DEADSOFTWARE

Add environment damage
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 public Player(GameItemsHolder gameItemsHolder) {
40 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
41 inventory = new InventoryItem[9];
42 for (int i = 0; i < 9; i++) {
43 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
44 }
45 swim = false;
46 }
48 public void initInventory(GameItemsHolder gameItemsHolder) {
49 for (InventoryItem invItem : inventory) {
50 invItem.init(gameItemsHolder);
51 }
52 }
54 @CheckForNull
55 public Item inventory(int i) {
56 return inventory[i].getItem();
57 }
59 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
61 this.x = pos.x;
62 this.y = pos.y;
63 mVelocity.setZero();
64 mDead = false;
65 heal(MAX_HEALTH);
66 }
68 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
69 if (gameMode == 1) {
70 return;
71 }
72 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
73 if (getCurrentItem().getAmount() <= 0) {
74 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
75 }
76 }
78 public InventoryItem getCurrentItem() {
79 return inventory[slot];
80 }
82 public void pickUpDrop(Drop drop) {
83 for (InventoryItem invItem : inventory) {
84 if (!invItem.getItem().isTool()
85 && invItem.getItem() == drop.getItem()
86 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
87 invItem.setAmount(invItem.getAmount() + 1);
88 drop.setPickedUp(true);
89 return;
90 }
91 }
93 for (int i = 0; i < inventory.length; i++) {
94 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
95 inventory[i] = drop.getItem().toInventoryItem();
96 drop.setPickedUp(true);
97 break;
98 }
99 }
102 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
103 int y;
104 for (y = 0; y < gameWorld.getHeight(); y++) {
105 if (y == gameWorld.getHeight() - 1) {
106 y = 60;
107 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
108 break;
110 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
111 break;
114 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
117 public void setDir(Direction dir) {
118 if (dir != getDirection()) {
119 switchDir();
123 public void setCurrentInventorySlotItem(Item item) {
124 inventory[slot] = item.toInventoryItem();
127 @Override
128 public float getSpeed() {
129 return SPEED;
132 @Override
133 public void jump() {
134 mVelocity.y = JUMP_VELOCITY;
137 @Override
138 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
139 if (gameMode == 1) {
140 return;
143 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
144 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
145 @CheckForNull final Block target;
147 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
148 target = foregroundBlock;
149 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
150 target = backgroundBlock;
151 } else {
152 target = null;
155 final boolean canHitBlock = target != null;
157 float multiplier = 1f;
158 final Item currentItem = inventory[slot].getItem();
159 if (currentItem instanceof Item.Tool && canHitBlock) {
160 if (target.getParams().getToolType() == currentItem.getClass()
161 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
162 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
164 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
167 if (hitting && canHitBlock) {
168 blockDamage += 60f * delta * multiplier;
169 } else {
170 blockDamage = 0f;
174 @Override
175 public void changeDir() {
178 @Override
179 public void damage(int damage) {
180 if (gameMode == 1) {
181 return;
184 if (damage > 0) {
185 getVelocity().y += JUMP_VELOCITY / 3f;
188 super.damage(damage);
191 @Override
192 public void heal(int heal) {
193 if (gameMode == 1) {
194 return;
196 super.heal(heal);
199 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
200 final Item item = inventory(slot);
202 if (item == null || item.isNone()) {
203 return;
206 final Sprite sprite = item.getSprite();
207 final boolean smallSprite = !item.isTool() || item.isShears();
209 if (smallSprite) {
210 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
213 final float handLength = Assets.playerSprite[0][2].getHeight();
215 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
216 final int handMultiplier = -getDirection().getBasis();
217 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
218 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
220 float rotate = anim + 30;
222 if (item.isTool()) {
223 sprite.rotate90(looksLeft());
226 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
227 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
229 if (looksLeft()) {
230 sprite.setFlip(!item.isTool(), sprite.isFlipY());
231 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
232 } else {
233 sprite.setFlip(item.isTool(), sprite.isFlipY());
234 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
237 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
239 // dont forget to reset
240 sprite.setFlip(false, sprite.isFlipY());
241 sprite.setRotation(0);
242 sprite.setOriginCenter();
243 if (item.isTool()) {
244 sprite.rotate90(looksRight());
248 public void startHitting() {
249 if (hitting) {
250 return;
253 hitting = true;
254 hitAnim = 90f;
255 hitAnimDelta = ANIMATION_SPEED;
258 public void stopHitting() {
259 blockDamage = 0f;
260 hitting = false;
263 private float getRightHandAnim(float delta) {
264 hitAnim -= hitAnimDelta * delta;
266 if (hitAnim < 30f || hitAnim > 90f) {
267 if (hitting) {
268 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
269 hitAnimDelta = -hitAnimDelta;
270 } else {
271 hitAnimDelta = ANIMATION_SPEED;
275 if (!hitting) {
276 if (hitAnim < hitAnimDelta * delta) {
277 hitAnim = 0;
278 hitAnimDelta = 0;
279 return -mAnim;
283 return hitAnim;
286 @Override
287 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
288 updateAnimation(delta);
290 final Sprite backHand = Assets.playerSprite[1][2];
291 final Sprite backLeg = Assets.playerSprite[1][3];
292 final Sprite frontLeg = Assets.playerSprite[0][3];
293 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
294 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
295 final Sprite frontHand = Assets.playerSprite[0][2];
297 float backHandAnim, frontHandAnim;
299 final float rightHandAnim = getRightHandAnim(delta);
301 if (looksLeft()) {
302 backHandAnim = rightHandAnim;
303 frontHandAnim = mAnim;
304 } else {
305 backHandAnim = -mAnim;
306 frontHandAnim = -rightHandAnim;
309 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
311 if (looksLeft()) {
312 drawItem(spriteBatch, x, y, -backHandAnim);
315 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
316 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
317 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
318 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
320 if (looksRight()) {
321 drawItem(spriteBatch, x, y, frontHandAnim);
324 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);