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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / MobsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch
4 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
5 import com.badlogic.gdx.math.Rectangle
6 import ru.deadsoftware.cavedroid.game.GameScope
7 import ru.deadsoftware.cavedroid.game.mobs.Mob
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.world.GameWorld
10 import ru.deadsoftware.cavedroid.misc.utils.cycledInsideWorld
11 import ru.deadsoftware.cavedroid.misc.utils.px
12 import javax.inject.Inject
14 @GameScope
15 class MobsRenderer @Inject constructor(
16 private val mobsController: MobsController,
17 private val gameWorld: GameWorld,
18 ) : IGameRenderer {
20 override val renderLayer get() = RENDER_LAYER
22 private fun drawMob(spriteBatch: SpriteBatch, viewport: Rectangle, mob: Mob, delta: Float) {
23 mob.cycledInsideWorld(viewport, gameWorld.width.px)?.let { mobRect ->
24 mob.draw(spriteBatch, mobRect.x - viewport.x, mobRect.y - viewport.y, delta)
25 }
26 }
28 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
29 val player = mobsController.player
30 player.draw(
31 /* spriteBatch = */ spriteBatch,
32 /* x = */ player.x - viewport.x - player.width / 2,
33 /* y = */ player.y - viewport.y,
34 /* delta = */ delta
35 )
37 mobsController.mobs.forEach { mob ->
38 drawMob(spriteBatch, viewport, mob, delta)
39 }
40 }
42 companion object {
43 private const val RENDER_LAYER = 100100
44 }
45 }