package ru.deadsoftware.cavecraft.game.objects; import com.badlogic.gdx.math.Rectangle; public class Block { private int x, y, w, h; private int texture; private int hp, drop; public boolean collision, background, transparent; public Block(int texture, int hp, int drop) { this(0, 0, 16, 16, texture, hp, drop, true, false, false); } public Block(int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) { this(0, 0, 16, 16, texture, hp, drop, collision, background, transparent); } public Block(int x, int y, int w, int h, int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) { this.x = x; this.y = y; this.w = w; this.h = h; this.texture = texture; this.hp = hp; this.drop = drop; this.collision = collision; this.background = background; this.transparent = transparent; } public int getTexture() { return texture; } public int getHp() { return hp; } public int getDrop() { return drop; } public Rectangle getRect(int x, int y) { x *= 16; y *= 16; return new Rectangle(x + this.x, y + this.y, w, h); } public boolean toJump() { return (y < 8 && collision); } }