DEADSOFTWARE

Gameplay enhancements
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index d6378d3d028ea2e98a240ec74847cc22d7741ed4..e49a40588fd47641eadeea136b65354a9929d5e9 100644 (file)
@@ -5,6 +5,9 @@ import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.utils.Array;
 import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameState;
+import ru.deadsoftware.cavecraft.Items;
 import ru.deadsoftware.cavecraft.game.mobs.Human;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
@@ -31,7 +34,7 @@ public class GameProc {
     public long touchDownTime;
 
     public GameProc() {
-        world = new GameWorld(4096,256);
+        world = new GameWorld(1024,256);
         renderer = new GameRenderer(this);
         physics = new GamePhysics(this);
         player = new Player(world.getSpawnPoint());
@@ -43,10 +46,46 @@ public class GameProc {
         renderer = new GameRenderer(this);
     }
 
+    private boolean isAutoselectable(int x, int y) {
+        return (world.getForeMap(x,y)>0 &&
+                Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
+    }
+
+    private void moveCursor() {
+        if (player.canJump) {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            if (player.dir == 0) cursorX--;
+            else cursorX++;
+            cursorY = (int) (player.position.y + player.texWidth) / 16;
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                cursorY++;
+            }
+            if (!isAutoselectable(cursorX, cursorY)) {
+                if (player.dir == 0) cursorX++;
+                else cursorX--;
+            }
+        } else {
+            cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+            cursorY = (int) (player.position.y + player.height+8)/16;
+        }
+    }
+
+    private void checkCursorBounds() {
+        if (cursorX < 0) cursorX = 0;
+        if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
+        if (cursorY < 0) cursorY = 0;
+        if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
+    }
+
     public void update(float delta) {
         RUN_TIME += delta;
 
         physics.update(delta);
+        if (ctrlMode==0) moveCursor();
+        checkCursorBounds();
 
         if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
             if (touchDownButton== Input.Buttons.RIGHT) {
@@ -56,7 +95,7 @@ public class GameProc {
                     touchDownY< Assets.invBar.getRegionHeight() &&
                     touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
                     touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
-                renderer.showCreative = !renderer.showCreative;
+                CaveGame.STATE = GameState.GAME_CREATIVE_INV;
             }
             isTouchDown = false;
         }