public class Block {
- private int x,y,w,h;
+ private int x, y, w, h;
private int texture;
private int hp, drop;
public boolean collision, background, transparent;
public Block(int texture, int hp, int drop) {
- this(0,0,16,16,texture, hp, drop, true, false, false);
+ this(0, 0, 16, 16, texture, hp, drop, true, false, false);
}
public Block(int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) {
- this(0,0,16,16,texture, hp, drop, collision, background, transparent);
+ this(0, 0, 16, 16, texture, hp, drop, collision, background, transparent);
}
public Block(int x, int y, int w, int h, int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) {
}
public Rectangle getRect(int x, int y) {
- x*=16;
- y*=16;
- return new Rectangle(x+this.x, y+this.y, w, h);
+ x *= 16;
+ y *= 16;
+ return new Rectangle(x + this.x, y + this.y, w, h);
}
public boolean toJump() {
- return (y<8 && collision);
+ return (y < 8 && collision);
}
}