- public FallingSand(int x, int y) {
- dir = 0;
- pos = new Vector2(x, y);
- move = new Vector2(0, 1);
- width = 16;
- height = 16;
- canJump = false;
- dead = false;
+ public FallingSand(float x, float y) {
+ super(x, y, 16, 16, 0);
+ mov = new Vector2(0, 1);