DEADSOFTWARE

Update README
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / model / mapper / BlockMapper.kt
1 package ru.deadsoftware.cavedroid.game.model.mapper
3 import com.badlogic.gdx.graphics.Texture
4 import dagger.Reusable
5 import ru.deadsoftware.cavedroid.game.GameItemsHolder
6 import ru.deadsoftware.cavedroid.game.model.block.*
7 import ru.deadsoftware.cavedroid.game.model.block.Block.*
8 import ru.deadsoftware.cavedroid.game.model.dto.BlockDto
9 import ru.deadsoftware.cavedroid.game.model.item.Item
10 import ru.deadsoftware.cavedroid.misc.Assets
11 import ru.deadsoftware.cavedroid.misc.utils.AssetLoader
12 import javax.inject.Inject
14 @Reusable
15 class BlockMapper @Inject constructor(
16 private val assetLoader: AssetLoader,
17 ) {
19 fun map(key: String, dto: BlockDto): Block {
20 val commonBlockParams = mapCommonParams(key, dto)
22 return when (dto.meta) {
23 "water" -> Water(commonBlockParams, requireNotNull(dto.state))
24 "lava" -> Lava(commonBlockParams, requireNotNull(dto.state))
25 "slab" -> Slab(commonBlockParams, requireNotNull(dto.fullBlock), requireNotNull(dto.otherPart))
26 "none" -> None(commonBlockParams)
27 else -> Normal(commonBlockParams)
28 }
29 }
31 private fun mapCommonParams(key: String, dto: BlockDto): CommonBlockParams {
32 return CommonBlockParams(
33 id = dto.id,
34 key = key,
35 collisionMargins = BlockMargins(
36 left = dto.left,
37 top = dto.top,
38 right = dto.right,
39 bottom = dto.bottom
40 ),
41 hitPoints = dto.hp,
42 dropInfo = mapBlockDropInfo(dto),
43 hasCollision = dto.collision,
44 isBackground = dto.background,
45 isTransparent = dto.transparent,
46 requiresBlock = dto.blockRequired,
47 animationInfo = mapBlockAnimationInfo(dto),
48 texture = getTexture(dto.texture),
49 spriteMargins = BlockMargins(
50 left = dto.spriteLeft,
51 top = dto.spriteTop,
52 right = dto.spriteRight,
53 bottom = dto.spriteBottom,
54 ),
55 toolLevel = dto.toolLevel,
56 toolType = mapToolType(dto),
57 damage = dto.damage,
58 tint = dto.tint,
59 )
60 }
62 private fun mapToolType(dto: BlockDto): Class<out Item.Tool>? {
63 return when(dto.toolType) {
64 "shovel" -> Item.Shovel::class.java
65 "sword" -> Item.Sword::class.java
66 "pickaxe" -> Item.Pickaxe::class.java
67 "axe" -> Item.Axe::class.java
68 "shears" -> Item.Shears::class.java
70 else -> null
71 }
72 }
74 private fun mapBlockDropInfo(dto: BlockDto): BlockDropInfo? {
75 val drop = dto.drop
76 val dropCount = dto.dropCount
78 if (drop == GameItemsHolder.FALLBACK_ITEM_KEY || dropCount == 0) {
79 return null
80 }
82 return BlockDropInfo(
83 itemKey = drop,
84 count = dropCount,
85 )
86 }
88 private fun mapBlockAnimationInfo(dto: BlockDto): BlockAnimationInfo? {
89 if (!dto.animated) {
90 return null
91 }
93 return BlockAnimationInfo(
94 framesCount = dto.frames,
95 )
96 }
98 private fun getTexture(textureName: String): Texture? {
99 if (textureName == GameItemsHolder.FALLBACK_BLOCK_KEY) {
100 return null
103 return Assets.resolveBlockTexture(assetLoader, textureName)