DEADSOFTWARE

Reimplement mobs
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameInput.java
index 50ad5e4bf3b8dc34e7b763e3f79d61e64ee75bf0..2fc38b7cb7bda064dd0935448d14bc027ac5404d 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.utils.TimeUtils;
+import com.google.common.collect.Range;
 import ru.deadsoftware.cavedroid.CaveGame;
 import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.mobs.Mob;
 import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.misc.AppState;
 import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.misc.states.AppState;
+import ru.deadsoftware.cavedroid.misc.states.GameState;
 
 import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import static ru.deadsoftware.cavedroid.game.GameItems.*;
 
 public class GameInput {
 
+    private boolean keyDown, touchedDown;
+
+    private int keyDownCode, touchDownBtn;
+    private float touchDownX, touchDownY;
+    private long touchDownTime;
+
+    private int curX, curY;
+    private int creativeScroll;
+    private int blockDamage;
+
     private boolean checkSwim() {
-        return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
+        return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY()));
+    }
+
+    private void goUpwards() {
+        if (checkSwim()) {
+            GP.player.swim = true;
+        } else if (GP.player.canJump()) {
+            GP.player.getMov().add(0, -7);
+        } else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) {
+            GP.player.setFlyMode(true);
+            GP.player.getMov().y = 0;
+        } else if (GP.player.isFlyMode()) {
+            GP.player.getMov().y = -GamePhysics.PL_SPEED;
+        }
     }
 
-    private boolean insideCreativeInv(int screenX, int screenY) {
-        return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
-                screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
-                screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
-                screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
+    @SuppressWarnings("IntegerDivisionInFloatingPointContext")
+    private boolean insideCreativeInv(float screenX, float screenY) {
+        TextureRegion creative = Assets.textureRegions.get("creative");
+        return (screenX > GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 &&
+                screenX < GP.renderer.getWidth() / 2 + creative.getRegionWidth() / 2 &&
+                screenY > GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 &&
+                screenY < GP.renderer.getHeight() / 2 + creative.getRegionHeight() / 2);
     }
 
     private void wasdPressed(int keycode) {
-        if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
+        if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) {
             switch (keycode) {
                 case Input.Keys.A:
-                    GP.player.mov.x = -GamePhysics.PL_SPEED;
-                    GP.player.setDir(0);
+                    GP.player.getMov().x = -GamePhysics.PL_SPEED;
+                    GP.player.setDir(Mob.LEFT);
                     if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
                 case Input.Keys.D:
-                    GP.player.mov.x = GamePhysics.PL_SPEED;
-                    GP.player.setDir(1);
+                    GP.player.getMov().x = GamePhysics.PL_SPEED;
+                    GP.player.setDir(Mob.RIGHT);
                     if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
+                case Input.Keys.W:
+                case Input.Keys.SPACE:
+                    goUpwards();
+                    break;
+                case Input.Keys.S:
+                case Input.Keys.CONTROL_LEFT:
+                    GP.player.getMov().y = GamePhysics.PL_SPEED;
+                    break;
             }
         } else {
             switch (keycode) {
                 case Input.Keys.A:
-                    GP.curX--;
+                    curX--;
                     break;
                 case Input.Keys.D:
-                    GP.curX++;
+                    curX++;
                     break;
                 case Input.Keys.W:
-                    GP.curY--;
+                    curY--;
                     break;
                 case Input.Keys.S:
-                    GP.curY++;
+                    curY++;
                     break;
             }
-            GP.blockDmg = 0;
+            blockDamage = 0;
         }
     }
 
-    public void keyDown(int keycode) {
-        GP.isKeyDown = true;
-        GP.keyDownCode = keycode;
-        if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
-                keycode == Input.Keys.S || keycode == Input.Keys.D) {
-            wasdPressed(keycode);
-        } else switch (keycode) {
-            case Input.Keys.ALT_LEFT:
-                if (CaveGame.TOUCH) {
-                    GP.ctrlMode++;
-                    if (GP.ctrlMode > 1) GP.ctrlMode = 0;
+    private boolean isNotAutoselectable(int x, int y) {
+        return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision());
+    }
+
+    private void checkCursorBounds() {
+        if (curY < 0) {
+            curY = 0;
+        } else if (curY >= GP.world.getHeight()) {
+            curY = GP.world.getHeight() - 1;
+        }
+
+        if (GP.controlMode == ControlMode.CURSOR) {
+            if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) {
+                GP.player.setDir(Mob.LEFT);
+            } else {
+                GP.player.setDir(Mob.RIGHT);
+            }
+        }
+    }
+
+    private void moveCursor() {
+        int pastX = curX;
+        int pastY = curY;
+
+        if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) {
+            curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1);
+            curY = GP.player.getUpperMapY();
+            for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
+                curY++;
+            }
+            if (isNotAutoselectable(curX, curY)) {
+                curX += GP.player.looksLeft() ? 1 : -1;
+            }
+        } else if (!CaveGame.TOUCH) {
+            curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16;
+            curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16;
+            if (curX < 0) curX--;
+        }
+
+        if (pastX != curX || pastY != curY) {
+            blockDamage = 0;
+        }
+
+        checkCursorBounds();
+    }
+
+    private void useItem(int x, int y, int id, boolean bg) {
+        String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
+        if (id > 0) {
+            if (getItem(id).isBlock()) {
+                if (!bg) {
+                    GP.world.placeToForeground(x, y, getBlockIdByItemId(id));
+                } else {
+                    GP.world.placeToBackground(x, y, getBlockIdByItemId(id));
                 }
-                break;
+            } else {
+                switch (key) {
+                    case "bucket_water":
+                        GP.world.placeToForeground(x, y, getBlockId("water"));
+                        GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+                        break;
+                    case "bucket_lava":
+                        GP.world.placeToForeground(x, y, getBlockId("lava"));
+                        GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+                        break;
+                }
+            }
+        }
+    }
 
-            case Input.Keys.SPACE:
-                if (checkSwim()) {
-                    GP.player.swim = true;
-                } else if (GP.player.canJump) {
-                    GP.player.mov.add(0, -7);
-                } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
-                    GP.player.flyMode = true;
-                    GP.player.mov.y = 0;
-                } else if (GP.player.flyMode) {
-                    GP.player.mov.y = -GamePhysics.PL_SPEED;
+    private void pressLMB() {
+        if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) ||
+                (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) &&
+                        GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) {
+            if (GP.player.gameMode == 0) {
+                blockDamage++;
+                if (GP.world.hasForeAt(curX, curY)) {
+                    if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) {
+                        GP.world.destroyForeMap(curX, curY);
+                        blockDamage = 0;
+                    }
+                } else if (GP.world.hasBackAt(curX, curY)) {
+                    if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) {
+                        GP.world.destroyBackMap(curX, curY);
+                        blockDamage = 0;
+                    }
                 }
-                break;
+            } else {
+                if (GP.world.hasForeAt(curX, curY)) {
+                    GP.world.placeToForeground(curX, curY, 0);
+                } else if (GP.world.hasBackAt(curX, curY)) {
+                    GP.world.placeToBackground(curX, curY, 0);
+                }
+                touchedDown = false;
+            }
+        }
+    }
 
+    private boolean insideHotbar(float x, float y) {
+        TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+        return y < hotbar.getRegionHeight() &&
+                Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
+                        GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
+    }
+
+    private void holdMB() {
+        if (touchDownBtn == Input.Buttons.RIGHT) {
+            useItem(curX, curY, GP.player.inventory[GP.player.slot], true);
+            touchedDown = false;
+        } else {
+            if (insideHotbar(touchDownX, touchDownY)) {
+                CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+                touchedDown = false;
+            }
+        }
+    }
+
+    public void keyDown(int keycode) {
+        keyDown = true;
+        keyDownCode = keycode;
+        switch (keycode) {
+            case Input.Keys.A:
+            case Input.Keys.D:
+            case Input.Keys.W:
+            case Input.Keys.S:
+            case Input.Keys.SPACE:
             case Input.Keys.CONTROL_LEFT:
-                GP.player.mov.y = GamePhysics.PL_SPEED;
+                wasdPressed(keycode);
+                break;
+
+            case Input.Keys.ALT_LEFT:
+                if (CaveGame.TOUCH) {
+                    GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
+                }
                 break;
 
             case Input.Keys.E:
-                if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
-                    case 0:
-                        //TODO survival inv
-                        break;
-                    case 1:
-                        CaveGame.STATE = AppState.GAME_CREATIVE_INV;
-                        break;
+                if (CaveGame.GAME_STATE == GameState.PLAY) {
+                    switch (GP.player.gameMode) {
+                        case 0:
+                            //TODO survival inv
+                            break;
+                        case 1:
+                            CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+                            break;
+                    }
+                } else {
+                    CaveGame.GAME_STATE = GameState.PLAY;
                 }
-                else CaveGame.STATE = AppState.GAME_PLAY;
                 break;
 
             case Input.Keys.G:
-                GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+                GP.mobs.add(new Pig(curX * 16, curY * 16));
                 break;
 
             case Input.Keys.Q:
-                GP.world.placeToForeground(GP.curX, GP.curY, 8);
+                GP.world.placeToForeground(curX, curY, 8);
                 break;
 
             case Input.Keys.ESCAPE:
             case Input.Keys.BACK:
-                CaveGame.STATE = AppState.GOTO_MENU;
+                CaveGame.APP_STATE = AppState.SAVE;
+                CaveGame.GAME_STATE = GameState.PAUSE;
                 break;
 
             case Input.Keys.F1:
                 GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
                 break;
+
+            case Input.Keys.M:
+                GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP;
+                break;
         }
     }
 
@@ -122,86 +275,122 @@ public class GameInput {
         switch (keycode) {
             case Input.Keys.A:
             case Input.Keys.D:
-                GP.player.mov.x = 0;
+                GP.player.getMov().x = 0;
                 if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
                 break;
 
+            case Input.Keys.W:
+            case Input.Keys.S:
             case Input.Keys.SPACE:
             case Input.Keys.CONTROL_LEFT:
-                if (GP.player.flyMode) GP.player.mov.y = 0;
+                if (GP.player.isFlyMode()) GP.player.getMov().y = 0;
                 if (GP.player.swim) GP.player.swim = false;
                 break;
         }
     }
 
-    public void touchDown(int screenX, int screenY, int button) {
-        GP.touchDownTime = TimeUtils.millis();
-        GP.isTouchDown = true;
-        GP.touchDownBtn = button;
-        GP.touchDownX = screenX;
-        GP.touchDownY = screenY;
+    public void touchDown(float touchX, float touchY, int button) {
+        touchDownTime = TimeUtils.millis();
+        touchedDown = true;
+        touchDownBtn = button;
+        touchDownX = touchX;
+        touchDownY = touchY;
     }
 
-    public void touchUp(int screenX, int screenY, int button) {
-        if (CaveGame.TOUCH && GP.isKeyDown) {
-            keyUp(GP.keyDownCode);
-            GP.isKeyDown = false;
+    public void touchUp(float screenX, float screenY, int button) {
+        if (CaveGame.TOUCH && keyDown) {
+            keyUp(keyDownCode);
+            keyDown = false;
         }
-        if (GP.isTouchDown) {
-            if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
-                int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
-                int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
-                int item = GP.creativeScroll * 8 + (ix + iy * 8);
+        TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+        TextureRegion creative = Assets.textureRegions.get("creative");
+        if (touchedDown) {
+            if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
+                int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
+                int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
+                int item = creativeScroll * 8 + (ix + iy * 8);
                 if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
                 if (item >= 0 && item < GameItems.getItemsSize()) {
-                    for (int i = 8; i > 0; i--) {
-                        GP.player.inv[i] = GP.player.inv[i - 1];
-                    }
-                    GP.player.inv[0] = item;
+                    System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8);
+                    GP.player.inventory[0] = item;
                 }
-            } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
-                CaveGame.STATE = AppState.GAME_PLAY;
-            } else if (screenY < Assets.invBar.getRegionHeight() &&
-                    screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
-                    screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
-                GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+            } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) {
+                CaveGame.GAME_STATE = GameState.PLAY;
+            } else if (screenY < hotbar.getRegionHeight() &&
+                    screenX > GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
+                    screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
+                GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
             } else if (button == Input.Buttons.RIGHT) {
-                GP.useItem(GP.curX, GP.curY,
-                        GP.player.inv[GP.player.invSlot], false);
+                useItem(curX, curY,
+                        GP.player.inventory[GP.player.slot], false);
             } else if (button == Input.Buttons.LEFT) {
-                GP.blockDmg = 0;
+                blockDamage = 0;
             }
         }
-        GP.isTouchDown = false;
+        touchedDown = false;
     }
 
-    public void touchDragged(int screenX, int screenY) {
-        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+    public void touchDragged(float screenX, float screenY) {
+        if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) {
             if (insideCreativeInv(screenX, screenY)) {
-                GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
-                GP.touchDownX = screenX;
-                GP.touchDownY = screenY;
-                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
-                if (GP.creativeScroll > GP.maxCreativeScroll)
-                    GP.creativeScroll = GP.maxCreativeScroll;
+                creativeScroll -= (screenY - touchDownY) / 16;
+                touchDownX = screenX;
+                touchDownY = screenY;
+                if (creativeScroll < 0) creativeScroll = 0;
+                if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+                    creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
             }
         }
     }
 
     public void scrolled(int amount) {
-        switch (CaveGame.STATE) {
-            case GAME_PLAY:
-                GP.player.invSlot += amount;
-                if (GP.player.invSlot < 0) GP.player.invSlot = 8;
-                if (GP.player.invSlot > 8) GP.player.invSlot = 0;
+        switch (CaveGame.GAME_STATE) {
+            case PLAY:
+                GP.player.slot += amount;
+                if (GP.player.slot < 0) GP.player.slot = 8;
+                if (GP.player.slot > 8) GP.player.slot = 0;
                 break;
-            case GAME_CREATIVE_INV:
-                GP.creativeScroll += amount;
-                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
-                if (GP.creativeScroll > GP.maxCreativeScroll)
-                    GP.creativeScroll = GP.maxCreativeScroll;
+            case CREATIVE_INV:
+                creativeScroll += amount;
+                if (creativeScroll < 0) creativeScroll = 0;
+                if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+                    creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
                 break;
         }
     }
 
+    public int getKeyDownCode() {
+        return keyDownCode;
+    }
+
+    public boolean isKeyDown() {
+        return keyDown;
+    }
+
+    int getBlockDamage() {
+        return blockDamage;
+    }
+
+    int getCurX() {
+        return curX;
+    }
+
+    int getCurY() {
+        return curY;
+    }
+
+    int getCreativeScroll() {
+        return creativeScroll;
+    }
+
+    void update() {
+        moveCursor();
+        if (touchedDown && touchDownBtn == Input.Buttons.LEFT) {
+            pressLMB();
+        }
+        if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
+            holdMB();
+        }
+    }
+
 }