e0ecce92ad9c27c43c73748c797b6036cb461017
11 procedure KeyPress(K
: Word);
12 procedure CharPress(C
: Char);
24 SDL2
, GL
, GLExt
, wadreader
, e_log
, g_window
,
25 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
26 e_sound
, g_options
, g_sound
, g_player
,
27 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
28 MAPSTRUCT
, g_menu
, g_language
, g_net
, utils
;
31 charbuff
: Array [0..15] of Char;
37 e_InitWritelnDriver();
40 MapsDir
:= GameDir
+ '/maps/';
41 DataDir
:= GameDir
+ '/data/';
42 ModelsDir
:= DataDir
+ 'models/';
43 GameWAD
:= DataDir
+ 'Game.wad';
45 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
47 e_WriteLog('Read config file', MSG_NOTIFY
);
48 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
50 e_WriteToStdOut
:= {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
52 //GetSystemDefaultLCID()
54 //e_WriteLog('Read language file', MSG_NOTIFY);
55 //g_Language_Load(DataDir + gLanguage + '.txt');
56 e_WriteLog(gLanguage
, MSG_NOTIFY
);
57 g_Language_Set(gLanguage
);
60 sdlflags
:= SDL_INIT_TIMER
or $00004000;
63 sdlflags
:= SDL_INIT_EVERYTHING
;
65 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
68 if SDL_Init(sdlflags
) < 0 then
69 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
75 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
85 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
95 e_WriteLog('Init Input', MSG_NOTIFY
);
98 if (e_JoysticksAvailable
> 0) then
99 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
101 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
103 if (not gNoSound
) then
105 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
106 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
109 e_WriteLog('Init game', MSG_NOTIFY
);
112 for a
:= 0 to 15 do charbuff
[a
] := ' ';
117 e_WriteLog('Releasing engine', MSG_NOTIFY
);
120 e_WriteLog('Releasing Input', MSG_NOTIFY
);
125 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
126 e_ReleaseSoundSystem();
140 function Translit(S
: String): String;
145 for i
:= 1 to Length(Result
) do
147 'É': Result
[i
] := 'Q';
148 'Ö': Result
[i
] := 'W';
149 'Ó': Result
[i
] := 'E';
150 'Ê': Result
[i
] := 'R';
151 'Å': Result
[i
] := 'T';
152 'Í': Result
[i
] := 'Y';
153 'Ã': Result
[i
] := 'U';
154 'Ø': Result
[i
] := 'I';
155 'Ù': Result
[i
] := 'O';
156 'Ç': Result
[i
] := 'P';
157 'Õ': Result
[i
] := '['; //Chr(219);
158 'Ú': Result
[i
] := ']'; //Chr(221);
159 'Ô': Result
[i
] := 'A';
160 'Û': Result
[i
] := 'S';
161 'Â': Result
[i
] := 'D';
162 'À': Result
[i
] := 'F';
163 'Ï': Result
[i
] := 'G';
164 'Ð': Result
[i
] := 'H';
165 'Î': Result
[i
] := 'J';
166 'Ë': Result
[i
] := 'K';
167 'Ä': Result
[i
] := 'L';
168 'Æ': Result
[i
] := ';'; //Chr(186);
169 'Ý': Result
[i
] := #39; //Chr(222);
170 'ß': Result
[i
] := 'Z';
171 '×': Result
[i
] := 'X';
172 'Ñ': Result
[i
] := 'C';
173 'Ì': Result
[i
] := 'V';
174 'È': Result
[i
] := 'B';
175 'Ò': Result
[i
] := 'N';
176 'Ü': Result
[i
] := 'M';
177 'Á': Result
[i
] := ','; //Chr(188);
178 'Þ': Result
[i
] := '.'; //Chr(190);
183 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
188 ls2
:= Translit(CheatRus
[ct
]);
189 if length(ls1
) = 0 then ls1
:= '~';
190 if length(ls2
) = 0 then ls2
:= '~';
192 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
193 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
194 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
195 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
197 if ct = I_GAME_CHEAT_JETPACK then
199 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
200 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
201 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
202 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
203 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
204 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
220 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
221 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
222 or g_Game_IsNet
then Exit
;
224 s
:= 'SOUND_GAME_RADIO';
227 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
229 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
230 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
234 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
236 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
237 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
241 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
243 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
244 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
248 if CheckCheat(I_GAME_CHEAT_DEATH
) then
250 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
251 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
252 s
:= 'SOUND_MONSTER_HAHA';
256 if CheckCheat(I_GAME_CHEAT_DOORS
) then
258 g_Triggers_OpenAll();
262 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
264 if gTriggers
<> nil then
265 for a
:= 0 to High(gTriggers
) do
266 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
268 gExitByTrigger
:= True;
269 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
275 s2
:= Copy(charbuff
, 15, 2);
276 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
278 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
288 if CheckCheat(I_GAME_CHEAT_FLY
) then
294 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
296 VEL_JUMP
:= 30-VEL_JUMP
;
300 if CheckCheat(I_GAME_CHEAT_SPEED
) then
302 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
306 if CheckCheat(I_GAME_CHEAT_SUIT
) then
308 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
309 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
313 if CheckCheat(I_GAME_CHEAT_AIR
) then
315 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
316 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
320 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
322 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
323 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
327 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
329 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
330 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
334 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
336 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
337 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
341 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
343 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
344 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
348 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
350 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
351 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
354 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
356 gAimLine
:= not gAimLine
;
359 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
361 gShowMap
:= not gShowMap
;
370 procedure KeyPress(K
: Word);
375 IK_PAUSE
: // <Pause/Break>:
377 if (g_ActiveWindow
= nil) then
378 g_Game_Pause(not gPause
);
381 IK_BACKQUOTE
: // <`/~/¨/¸>:
390 g_Console_Chat_Switch();
397 if g_ActiveWindow
<> nil then
399 Msg
.Msg
:= WM_KEYDOWN
;
400 Msg
.WParam
:= IK_ESCAPE
;
401 g_ActiveWindow
.OnMessage(Msg
);
404 if gState
<> STATE_FOLD
then
406 or (gState
= STATE_INTERSINGLE
)
407 or (gState
= STATE_INTERCUSTOM
)
409 g_Game_InGameMenu(True)
411 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
413 if gState
<> STATE_MENU
then
414 if NetMode
<> NET_NONE
then
416 g_Game_StopAllSounds(True);
418 gState
:= STATE_MENU
;
422 g_GUI_ShowWindow('MainMenu');
423 g_Sound_PlayEx('MENU_OPEN');
427 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
428 begin // <F2> .. <F6> � <F12>
429 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
431 while g_ActiveWindow
<> nil do
432 g_GUI_HideWindow(False);
434 if (not g_Game_IsNet
) then
439 g_Menu_Show_SaveMenu();
441 g_Menu_Show_LoadMenu();
443 g_Menu_Show_GameSetGame();
445 g_Menu_Show_OptionsVideo();
447 g_Menu_Show_OptionsSound();
449 g_Menu_Show_EndGameMenu();
451 g_Menu_Show_QuitGameMenu();
458 gJustChatted
:= False;
459 if gConsoleShow
or gChatShow
then
462 if g_ActiveWindow
<> nil then
464 Msg
.Msg
:= WM_KEYDOWN
;
466 g_ActiveWindow
.OnMessage(Msg
);
470 if (gState
= STATE_MENU
) then
472 g_GUI_ShowWindow('MainMenu');
473 g_Sound_PlayEx('MENU_OPEN');
480 procedure CharPress(C
: Char);
485 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
488 if gConsoleShow
or gChatShow
then
491 if g_ActiveWindow
<> nil then
494 Msg
.WParam
:= Ord(C
);
495 g_ActiveWindow
.OnMessage(Msg
);
499 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
500 charbuff
[15] := UpCase1251(C
);