X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=4fe96c6595274d6e97db4086e3d21ec665034b53;hp=a2107fa956fd9bc0948d2e02fd0f770b511b1183;hb=6ab2a53526f16de139d39a59c3d800e5f3013c68;hpb=d1510d8504e14edc4b21ded60c8b5f0b910806c2 diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index a2107fa..4fe96c6 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,25 +2,25 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.*; -import ru.deadsoftware.cavecraft.AppState; import ru.deadsoftware.cavecraft.game.mobs.Mob; -import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; public Player player; - public Array mobs; + public ArrayList mobs; - public GameWorld world; - public GameRenderer renderer; - public GamePhysics physics; + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; public int invSlot; @@ -33,11 +33,11 @@ public class GameProc { public GameProc() { world = new GameWorld(); - if (WorldSaver.exists()) { - world.load(); - } else { - world.generate(1024, 256); - } + world.generate(8,256); + player = new Player(world.getSpawnPoint()); + mobs = new ArrayList(); + physics = new GamePhysics(this); + if (!CaveGame.TOUCH) ctrlMode = 1; if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); @@ -45,13 +45,7 @@ public class GameProc { renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } - physics = new GamePhysics(this); - player = new Player(world.getSpawnPoint(0)); - mobs = new Array(); - for (int i=0; i