package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.TimeUtils; public class WorldGen { private static RandomXS128 rand; private static long seed; private static int[][] foreMap, backMap; private static int[] hMap; public static long getSeed() { return seed; } static int[] genLandscape(int width, int mid, int min, int max) { int[] res = new int[width]; int t; res[0] = mid; for (int i=1; imax) res[i] = max; } return res; } private static void genOak(int x, int y) { backMap[x][y] = 15; backMap[x][y-1] = 15; backMap[x][y-2] = 15; backMap[x][y-3] = 15; backMap[x][y-4] = 16; backMap[x][y-5] = 16; backMap[x-1][y-3] = 16; backMap[x-1][y-4] = 16; backMap[x+1][y-3] = 16; backMap[x+1][y-4] = 16; foreMap[x][y-3] = 16; foreMap[x][y-4] = 16; foreMap[x][y-5] = 16; foreMap[x-1][y-3] = 16; foreMap[x-1][y-4] = 16; foreMap[x+1][y-3] = 16; foreMap[x+1][y-4] = 16; } static void genWorld(int width, int height) { genWorld(width, height, TimeUtils.millis()); } static void genWorld(int width, int height, long s) { int dirtH; seed = s; rand = new RandomXS128(seed); foreMap = new int[width][height]; backMap = new int[width][height]; hMap = genLandscape(width, height/2, height/4, height/4*3); for (int x=0; x2 && x