[I_MENU_YES]);
3479 AddItem(_lc[I_MENU_NO]);
3480 end;
3481 with AddSwitch(_lc[I_MENU_IRONFIST_ALLOW]) do
3482 begin
3483 Name := 'swWeaponAllowIronFist';
3484 AddItem(_lc[I_MENU_IRONFIST_ALLOW_ALWAYS]);
3485 AddItem(_lc[I_MENU_IRONFIST_ALLOW_BERSERK]);
3486 end;
3487 AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
3488 ReAlign();
3489 end;
3490 Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
3491 g_GUI_AddWindow(Menu);
3493 Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
3494 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
3495 begin
3496 Name := 'mOptionsPreferencesP2WeaponMenu';
3497 for i := WP_FIRST to WP_LAST do
3498 begin
3499 with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
3500 begin
3501 Name := IntToStr(i);
3502 for a := WP_FIRST to WP_LAST+1 do
3503 begin
3504 AddItem(IntToStr(a));
3505 end;
3506 ItemIndex := i
3507 end;
3508 end;
3509 with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
3510 begin
3511 Name := IntToStr(WP_LAST+1);
3512 for a := WP_FIRST to WP_LAST+1 do
3513 begin
3514 AddItem(IntToStr(a));
3515 end;
3516 ItemIndex := WP_LAST + 1;
3517 end;
3518 end;
3519 Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
3520 g_GUI_AddWindow(Menu);
3522 Menu := TGUIWindow.Create('OptionsLanguageMenu');
3523 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
3524 begin
3525 Name := 'mOptionsLanguageMenu';
3526 AddButton(@ProcSetRussianLanguage, _lc[I_MENU_LANGUAGE_RUSSIAN]);
3527 AddButton(@ProcSetEnglishLanguage, _lc[I_MENU_LANGUAGE_ENGLISH]);
3528 ReAlign();
3529 end;
3530 Menu.DefControl := 'mOptionsLanguageMenu';
3531 g_GUI_AddWindow(Menu);
3533 Menu := CreateYNMenu('DefaultOptionsMenu', _lc[I_MENU_SET_DEFAULT_PROMT], Round(gScreenWidth*0.6),
3534 gMenuSmallFont, @ProcDefaultMenuKeyDown);
3535 g_GUI_AddWindow(Menu);
3537 Menu := TGUIWindow.Create('AuthorsMenu');
3538 Menu.BackTexture := 'INTER';
3539 Menu.OnClose := ProcAuthorsClose;
3541 // Çàãîëîâîê:
3542 _y := 16;
3543 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_1], gMenuFont))) do
3544 begin
3545 Color := _RGB(255, 0, 0);
3546 X := (gScreenWidth div 2)-(GetWidth() div 2);
3547 Y := _y;
3548 _y := _y+GetHeight();
3549 end;
3550 with TGUILabel(Menu.AddChild(TGUILabel.Create(Format(_lc[I_CREDITS_CAP_2], [GAME_VERSION, NET_PROTOCOL_VER]), gMenuSmallFont))) do
3551 begin
3552 Color := _RGB(255, 0, 0);
3553 X := (gScreenWidth div 2)-(GetWidth() div 2);
3554 Y := _y;
3555 _y := _y+GetHeight()+32;
3556 end;
3557 // ×òî äåëàë: Êòî äåëàë
3558 cx := gScreenWidth div 2 - 320 + 64;
3559 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1], gMenuSmallFont))) do
3560 begin
3561 Color := _RGB(255, 0, 0);
3562 X := cx;
3563 Y := _y;
3564 _y := _y+22;
3565 end;
3566 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_1_1], gMenuSmallFont))) do
3567 begin
3568 Color := _RGB(255, 255, 255);
3569 X := cx+32;
3570 Y := _y;
3571 _y := _y+36;
3572 end;
3573 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2], gMenuSmallFont))) do
3574 begin
3575 Color := _RGB(255, 0, 0);
3576 X := cx;
3577 Y := _y;
3578 _y := _y+22;
3579 end;
3580 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_1], gMenuSmallFont))) do
3581 begin
3582 Color := _RGB(255, 255, 255);
3583 X := cx+32;
3584 Y := _y;
3585 _y := _y+22;
3586 end;
3587 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_2], gMenuSmallFont))) do
3588 begin
3589 Color := _RGB(255, 255, 255);
3590 X := cx+32;
3591 Y := _y;
3592 _y := _y+36;
3593 end;
3594 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3], gMenuSmallFont))) do
3595 begin
3596 Color := _RGB(255, 0, 0);
3597 X := cx;
3598 Y := _y;
3599 _y := _y+22;
3600 end;
3601 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_3_1], gMenuSmallFont))) do
3602 begin
3603 Color := _RGB(255, 255, 255);
3604 X := cx+32;
3605 Y := _y;
3606 _y := _y+36;
3607 end;
3608 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4], gMenuSmallFont))) do
3609 begin
3610 Color := _RGB(255, 0, 0);
3611 X := cx;
3612 Y := _y;
3613 _y := _y+22;
3614 end;
3615 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_4_1], gMenuSmallFont))) do
3616 begin
3617 Color := _RGB(255, 255, 255);
3618 X := cx+32;
3619 Y := _y;
3620 _y := gScreenHeight - 128;
3621 end;
3622 // Çàêëþ÷åíèå:
3623 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CAP_3], gMenuSmallFont))) do
3624 begin
3625 Color := _RGB(255, 0, 0);
3626 X := cx;
3627 Y := _y;
3628 _y := _y+16;
3629 end;
3630 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_1], gMenuSmallFont))) do
3631 begin
3632 Color := _RGB(255, 255, 255);
3633 X := cx+32;
3634 Y := _y;
3635 _y := _y+GetHeight();
3636 end;
3637 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_2], gMenuSmallFont))) do
3638 begin
3639 Color := _RGB(255, 255, 255);
3640 X := cx+32;
3641 Y := _y;
3642 _y := _y+GetHeight();
3643 end;
3644 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_3], gMenuSmallFont))) do
3645 begin
3646 Color := _RGB(255, 255, 255);
3647 X := cx+32;
3648 Y := _y;
3649 _y := gScreenHeight - 32;
3650 end;
3651 with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_CLO_4], gMenuSmallFont))) do
3652 begin
3653 Color := _RGB(255, 0, 0);
3654 X := gScreenWidth div 2 - GetWidth() div 2;
3655 Y := _y;
3656 end;
3657 g_GUI_AddWindow(Menu);
3659 Menu := CreateYNMenu('ExitMenu', _lc[I_MENU_EXIT_PROMT], Round(gScreenWidth*0.6),
3660 gMenuSmallFont, @ProcExitMenuKeyDown);
3661 g_GUI_AddWindow(Menu);
3663 Menu := TGUIWindow.Create('GameSingleMenu');
3664 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3665 begin
3666 Name := 'mmGameSingleMenu';
3667 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3668 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3669 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3670 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3671 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3672 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3673 end;
3674 Menu.DefControl := 'mmGameSingleMenu';
3675 Menu.MainWindow := True;
3676 Menu.OnClose := ProcGMClose;
3677 Menu.OnShow := ProcGMShow;
3678 g_GUI_AddWindow(Menu);
3680 Menu := CreateYNMenu('EndGameMenu', _lc[I_MENU_END_GAME_PROMT], Round(gScreenWidth*0.6),
3681 gMenuSmallFont, @ProcEndMenuKeyDown);
3682 g_GUI_AddWindow(Menu);
3684 Menu := CreateYNMenu('RestartGameMenu', _lc[I_MENU_RESTART_GAME_PROMT], Round(gScreenWidth*0.6),
3685 gMenuSmallFont, @ProcRestartMenuKeyDown);
3686 g_GUI_AddWindow(Menu);
3688 Menu := TGUIWindow.Create('GameCustomMenu');
3689 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3690 begin
3691 Name := 'mmGameCustomMenu';
3692 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3693 AddButton(nil, _lc[I_MENU_LOAD_GAME], 'LoadMenu');
3694 AddButton(nil, _lc[I_MENU_SAVE_GAME], 'SaveMenu').Name := 'save';
3695 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3696 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3697 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3698 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3699 end;
3700 Menu.DefControl := 'mmGameCustomMenu';
3701 Menu.MainWindow := True;
3702 Menu.OnClose := ProcGMClose;
3703 Menu.OnShow := ProcGMShow;
3704 g_GUI_AddWindow(Menu);
3706 Menu := TGUIWindow.Create('GameServerMenu');
3707 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3708 begin
3709 Name := 'mmGameServerMenu';
3710 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3711 AddButton(@ReadGameSettings, _lc[I_MENU_SET_GAME], 'GameSetGameMenu');
3712 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3713 AddButton(nil, _lc[I_MENU_RESTART], 'RestartGameMenu');
3714 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3715 end;
3716 Menu.DefControl := 'mmGameServerMenu';
3717 Menu.MainWindow := True;
3718 Menu.OnClose := ProcGMClose;
3719 Menu.OnShow := ProcGMShow;
3720 g_GUI_AddWindow(Menu);
3722 Menu := TGUIWindow.Create('GameClientMenu');
3723 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_MAIN_MENU]))) do
3724 begin
3725 Name := 'mmGameClientMenu';
3726 AddButton(nil, _lc[I_MENU_CHANGE_PLAYERS], 'TeamMenu');
3727 AddButton(@ReadOptions, _lc[I_MENU_OPTIONS], 'OptionsMenu');
3728 AddButton(nil, _lc[I_MENU_END_GAME], 'EndGameMenu');
3729 end;
3730 Menu.DefControl := 'mmGameClientMenu';
3731 Menu.MainWindow := True;
3732 Menu.OnClose := ProcGMClose;
3733 Menu.OnShow := ProcGMShow;
3734 g_GUI_AddWindow(Menu);
3736 Menu := TGUIWindow.Create('ClientPasswordMenu');
3737 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, _lc[I_MENU_ENTERPASSWORD]))) do
3738 begin
3739 Name := 'mClientPasswordMenu';
3740 with AddEdit(_lc[I_NET_SERVER_PASSWORD]) do
3741 begin
3742 Name := 'edPW';
3743 Width := 12;
3744 MaxLength := 32;
3745 end;
3746 AddSpace;
3748 AddButton(@ProcEnterPassword, _lc[I_MENU_START_GAME]);
3749 ReAlign();
3750 end;
3751 Menu.DefControl := 'mClientPasswordMenu';
3752 g_GUI_AddWindow(Menu);
3754 Menu := TGUIWindow.Create('GameSetGameMenu');
3755 with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_SET_GAME]))) do
3756 begin
3757 Name := 'mGameSetGameMenu';
3758 with AddSwitch(_lc[I_MENU_TEAM_DAMAGE]) do
3759 begin
3760 Name := 'swTeamDamage';
3761 AddItem(_lc[I_MENU_YES]);
3762 AddItem(_lc[I_MENU_NO]);
3763 ItemIndex := 1;
3764 end;
3765 with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
3766 begin
3767 Name := 'swTeamHit';
3768 AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
3769 AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
3770 AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
3771 AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
3772 ItemIndex := 0
3773 end;
3774 with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
3775 begin
3776 Name := 'swDeathmatchKeys';
3777 AddItem(_lc[I_MENU_YES]);
3778 AddItem(_lc[I_MENU_NO]);
3779 ItemIndex := 1;
3780 end;
3781 with AddEdit(_lc[I_MENU_TIME_LIMIT]) do
3782 begin
3783 Name := 'edTimeLimit';
3784 OnlyDigits := True;
3785 Width := 4;
3786 MaxLength := 5;
3787 end;
3788 with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
3789 begin
3790 Name := 'edScoreLimit';
3791 OnlyDigits := True;
3792 Width := 4;
3793 MaxLength := 5;
3794 end;
3795 with AddEdit(_lc[I_MENU_MAX_LIVES]) do
3796 begin
3797 Name := 'edMaxLives';
3798 OnlyDigits := True;
3799 Width := 4;
3800 MaxLength := 5;
3801 end;
3802 with AddSwitch(_lc[I_MENU_BOTS_VS]) do
3803 begin
3804 Name := 'swBotsVS';
3805 AddItem(_lc[I_MENU_BOTS_VS_PLAYERS]);
3806 AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]);
3807 AddItem(_lc[I_MENU_BOTS_VS_ALL]);
3808 ItemIndex := 2;
3809 end;
3810 with AddSwitch(_lc[I_MENU_FLAG_DROP]) do
3811 begin
3812 Name := 'swFlagDrop';
3813 AddItem(_lc[I_MENU_FLAG_THROW]);
3814 AddItem(_lc[I_MENU_YES]);
3815 AddItem(_lc[I_MENU_NO]);
3816 ItemIndex := 2;
3817 end;
3819 ReAlign();
3820 end;
3821 Menu.DefControl := 'mGameSetGameMenu';
3822 Menu.OnClose := ProcApplyGameSet;
3823 g_GUI_AddWindow(Menu);
3825 Menu := TGUIWindow.Create('TeamMenu');
3826 with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_CHANGE_PLAYERS]))) do
3827 begin
3828 Name := 'mmTeamMenu';
3829 AddButton(@ProcJoinRed, _lc[I_MENU_JOIN_RED], '').Name := 'tmJoinRed';
3830 AddButton(@ProcJoinBlue, _lc[I_MENU_JOIN_BLUE], '').Name := 'tmJoinBlue';
3831 AddButton(@ProcJoinGame, _lc[I_MENU_JOIN_GAME], '').Name := 'tmJoinGame';
3832 AddButton(@ProcSwitchP2, _lc[I_MENU_ADD_PLAYER_2], '').Name := 'tmPlayer2';
3833 AddButton(@ProcSpectate, _lc[I_MENU_SPECTATE], '').Name := 'tmSpectate';
3834 end;
3835 Menu.DefControl := 'mmTeamMenu';
3836 Menu.OnShow := ProcChangePlayers;
3837 g_GUI_AddWindow(Menu);
3838 end;
3840 procedure g_Menu_Show_SaveMenu();
3841 begin
3842 if g_Game_IsTestMap then
3843 Exit;
3844 if gGameSettings.GameType = GT_SINGLE then
3845 g_GUI_ShowWindow('GameSingleMenu')
3846 else
3847 begin
3848 if g_Game_IsClient then
3849 Exit
3850 else
3851 if g_Game_IsNet then
3852 Exit
3853 else
3854 g_GUI_ShowWindow('GameCustomMenu');
3855 end;
3856 g_GUI_ShowWindow('SaveMenu');
3857 g_Sound_PlayEx('MENU_OPEN');
3858 end;
3860 procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
3861 begin
3862 if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
3863 if gGameSettings.GameType = GT_SINGLE then
3864 begin
3865 if not standalone then g_GUI_ShowWindow('GameSingleMenu')
3866 end
3867 else
3868 begin
3869 if g_Game_IsClient then exit;
3870 if g_Game_IsNet then exit;
3871 if not standalone then g_GUI_ShowWindow('GameCustomMenu');
3872 end;
3873 g_GUI_ShowWindow('LoadMenu');
3874 g_Sound_PlayEx('MENU_OPEN');
3875 end;
3877 procedure g_Menu_Show_GameSetGame();
3878 begin
3879 if gGameSettings.GameType = GT_SINGLE then
3880 g_GUI_ShowWindow('GameSingleMenu')
3881 else
3882 begin
3883 if g_Game_IsClient then
3884 Exit
3885 else
3886 if g_Game_IsNet then
3887 g_GUI_ShowWindow('GameServerMenu')
3888 else
3889 g_GUI_ShowWindow('GameCustomMenu');
3890 end;
3891 ReadGameSettings();
3892 g_GUI_ShowWindow('GameSetGameMenu');
3893 g_Sound_PlayEx('MENU_OPEN');
3894 end;
3896 procedure g_Menu_Show_OptionsVideo();
3897 begin
3898 if gGameSettings.GameType = GT_SINGLE then
3899 g_GUI_ShowWindow('GameSingleMenu')
3900 else
3901 begin
3902 if g_Game_IsClient then
3903 g_GUI_ShowWindow('GameClientMenu')
3904 else
3905 if g_Game_IsNet then
3906 g_GUI_ShowWindow('GameServerMenu')
3907 else
3908 g_GUI_ShowWindow('GameCustomMenu');
3909 end;
3910 ReadOptions();
3911 g_GUI_ShowWindow('OptionsMenu');
3912 g_GUI_ShowWindow('OptionsVideoMenu');
3913 g_Sound_PlayEx('MENU_OPEN');
3914 end;
3916 procedure g_Menu_Show_OptionsSound();
3917 begin
3918 if gGameSettings.GameType = GT_SINGLE then
3919 g_GUI_ShowWindow('GameSingleMenu')
3920 else
3921 begin
3922 if g_Game_IsClient then
3923 g_GUI_ShowWindow('GameClientMenu')
3924 else
3925 if g_Game_IsNet then
3926 g_GUI_ShowWindow('GameServerMenu')
3927 else
3928 g_GUI_ShowWindow('GameCustomMenu');
3929 end;
3930 ReadOptions();
3931 g_GUI_ShowWindow('OptionsMenu');
3932 g_GUI_ShowWindow('OptionsSoundMenu');
3933 g_Sound_PlayEx('MENU_OPEN');
3934 end;
3936 procedure g_Menu_Show_EndGameMenu();
3937 begin
3938 g_GUI_ShowWindow('EndGameMenu');
3939 g_Sound_PlayEx('MENU_OPEN');
3940 end;
3942 procedure g_Menu_Show_QuitGameMenu();
3943 begin
3944 g_GUI_ShowWindow('ExitMenu');
3945 g_Sound_PlayEx('MENU_OPEN');
3946 end;
3948 procedure g_Menu_Init();
3949 begin
3950 MenuLoadData();
3951 g_GUI_Init();
3952 CreateAllMenus();
3953 end;
3955 procedure g_Menu_Free();
3956 begin
3957 g_GUI_Destroy();
3959 e_WriteLog('Releasing menu data...', TMsgType.Notify);
3961 MenuFreeData();
3962 end;
3964 procedure g_Menu_Reset();
3965 var
3966 ex: Boolean;
3967 begin
3968 g_GUI_SaveMenuPos();
3969 ex := g_GUI_Destroy();
3971 if ex then
3972 begin
3973 e_WriteLog('Recreating menu...', TMsgType.Notify);
3975 CreateAllMenus();
3977 if gDebugMode then
3978 g_Game_SetDebugMode();
3980 g_GUI_LoadMenuPos();
3981 end;
3982 end;
3984 end.