DEADSOFTWARE

Add support for external assets
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / menu / submenus / MenuMain.java
1 package ru.deadsoftware.cavedroid.menu.submenus;
3 import com.badlogic.gdx.Gdx;
4 import ru.deadsoftware.cavedroid.MainConfig;
5 import ru.deadsoftware.cavedroid.game.GameSaver;
6 import ru.deadsoftware.cavedroid.menu.MenuProc;
7 import ru.deadsoftware.cavedroid.menu.objects.Button;
8 import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
9 import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
10 import ru.deadsoftware.cavedroid.misc.utils.AssetLoader;
12 import javax.inject.Inject;
13 import java.util.HashMap;
15 public class MenuMain extends Menu {
17 public MenuMain(float width,
18 float height,
19 ButtonRenderer buttonRenderer,
20 MainConfig mainConfig,
21 MenuProc.Input menuInput,
22 AssetLoader assetLoader) {
23 super(width, height, buttonRenderer, mainConfig, menuInput, assetLoader);
24 }
26 @Override
27 protected HashMap<String, ButtonEventListener> getButtonEventListeners() {
28 HashMap<String, ButtonEventListener> map = new HashMap<>();
29 map.put("new_game", mMenuInput::newGameClicked);
30 map.put("load_game", mMenuInput::loadGameClicked);
31 map.put("quit", mMenuInput::quitClicked);
32 return map;
33 }
35 @Override
36 protected void initButtons() {
37 loadButtonsFromJson(mAssetLoader.getAssetHandle("json/menu_main_buttons.json"));
38 if (GameSaver.exists(mMainConfig)) {
39 getButtons().get("load_game").setType(Button.NORMAL);
40 }
41 }
43 public static class Factory {
45 private final MainConfig mMainConfig;
46 private final AssetLoader mAssetLoader;
48 @Inject
49 public Factory(MainConfig mainConfig, AssetLoader assetLoader) {
50 mMainConfig = mainConfig;
51 mAssetLoader = assetLoader;
52 }
54 public MenuMain get(float width, float height, ButtonRenderer buttonRenderer, MenuProc.Input menuInput) {
55 return new MenuMain(width, height, buttonRenderer, mMainConfig, menuInput, mAssetLoader);
56 }
58 }
60 }