package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.game.mobs.Human;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameProc {
public Player player;
+ public Array<Mob> mobs;
+
public GameWorld world;
public GameRenderer renderer;
public GamePhysics physics;
renderer = new GameRenderer(this);
physics = new GamePhysics(this);
player = new Player();
+ mobs = new Array<Mob>();
+ for (int i=0; i<6; i++) {
+ mobs.add(new Human(64*(i+1),0, this));
+ }
}
public void resetRenderer() {