DEADSOFTWARE

Reimplement mobs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 60be6ebb4d395b1a46ac71b70dc43fad880db34f..346d9c1ea1c82c1451803e69bbc574271e826b35 100644 (file)
@@ -1,6 +1,5 @@
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.utils.Disposable;
 import ru.deadsoftware.cavedroid.CaveGame;
 import ru.deadsoftware.cavedroid.GameScreen;
@@ -8,7 +7,7 @@ import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
 import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.Player;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
 import ru.deadsoftware.cavedroid.misc.ControlMode;
 
 import java.io.Serializable;
@@ -32,9 +31,9 @@ public class GameProc implements Serializable, Disposable {
     transient GamePhysics physics;
 
     public ControlMode controlMode;
-    public Player player;
-    public ArrayList<Mob> mobs;
-    ArrayList<Drop> drops;
+    public final Player player;
+    public final ArrayList<Mob> mobs;
+    final ArrayList<Drop> drops;
 
     public void resetRenderer() {
         int scale = CaveGame.TOUCH ? 320 : 480;