X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=e49a40588fd47641eadeea136b65354a9929d5e9;hp=d6378d3d028ea2e98a240ec74847cc22d7741ed4;hb=103459785743a8485af69863d65ad1b1a2410ab0;hpb=e74dcdefc780916a98fa50730905cc14699769f8 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index d6378d3..e49a405 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -5,6 +5,9 @@ import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameState; +import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Human; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -31,7 +34,7 @@ public class GameProc { public long touchDownTime; public GameProc() { - world = new GameWorld(4096,256); + world = new GameWorld(1024,256); renderer = new GameRenderer(this); physics = new GamePhysics(this); player = new Player(world.getSpawnPoint()); @@ -43,10 +46,46 @@ public class GameProc { renderer = new GameRenderer(this); } + private boolean isAutoselectable(int x, int y) { + return (world.getForeMap(x,y)>0 && + Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision); + } + + private void moveCursor() { + if (player.canJump) { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + if (player.dir == 0) cursorX--; + else cursorX++; + cursorY = (int) (player.position.y + player.texWidth) / 16; + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + if (player.dir == 0) cursorX++; + else cursorX--; + } + } else { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + cursorY = (int) (player.position.y + player.height+8)/16; + } + } + + private void checkCursorBounds() { + if (cursorX < 0) cursorX = 0; + if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1; + if (cursorY < 0) cursorY = 0; + if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + } + public void update(float delta) { RUN_TIME += delta; physics.update(delta); + if (ctrlMode==0) moveCursor(); + checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { if (touchDownButton== Input.Buttons.RIGHT) { @@ -56,7 +95,7 @@ public class GameProc { touchDownY< Assets.invBar.getRegionHeight() && touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX