diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index a2107fa956fd9bc0948d2e02fd0f770b511b1183..4fe96c6595274d6e97db4086e3d21ec665034b53 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
-import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.*;
-import ru.deadsoftware.cavecraft.AppState;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
-import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
-public class GameProc {
+import java.io.Serializable;
+import java.util.ArrayList;
+
+public class GameProc implements Serializable{
public static double RUN_TIME = 0;
public Player player;
- public Array<Mob> mobs;
+ public ArrayList<Mob> mobs;
- public GameWorld world;
- public GameRenderer renderer;
- public GamePhysics physics;
+ public transient GameWorld world;
+ public transient GameRenderer renderer;
+ public transient GamePhysics physics;
public int cursorX, cursorY;
public int invSlot;
public GameProc() {
world = new GameWorld();
- if (WorldSaver.exists()) {
- world.load();
- } else {
- world.generate(1024, 256);
- }
+ world.generate(8,256);
+ player = new Player(world.getSpawnPoint());
+ mobs = new ArrayList<Mob>();
+ physics = new GamePhysics(this);
+ if (!CaveGame.TOUCH) ctrlMode = 1;
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
renderer = new GameRenderer(this,480,
480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
}
- physics = new GamePhysics(this);
- player = new Player(world.getSpawnPoint(0));
- mobs = new Array<Mob>();
- for (int i=0; i<world.getWidth(); i+=64) {
- mobs.add(new Pig(i*16, (int)world.getSpawnPoint(i).y, world));
- }
- if (!CaveGame.TOUCH) ctrlMode = 1;
+ GameSaver.save(this);
}
public void resetRenderer() {