diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index d314b82cda6929bd1581d373294e52e08bfdcca3..dc0c93d65c6df3ec56f4a95296653a44c3af8d96 100644 (file)
}
private void dropPhy(Drop drop) {
- if (drop.move.y < 9) drop.move.y += gravity.y / 4;
+ if (drop.closeToPlayer(gp) > 0) {
+ drop.moveToPlayer(gp);
+ } else {
+ if (drop.move.y < 9) drop.move.y += gravity.y / 4;
+ }
drop.pos.add(drop.move);
+ if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16;
+ else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16;
drop.pos.y = MathUtils.round(drop.pos.y);
while (checkColl(drop.getRect())) {
drop.pos.y--;
for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
Drop drop = it.next();
dropPhy(drop);
- if (Intersector.overlaps(drop.getRect(), gp.player.getRect()))
- drop.pickUpDrop(gp.player);
+ if (Intersector.overlaps(drop.getRect(), gp.player.getRect())) drop.pickUpDrop(gp.player);
if (drop.pickedUp) it.remove();
}