DEADSOFTWARE

Move block damage and cursor to player class
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / debug / DebugInfoStringsProvider.kt
index 678a91f7456cabacc8d63ebcf53096b8801c543e..3a0ef06610c8434ae377b4b5a07fd98ad0a24ebc 100644 (file)
@@ -1,7 +1,6 @@
 package ru.deadsoftware.cavedroid.game.debug
 
 import com.badlogic.gdx.Gdx
-import ru.deadsoftware.cavedroid.game.GameInput
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
 import ru.deadsoftware.cavedroid.game.objects.DropController
@@ -11,7 +10,6 @@ import javax.inject.Inject
 @GameScope
 class DebugInfoStringsProvider @Inject constructor(
     private val mobsController: MobsController,
-    private val gameInput: GameInput,
     private val dropController: DropController,
     private val gameWorld: GameWorld
 ) {
@@ -23,15 +21,16 @@ class DebugInfoStringsProvider @Inject constructor(
             "FPS: ${Gdx.graphics.framesPerSecond}",
             "X: ${player.mapX}",
             "Y: ${player.upperMapY}",
-            "CurX: ${gameInput.curX}",
-            "CurY: ${gameInput.curY}",
+            "CurX: ${player.cursorX}",
+            "CurY: ${player.cursorY}",
             "Velocity: ${player.velocity}",
             "Swim: ${player.swim}",
             "Mobs: ${mobsController.mobs.size}",
             "Drops: ${dropController.size}",
-            "Block: ${gameWorld.getForeMap(gameInput.curX, gameInput.curY).params.key}",
+            "Block: ${gameWorld.getForeMap(player.cursorX, player.cursorY).params.key}",
             "Hand: ${player.inventory[player.slot].item.params.key}",
-            "Game mode: ${player.gameMode}"
+            "Game mode: ${player.gameMode}",
+            "Block damage: ${player.blockDamage}"
         )
     }
 }
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