diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index dfe4d6bdd306f6a6c139a1a52f00d19283705bc2..a2107fa956fd9bc0948d2e02fd0f770b511b1183 100644 (file)
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.AppState;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
public long touchDownTime;
public GameProc() {
- world = new GameWorld(1024,256);
+ world = new GameWorld();
+ if (WorldSaver.exists()) {
+ world.load();
+ } else {
+ world.generate(1024, 256);
+ }
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
touchDownY< Assets.invBar.getRegionHeight() &&
touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
- CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+ CaveGame.STATE = AppState.GAME_CREATIVE_INV;
}
isTouchDown = false;
}