diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameFluidsThread.java b/core/src/ru/deadsoftware/cavedroid/game/GameFluidsThread.java
index 8f4a891930bc570ce868899a99e965da9329d492..d069a4058b171a259f57ab6e8a0de86266424c5b 100644 (file)
package ru.deadsoftware.cavedroid.game;
+import com.badlogic.gdx.utils.TimeUtils;
+
import java.util.Arrays;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
import static ru.deadsoftware.cavedroid.game.GameItems.*;
-public class GameFluidsThread extends Thread {
+class GameFluidsThread extends Thread {
private static final int FLUID_UPDATE_INTERVAL_MS = 100;
private static final int FLUID_STATES = 5;
private int getNextBlockStateId(int id) {
int nextState = getNextBlockState(id);
- if (nextState == -1) return 0;
+ if (nextState == -1) {
+ return 0;
+ }
if (isWater(id)) {
return WATER_IDS[nextState];
}
}
private void updateFluids(int x, int y) {
- if (!isFluid(id(x, y))) return;
- if (drainFluid(x, y)) return;
+ if (!isFluid(id(x, y))) {
+ return;
+ }
+ if (drainFluid(x, y)) {
+ return;
+ }
flowFluid(x, y);
}
}
private boolean timeToUpdate() {
- if (System.currentTimeMillis() - fluidLastUpdateTimestamp >= FLUID_UPDATE_INTERVAL_MS) {
- fluidLastUpdateTimestamp = System.currentTimeMillis();
+ if (TimeUtils.timeSinceMillis(fluidLastUpdateTimestamp) >= FLUID_UPDATE_INTERVAL_MS) {
+ fluidLastUpdateTimestamp = TimeUtils.millis();
return true;
}
return false;