DEADSOFTWARE

Add survival inventory
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
19 public class Player extends Mob {
21 private static final float SPEED = 69.072f;
22 private static final float JUMP_VELOCITY = -133.332f;
23 private static final int MAX_HEALTH = 20;
25 private boolean hitting = false;
26 private float hitAnim = 0f;
27 private float hitAnimDelta = ANIMATION_SPEED;
29 public final InventoryItem[] inventory;
30 public int slot;
31 public int gameMode;
32 public boolean swim;
33 public float headRotation = 0f;
35 public float blockDamage = 0f;
36 public int cursorX = 0;
37 public int cursorY = 0;
39 public Player(GameItemsHolder gameItemsHolder) {
40 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
41 inventory = new InventoryItem[36];
42 for (int i = 0; i < inventory.length; i++) {
43 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
44 }
45 swim = false;
46 }
48 public void initInventory(GameItemsHolder gameItemsHolder) {
49 for (InventoryItem invItem : inventory) {
50 invItem.init(gameItemsHolder);
51 }
52 }
54 @CheckForNull
55 public Item inventory(int i) {
56 return inventory[i].getItem();
57 }
59 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
60 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
61 this.x = pos.x;
62 this.y = pos.y;
63 mVelocity.setZero();
64 mDead = false;
65 heal(MAX_HEALTH);
66 }
68 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
69 if (gameMode == 1) {
70 return;
71 }
72 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
73 if (getCurrentItem().getAmount() <= 0) {
74 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
75 }
76 }
78 public InventoryItem getCurrentItem() {
79 return inventory[slot];
80 }
82 public void pickUpDrop(Drop drop) {
83 for (InventoryItem invItem : inventory) {
84 if (!invItem.getItem().isTool()
85 && invItem.getItem() == drop.getItem()
86 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
87 invItem.setAmount(invItem.getAmount() + 1);
88 drop.setPickedUp(true);
89 return;
90 }
91 }
93 for (int i = 0; i < inventory.length; i++) {
94 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
95 inventory[i] = drop.getItem().toInventoryItem();
96 drop.setPickedUp(true);
97 break;
98 }
99 }
102 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
103 int y;
104 for (y = 0; y < gameWorld.getHeight(); y++) {
105 if (y == gameWorld.getHeight() - 1) {
106 y = 60;
107 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
108 break;
110 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
111 break;
114 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
117 public void setDir(Direction dir) {
118 if (dir != getDirection()) {
119 switchDir();
123 public void setCurrentInventorySlotItem(Item item) {
124 inventory[slot] = item.toInventoryItem();
127 @Override
128 public float getSpeed() {
129 return SPEED;
132 @Override
133 public void jump() {
134 mVelocity.y = JUMP_VELOCITY;
137 @Override
138 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
139 updateAnimation(delta);
141 if (gameMode == 1) {
142 return;
145 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
146 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
147 @CheckForNull final Block target;
149 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
150 target = foregroundBlock;
151 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
152 target = backgroundBlock;
153 } else {
154 target = null;
157 final boolean canHitBlock = target != null;
159 float multiplier = 1f;
160 final Item currentItem = inventory[slot].getItem();
161 if (currentItem instanceof Item.Tool && canHitBlock) {
162 if (target.getParams().getToolType() == currentItem.getClass()
163 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
164 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
166 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
169 if (hitting && canHitBlock) {
170 blockDamage += 60f * delta * multiplier;
171 } else {
172 blockDamage = 0f;
176 @Override
177 public void changeDir() {
180 @Override
181 public void damage(int damage) {
182 if (gameMode == 1) {
183 return;
186 if (damage > 0) {
187 getVelocity().y += JUMP_VELOCITY / 3f;
190 super.damage(damage);
193 @Override
194 public void heal(int heal) {
195 if (gameMode == 1) {
196 return;
198 super.heal(heal);
201 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
202 final Item item = inventory(slot);
204 if (item == null || item.isNone()) {
205 return;
208 final Sprite sprite = item.getSprite();
209 final boolean smallSprite = !item.isTool() || item.isShears();
211 if (smallSprite) {
212 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
215 final float handLength = Assets.playerSprite[0][2].getHeight();
217 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
218 final int handMultiplier = -getDirection().getBasis();
219 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
220 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
222 float rotate = anim + 30;
224 if (item.isTool()) {
225 sprite.rotate90(looksLeft());
228 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
229 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
231 if (looksLeft()) {
232 sprite.setFlip(!item.isTool(), sprite.isFlipY());
233 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
234 } else {
235 sprite.setFlip(item.isTool(), sprite.isFlipY());
236 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
239 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
241 // dont forget to reset
242 sprite.setFlip(false, sprite.isFlipY());
243 sprite.setRotation(0);
244 sprite.setOriginCenter();
245 if (item.isTool()) {
246 sprite.rotate90(looksRight());
250 public void startHitting() {
251 if (hitting) {
252 return;
255 hitting = true;
256 hitAnim = 90f;
257 hitAnimDelta = ANIMATION_SPEED;
260 public void stopHitting() {
261 blockDamage = 0f;
262 hitting = false;
265 private float getRightHandAnim(float delta) {
266 hitAnim -= hitAnimDelta * delta;
268 if (hitAnim < 30f || hitAnim > 90f) {
269 if (hitting) {
270 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
271 hitAnimDelta = -hitAnimDelta;
272 } else {
273 hitAnimDelta = ANIMATION_SPEED;
277 if (!hitting) {
278 if (hitAnim < hitAnimDelta * delta) {
279 hitAnim = 0;
280 hitAnimDelta = 0;
281 return -mAnim;
285 return hitAnim;
288 @Override
289 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
290 final Sprite backHand = Assets.playerSprite[1][2];
291 final Sprite backLeg = Assets.playerSprite[1][3];
292 final Sprite frontLeg = Assets.playerSprite[0][3];
293 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
294 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
295 final Sprite frontHand = Assets.playerSprite[0][2];
297 float backHandAnim, frontHandAnim;
299 final float rightHandAnim = getRightHandAnim(delta);
301 if (looksLeft()) {
302 backHandAnim = rightHandAnim;
303 frontHandAnim = mAnim;
304 } else {
305 backHandAnim = -mAnim;
306 frontHandAnim = -rightHandAnim;
309 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
311 if (looksLeft()) {
312 drawItem(spriteBatch, x, y, -backHandAnim);
315 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
316 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
317 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
318 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
320 if (looksRight()) {
321 drawItem(spriteBatch, x, y, frontHandAnim);
324 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);