1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
9 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
11 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
12 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
13 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
14 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
15 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
17 import javax
.annotation
.CheckForNull
;
19 public class Player
extends Mob
{
21 private static final float SPEED
= 69.072f;
22 private static final float JUMP_VELOCITY
= -133.332f;
23 private static final int MAX_HEALTH
= 20;
25 private boolean hitting
= false, hittingWithDamage
= false;
26 private float hitAnim
= 0f;
27 private float hitAnimDelta
= ANIMATION_SPEED
;
29 public final InventoryItem
[] inventory
;
33 public float headRotation
= 0f;
35 public float blockDamage
= 0f;
36 public int cursorX
= 0;
37 public int cursorY
= 0;
40 private Vector2 spawnPoint
= null;
42 public ControlMode controlMode
= ControlMode
.WALK
;
44 public enum ControlMode
{
49 public Player(GameItemsHolder gameItemsHolder
) {
50 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
51 inventory
= new InventoryItem
[36];
52 for (int i
= 0; i
< inventory
.length
; i
++) {
53 inventory
[i
] = gameItemsHolder
.getFallbackItem().toInventoryItem();
58 public void initInventory(GameItemsHolder gameItemsHolder
) {
59 for (InventoryItem invItem
: inventory
) {
60 invItem
.init(gameItemsHolder
);
65 public Item
inventory(int i
) {
66 return inventory
[i
].getItem();
69 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
70 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
78 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
82 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
83 if (getCurrentItem().getAmount() <= 0) {
84 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
88 public InventoryItem
getCurrentItem() {
89 return inventory
[slot
];
92 public void pickUpDrop(Drop drop
) {
93 for (InventoryItem invItem
: inventory
) {
94 if (!invItem
.getItem().isTool()
95 && invItem
.getItem() == drop
.getItem()
96 && invItem
.getAmount() < invItem
.getItem().getParams().getMaxStack()) {
97 invItem
.setAmount(invItem
.getAmount() + 1);
98 drop
.setPickedUp(true);
103 for (int i
= 0; i
< inventory
.length
; i
++) {
104 if (inventory(i
) == null || inventory(i
).getParams().getKey().equals(GameItemsHolder
.FALLBACK_ITEM_KEY
)) {
105 inventory
[i
] = drop
.getItem().toInventoryItem();
106 drop
.setPickedUp(true);
112 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
113 if (spawnPoint
!= null) {
117 int y
, x
= gameWorld
.getWidth() / 2;
118 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
119 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
120 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
121 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
124 if (x
== gameWorld
.getWidth() - 1) {
125 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
131 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
135 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
139 public void setDir(Direction dir
) {
140 if (dir
!= getDirection()) {
145 public void setCurrentInventorySlotItem(Item item
) {
146 inventory
[slot
] = item
.toInventoryItem();
150 public float getSpeed() {
156 mVelocity
.y
= JUMP_VELOCITY
;
159 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
160 if (!hitting
|| !hittingWithDamage
) {
164 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
165 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
167 if ((!foregroundBlock
.isNone() && foregroundBlock
.getParams().getHitPoints() >= 0) ||
168 (foregroundBlock
.isNone() && !backgroundBlock
.isNone() && backgroundBlock
.getParams().getHitPoints() >= 0)) {
170 if (!foregroundBlock
.isNone() && blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
171 gameWorld
.destroyForeMap(cursorX
, cursorY
);
173 } else if (!backgroundBlock
.isNone() && blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
174 gameWorld
.destroyBackMap(cursorX
, cursorY
);
178 if (!foregroundBlock
.isNone()) {
179 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
180 } else if (!backgroundBlock
.isNone()) {
181 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
191 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
) {
192 updateAnimation(delta
);
193 hitBlock(gameWorld
, gameItemsHolder
);
199 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
200 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
201 @CheckForNull final Block target
;
203 if (!foregroundBlock
.isNone() && foregroundBlock
.getParams().getHitPoints() >= 0) {
204 target
= foregroundBlock
;
205 } else if (!backgroundBlock
.isNone() && backgroundBlock
.getParams().getHitPoints() >= 0) {
206 target
= backgroundBlock
;
211 final boolean canHitBlock
= target
!= null;
213 float multiplier
= 1f;
214 final Item currentItem
= inventory
[slot
].getItem();
215 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
216 if (target
.getParams().getToolType() == currentItem
.getClass()
217 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
218 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
220 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
223 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
224 blockDamage
+= 60f * delta
* multiplier
;
231 public void changeDir() {
235 public void damage(int damage
) {
241 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
244 super.damage(damage
);
248 public void heal(int heal
) {
255 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
256 final Item item
= inventory(slot
);
258 if (item
== null || item
.isNone()) {
262 final Sprite sprite
= item
.getSprite();
263 final boolean smallSprite
= !item
.isTool() || item
.isShears();
265 final float originalWidth
= sprite
.getWidth();
266 final float originalHeight
= sprite
.getHeight();
269 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
272 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
274 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
275 final int handMultiplier
= -getDirection().getBasis();
276 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
277 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
279 float rotate
= anim
+ 30;
282 sprite
.rotate90(looksLeft());
285 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
286 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
289 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
290 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
292 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
293 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
296 sprite
.setRotation(-handMultiplier
* rotate
);
297 sprite
.setPosition(itemX
, itemY
);
298 sprite
.draw(spriteBatch
);
300 // dont forget to reset
301 sprite
.setFlip(false, sprite
.isFlipY());
302 sprite
.setRotation(0);
303 sprite
.setOriginCenter();
304 sprite
.setSize(originalWidth
, originalHeight
);
306 sprite
.rotate90(looksRight());
310 public void startHitting(boolean withDamage
) {
316 hittingWithDamage
= withDamage
;
318 hitAnimDelta
= ANIMATION_SPEED
;
321 public void startHitting() {
325 public void stopHitting() {
330 private float getRightHandAnim(float delta
) {
331 hitAnim
-= hitAnimDelta
* delta
;
333 if (hitAnim
< 30f || hitAnim
> 90f) {
335 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
336 hitAnimDelta
= -hitAnimDelta
;
338 hitAnimDelta
= ANIMATION_SPEED
;
343 if (hitAnim
< hitAnimDelta
* delta
) {
354 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
355 final Sprite backHand
= Assets
.playerSprite
[1][2];
356 final Sprite backLeg
= Assets
.playerSprite
[1][3];
357 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
358 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
359 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
360 final Sprite frontHand
= Assets
.playerSprite
[0][2];
362 float backHandAnim
, frontHandAnim
;
364 final float rightHandAnim
= getRightHandAnim(delta
);
367 backHandAnim
= rightHandAnim
;
368 frontHandAnim
= mAnim
;
370 backHandAnim
= -mAnim
;
371 frontHandAnim
= -rightHandAnim
;
374 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
377 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
380 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
381 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
382 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
383 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
386 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
389 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);