package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.AppState; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { public static double RUN_TIME = 0; public Player player; public Array mobs; public GameWorld world; public GameRenderer renderer; public GamePhysics physics; public int cursorX, cursorY; public int invSlot; public int ctrlMode; public boolean isTouchDown, isKeyDown; public int touchDownX, touchDownY, keyDownCode; public int touchDownButton; public long touchDownTime; public GameProc() { world = new GameWorld(); if (WorldSaver.exists()) { world.load(); } else { world.generate(1024, 256); } if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); } else { renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } physics = new GamePhysics(this); player = new Player(world.getSpawnPoint(0)); mobs = new Array(); for (int i=0; i0 && Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision); } private void moveCursor() { if (ctrlMode == 0 && CaveGame.TOUCH) { cursorX = (int) (player.position.x + player.texWidth / 2) / 16; if (player.dir == 0) cursorX--; else cursorX++; cursorY = (int) (player.position.y + player.texWidth) / 16; if (!isAutoselectable(cursorX, cursorY)) { cursorY++; } if (!isAutoselectable(cursorX, cursorY)) { cursorY++; } if (!isAutoselectable(cursorX, cursorY)) { if (player.dir == 0) cursorX++; else cursorX--; } } else if (!CaveGame.TOUCH){ cursorX = (int)(Gdx.input.getX()* (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; cursorY = (int)(Gdx.input.getY()* (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16; if ((Gdx.input.getX()* (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0) cursorX--; } } private void checkCursorBounds() { if (cursorY < 0) cursorY = 0; if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; if (ctrlMode==1) { if (cursorX*16+8player.position.x+player.texWidth/2) player.dir=1; } } public void update(float delta) { RUN_TIME += delta; physics.update(delta); moveCursor(); checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { if (touchDownButton== Input.Buttons.RIGHT) { world.placeToBackground(cursorX, cursorY, player.inventory[invSlot]); } else if (touchDownButton==Input.Buttons.LEFT && touchDownY< Assets.invBar.getRegionHeight() && touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX