DEADSOFTWARE

Refactor rendering
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
9 import ru.deadsoftware.cavedroid.game.model.item.Item;
10 import ru.deadsoftware.cavedroid.game.objects.Drop;
11 import ru.deadsoftware.cavedroid.game.world.GameWorld;
12 import ru.deadsoftware.cavedroid.misc.Assets;
13 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
16 import javax.annotation.CheckForNull;
18 public class Player extends Mob {
20 private static final float SPEED = 69.072f;
21 private static final float JUMP_VELOCITY = -133.332f;
22 private static final int MAX_HEALTH = 20;
24 private boolean hitting = false;
25 private float hitAnim = 0f;
26 private float hitAnimDelta = ANIMATION_SPEED;
28 public final InventoryItem[] inventory;
29 public int slot;
30 public int gameMode;
31 public boolean swim;
32 public float headRotation = 0f;
34 public Player(GameItemsHolder gameItemsHolder) {
35 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
36 inventory = new InventoryItem[9];
37 for (int i = 0; i < 9; i++) {
38 inventory[i] = gameItemsHolder.getFallbackItem().toInventoryItem();
39 }
40 swim = false;
41 }
43 public void initInventory(GameItemsHolder gameItemsHolder) {
44 for (InventoryItem invItem : inventory) {
45 invItem.init(gameItemsHolder);
46 }
47 }
49 @CheckForNull
50 public Item inventory(int i) {
51 return inventory[i].getItem();
52 }
54 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
55 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
56 this.x = pos.x;
57 this.y = pos.y;
58 mVelocity.setZero();
59 mDead = false;
60 heal(MAX_HEALTH);
61 }
63 public void pickUpDrop(Drop drop) {
64 for (int i = 0; i < inventory.length; i++) {
65 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY) || inventory(i) == drop.getItem()) {
66 inventory[i] = drop.getItem().toInventoryItem();
67 drop.setPickedUp(true);
68 break;
69 }
70 }
71 }
73 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
74 int y;
75 for (y = 0; y < gameWorld.getHeight(); y++) {
76 if (y == gameWorld.getHeight() - 1) {
77 y = 60;
78 gameWorld.setForeMap(0, y, itemsHolder.getBlock("grass"));
79 break;
80 }
81 if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMap(0, y).hasCollision()) {
82 break;
83 }
84 }
85 return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
86 }
88 public void setDir(Direction dir) {
89 if (dir != getDirection()) {
90 switchDir();
91 }
92 }
94 public void setCurrentInventorySlotItem(Item item) {
95 inventory[slot] = item.toInventoryItem();
96 }
98 @Override
99 public float getSpeed() {
100 return SPEED;
103 @Override
104 public void jump() {
105 mVelocity.y = JUMP_VELOCITY;
108 @Override
109 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
112 @Override
113 public void changeDir() {
116 @Override
117 public void damage(int damage) {
118 if (gameMode == 1) {
119 return;
121 super.damage(damage);
124 @Override
125 public void heal(int heal) {
126 if (gameMode == 1) {
127 return;
129 super.heal(heal);
132 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
133 final Item item = inventory(slot);
135 if (item == null || item.isNone()) {
136 return;
139 final Sprite sprite = item.getSprite();
141 if (!item.isTool()) {
142 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
145 final float handLength = Assets.playerSprite[0][2].getHeight();
147 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
148 final int handMultiplier = -getDirection().getBasis();
149 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
150 final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0;
152 float rotate = anim + 30;
154 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
155 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
157 if (looksLeft()) {
158 sprite.setFlip(true, sprite.isFlipY());
159 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
160 } else {
161 sprite.setFlip(false, sprite.isFlipY());
162 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
165 SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate);
167 // dont forget to reset
168 sprite.setFlip(false, sprite.isFlipY());
169 sprite.setRotation(0);
170 sprite.setOriginCenter();
173 public void startHitting() {
174 if (hitting) {
175 return;
178 hitting = true;
179 hitAnim = 90f;
180 hitAnimDelta = ANIMATION_SPEED;
183 public void stopHitting() {
184 hitting = false;
187 private float getRightHandAnim(float delta) {
188 hitAnim -= hitAnimDelta * delta;
190 if (hitAnim < 30f || hitAnim > 90f) {
191 if (hitting) {
192 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
193 hitAnimDelta = -hitAnimDelta;
194 } else {
195 hitAnimDelta = ANIMATION_SPEED;
199 if (!hitting) {
200 if (hitAnim < hitAnimDelta * delta) {
201 hitAnim = 0;
202 hitAnimDelta = 0;
203 return -mAnim;
207 return hitAnim;
210 @Override
211 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
212 updateAnimation(delta);
214 final Sprite backHand = Assets.playerSprite[1][2];
215 final Sprite backLeg = Assets.playerSprite[1][3];
216 final Sprite frontLeg = Assets.playerSprite[0][3];
217 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
218 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
219 final Sprite frontHand = Assets.playerSprite[0][2];
221 float backHandAnim, frontHandAnim;
223 final float rightHandAnim = getRightHandAnim(delta);
225 if (looksLeft()) {
226 backHandAnim = rightHandAnim;
227 frontHandAnim = mAnim;
228 } else {
229 backHandAnim = -mAnim;
230 frontHandAnim = -rightHandAnim;
233 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
235 if (looksLeft()) {
236 drawItem(spriteBatch, x, y, -backHandAnim);
239 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
240 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
241 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
242 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
244 if (looksRight()) {
245 drawItem(spriteBatch, x, y, frontHandAnim);
248 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);