diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 54ec384e040cf91cf688cce9b31ba7bcd9ad357f..42bd07e21c7b20004514d3613709134272c6c8a4 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import ru.deadsoftware.cavecraft.Assets;
-import ru.deadsoftware.cavecraft.BlocksLoader;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.objects.Player;
for (int x=minX; x<maxX; x++) {
if (gameProc.world.getForeMap(x,y)>0) {
spriteBatch.draw(
- BlocksLoader.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
x * 16 - camera.position.x,y * 16 - camera.position.y);
} else if (gameProc.world.getBackMap(x,y)>0) {
spriteBatch.draw(
- BlocksLoader.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+ Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
x * 16 - camera.position.x,y * 16 - camera.position.y);
Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
Assets.shade.draw(spriteBatch);
camera.viewportHeight - Assets.invBar.getRegionHeight());
for (int i=0; i<8; i++) {
if (gameProc.player.inventory[i]>0) {
- spriteBatch.draw(BlocksLoader.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
camera.viewportHeight-19);
}