DEADSOFTWARE

Remove unnecessary vectors
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / objects / Player.java
index 18188690f75f33a35dd2445e6ff3086681a5bd51..4a6c4d41682c36eca08ea7c288d3938df9f66acb 100644 (file)
@@ -2,38 +2,31 @@ package ru.deadsoftware.cavecraft.game.objects;
 
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.Assets;
 
-public class Player {
+import java.io.Serializable;
+
+public class Player implements Serializable {
+
+    public static int ANIM_SPEED = 6;
 
     public Vector2 position;
-    public Vector2 moveX, moveY;
+    public Vector2 move;
     public int width, height, dir, texWidth;
     public boolean canJump;
     public int[] inventory;
     public boolean flyMode = false;
 
-    public Player() {
-        position = new Vector2(0, 0);
-        moveX = new Vector2(0, 0);
-        moveY = new Vector2(0, 0);
+    public Player(Vector2 spawnPoint) {
+        position = spawnPoint.cpy();
+        move = new Vector2(0, 0);
         width = 4;
         height = 30;
         texWidth = 8;
         inventory = new int[9];
-        inventory[0] = 1;
-        inventory[1] = 2;
-        inventory[2] = 3;
-        inventory[3] = 4;
-        inventory[4] = 5;
-        inventory[5] = 6;
-        inventory[6] = 7;
-        inventory[7] = 8;
-        inventory[8] = 9;
     }
 
     public Rectangle getRect() {
-        return new Rectangle(position.x+2, position.y, width, height);
+        return new Rectangle(position.x + 2, position.y, width, height);
     }
 
 }