DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / WindowsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.Gdx
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
6 import com.badlogic.gdx.math.Rectangle
7 import ru.deadsoftware.cavedroid.game.GameScope
8 import ru.deadsoftware.cavedroid.game.GameUiWindow
9 import ru.deadsoftware.cavedroid.game.render.windows.CraftingWindowRenderer
10 import ru.deadsoftware.cavedroid.game.render.windows.CreativeWindowRenderer
11 import ru.deadsoftware.cavedroid.game.render.windows.SurvivalWindowRenderer
12 import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
13 import javax.inject.Inject
15 @GameScope
16 class WindowsRenderer @Inject constructor(
17 private val creativeWindowRenderer: CreativeWindowRenderer,
18 private val survivalWindowRenderer: SurvivalWindowRenderer,
19 private val craftingWindowRenderer: CraftingWindowRenderer,
20 private val gameWindowsManager: GameWindowsManager,
21 ) : IGameRenderer {
23 override val renderLayer get() = RENDER_LAYER
25 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
26 when (val windowType = gameWindowsManager.getCurrentWindow()) {
27 GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
28 GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
29 GameUiWindow.CRAFTING_TABLE -> craftingWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
30 GameUiWindow.NONE -> return
31 else -> Gdx.app.error(TAG, "Cannot draw window: ${windowType.name}")
32 }
33 }
35 companion object {
36 private const val TAG = "WindowsRenderer"
38 const val RENDER_LAYER = 100600
39 }
40 }