package ru.deadsoftware.cavecraft.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.game.GameItems; import ru.deadsoftware.cavecraft.misc.Assets; public class FallingSand extends Mob { public FallingSand(float x, float y) { super(x, y, 16, 16, 0); mov = new Vector2(0, 1); } @Override public void ai() { } @Override public void changeDir() { } @Override public void draw(SpriteBatch spriteBatch, float x, float y) { spriteBatch.draw(Assets.blockTex[GameItems.getBlock(10).getTex()], x, y); } @Override public int getType() { return 10; } }