DEADSOFTWARE

More blocks, trees
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / WorldGen.java
index 5bc94ff2944f5c0f642227f188524d473142c86a..d4635fd158f989307afa57ecd1127fbb94b0dcc6 100644 (file)
@@ -1,5 +1,6 @@
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.TimeUtils;
 
@@ -28,6 +29,26 @@ public class WorldGen {
         return res;
     }
 
+    private static void genOak(int x, int y) {
+        backMap[x][y] = 15;
+        backMap[x][y-1] = 15;
+        backMap[x][y-2] = 15;
+        backMap[x][y-3] = 15;
+        backMap[x][y-4] = 16;
+        backMap[x][y-5] = 16;
+        backMap[x-1][y-3] = 16;
+        backMap[x-1][y-4] = 16;
+        backMap[x+1][y-3] = 16;
+        backMap[x+1][y-4] = 16;
+        foreMap[x][y-3] = 16;
+        foreMap[x][y-4] = 16;
+        foreMap[x][y-5] = 16;
+        foreMap[x-1][y-3] = 16;
+        foreMap[x-1][y-4] = 16;
+        foreMap[x+1][y-3] = 16;
+        foreMap[x+1][y-4] = 16;
+    }
+
     static void genWorld(int width, int height) {
         genWorld(width, height, TimeUtils.millis());
     }
@@ -43,16 +64,26 @@ public class WorldGen {
             dirtH = 4+rand.nextInt(2);
             for (int y = height- hMap[x]; y<height; y++) {
                 if (y==height- hMap[x]) {
-                    foreMap[x][y] = 3;
-                    backMap[x][y] = 3;
-                } else if (y<height-hMap[x]+dirtH) {
                     foreMap[x][y] = 2;
                     backMap[x][y] = 2;
-                } else {
+                } else if (y<height-hMap[x]+dirtH) {
+                    foreMap[x][y] = 3;
+                    backMap[x][y] = 3;
+                } else if (y<height-1){
                     foreMap[x][y] = 1;
                     backMap[x][y] = 1;
+                } else {
+                    foreMap[x][y] = 7;
+                    backMap[x][y] = 7;
+                }
+            }
+            for (int y = height/4*3; y<height- hMap[x]; y++) {
+                if (foreMap[x][y]==0){
+                    foreMap[x][y] = 8;
+                    backMap[x][y] = 8;
                 }
             }
+            if (x>2 && x<width-2 && rand.nextInt(100)<5) genOak(x,height-hMap[x]-1);
         }
     }