DEADSOFTWARE

Add my repo for automultibind
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
18 import java.util.ArrayList;
20 public class Player extends Mob {
22 private static final float SPEED = 69.072f;
23 private static final float JUMP_VELOCITY = -133.332f;
24 private static final int MAX_HEALTH = 20;
26 private boolean hitting = false, hittingWithDamage = false;
27 private float hitAnim = 0f;
28 private float hitAnimDelta = ANIMATION_SPEED;
30 public final ArrayList<InventoryItem> inventory;
31 public int slot;
32 public int gameMode;
33 public boolean swim;
34 public float headRotation = 0f;
36 public float blockDamage = 0f;
37 public int cursorX = 0;
38 public int cursorY = 0;
40 @CheckForNull
41 private Vector2 spawnPoint = null;
43 public ControlMode controlMode = ControlMode.WALK;
45 public enum ControlMode {
46 WALK,
47 CURSOR
48 }
50 public Player(GameItemsHolder gameItemsHolder) {
51 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
52 inventory = new ArrayList<>(36);
53 for (int i = 0; i < 36; i++) {
54 inventory.add(gameItemsHolder.getFallbackItem().toInventoryItem());
55 }
56 swim = false;
57 }
59 public void initInventory(GameItemsHolder gameItemsHolder) {
60 for (InventoryItem invItem : inventory) {
61 invItem.init(gameItemsHolder);
62 }
63 }
65 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
66 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
67 this.x = pos.x;
68 this.y = pos.y;
69 mVelocity.setZero();
70 mDead = false;
71 heal(MAX_HEALTH);
72 }
74 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
75 if (gameMode == 1) {
76 return;
77 }
78 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
79 if (getCurrentItem().getAmount() <= 0) {
80 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
81 }
82 }
84 public InventoryItem getCurrentItem() {
85 return inventory.get(slot);
86 }
88 /**
89 * @return index of inventory where this drop could be placed or -1 if cant pick up
90 */
91 public int canPickUpDrop(Drop drop) {
92 for (int i = 0; i < 36; i++) {
93 final InventoryItem invItem = inventory.get(i);
95 if (!invItem.getItem().isTool()
96 && invItem.getItem() == drop.getItem()
97 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
98 return i;
99 }
101 if (invItem.getItem().isNone()) {
102 return i;
106 return -1;
109 public void pickUpDrop(Drop drop) {
110 int index = canPickUpDrop(drop);
112 if (index < 0) {
113 return;
116 final InventoryItem invItem = inventory.get(index);
118 if (invItem.getItem().equals(drop.getItem())) {
119 invItem.setAmount(invItem.getAmount() + 1);
120 drop.setPickedUp(true);
121 } else if (invItem.getItem().isNone()) {
122 inventory.set(index, drop.getItem().toInventoryItem());
123 drop.setPickedUp(true);
127 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
128 if (spawnPoint != null) {
129 return spawnPoint;
132 int y, x = gameWorld.getWidth() / 2;
133 for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
134 if (y == gameWorld.getWorldConfig().getSeaLevel()) {
135 for (x = 0; x < gameWorld.getWidth(); x++) {
136 if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
137 break;
139 if (x == gameWorld.getWidth() - 1) {
140 gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
141 break;
144 break;
146 if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
147 break;
150 spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
151 return spawnPoint;
154 public void setDir(Direction dir) {
155 if (dir != getDirection()) {
156 switchDir();
160 public void setCurrentInventorySlotItem(Item item) {
161 inventory.set(slot, item.toInventoryItem());
164 @Override
165 public float getSpeed() {
166 return SPEED;
169 @Override
170 public void jump() {
171 mVelocity.y = JUMP_VELOCITY;
174 private boolean checkBlockCanBeHit(Block block) {
175 return !block.isNone() && block.getParams().getHitPoints() >= 0;
178 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
179 if (!hitting || !hittingWithDamage) {
180 return;
183 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
184 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
187 if ((checkBlockCanBeHit(foregroundBlock)) ||
188 (foregroundBlock.isNone() && checkBlockCanBeHit(backgroundBlock))) {
189 if (gameMode == 0) {
190 if (!foregroundBlock.isNone()) {
191 if (blockDamage >= foregroundBlock.getParams().getHitPoints()) {
192 gameWorld.destroyForeMap(cursorX, cursorY);
193 blockDamage = 0;
195 } else if (!backgroundBlock.isNone()) {
196 if (blockDamage >= backgroundBlock.getParams().getHitPoints()) {
197 gameWorld.destroyBackMap(cursorX, cursorY);
198 blockDamage = 0;
201 } else {
202 if (!foregroundBlock.isNone()) {
203 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
204 } else if (!backgroundBlock.isNone()) {
205 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
207 stopHitting();
209 } else {
210 stopHitting();
214 @Override
215 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
216 updateAnimation(delta);
217 hitBlock(gameWorld, gameItemsHolder);
219 if (gameMode == 1) {
220 return;
223 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
224 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
225 @CheckForNull final Block target;
227 if (checkBlockCanBeHit(foregroundBlock)) {
228 target = foregroundBlock;
229 } else if (checkBlockCanBeHit(backgroundBlock)) {
230 target = backgroundBlock;
231 } else {
232 target = null;
235 final boolean canHitBlock = target != null;
237 float multiplier = 1f;
238 final Item currentItem = inventory.get(slot).getItem();
239 if (currentItem instanceof Item.Tool && canHitBlock) {
240 if (target.getParams().getToolType() == currentItem.getClass()
241 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
242 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
244 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
247 if (hitting && hittingWithDamage && canHitBlock) {
248 blockDamage += 60f * delta * multiplier;
249 } else {
250 blockDamage = 0f;
254 @Override
255 public void changeDir() {
258 @Override
259 public void damage(int damage) {
260 if (gameMode == 1) {
261 return;
264 if (damage > 0) {
265 getVelocity().y += JUMP_VELOCITY / 3f;
268 super.damage(damage);
271 @Override
272 public void heal(int heal) {
273 if (gameMode == 1) {
274 return;
276 super.heal(heal);
279 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
280 final Item item = inventory.get(slot).getItem();
282 if (item == null || item.isNone()) {
283 return;
286 final Sprite sprite = item.getSprite();
287 final boolean smallSprite = !item.isTool() || item.isShears();
289 final float originalWidth = sprite.getWidth();
290 final float originalHeight = sprite.getHeight();
292 if (smallSprite) {
293 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
296 final float handLength = Assets.playerSprite[0][2].getHeight();
298 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
299 final int handMultiplier = -getDirection().getBasis();
300 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
301 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
303 float rotate = anim + 30;
305 if (item.isTool()) {
306 sprite.rotate90(looksLeft());
309 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
310 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
312 if (looksLeft()) {
313 sprite.setFlip(!item.isTool(), sprite.isFlipY());
314 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
315 } else {
316 sprite.setFlip(item.isTool(), sprite.isFlipY());
317 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
320 sprite.setRotation(-handMultiplier * rotate);
321 sprite.setPosition(itemX, itemY);
322 sprite.draw(spriteBatch);
324 // dont forget to reset
325 sprite.setFlip(false, sprite.isFlipY());
326 sprite.setRotation(0);
327 sprite.setOriginCenter();
328 sprite.setSize(originalWidth, originalHeight);
329 if (item.isTool()) {
330 sprite.rotate90(looksRight());
334 public void startHitting(boolean withDamage) {
335 if (hitting) {
336 return;
339 hitting = true;
340 hittingWithDamage = withDamage;
341 hitAnim = 90f;
342 hitAnimDelta = ANIMATION_SPEED;
345 public void startHitting() {
346 startHitting(true);
349 public void stopHitting() {
350 blockDamage = 0f;
351 hitting = false;
354 private float getRightHandAnim(float delta) {
355 hitAnim -= hitAnimDelta * delta;
357 if (hitAnim < 30f || hitAnim > 90f) {
358 if (hitting) {
359 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
360 hitAnimDelta = -hitAnimDelta;
361 } else {
362 hitAnimDelta = ANIMATION_SPEED;
366 if (!hitting) {
367 if (hitAnim < hitAnimDelta * delta) {
368 hitAnim = 0;
369 hitAnimDelta = 0;
370 return -mAnim;
374 return hitAnim;
377 @Override
378 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
379 final Sprite backHand = Assets.playerSprite[1][2];
380 final Sprite backLeg = Assets.playerSprite[1][3];
381 final Sprite frontLeg = Assets.playerSprite[0][3];
382 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
383 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
384 final Sprite frontHand = Assets.playerSprite[0][2];
386 float backHandAnim, frontHandAnim;
388 final float rightHandAnim = getRightHandAnim(delta);
390 if (looksLeft()) {
391 backHandAnim = rightHandAnim;
392 frontHandAnim = mAnim;
393 } else {
394 backHandAnim = -mAnim;
395 frontHandAnim = -rightHandAnim;
398 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
400 if (looksLeft()) {
401 drawItem(spriteBatch, x, y, -backHandAnim);
404 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
405 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
406 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
407 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
409 if (looksRight()) {
410 drawItem(spriteBatch, x, y, frontHandAnim);
413 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);