DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / DebugRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.graphics.Color
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
6 import com.badlogic.gdx.math.Rectangle
7 import ru.deadsoftware.cavedroid.MainConfig
8 import ru.deadsoftware.cavedroid.game.GameScope
9 import ru.deadsoftware.cavedroid.game.debug.DebugInfoStringsProvider
10 import ru.deadsoftware.cavedroid.game.mobs.MobsController
11 import ru.deadsoftware.cavedroid.game.model.block.Block
12 import ru.deadsoftware.cavedroid.game.world.GameWorld
13 import ru.deadsoftware.cavedroid.misc.Assets
14 import ru.deadsoftware.cavedroid.misc.utils.bl
15 import ru.deadsoftware.cavedroid.misc.utils.drawString
16 import ru.deadsoftware.cavedroid.misc.utils.forEachBlockInArea
17 import ru.deadsoftware.cavedroid.misc.utils.px
18 import javax.inject.Inject
20 @GameScope
21 class DebugRenderer @Inject constructor(
22 private val mainConfig: MainConfig,
23 private val gameWorld: GameWorld,
24 private val mobsController: MobsController,
25 private val debugInfoStringsProvider: DebugInfoStringsProvider,
26 ) : IGameRenderer {
28 override val renderLayer get() = RENDER_LAYER
30 private fun getMinimapColor(x: Int, y: Int): Color? {
31 val foregroundBlock = gameWorld.getForeMap(x, y)
33 return if (!foregroundBlock.isNone()) {
34 when (foregroundBlock) {
35 is Block.Water -> Color.BLUE
36 is Block.Lava -> Color.RED
37 else -> Color.BLACK
38 }
39 } else if (gameWorld.hasBackAt(x, y)) {
40 Color.DARK_GRAY
41 } else {
42 null
43 }
44 }
46 private fun drawMinimap(
47 spriteBatch: SpriteBatch,
48 shapeRenderer: ShapeRenderer,
49 minimapX: Float,
50 minimapY: Float,
51 minimapSize: Float
52 ) {
53 val mapArea = Rectangle(
54 /* x = */ mobsController.player.x - (minimapSize.px / 2),
55 /* y = */ mobsController.player.y - (minimapSize.px / 2),
56 /* width = */ minimapSize.px,
57 /* height = */ minimapSize.px
58 )
60 spriteBatch.end()
61 shapeRenderer.begin(ShapeRenderer.ShapeType.Filled)
62 shapeRenderer.color = Color.LIGHT_GRAY
63 shapeRenderer.rect(minimapX, minimapY, minimapSize, minimapSize)
65 forEachBlockInArea(mapArea) { x, y ->
66 getMinimapColor(x, y)?.let { color ->
67 shapeRenderer.setColor(color)
68 shapeRenderer.rect(
69 /* x = */ minimapX + (x - mapArea.x.bl),
70 /* y = */ minimapY + (y - mapArea.y.bl),
71 /* width = */ 1f,
72 /* height = */ 1f
73 )
74 }
75 }
77 shapeRenderer.color = Color.OLIVE
78 shapeRenderer.rect(minimapX + minimapSize / 2, minimapY + minimapSize / 2, 1f, 2f)
79 shapeRenderer.end()
80 spriteBatch.begin()
81 }
83 private fun drawDebugInfo(spriteBatch: SpriteBatch) {
84 debugInfoStringsProvider.getDebugStrings().forEachIndexed { index, str ->
85 spriteBatch.drawString(str, 0f, index * 10f)
86 }
87 }
89 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
90 if (mainConfig.isShowInfo) {
91 drawDebugInfo(spriteBatch)
92 }
94 if (mainConfig.isShowMap) {
95 drawMinimap(
96 spriteBatch = spriteBatch,
97 shapeRenderer = shapeRenderer,
98 minimapX = viewport.width - MinimapConfig.margin - MinimapConfig.size,
99 minimapY = MinimapConfig.margin,
100 minimapSize = MinimapConfig.size
106 companion object {
107 private const val RENDER_LAYER = Int.MAX_VALUE
109 private data object MinimapConfig {
110 const val margin = 24f
111 const val size = 64f