X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=42bd07e21c7b20004514d3613709134272c6c8a4;hp=54ec384e040cf91cf688cce9b31ba7bcd9ad357f;hb=226f349b0fcb10ca5b7d540ae632c8b7a6600439;hpb=7115b8cce5cc8469c03ea1fa1fc24506a1e2765e diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 54ec384..42bd07e 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -6,10 +6,9 @@ import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.Assets; -import ru.deadsoftware.cavecraft.BlocksLoader; +import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -65,11 +64,11 @@ public class GameRenderer { for (int x=minX; x0) { spriteBatch.draw( - BlocksLoader.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); } else if (gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( - BlocksLoader.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); @@ -89,7 +88,7 @@ public class GameRenderer { camera.viewportHeight - Assets.invBar.getRegionHeight()); for (int i=0; i<8; i++) { if (gameProc.player.inventory[i]>0) { - spriteBatch.draw(BlocksLoader.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, camera.viewportHeight-19); }