diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 10b8c47ce0142e11dc148650f6d2c7d0c1ad0944..4c94a1938a170069bfe2d38815bf10d5de605380 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
-procedure ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte);
+function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
function GetPanelName(PanelType: Word): String;
end;
end;
-procedure ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte);
+function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
begin
+ Result := True;
case ObjectType of
OBJECT_PANEL:
with gPanels[ID] do
else
begin
Width := 0;
+ Result := False;
Exit;
end;
else
begin
Height := 0;
+ Result := False;
Exit;
end;
else
begin
Width := 0;
+ Result := False;
Exit;
end;
else
begin
Height := 0;
+ Result := False;
Exit;
end;
g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
+ g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/Game.wad:TEXTURES\OXYGEN');
g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/Game.wad:TEXTURES\SUIT');
g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/Game.wad:TEXTURES\BMED');
- g_CreateTextureWAD('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK');
g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/Editor.wad:TEXTURES\P1POINT');
g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/Editor.wad:TEXTURES\P2POINT');