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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / DropsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.graphics.g2d.SpriteBatch
4 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
5 import com.badlogic.gdx.math.Rectangle
6 import ru.deadsoftware.cavedroid.game.GameScope
7 import ru.deadsoftware.cavedroid.game.objects.DropController
8 import ru.deadsoftware.cavedroid.game.world.GameWorld
9 import ru.deadsoftware.cavedroid.misc.utils.cycledInsideWorld
10 import ru.deadsoftware.cavedroid.misc.utils.drawSprite
11 import ru.deadsoftware.cavedroid.misc.utils.px
12 import javax.inject.Inject
14 @GameScope
15 class DropsRenderer @Inject constructor(
16 private val dropController: DropController,
17 private val gameWorld: GameWorld,
18 ) : IGameRenderer {
20 override val renderLayer = RENDER_LAYER
22 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
23 dropController.forEach { drop ->
24 drop.cycledInsideWorld(viewport, gameWorld.width.px)?.let { dropRect ->
25 spriteBatch.drawSprite(
26 sprite = drop.item.sprite,
27 x = dropRect.x - viewport.x,
28 y = dropRect.y - viewport.y,
29 width = dropRect.width,
30 height = dropRect.height,
31 )
32 }
33 }
34 }
36 companion object {
37 private const val RENDER_LAYER = 100200
38 }
40 }